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2013 lines
61 KiB
2013 lines
61 KiB
#if 0 // this whole thing is turned off...
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//------------------------------------------------------------------------------
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// DX9AsmToGL.cpp
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//------------------------------------------------------------------------------
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#include "tier0/dbg.h"
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#include "tier1/strtools.h"
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#include "tier1/utlbuffer.h"
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#include "togl/rendermechansim.h"
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#include "dx9asmtogL.h"
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#ifdef POSIX
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#include "glmgr/glmgrbasics.h"
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#else
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// normally we would get this form glmgr.h. on a non-POSIX build of this code, we just sneak it in here
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#define kGLMUserClipPlaneParamBase 253
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifdef POSIX
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#define strcat_s( a, b, c) V_strcat( a, c, b )
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#endif
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#define DST_REGISTER 0
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#define SRC_REGISTER 1
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// Tracking and naming sampler dimensions
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#define SAMPLER_TYPE_2D 0
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#define SAMPLER_TYPE_CUBE 1
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#define SAMPLER_TYPE_3D 2
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// Code for which component of the "dummy" address register is needed by an instruction
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#define ARL_DEST_NONE -1
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#define ARL_DEST_X 0
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#define ARL_DEST_Y 1
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#define ARL_DEST_Z 2
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#define ARL_DEST_W 3
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#ifndef POSIX
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#define Debugger() Assert(0)
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#endif
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char g_pSamplerStrings[3][5] = { "2D", "CUBE", "3D" };
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float uint32ToFloat_ASM( uint32 dw )
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{
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return *((float*)&dw);
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}
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uint32 D3DToGL_ASM::GetNextToken( void )
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{
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uint32 dwToken = *m_pdwNextToken;
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m_pdwNextToken++;
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return dwToken;
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}
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void D3DToGL_ASM::SkipTokens( uint32 numToSkip )
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{
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m_pdwNextToken += numToSkip;
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}
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uint32 D3DToGL_ASM::Opcode( uint32 dwToken )
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{
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return ( dwToken & D3DSI_OPCODE_MASK );
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}
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uint32 D3DToGL_ASM::OpcodeSpecificData (uint32 dwToken)
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{
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return ( ( dwToken & D3DSP_OPCODESPECIFICCONTROL_MASK ) >> D3DSP_OPCODESPECIFICCONTROL_SHIFT );
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}
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uint32 D3DToGL_ASM::TextureType ( uint32 dwToken )
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{
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return ( dwToken & D3DSP_TEXTURETYPE_MASK ); // Note this one doesn't shift due to weird D3DSAMPLER_TEXTURE_TYPE enum
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}
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// Print GLSL intrinsic corresponding to particular instruction
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void D3DToGL_ASM::OpenIntrinsic( uint32 inst, char* buff, int nBufLen )
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{
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switch ( inst )
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{
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case D3DSIO_RSQ:
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V_snprintf( buff, nBufLen, "inversesqrt( " );
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break;
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case D3DSIO_DP3:
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case D3DSIO_DP4:
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V_snprintf( buff, nBufLen, "dot( " );
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break;
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case D3DSIO_MIN:
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V_snprintf( buff, nBufLen, "min( " );
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break;
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case D3DSIO_MAX:
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V_snprintf( buff, nBufLen, "max( " );
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break;
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case D3DSIO_SLT:
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V_snprintf( buff, nBufLen, "lessThan( " );
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break;
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case D3DSIO_SGE:
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V_snprintf( buff, nBufLen, "greaterThan( " );
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break;
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case D3DSIO_EXP:
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V_snprintf( buff, nBufLen, "exp( " ); // exp2 ?
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break;
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case D3DSIO_LOG:
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V_snprintf( buff, nBufLen, "log( " ); // log2 ?
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break;
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case D3DSIO_LIT:
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Assert(0);
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V_snprintf( buff, nBufLen, "lit( " ); // gonna have to write this one
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break;
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case D3DSIO_DST:
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Assert(0);
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V_snprintf( buff, nBufLen, "dst( " ); // gonna have to write this one
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break;
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case D3DSIO_LRP:
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Assert( !m_bVertexShader );
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V_snprintf( buff, nBufLen, "mix( " );
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break;
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case D3DSIO_FRC:
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V_snprintf( buff, nBufLen, "fract( " );
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break;
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case D3DSIO_M4x4:
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Assert(0);
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V_snprintf( buff, nBufLen, "m4x4" );
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break;
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case D3DSIO_M4x3:
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case D3DSIO_M3x4:
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case D3DSIO_M3x3:
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case D3DSIO_M3x2:
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case D3DSIO_CALL:
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case D3DSIO_CALLNZ:
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case D3DSIO_LOOP:
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case D3DSIO_RET:
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case D3DSIO_ENDLOOP:
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case D3DSIO_LABEL:
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case D3DSIO_DCL:
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Assert(0);
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break;
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case D3DSIO_POW:
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V_snprintf( buff, nBufLen, "pow( " );
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break;
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case D3DSIO_CRS:
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V_snprintf( buff, nBufLen, "cross( " );
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break;
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case D3DSIO_SGN:
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Assert(0);
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V_snprintf( buff, nBufLen, "sign( " );
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break;
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case D3DSIO_ABS:
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V_snprintf( buff, nBufLen, "abs( " );
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break;
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case D3DSIO_NRM:
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Assert( 0 );
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V_snprintf( buff, nBufLen, "normalize( " );
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break;
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case D3DSIO_SINCOS:
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Assert( 0 );
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V_snprintf( buff, nBufLen, "sincos( " ); // gonna have to write this one
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break;
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case D3DSIO_REP:
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case D3DSIO_ENDREP:
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case D3DSIO_IF:
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case D3DSIO_IFC:
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case D3DSIO_ELSE:
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case D3DSIO_ENDIF:
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case D3DSIO_BREAK:
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case D3DSIO_BREAKC: // TODO: these are the reason we even need GLSL...gotta make these work
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Assert(0);
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break;
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case D3DSIO_DEFB:
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case D3DSIO_DEFI:
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Assert(0);
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break;
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case D3DSIO_TEXCOORD:
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V_snprintf( buff, nBufLen, "texcoord" );
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break;
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case D3DSIO_TEXKILL:
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V_snprintf( buff, nBufLen, "kill( " ); // wrap the discard instruction?
