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407 lines
12 KiB
407 lines
12 KiB
//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#include "tier1/commandbuffer.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/strtools.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MAX_ALIAS_NAME 32
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#define MAX_COMMAND_LENGTH 1024
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struct cmdalias_t
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{
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cmdalias_t *next;
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char name[ MAX_ALIAS_NAME ];
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char *value;
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};
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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CCommandBuffer::CCommandBuffer( ) : m_Commands( 32, 32 )
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{
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m_hNextCommand = m_Commands.InvalidIndex();
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m_nWaitDelayTicks = 1;
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m_nCurrentTick = 0;
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m_nLastTickToProcess = -1;
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m_nArgSBufferSize = 0;
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m_bIsProcessingCommands = false;
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m_nMaxArgSBufferLength = ARGS_BUFFER_LENGTH;
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}
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CCommandBuffer::~CCommandBuffer()
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{
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}
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//-----------------------------------------------------------------------------
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// Indicates how long to delay when encoutering a 'wait' command
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//-----------------------------------------------------------------------------
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void CCommandBuffer::SetWaitDelayTime( int nTickDelay )
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{
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Assert( nTickDelay >= 0 );
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m_nWaitDelayTicks = nTickDelay;
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}
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//-----------------------------------------------------------------------------
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// Specifies a max limit of the args buffer. For unittesting. Size == 0 means use default
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//-----------------------------------------------------------------------------
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void CCommandBuffer::LimitArgumentBufferSize( int nSize )
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{
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if ( nSize > ARGS_BUFFER_LENGTH )
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{
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nSize = ARGS_BUFFER_LENGTH;
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}
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m_nMaxArgSBufferLength = ( nSize == 0 ) ? ARGS_BUFFER_LENGTH : nSize;
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}
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//-----------------------------------------------------------------------------
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// Parses argv0 out of the buffer
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//-----------------------------------------------------------------------------
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bool CCommandBuffer::ParseArgV0( CUtlBuffer &buf, char *pArgV0, int nMaxLen, const char **pArgS )
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{
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pArgV0[0] = 0;
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*pArgS = NULL;
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if ( !buf.IsValid() )
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return false;
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int nSize = buf.ParseToken( CCommand::DefaultBreakSet(), pArgV0, nMaxLen );
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if ( ( nSize <= 0 ) || ( nMaxLen == nSize ) )
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return false;
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int nArgSLen = buf.TellMaxPut() - buf.TellGet();
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*pArgS = (nArgSLen > 0) ? (const char*)buf.PeekGet() : NULL;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Insert a command into the command queue
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//-----------------------------------------------------------------------------
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void CCommandBuffer::InsertCommandAtAppropriateTime( intp hCommand )
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{
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intp i;
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Command_t &command = m_Commands[hCommand];
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for ( i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next(i) )
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{
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if ( m_Commands[i].m_nTick > command.m_nTick )
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break;
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}
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m_Commands.LinkBefore( i, hCommand );
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}
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//-----------------------------------------------------------------------------
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// Insert a command into the command queue at the appropriate time
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//-----------------------------------------------------------------------------
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void CCommandBuffer::InsertImmediateCommand( intp hCommand )
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{
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m_Commands.LinkBefore( m_hNextCommand, hCommand );
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}
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//-----------------------------------------------------------------------------
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// Insert a command into the command queue
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//-----------------------------------------------------------------------------
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bool CCommandBuffer::InsertCommand( const char *pArgS, int nCommandSize, int nTick, cmd_source_t cmdSource )
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{
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if ( nCommandSize >= CCommand::MaxCommandLength() )
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{
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Warning( "WARNING: Command too long... ignoring!\n%s\n", pArgS );
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return false;
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}
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// Add one for null termination
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if ( m_nArgSBufferSize + nCommandSize + 1 > m_nMaxArgSBufferLength )
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{