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break;
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case D3DSIO_TEX:
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Assert(0);
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V_snprintf( buff, nBufLen, "TEX" ); // We shouldn'g get here
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break;
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case D3DSIO_TEXBEM:
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case D3DSIO_TEXBEML:
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case D3DSIO_TEXREG2AR:
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case D3DSIO_TEXREG2GB:
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case D3DSIO_TEXM3x2PAD:
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case D3DSIO_TEXM3x2TEX:
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case D3DSIO_TEXM3x3PAD:
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case D3DSIO_TEXM3x3TEX:
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case D3DSIO_TEXM3x3SPEC:
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case D3DSIO_TEXM3x3VSPEC:
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Assert(0);
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break;
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case D3DSIO_EXPP:
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V_snprintf( buff, nBufLen, "exp( " );
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break;
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case D3DSIO_LOGP:
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V_snprintf( buff, nBufLen, "log( " );
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break;
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case D3DSIO_CND:
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Assert(0);
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break;
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case D3DSIO_DEF:
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Assert(0);
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V_snprintf( buff, nBufLen, "DEF" );
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break;
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case D3DSIO_TEXREG2RGB:
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case D3DSIO_TEXDP3TEX:
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case D3DSIO_TEXM3x2DEPTH:
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case D3DSIO_TEXDP3:
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case D3DSIO_TEXM3x3:
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Assert(0);
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break;
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case D3DSIO_TEXDEPTH:
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V_snprintf( buff, nBufLen, "texdepth" );
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break;
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case D3DSIO_CMP:
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Assert(0);
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Assert( !m_bVertexShader );
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V_snprintf( buff, nBufLen, "CMP" );
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break;
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case D3DSIO_BEM:
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Assert(0);
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break;
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case D3DSIO_DP2ADD:
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Assert(0);
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break;
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case D3DSIO_DSX:
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case D3DSIO_DSY:
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Assert(0);
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break;
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case D3DSIO_TEXLDD:
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V_snprintf( buff, nBufLen, "texldd" );
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break;
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case D3DSIO_SETP:
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Assert(0);
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break;
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case D3DSIO_TEXLDL:
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V_snprintf( buff, nBufLen, "texldl" );
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break;
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case D3DSIO_BREAKP:
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case D3DSIO_PHASE:
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Assert(0);
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break;
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}
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}
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// Print ASM opcode
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void D3DToGL_ASM::PrintOpcode( uint32 inst, char* buff, int nBufLen )
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{
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switch ( inst )
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{
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case D3DSIO_NOP:
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V_snprintf( buff, nBufLen, "NOP" );
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Assert(0);
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break;
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case D3DSIO_MOV:
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V_snprintf( buff, nBufLen, "MOV" );
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break;
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case D3DSIO_ADD:
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V_snprintf( buff, nBufLen, "ADD" );
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break;
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case D3DSIO_SUB:
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V_snprintf( buff, nBufLen, "SUB" );
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break;
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case D3DSIO_MAD:
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V_snprintf( buff, nBufLen, "MAD" );
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break;
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case D3DSIO_MUL:
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V_snprintf( buff, nBufLen, "MUL" );
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break;
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case D3DSIO_RCP:
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V_snprintf( buff, nBufLen, "RCP" );
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break;
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case D3DSIO_RSQ:
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V_snprintf( buff, nBufLen, "RSQ" );
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break;
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case D3DSIO_DP3:
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V_snprintf( buff, nBufLen, "DP3" );
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break;
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case D3DSIO_DP4:
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V_snprintf( buff, nBufLen, "DP4" );
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break;
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case D3DSIO_MIN:
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V_snprintf( buff, nBufLen, "MIN" );
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break;
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case D3DSIO_MAX:
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V_snprintf( buff, nBufLen, "MAX" );
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break;
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case D3DSIO_SLT:
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V_snprintf( buff, nBufLen, "SLT" );
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break;
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case D3DSIO_SGE:
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V_snprintf( buff, nBufLen, "SGE" );
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break;
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case D3DSIO_EXP:
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V_snprintf( buff, nBufLen, "EX2" );
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break;
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case D3DSIO_LOG:
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V_snprintf( buff, nBufLen, "LG2" );
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break;
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case D3DSIO_LIT:
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V_snprintf( buff, nBufLen, "LIT" );
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break;
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case D3DSIO_DST:
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V_snprintf( buff, nBufLen, "DST" );
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break;
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case D3DSIO_LRP:
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Assert( !m_bVertexShader );
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V_snprintf( buff, nBufLen, "LRP" );
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break;
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case D3DSIO_FRC:
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V_snprintf( buff, nBufLen, "FRC" );
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break;
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case D3DSIO_M4x4:
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V_snprintf( buff, nBufLen, "m4x4" );
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break;
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case D3DSIO_M4x3:
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case D3DSIO_M3x4:
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case D3DSIO_M3x3:
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case D3DSIO_M3x2:
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case D3DSIO_CALL:
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case D3DSIO_CALLNZ:
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case D3DSIO_LOOP:
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case D3DSIO_RET:
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case D3DSIO_ENDLOOP:
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case D3DSIO_LABEL:
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Assert(0);
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break;
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case D3DSIO_DCL:
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V_snprintf( buff, nBufLen, "DCL" );
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break;
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case D3DSIO_POW:
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V_snprintf( buff, nBufLen, "POW" );
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break;
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case D3DSIO_CRS:
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V_snprintf( buff, nBufLen, "XPD" );
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break;
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case D3DSIO_SGN:
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Assert(0);
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V_snprintf( buff, nBufLen, "SGN" );
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break;
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case D3DSIO_ABS:
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V_snprintf( buff, nBufLen, "ABS" );
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break;
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case D3DSIO_NRM:
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Assert( 0 );
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V_snprintf( buff, nBufLen, "NRM" );
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break;
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case D3DSIO_SINCOS:
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Assert( !m_bVertexShader );
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V_snprintf( buff, nBufLen, "SCS" );
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break;
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case D3DSIO_REP:
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case D3DSIO_ENDREP:
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case D3DSIO_IF:
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case D3DSIO_IFC:
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case D3DSIO_ELSE:
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case D3DSIO_ENDIF:
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case D3DSIO_BREAK:
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case D3DSIO_BREAKC:
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Assert(0);
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break;
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case D3DSIO_MOVA:
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Assert( m_bVertexShader );
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V_snprintf( buff, nBufLen, "MOV" ); // We're always moving into a temp instead, so this is MOV instead of ARL
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break;
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case D3DSIO_DEFB:
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case D3DSIO_DEFI:
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Assert(0);
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break;
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case D3DSIO_TEXCOORD:
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V_snprintf( buff, nBufLen, "texcoord" );
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break;
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case D3DSIO_TEXKILL:
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V_snprintf( buff, nBufLen, "KIL" );
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break;
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case D3DSIO_TEX:
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V_snprintf( buff, nBufLen, "TEX" );
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break;
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case D3DSIO_TEXBEM:
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case D3DSIO_TEXBEML:
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case D3DSIO_TEXREG2AR:
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case D3DSIO_TEXREG2GB:
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case D3DSIO_TEXM3x2PAD:
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case D3DSIO_TEXM3x2TEX:
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case D3DSIO_TEXM3x3PAD:
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case D3DSIO_TEXM3x3TEX:
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case D3DSIO_TEXM3x3SPEC:
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case D3DSIO_TEXM3x3VSPEC:
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Assert(0);
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break;
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case D3DSIO_EXPP:
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V_snprintf( buff, nBufLen, "EXP" );
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break;
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case D3DSIO_LOGP:
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V_snprintf( buff, nBufLen, "LOG" );
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break;
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case D3DSIO_CND:
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Assert(0);
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break;
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case D3DSIO_DEF:
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V_snprintf( buff, nBufLen, "DEF" );
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break;
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case D3DSIO_TEXREG2RGB:
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case D3DSIO_TEXDP3TEX:
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case D3DSIO_TEXM3x2DEPTH:
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case D3DSIO_TEXDP3:
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case D3DSIO_TEXM3x3:
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Assert(0);
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break;
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case D3DSIO_TEXDEPTH:
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V_snprintf( buff, nBufLen, "texdepth" );
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break;
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case D3DSIO_CMP:
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Assert( !m_bVertexShader );
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V_snprintf( buff, nBufLen, "CMP" );
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break;
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case D3DSIO_BEM:
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Assert(0);
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break;
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case D3DSIO_DP2ADD:
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Assert(0);
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break;
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case D3DSIO_DSX:
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case D3DSIO_DSY:
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Assert(0);
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break;
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case D3DSIO_TEXLDD:
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V_snprintf( buff, nBufLen, "texldd" );
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break;
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case D3DSIO_SETP:
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Assert(0);
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break;
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case D3DSIO_TEXLDL:
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V_snprintf( buff, nBufLen, "texldl" );
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break;
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case D3DSIO_BREAKP:
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case D3DSIO_PHASE:
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Assert(0);
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break;
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}
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}
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//------------------------------------------------------------------------------
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// Helper function which prints ASCII representation of usage-usageindex pair to string
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//
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// Strictly used by vertex shaders
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// not used any more now that we have attribmap metadata
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//------------------------------------------------------------------------------
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void D3DToGL_ASM::PrintUsageAndIndexToString( uint32 dwToken, char* strUsageUsageIndexName, int nBufLen, bool bGLSL )
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{
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uint32 dwUsage = ( dwToken & D3DSP_DCL_USAGE_MASK );
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uint32 dwUsageIndex = ( dwToken & D3DSP_DCL_USAGEINDEX_MASK ) >> D3DSP_DCL_USAGEINDEX_SHIFT;
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switch ( dwUsage )
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{
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case D3DDECLUSAGE_POSITION:
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V_snprintf( strUsageUsageIndexName, nBufLen, "vertex.attrib[0]" ); //"vertex.position" ); // aka generic [0]
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break;
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case D3DDECLUSAGE_BLENDWEIGHT:
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V_snprintf( strUsageUsageIndexName, nBufLen, "vertex.attrib[1]" ); // "vertex.attrib[12]" ); // or [1]
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break;
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case D3DDECLUSAGE_BLENDINDICES:
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V_snprintf( strUsageUsageIndexName, nBufLen, "vertex.attrib[13]" ); // "vertex.attrib[13]" ); // or [ 7 ]
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break;
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case D3DDECLUSAGE_NORMAL:
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V_snprintf( strUsageUsageIndexName, nBufLen, "vertex.attrib[2]" ); // "vertex.normal" ); // aka [ 2 ]
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break;
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case D3DDECLUSAGE_PSIZE:
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Assert(0);
|
|
V_snprintf( strUsageUsageIndexName, nBufLen, "_psize" ); // no analog
|
|
break;
|
|
case D3DDECLUSAGE_TEXCOORD:
|
|
V_snprintf( strUsageUsageIndexName, nBufLen, "vertex.attrib[%d]", 8+dwUsageIndex ); // "vertex.texcoord[%d]", dwUsageIndex ); // aka [8] - [15] ?