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Compact();
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if ( m_nArgSBufferSize + nCommandSize + 1 > m_nMaxArgSBufferLength )
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return false;
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}
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memcpy( &m_pArgSBuffer[m_nArgSBufferSize], pArgS, nCommandSize );
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m_pArgSBuffer[m_nArgSBufferSize + nCommandSize] = 0;
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++nCommandSize;
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intp hCommand = m_Commands.Alloc();
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Command_t &command = m_Commands[hCommand];
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command.m_nTick = nTick;
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command.m_nFirstArgS = m_nArgSBufferSize;
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command.m_nBufferSize = nCommandSize;
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command.m_source = cmdSource;
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m_nArgSBufferSize += nCommandSize;
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if ( !m_bIsProcessingCommands || ( nTick > m_nCurrentTick ) )
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{
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InsertCommandAtAppropriateTime( hCommand );
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}
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else
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{
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InsertImmediateCommand( hCommand );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Returns the length of the next command
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//-----------------------------------------------------------------------------
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void CCommandBuffer::GetNextCommandLength( const char *pText, int nMaxLen, int *pCommandLength, int *pNextCommandOffset )
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{
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int nCommandLength = 0;
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int nNextCommandOffset;
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bool bIsQuoted = false;
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bool bIsCommented = false;
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for ( nNextCommandOffset=0; nNextCommandOffset < nMaxLen; ++nNextCommandOffset, nCommandLength += bIsCommented ? 0 : 1 )
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{
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char c = pText[nNextCommandOffset];
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if ( !bIsCommented )
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{
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if ( c == '"' )
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{
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bIsQuoted = !bIsQuoted;
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continue;
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}
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// don't break if inside a C++ style comment
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if ( !bIsQuoted && c == '/' )
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{
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bIsCommented = ( nNextCommandOffset < nMaxLen-1 ) && pText[nNextCommandOffset+1] == '/';
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if ( bIsCommented )
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{
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++nNextCommandOffset;
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continue;
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}
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}
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// don't break if inside a quoted string
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if ( !bIsQuoted && c == ';' )
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break;
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}
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// FIXME: This is legacy behavior; should we not break if a \n is inside a quoted string?
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if ( c == '\n' )
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break;
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}
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*pCommandLength = nCommandLength;
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*pNextCommandOffset = nNextCommandOffset;
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}
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//-----------------------------------------------------------------------------
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// Add text to command buffer, return false if it couldn't owing to overflow
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//-----------------------------------------------------------------------------
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bool CCommandBuffer::AddText( const char *pText, cmd_source_t cmdSource, int nTickDelay )
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{
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Assert( nTickDelay >= 0 );
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int nLen = Q_strlen( pText );
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int nTick = m_nCurrentTick + nTickDelay;
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// Parse the text into distinct commands
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const char *pCurrentCommand = pText;
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int nOffsetToNextCommand;
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for( ; nLen > 0; nLen -= nOffsetToNextCommand+1, pCurrentCommand += nOffsetToNextCommand+1 )
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{
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// find a \n or ; line break
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int nCommandLength;
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GetNextCommandLength( pCurrentCommand, nLen, &nCommandLength, &nOffsetToNextCommand );
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if ( nCommandLength <= 0 )
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continue;
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const char *pArgS;
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char *pArgV0 = (char*)stackalloc( nCommandLength+1 );
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CUtlBuffer bufParse( pCurrentCommand, nCommandLength, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::READ_ONLY );
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ParseArgV0( bufParse, pArgV0, nCommandLength+1, &pArgS );
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if ( pArgV0[0] == 0 )
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continue;
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// Deal with the special 'wait' command
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if ( !Q_stricmp( pArgV0, "wait" ) && IsWaitEnabled() )
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{
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int nDelay = pArgS ? atoi( pArgS ) : m_nWaitDelayTicks;
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nTick += nDelay;
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continue;
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}
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if ( !InsertCommand( pCurrentCommand, nCommandLength, nTick, cmdSource ) )
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Are we in the middle of processing commands?