|
|
break;
|
|
case D3DDECLUSAGE_TANGENT:
|
|
V_snprintf( strUsageUsageIndexName, nBufLen, "vertex.attrib[15]" ); // aka texc[7]
|
|
break;
|
|
case D3DDECLUSAGE_BINORMAL:
|
|
V_snprintf( strUsageUsageIndexName, nBufLen, "vertex.attrib[14]" ); // aka texc[6]
|
|
break;
|
|
// case D3DDECLUSAGE_TESSFACTOR:
|
|
// Assert(0);
|
|
// V_snprintf( strUsageUsageIndexName, nBufLen, "_position" ); // no analog
|
|
// break;
|
|
// case D3DDECLUSAGE_POSITIONT:
|
|
// Assert(0);
|
|
// V_snprintf( strUsageUsageIndexName, nBufLen, "_positiont" ); // no analog
|
|
// break;
|
|
case D3DDECLUSAGE_COLOR:
|
|
V_snprintf( strUsageUsageIndexName, nBufLen, "vertex.attrib[%d]", 3+dwUsageIndex ); //dwUsageIndex ); // != 0 ? "vertex.color.secondary" : "vertex.color" ); // aka [3] / [4] (second)
|
|
break;
|
|
case D3DDECLUSAGE_FOG:
|
|
V_snprintf( strUsageUsageIndexName, nBufLen, "vertex.attrib[5]" ); //"vertex.position" /* "_fog" */ ); //FIXME, evil // aka [5] / vertex.fogcoord
|
|
break;
|
|
case D3DDECLUSAGE_DEPTH:
|
|
Assert(0);
|
|
V_snprintf( strUsageUsageIndexName, nBufLen, "_depth" ); // no analog
|
|
break;
|
|
case D3DDECLUSAGE_SAMPLE:
|
|
Assert(0);
|
|
V_snprintf( strUsageUsageIndexName, nBufLen, "_sample" ); // no analog
|
|
break;
|
|
default:
|
|
Debugger();
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint32 D3DToGL_ASM::GetRegType( uint32 dwRegToken )
|
|
{
|
|
return ( ( dwRegToken & D3DSP_REGTYPE_MASK2 ) >> D3DSP_REGTYPE_SHIFT2 ) | ( ( dwRegToken & D3DSP_REGTYPE_MASK ) >> D3DSP_REGTYPE_SHIFT );
|
|
}
|
|
|
|
void D3DToGL_ASM::PrintIndentation( char *pBuf, int nBufLen )
|
|
{
|
|
for( int i=0; i<m_NumIndentTabs; i++ )
|
|
{
|
|
strcat_s( pBuf, nBufLen, "\t" );
|
|
}
|
|
}
|
|
|
|
void D3DToGL_ASM::FlagIndirectRegister( uint32 dwToken, int *pARLDestReg )
|
|
{
|
|
switch ( dwToken & D3DVS_SWIZZLE_MASK & D3DVS_X_W )
|
|
{
|
|
case D3DVS_X_X:
|
|
*pARLDestReg = ARL_DEST_X;
|
|
break;
|
|
case D3DVS_X_Y:
|
|
*pARLDestReg = ARL_DEST_Y;
|
|
break;
|
|
case D3DVS_X_Z:
|
|
*pARLDestReg = ARL_DEST_Z;
|
|
break;
|
|
case D3DVS_X_W:
|
|
*pARLDestReg = ARL_DEST_W;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// PrintParameterToString()
|
|
//
|
|
// Helper function which prints ASCII representation of passed Parameter dwToken
|
|
// to string. Token defines parameter details. The dwSourceOrDest parameter says
|
|
// whether or not this is a source or destination register
|
|
//------------------------------------------------------------------------------
|
|
void D3DToGL_ASM::PrintParameterToString ( uint32 dwToken, uint32 dwSourceOrDest, char *pRegisterName, int nBufLen, bool bGLSL, int *pARLDestReg = NULL )
|
|
{
|
|
char buff[32];
|
|
bool bAllowWriteMask = true;
|
|
|
|
uint32 dwRegNum = dwToken & D3DSP_REGNUM_MASK;
|
|
|
|
uint32 dwRegType, dwSwizzle;
|
|
uint32 dwSrcModifier = D3DSPSM_NONE;
|
|
|
|
// Clear string to zero length
|
|
V_snprintf( pRegisterName, nBufLen, "" );
|
|
|
|
// Weird one...bits are split apart in the dwToken
|
|
dwRegType = ( ( dwToken & D3DSP_REGTYPE_MASK2 ) >> D3DSP_REGTYPE_SHIFT2 ) | ( ( dwToken & D3DSP_REGTYPE_MASK ) >> D3DSP_REGTYPE_SHIFT );
|
|
|
|
// If this is a dest register
|
|
if ( dwSourceOrDest == DST_REGISTER )
|
|
{
|
|
// Instruction modifiers
|
|
if ( dwToken & D3DSPDM_PARTIALPRECISION )
|
|
{
|
|
// strcat_s( pRegisterName, nBufLen, "_pp" );
|
|
}
|
|
|
|
if ( dwToken & D3DSPDM_SATURATE)
|
|
{
|
|
strcat_s( pRegisterName, nBufLen, "_SAT" );
|
|
}
|
|
|
|
if ( dwToken & D3DSPDM_MSAMPCENTROID)
|
|
{
|
|
// strcat_s( pRegisterName, nBufLen, "_centroid" );
|
|
}
|
|
|
|
if ( !bGLSL )
|
|
{
|
|
strcat_s( pRegisterName, nBufLen, " " );
|
|
}
|
|
}
|
|
|
|
// If this is a source register
|
|
if ( dwSourceOrDest == SRC_REGISTER )
|
|
{
|
|
dwSrcModifier = dwToken & D3DSP_SRCMOD_MASK;
|
|
|
|
// If there are any source modifiers, check to see if they're at
|
|
// least partially "prefix" and prepend appropriately
|
|
if ( dwSrcModifier != D3DSPSM_NONE )
|
|
{
|
|
switch ( dwSrcModifier )
|
|
{
|
|
// These four start with just minus... (some may result in "postfix" notation as well later on)
|
|
case D3DSPSM_NEG: // negate
|
|
strcat_s( pRegisterName, nBufLen, "-" );
|
|
break;
|
|
case D3DSPSM_BIASNEG: // bias and negate
|
|
case D3DSPSM_SIGNNEG: // sign and negate
|
|
case D3DSPSM_X2NEG: // *2 and negate
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, "-" );
|
|
break;
|
|
case D3DSPSM_COMP: // complement
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, "1-" );
|
|
break;
|
|
case D3DSPSM_ABS: // abs()
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, "abs(" );
|
|
break;
|
|
case D3DSPSM_ABSNEG: // -abs()
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, "-abs(" );
|
|
break;
|
|
case D3DSPSM_NOT: // for predicate register: "!p0"
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, "!" );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Register name (from type and number)
|
|
switch ( dwRegType )
|
|
{
|
|
case D3DSPR_TEMP:
|
|
V_snprintf( buff, sizeof( buff ), "r%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
m_dwTempUsageMask |= 0x00000001 << dwRegNum; // Keep track of the use of this temp
|
|
break;
|
|
case D3DSPR_INPUT:
|
|
if ( m_bVertexShader || ( dwSourceOrDest == SRC_REGISTER ) || bGLSL )
|
|
{
|
|
V_snprintf( buff, sizeof( buff ), "v%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
}
|
|
else // asm pixel shader declaration syntax:
|
|
{
|
|
V_snprintf( buff, sizeof( buff ), dwRegNum == 0 ? "v0 = fragment.color" : "v1 = fragment.color.secondary" );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
bAllowWriteMask = false;
|
|
}
|
|
break;
|
|
case D3DSPR_CONST:
|
|
if ( m_bConstantRegisterDefined[dwRegNum] )
|
|
{
|
|
// Put defined constants into their own namespace "d"
|
|
V_snprintf( buff, sizeof( buff ), "d%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
}
|
|
else if ( dwToken & D3DSHADER_ADDRESSMODE_MASK )
|
|
{
|
|
// Index into single c[] register array with relative addressing
|
|
FlagIndirectRegister( GetNextToken(), pARLDestReg );
|
|
|
|
V_snprintf( buff, sizeof( buff ), "c[a0.x + %d]", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
m_bConstantRegisterReferenced[dwRegNum] = true;
|
|
}
|
|
else
|
|
{
|
|
// Index into single c[] register array with absolute addressing
|
|
V_snprintf( buff, sizeof( buff ), "c[%d]", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
m_bConstantRegisterReferenced[dwRegNum] = true;
|
|
}
|
|
break;
|
|
case D3DSPR_ADDR: // aliases to D3DSPR_TEXTURE
|
|
if ( m_bVertexShader )
|
|
{
|
|
V_snprintf( buff, sizeof( buff ), "VEC_ADDRESS_REG" ); // Move into our temp, rather than a0
|
|
}
|
|
else
|
|
{
|
|
if ( dwSourceOrDest == DST_REGISTER )
|
|
{
|
|
V_snprintf( buff, sizeof( buff ), "t%d = fragment.texcoord[%d]", dwRegNum, dwRegNum );
|
|
bAllowWriteMask = false;
|
|
}
|
|
else
|
|
{
|
|
V_snprintf( buff, sizeof( buff ), "t%d", dwRegNum );
|
|
}
|
|
}
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_RASTOUT: // vertex shader oPos
|
|
//V_snprintf( buff, sizeof( buff ), "oPos", dwRegNum ); // that stray parameter should have been a clue :)
|
|
switch( dwRegNum )
|
|
{
|
|
case D3DSRO_POSITION:
|
|
strcat_s( pRegisterName, nBufLen, "oPos" );
|
|
m_bDeclareVSOPos = true;
|
|
break;
|
|
|
|
case D3DSRO_FOG:
|
|
strcat_s( pRegisterName, nBufLen, "oFog" );
|
|
m_bDeclareVSOFog = true;
|
|
break;
|
|
|
|
default:
|
|
printf("\nD3DSPR_RASTOUT: dwRegNum is %08x and token is %08x",dwRegNum,dwToken);
|
|
Assert(0);
|
|
break;
|
|
}
|
|
break;
|
|
case D3DSPR_ATTROUT:
|
|
Assert( m_bVertexShader );
|
|
V_snprintf( buff, sizeof( buff ), "oD%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
m_bOutputColorRegister[dwRegNum] = true;
|
|
break;
|
|
case D3DSPR_TEXCRDOUT: // aliases to D3DSPR_OUTPUT
|
|
if ( m_bVertexShader )
|
|
{
|
|
V_snprintf( buff, sizeof( buff ), "oT%d", dwRegNum );
|
|
m_dwTexCoordOutMask |= ( 0x00000001 << dwRegNum );
|
|
}
|
|
else
|
|
{
|
|
V_snprintf( buff, sizeof( buff ), "oC%d", dwRegNum );
|
|
}
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_CONSTINT:
|
|
Assert(0);
|
|
V_snprintf( buff, sizeof( buff ), "xxx%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_COLOROUT:
|
|
if ( bGLSL )
|
|
{
|
|
Assert( dwRegNum == 0 );
|
|
V_snprintf( buff, sizeof( buff ), "gl_FragmentColor" );
|
|
}
|
|
else
|
|
{
|
|
V_snprintf( buff, sizeof( buff ), "oC%d", dwRegNum );
|
|
}
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
m_bOutputColorRegister[dwRegNum] = true;
|
|
break;
|
|
case D3DSPR_DEPTHOUT:
|
|
V_snprintf( buff, sizeof( buff ), "oDepth" );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
m_bOutputDepthRegister = true;
|
|
break;
|
|
case D3DSPR_SAMPLER:
|
|
V_snprintf( buff, sizeof( buff ), "texture[%d]", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_CONST2:
|
|
Assert(0);
|
|
V_snprintf( buff, sizeof( buff ), "c%d", dwRegNum+2048);
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_CONST3:
|
|
Assert(0);
|
|
V_snprintf( buff, sizeof( buff ), "c%d", dwRegNum+4096);
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_CONST4:
|
|
Assert(0);
|
|
V_snprintf( buff, sizeof( buff ), "c%d", dwRegNum+6144);
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_CONSTBOOL:
|
|
Assert(0);
|
|
V_snprintf( buff, sizeof( buff ), "b%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_LOOP:
|
|
Assert(0);
|
|
V_snprintf( buff, sizeof( buff ), "aL%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_TEMPFLOAT16:
|
|
Assert(0);
|
|
V_snprintf( buff, sizeof( buff ), "temp_float16_xxx%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_MISCTYPE:
|
|
Assert(0);
|
|
V_snprintf( buff, sizeof( buff ), "misc%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_LABEL:
|
|
Assert(0);
|
|
V_snprintf( buff, sizeof( buff ), "label%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
case D3DSPR_PREDICATE:
|
|
Assert(0);
|
|
V_snprintf( buff, sizeof( buff ), "p%d", dwRegNum );
|
|
strcat_s( pRegisterName, nBufLen, buff );
|
|
break;
|
|
}
|
|
|
|
// If this is a dest register
|
|
if ( dwSourceOrDest == DST_REGISTER )
|
|
{
|
|
//
|
|
// Write masks
|
|
//
|
|
// If some (not all, not none) of the write masks are set, we should include them
|
|
//
|
|
if ( bAllowWriteMask && ( !((dwToken & D3DSP_WRITEMASK_ALL) == D3DSP_WRITEMASK_ALL) || ((dwToken & D3DSP_WRITEMASK_ALL) == 0x00000000) ) )
|
|
{
|
|
// Put the dot on there
|
|
strcat_s( pRegisterName, nBufLen, "." );
|
|
|
|
// Optionally put on the x, y, z or w
|
|
if ( dwToken & D3DSP_WRITEMASK_0 )
|
|
{
|
|
strcat_s( pRegisterName, nBufLen, "x" );
|
|
}
|
|
if ( dwToken & D3DSP_WRITEMASK_1 )
|
|
{
|
|
strcat_s( pRegisterName, nBufLen, "y" );
|
|
}
|
|
if ( dwToken & D3DSP_WRITEMASK_2 )
|
|
{
|
|
strcat_s( pRegisterName, nBufLen, "z" );
|
|
}
|
|
if ( dwToken & D3DSP_WRITEMASK_3 )
|
|
{
|
|
strcat_s( pRegisterName, nBufLen, "w" );
|
|
}
|
|
}
|
|
}
|
|
else // must be a source register
|
|
{
|
|
uint32 dwXSwizzle, dwYSwizzle, dwZSwizzle, dwWSwizzle;
|
|
|
|
// Mask out the swizzle modifier
|
|
dwSwizzle = dwToken & D3DVS_SWIZZLE_MASK;
|
|
|
|