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//-----------------------------------------------------------------------------
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bool CCommandBuffer::IsProcessingCommands()
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{
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return m_bIsProcessingCommands;
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}
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//-----------------------------------------------------------------------------
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// Delays all queued commands to execute at a later time
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//-----------------------------------------------------------------------------
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void CCommandBuffer::DelayAllQueuedCommands( int nDelay )
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{
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if ( nDelay <= 0 )
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return;
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for ( intp i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next(i) )
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{
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m_Commands[i].m_nTick += nDelay;
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}
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}
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//-----------------------------------------------------------------------------
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// Call this to begin iterating over all commands up to flCurrentTime
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//-----------------------------------------------------------------------------
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void CCommandBuffer::BeginProcessingCommands( int nDeltaTicks )
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{
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if ( nDeltaTicks == 0 )
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return;
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Assert( !m_bIsProcessingCommands );
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m_bIsProcessingCommands = true;
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m_nLastTickToProcess = m_nCurrentTick + nDeltaTicks - 1;
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// Necessary to insert commands while commands are being processed
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m_hNextCommand = m_Commands.Head();
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}
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//-----------------------------------------------------------------------------
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// Returns the next command
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//-----------------------------------------------------------------------------
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bool CCommandBuffer::DequeueNextCommand( CCommand* pCommand )
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{
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pCommand->Reset();
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Assert( m_bIsProcessingCommands );
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if ( m_Commands.Count() == 0 )
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return false;
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intp nHead = m_Commands.Head();
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Command_t &command = m_Commands[ nHead ];
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if ( command.m_nTick > m_nLastTickToProcess )
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return false;
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m_nCurrentTick = command.m_nTick;
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// Copy the current command into a temp buffer
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// NOTE: This is here to avoid the pointers returned by DequeueNextCommand
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// to become invalid by calling AddText. Is there a way we can avoid the memcpy?
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if ( command.m_nBufferSize > 0 )
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{
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pCommand->Tokenize( &m_pArgSBuffer[command.m_nFirstArgS], command.m_source );
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}
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m_Commands.Remove( nHead );
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// Necessary to insert commands while commands are being processed
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m_hNextCommand = m_Commands.Head();
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// Msg("Dequeue : ");
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// for ( int i = 0; i < nArgc; ++i )
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// {
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// Msg("%s ", m_pCurrentArgv[i] );
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// }
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// Msg("\n");
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return true;
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}
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//-----------------------------------------------------------------------------
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// Compacts the command buffer
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//-----------------------------------------------------------------------------
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void CCommandBuffer::Compact()
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{
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// Compress argvbuffer + argv
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// NOTE: I'm using this choice instead of calling malloc + free
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// per command to allocate arguments because I expect to post a
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// bunch of commands but not have many delayed commands;
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// avoiding the allocation cost seems more important that the memcpy
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// cost here since I expect to not have much to copy.
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m_nArgSBufferSize = 0;
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char pTempBuffer[ ARGS_BUFFER_LENGTH ];
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for ( intp i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next(i) )
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{
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Command_t &command = m_Commands[ i ];
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memcpy( &pTempBuffer[m_nArgSBufferSize], &m_pArgSBuffer[command.m_nFirstArgS], command.m_nBufferSize );
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command.m_nFirstArgS = m_nArgSBufferSize;
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m_nArgSBufferSize += command.m_nBufferSize;
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}
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// NOTE: We could also store 2 buffers in the command buffer and switch
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// between the two to avoid the 2nd memcpy; but again I'm guessing the memory
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// tradeoff isn't worth it
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memcpy( m_pArgSBuffer, pTempBuffer, m_nArgSBufferSize );
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}
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//-----------------------------------------------------------------------------
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// Call this to finish iterating over all commands
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//-----------------------------------------------------------------------------
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void CCommandBuffer::EndProcessingCommands()
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{
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Assert( m_bIsProcessingCommands );
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m_bIsProcessingCommands = false;
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m_nCurrentTick = m_nLastTickToProcess + 1;
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m_hNextCommand = m_Commands.InvalidIndex();
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// Extract commands that are before the end time
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// NOTE: This is a bug for this to
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intp i = m_Commands.Head();
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if ( i == m_Commands.InvalidIndex() )
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{
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m_nArgSBufferSize = 0;
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return;
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}
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while ( i != m_Commands.InvalidIndex() )
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{
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if ( m_Commands[i].m_nTick >= m_nCurrentTick )
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break;
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AssertMsgOnce( false, "CCommandBuffer::EndProcessingCommands() called before all appropriate commands were dequeued.\n" );
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int nNext = i;
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Msg( "Warning: Skipping command %s\n", &m_pArgSBuffer[ m_Commands[i].m_nFirstArgS ] );
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m_Commands.Remove( i );
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i = nNext;
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}
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Compact();
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}
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//-----------------------------------------------------------------------------
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// Returns a handle to the next command to process
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//-----------------------------------------------------------------------------
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CommandHandle_t CCommandBuffer::GetNextCommandHandle()
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{
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Assert( m_bIsProcessingCommands );
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return m_Commands.Head();
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}
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