// If there are any swizzles at all, tack on the appropriate notation
|
|
if ( dwSwizzle != D3DVS_NOSWIZZLE )
|
|
{
|
|
// Separate out the two-bit codes for each component swizzle
|
|
dwXSwizzle = dwSwizzle & D3DVS_X_W;
|
|
dwYSwizzle = dwSwizzle & D3DVS_Y_W;
|
|
dwZSwizzle = dwSwizzle & D3DVS_Z_W;
|
|
dwWSwizzle = dwSwizzle & D3DVS_W_W;
|
|
|
|
// Put on the dot
|
|
strcat_s( pRegisterName, nBufLen, "." );
|
|
|
|
// See where X comes from
|
|
switch ( dwXSwizzle )
|
|
{
|
|
case D3DVS_X_X:
|
|
strcat_s( pRegisterName, nBufLen, "x" );
|
|
break;
|
|
case D3DVS_X_Y:
|
|
strcat_s( pRegisterName, nBufLen, "y" );
|
|
break;
|
|
case D3DVS_X_Z:
|
|
strcat_s( pRegisterName, nBufLen, "z" );
|
|
break;
|
|
case D3DVS_X_W:
|
|
strcat_s( pRegisterName, nBufLen, "w" );
|
|
break;
|
|
}
|
|
|
|
|
|
// If the source of the remaining components are aren't
|
|
// identical to the source of x, continue with swizzle
|
|
if ( ((dwXSwizzle >> D3DVS_SWIZZLE_SHIFT) != (dwYSwizzle >> (D3DVS_SWIZZLE_SHIFT + 2))) || // X and Y sources match?
|
|
((dwXSwizzle >> D3DVS_SWIZZLE_SHIFT) != (dwZSwizzle >> (D3DVS_SWIZZLE_SHIFT + 4))) || // X and Z sources match?
|
|
((dwXSwizzle >> D3DVS_SWIZZLE_SHIFT) != (dwWSwizzle >> (D3DVS_SWIZZLE_SHIFT + 6)))) // X and W sources match?
|
|
{
|
|
|
|
// OpenGL seems to want us to have either 1 or 4 components in a swizzle, so just plow on through the rest
|
|
switch ( dwYSwizzle )
|
|
{
|
|
case D3DVS_Y_X:
|
|
strcat_s( pRegisterName, nBufLen, "x" );
|
|
break;
|
|
case D3DVS_Y_Y:
|
|
strcat_s( pRegisterName, nBufLen, "y" );
|
|
break;
|
|
case D3DVS_Y_Z:
|
|
strcat_s( pRegisterName, nBufLen, "z" );
|
|
break;
|
|
case D3DVS_Y_W:
|
|
strcat_s( pRegisterName, nBufLen, "w" );
|
|
break;
|
|
}
|
|
|
|
switch ( dwZSwizzle )
|
|
{
|
|
case D3DVS_Z_X:
|
|
strcat_s( pRegisterName, nBufLen, "x" );
|
|
break;
|
|
case D3DVS_Z_Y:
|
|
strcat_s( pRegisterName, nBufLen, "y" );
|
|
break;
|
|
case D3DVS_Z_Z:
|
|
strcat_s( pRegisterName, nBufLen, "z" );
|
|
break;
|
|
case D3DVS_Z_W:
|
|
strcat_s( pRegisterName, nBufLen, "w" );
|
|
break;
|
|
}
|
|
|
|
switch ( dwWSwizzle )
|
|
{
|
|
case D3DVS_W_X:
|
|
strcat_s( pRegisterName, nBufLen, "x" );
|
|
break;
|
|
case D3DVS_W_Y:
|
|
strcat_s( pRegisterName, nBufLen, "y" );
|
|
break;
|
|
case D3DVS_W_Z:
|
|
strcat_s( pRegisterName, nBufLen, "z" );
|
|
break;
|
|
case D3DVS_W_W:
|
|
strcat_s( pRegisterName, nBufLen, "w" );
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// If there are any source modifiers, check to see if they're at
|
|
// least partially "postfix" and tack them on as appropriate
|
|
if ( dwSrcModifier != D3DSPSM_NONE )
|
|
{
|
|
switch ( dwSrcModifier )
|
|
{
|
|
case D3DSPSM_BIAS: // bias
|
|
case D3DSPSM_BIASNEG: // bias and negate
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, "_bx2" );
|
|
break;
|
|
case D3DSPSM_SIGN: // sign
|
|
case D3DSPSM_SIGNNEG: // sign and negate
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, "_sgn" );
|
|
break;
|
|
case D3DSPSM_X2: // *2
|
|
case D3DSPSM_X2NEG: // *2 and negate
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, "_x2" );
|
|
break;
|
|
case D3DSPSM_ABS: // abs()
|
|
case D3DSPSM_ABSNEG: // -abs()
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, ")" );
|
|
break;
|
|
case D3DSPSM_DZ: // divide through by z component
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, "_dz" );
|
|
break;
|
|
case D3DSPSM_DW: // divide through by w component
|
|
Assert(0);
|
|
strcat_s( pRegisterName, nBufLen, "_dw" );
|
|
break;
|
|
}
|
|
} // end postfix modifiers (really only ps.1.x)
|
|
}
|
|
}
|
|
|
|
// These are the only ARL instructions that should appear in the instruction stream
|
|
void D3DToGL_ASM::InsertMoveInstruction( char *pCode, int nCodeSize, int nARLComponent )
|
|
{
|
|
switch ( nARLComponent )
|
|
{
|
|
case ARL_DEST_X:
|
|
strcat_s( pCode, nCodeSize, "ARL a0.x, VEC_ADDRESS_REG.x;\n" );
|
|
break;
|
|
case ARL_DEST_Y:
|
|
strcat_s( pCode, nCodeSize, "ARL a0.x, VEC_ADDRESS_REG.y;\n" );
|
|
break;
|
|
case ARL_DEST_Z:
|
|
strcat_s( pCode, nCodeSize, "ARL a0.x, VEC_ADDRESS_REG.z;\n" );
|
|
break;
|
|
case ARL_DEST_W:
|
|
strcat_s( pCode, nCodeSize, "ARL a0.x, VEC_ADDRESS_REG.w;\n" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// This optionally inserts a move from our dummy address register to the .x component of the real one
|
|
void D3DToGL_ASM::InsertMoveFromAddressRegister( char *pCode, int nCodeSize, int nARLComp0, int nARLComp1, int nARLComp2 = ARL_DEST_NONE )
|
|
{
|
|
int nNumSwizzles = 0;
|
|
|
|
if ( nARLComp0 != ARL_DEST_NONE )
|
|
nNumSwizzles++;
|
|
|
|
if ( nARLComp1 != ARL_DEST_NONE )
|
|
nNumSwizzles++;
|
|
|
|
if ( nARLComp2 != ARL_DEST_NONE )
|
|
nNumSwizzles++;
|
|
|
|
// We shouldn't have any more than one indirect address usage in a single instruction
|
|
Assert( nNumSwizzles < 2 );
|
|
|
|
if ( nARLComp0 != ARL_DEST_NONE )
|
|
{
|
|
InsertMoveInstruction( pCode, nCodeSize, nARLComp0 );
|
|
}
|
|
else if ( nARLComp1 != ARL_DEST_NONE )
|
|
{
|
|
InsertMoveInstruction( pCode, nCodeSize, nARLComp1 );
|
|
}
|
|
else if ( nARLComp2 != ARL_DEST_NONE )
|
|
{
|
|
InsertMoveInstruction( pCode, nCodeSize, nARLComp2 );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// TranslateShader()
|
|
//
|
|
// This is the main function that the outside world sees. A pointer to the
|
|
// uint32 stream returned from the D3DX compile routine is parsed and used
|
|
// to write human-readable asm code into the character array pointed to by
|
|
// pDisassembledCode. An error code is returned.
|
|
//------------------------------------------------------------------------------
|
|
|
|
static int g_translationCounter = 0;
|
|
|
|
int D3DToGL_ASM::TranslateShader( uint32* code, char *pDisassembledCode, int nBufLen, bool *bVertexShader, uint32 options, int32 nShadowDepthSampler, char *debugLabel )
|
|
{
|
|
uint32 i, dwToken, dwRegToken, inst, nNumTokensToSkip;
|
|
char buff[256];
|
|
char pDestReg[32];
|
|
char pSrc0Reg[32];
|
|
char pSrc1Reg[32];
|
|
char pSrc2Reg[32];
|
|
|
|
int nARLComp0, nARLComp1, nARLComp2;
|
|
|
|
// obey options
|
|
m_bUseEnvParams = (options & D3DToGL_OptionUseEnvParams) != 0;
|
|
m_bDoFixupZ = (options & D3DToGL_OptionDoFixupZ) != 0;
|
|
m_bDoFixupY = (options & D3DToGL_OptionDoFixupY) != 0;
|
|
m_bDoUserClipPlanes = (options & D3DToGL_OptionDoUserClipPlanes) != 0;
|
|
|
|
// debugging
|
|
m_bSpew = (options & D3DToGL_OptionSpew) != 0;
|
|
|
|
// m_bSpew |= (g_translationCounter == 1012 ); // interested in this specific translation run
|
|
|
|
// These are not accessed below in a way that will cause them to grow, so
|
|
// we could overflow these and/or the buffer pointed to by pDisassembledCode
|
|
CUtlBuffer bufAttribCode( 100, 10000, CUtlBuffer::TEXT_BUFFER );
|
|
CUtlBuffer bufParamCode( 100, 10000, CUtlBuffer::TEXT_BUFFER );
|
|
CUtlBuffer bufALUCode( 100, 30000, CUtlBuffer::TEXT_BUFFER );
|
|
|
|
// Pointers to text buffers for assembling sections of the program
|
|
char *pHeaderCode = pDisassembledCode;
|
|
char *pAttribMapStart = NULL;
|
|
char *pAttribCode = (char *)bufAttribCode.Base();
|
|
char *pParamCode = (char *)bufParamCode.Base();
|
|
char *pALUCode = (char *)bufALUCode.Base();
|
|
|
|
V_snprintf( pHeaderCode, nBufLen, "" );
|
|
V_snprintf( pAttribCode, bufAttribCode.Size(), "" );
|
|
V_snprintf( pParamCode, bufParamCode.Size(), "" );
|
|
V_snprintf( pALUCode, bufALUCode.Size(), "" );
|
|
|
|
for ( i=0; i<MAX_SHADER_CONSTANTS; i++ )
|
|
{
|
|
m_bConstantRegisterReferenced[i] = false;
|
|
m_bConstantRegisterDefined[i] = false;
|
|
}
|
|
|
|
// Track shadow sampler usage for proper declaration
|
|
m_nShadowDepthSampler = nShadowDepthSampler;
|
|
m_bDeclareShadowOption = false;
|
|
|
|
// Various flags set while parsing code to drive various declaration instructions
|
|
m_bNeedsD2AddTemp = false;
|
|
m_bNeedsLerpTemp = false;
|
|
m_bNeedsNRMTemp = false;
|
|
m_bNeedsSinCosDeclarations = false;
|
|
m_bDeclareAddressReg = false;
|
|
m_bDeclareVSOPos = false;
|
|
m_bDeclareVSOFog = false;
|
|
m_dwTexCoordOutMask = 0;
|
|
m_bOutputColorRegister[0] = false;
|
|
m_bOutputColorRegister[1] = false;
|
|
m_bOutputColorRegister[2] = false;
|
|
m_bOutputColorRegister[3] = false;
|
|
m_bOutputDepthRegister = false;
|
|
m_dwTempUsageMask = 0x00000000;
|
|
|
|
memset( m_dwAttribMap, 0xFF, sizeof(m_dwAttribMap) );
|
|
|
|
m_pdwBaseToken = m_pdwNextToken = code; // Initialize dwToken pointers
|
|
|
|
dwToken = GetNextToken();
|
|
m_dwMajorVersion = D3DSHADER_VERSION_MAJOR( dwToken );
|
|
m_dwMinorVersion = D3DSHADER_VERSION_MINOR( dwToken );
|
|
|
|
// We only do vs_2_0 and ps_2_x
|
|
if ( m_dwMajorVersion != 2 )
|
|
{
|
|
Debugger();
|
|
}
|
|
|
|
// If pixel shader
|
|
if ( ( dwToken & 0xFFFF0000 ) == 0xFFFF0000 )
|
|
{
|
|
V_snprintf( pHeaderCode, nBufLen, "!!ARBfp1.0\n" );
|
|
m_bVertexShader = false;
|
|
}
|
|
else // vertex shader
|
|
{
|
|
if (m_bDoUserClipPlanes)
|
|
{
|
|
// include "OPTION NV_vertex_program2;"
|
|
V_snprintf( pHeaderCode, nBufLen, "!!ARBvp1.0\n#//ATTRIBMAP-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx\nOPTION NV_vertex_program2;\n" );
|
|
}
|
|
else
|
|
{
|
|
// do not include "OPTION NV_vertex_program2;"
|
|
V_snprintf( pHeaderCode, nBufLen, "!!ARBvp1.0\n#//ATTRIBMAP-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx\n" );
|
|
}
|
|
|
|
// find that first 'x' which is where the attrib map will be written later.
|
|
pAttribMapStart = strchr( pHeaderCode, 'x');
|
|
|
|
m_bVertexShader = true;
|
|
}
|
|
|
|
*bVertexShader = m_bVertexShader;
|
|
|
|
if ( m_bSpew )
|
|
{
|
|
printf("\n************* translating shader " );
|
|
}
|
|
|
|
int opcounter = 0;
|
|
|
|
// Loop until we hit the end dwToken...note that D3DPS_END() == D3DVS_END() so this works for either
|
|
while ( dwToken != D3DPS_END() )
|
|
{
|
|
#ifdef POSIX
|
|
int tokenIndex = m_pdwNextToken - code;
|
|
#endif
|
|
int aluCodeLength0 = strlen( pALUCode );
|
|
|
|
dwToken = GetNextToken(); // Get next dwToken in the stream
|
|
inst = Opcode( dwToken ); // Mask out the instruction opcode
|
|
|
|
if ( m_bSpew )
|
|
{
|
|
#ifdef POSIX
|
|
printf("\n** token# %04x inst# %04d opcode %s (%08x)", tokenIndex, opcounter, GLMDecode(eD3D_SIO, inst), dwToken );
|
|
#endif
|
|
opcounter++;
|
|
}
|
|
|
|
switch ( inst )
|
|
{
|
|
// -- No arguments at all -----------------------------------------------
|
|
case D3DSIO_NOP:
|
|
case D3DSIO_PHASE:
|
|
case D3DSIO_RET:
|
|
case D3DSIO_ELSE:
|
|
case D3DSIO_ENDIF:
|
|
case D3DSIO_ENDLOOP:
|
|
case D3DSIO_ENDREP:
|
|
case D3DSIO_BREAK:
|
|
Assert(0);
|
|
PrintOpcode( inst, buff, sizeof( buff ) );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
break;
|
|
|
|
// -- "Declarative" non dcl ops ----------------------------------------
|
|
case D3DSIO_TEXDEPTH:
|
|
case D3DSIO_TEXKILL:
|
|
|
|
PrintOpcode( inst, buff, sizeof( buff ) );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
|
|
dwToken = GetNextToken();
|
|
PrintParameterToString( dwToken, DST_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
break;
|
|
|
|
// -- Unary ops -------------------------------------------------
|
|
case D3DSIO_BEM:
|
|
case D3DSIO_TEXBEM:
|
|
case D3DSIO_TEXBEML:
|
|
case D3DSIO_TEXDP3:
|
|
case D3DSIO_TEXDP3TEX:
|
|
case D3DSIO_TEXM3x2DEPTH:
|
|
case D3DSIO_TEXM3x2TEX:
|
|
case D3DSIO_TEXM3x3:
|
|
case D3DSIO_TEXM3x3PAD:
|
|
case D3DSIO_TEXM3x3TEX:
|
|
case D3DSIO_TEXM3x3VSPEC:
|
|
case D3DSIO_TEXREG2AR:
|
|
case D3DSIO_TEXREG2GB:
|
|
case D3DSIO_TEXREG2RGB:
|
|
case D3DSIO_LABEL:
|
|
case D3DSIO_CALL:
|
|
case D3DSIO_IF:
|
|
case D3DSIO_LOOP:
|
|
case D3DSIO_REP:
|
|
case D3DSIO_BREAKP:
|
|
case D3DSIO_DSX:
|
|
case D3DSIO_DSY:
|
|
Assert(0);
|
|
break;
|
|
|
|
case D3DSIO_NRM:
|
|
|
|
m_bNeedsNRMTemp = true;
|
|
|
|
dwToken = GetNextToken();
|
|
PrintParameterToString( dwToken, DST_REGISTER, pDestReg, sizeof( pDestReg ), false );
|
|
dwToken = GetNextToken();
|
|
PrintParameterToString( dwToken, SRC_REGISTER, pSrc0Reg, sizeof( pSrc0Reg ), false );
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "DP3 NRM_TEMP.w, " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\nRSQ NRM_TEMP.w, NRM_TEMP.w;\nMUL" );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pDestReg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", NRM_TEMP.w, " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
break;
|
|
|
|
case D3DSIO_MOVA:
|
|
|
|
m_bDeclareAddressReg = true;
|
|
|
|
PrintOpcode( inst, buff, sizeof( buff ) );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
|
|
dwToken = GetNextToken();
|
|
PrintParameterToString( dwToken, DST_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
|
|
dwToken = GetNextToken();
|
|
PrintParameterToString( dwToken, SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
|
|
break;
|
|
case D3DSIO_MOV:
|
|
case D3DSIO_RCP:
|
|
case D3DSIO_RSQ:
|
|
case D3DSIO_EXP:
|
|
case D3DSIO_EXPP:
|
|
case D3DSIO_LOG:
|
|
case D3DSIO_LOGP:
|
|
case D3DSIO_FRC:
|
|
case D3DSIO_LIT:
|
|
case D3DSIO_ABS:
|
|
|
|
PrintOpcode( inst, buff, sizeof( buff ) );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
|
|
dwToken = GetNextToken();
|
|
PrintParameterToString( dwToken, DST_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
|
|
dwToken = GetNextToken();
|
|
PrintParameterToString( dwToken, SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
break;
|
|
|
|
// -- Binary ops -------------------------------------------------
|
|
case D3DSIO_TEXM3x3SPEC:
|
|
case D3DSIO_M4x4:
|
|
case D3DSIO_M4x3:
|
|
case D3DSIO_M3x4:
|
|
case D3DSIO_M3x3:
|
|
case D3DSIO_M3x2:
|
|
case D3DSIO_CALLNZ:
|
|
case D3DSIO_IFC:
|
|
case D3DSIO_BREAKC:
|
|
case D3DSIO_SETP:
|
|
case D3DSIO_TEXLDL:
|
|
Assert(0);
|
|
break;
|
|
|
|
case D3DSIO_ADD:
|
|
case D3DSIO_SUB:
|
|
case D3DSIO_MUL:
|
|
case D3DSIO_DP3:
|
|
case D3DSIO_DP4:
|
|
case D3DSIO_MIN:
|
|
case D3DSIO_MAX:
|
|
case D3DSIO_DST:
|
|
case D3DSIO_SLT:
|
|
case D3DSIO_SGE:
|
|
case D3DSIO_CRS:
|
|
case D3DSIO_POW:
|
|
|
|
// Print opcode and registers into separate buffers
|
|
PrintOpcode( inst, buff, sizeof( buff ) );
|
|
PrintParameterToString( GetNextToken(), DST_REGISTER, pDestReg, sizeof( pDestReg ), false );
|
|
nARLComp0 = ARL_DEST_NONE;
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc0Reg, sizeof( pSrc0Reg ), false, &nARLComp0 );
|
|
nARLComp1 = ARL_DEST_NONE;
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc1Reg, sizeof( pSrc1Reg ), false, &nARLComp1 );
|
|
|
|
// This optionally inserts a move from our dummy address register to the .x component of the real one
|
|
InsertMoveFromAddressRegister( pALUCode, bufALUCode.Size(), nARLComp0, nARLComp1 );
|
|
|
|
// Concat this instruction into instruction stream
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pDestReg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc1Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
|
|
break;
|
|
|
|
// -- Ternary ops -------------------------------------------------
|
|
case D3DSIO_DP2ADD:
|
|
m_bNeedsD2AddTemp = true;
|
|
|
|
PrintParameterToString( GetNextToken(), DST_REGISTER, pDestReg, sizeof( pDestReg ), false );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc0Reg, sizeof( pSrc0Reg ), false );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc1Reg, sizeof( pSrc1Reg ), false );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc2Reg, sizeof( pSrc2Reg ), false );
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MOV DP2A0, " ); // MOV DP2A0, src0;
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\nMOV DP2A0.z, 1;\n" );// MOV DP2A0.z, 1;
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MOV DP2A1, " ); // MOV DP2A1, src1;
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc1Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\nMOV DP2A1.z, " ); // MOV DP2A1.z, src2;
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc2Reg ); // DP3 dest, DP2A0, DP2A1;
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\nDP3" );
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), pDestReg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", DP2A0, DP2A1;\n" );
|
|
break;
|
|
|
|
case D3DSIO_LRP:
|
|
|
|
if ( !m_bVertexShader )
|
|
{
|
|
PrintOpcode( inst, buff, sizeof( buff ) );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
PrintParameterToString( GetNextToken(), DST_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
}
|
|
else // VS doesn't actually have a LRP instruction. Emulate with a SUB and a MAD
|
|
{
|
|
m_bNeedsLerpTemp = true;
|
|
|
|
// dest = src0 * (src1 - src2) + src2;
|
|
PrintParameterToString( GetNextToken(), DST_REGISTER, pDestReg, sizeof( pDestReg ), false );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc0Reg, sizeof( pSrc0Reg ), false );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc1Reg, sizeof( pSrc1Reg ), false );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc2Reg, sizeof( pSrc2Reg ), false );
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "SUB LRP_TEMP, " ); // SUB LRP_TEMP, src1, src2;
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc1Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc2Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MAD" ); // MAD dst, src0, LRP_TEMP, src2;
|
|
strcat_s( pALUCode, bufALUCode.Size(), pDestReg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", LRP_TEMP, " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc2Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
}
|
|
break;
|
|
|
|
case D3DSIO_SGN:
|
|
Assert( m_bVertexShader );
|
|
Assert(0); // TODO emulate with SLT etc
|
|
break;
|
|
case D3DSIO_CND:
|
|
Assert(0);
|
|
break;
|
|
case D3DSIO_CMP:
|
|
Assert( !m_bVertexShader );
|
|
|
|
// In Direct3D, result = (src0 >= 0.0) ? src1 : src2
|
|
// In OpenGL, result = (src0 < 0.0) ? src1 : src2
|
|
//
|
|
// As a result, arguments are effectively in a different order than Direct3D! !#$&*!%#$&
|
|
PrintParameterToString( GetNextToken(), DST_REGISTER, pDestReg, sizeof( pDestReg ), false );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc0Reg, sizeof( pSrc0Reg ), false );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc1Reg, sizeof( pSrc1Reg ), false );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc2Reg, sizeof( pSrc2Reg ), false );
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "CMP" );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pDestReg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc2Reg ); // Src 2 |
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " ); // |--- Swap these guys from Direct3D's convention
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc1Reg ); // Src 1 |
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
break;
|
|
|
|
case D3DSIO_SINCOS:
|
|
|
|
// This is the code sequence recommended to IHVs by Microsoft in the DirectX 9 DDK:
|
|
//
|
|
// http://msdn.microsoft.com/en-us/library/ms800337.aspx
|
|
//
|
|
// MUL SC_TEMP.z, src, src;
|
|
// MAD SC_TEMP.xy, SC_TEMP.z, scA, scA.wzyx;
|
|
// MAD SC_TEMP.xy, SC_TEMP, SC_TEMP.z, scB;
|
|
// MAD SC_TEMP.xy, SC_TEMP, SC_TEMP.z, scB.wzyx;
|
|
// MUL SC_TEMP.x, SC_TEMP.x, src;
|
|
// MUL SC_TEMP.xy, SC_TEMP, SC_TEMP.x;
|
|
// ADD SC_TEMP.xy, SC_TEMP, SC_TEMP;
|
|
// ADD SC_TEMP.x, -SC_TEMP.x, scB.z;
|
|
|
|
m_bNeedsSinCosDeclarations = true;
|
|
|
|
PrintParameterToString( GetNextToken(), DST_REGISTER, pDestReg, sizeof( pDestReg ), false );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc0Reg, sizeof( pSrc0Reg ), false );
|
|
|
|
// Eat two more tokens since D3D defines similar Taylor series constants that we won't need
|
|
SkipTokens( 2 );
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MUL SC_TEMP.z, " ); // MUL SC_TEMP.z, src, src;
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MAD SC_TEMP.xy, SC_TEMP.z, scA, scA.wzyx;\n" );
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MAD SC_TEMP.xy, SC_TEMP, SC_TEMP.z, scB;\n" );
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MAD SC_TEMP.xy, SC_TEMP, SC_TEMP.z, scB.wzyx;\n" );
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MUL SC_TEMP.x, SC_TEMP.x, " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MUL SC_TEMP.xy, SC_TEMP, SC_TEMP.x;\n" );
|
|
strcat_s( pALUCode, bufALUCode.Size(), "ADD SC_TEMP.xy, SC_TEMP, SC_TEMP;\n" );
|
|
strcat_s( pALUCode, bufALUCode.Size(), "ADD SC_TEMP.x, -SC_TEMP.x, scB.z;\n" );
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MOV" );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pDestReg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", SC_TEMP;\n" );
|
|
break;
|
|
|
|
case D3DSIO_MAD:
|
|
// Print opcode and registers into separate buffers
|
|
PrintOpcode( inst, buff, sizeof( buff ) );
|
|
PrintParameterToString( GetNextToken(), DST_REGISTER, pDestReg, sizeof( pDestReg ), false );
|
|
nARLComp0 = ARL_DEST_NONE;
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc0Reg, sizeof( pSrc0Reg ), false, &nARLComp0 );
|
|
nARLComp1 = ARL_DEST_NONE;
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc1Reg, sizeof( pSrc1Reg ), false, &nARLComp1 );
|
|
nARLComp2 = ARL_DEST_NONE;
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, pSrc2Reg, sizeof( pSrc2Reg ), false, &nARLComp2 );
|
|
|
|
// This optionally inserts a move from our dummy address register to the .x component of the real one
|
|
InsertMoveFromAddressRegister( pALUCode, bufALUCode.Size(), nARLComp0, nARLComp1, nARLComp2 );
|
|
|
|
// Concat this instruction into instruction stream
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pDestReg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc0Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc1Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
strcat_s( pALUCode, bufALUCode.Size(), pSrc2Reg );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
|
|
break;
|
|
|
|
// -- Quaternary op ------------------------------------------------
|
|
case D3DSIO_TEXLDD:
|
|
PrintOpcode( inst, buff, sizeof( buff ) );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
PrintParameterToString( GetNextToken(), DST_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
|
|
break;
|
|
|
|
// -- Special cases: texcoord vs texcrd and tex vs texld -----------
|
|
case D3DSIO_TEXCOORD:
|
|
Assert(0);
|
|
|
|
// If ps_1_4, this is texcrd
|
|
if ((m_dwMajorVersion == 1) && (m_dwMinorVersion == 4) && (!m_bVertexShader))
|
|
{
|
|
strcat_s( pALUCode, bufALUCode.Size(), "texcrd" );
|
|
}
|
|
else // else it's texcoord
|
|
{
|
|
Assert(0);
|
|
strcat_s( pALUCode, bufALUCode.Size(), "texcoord" );
|
|
}
|
|
|
|
PrintParameterToString( GetNextToken(), DST_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
|
|
// If ps_1_4, texcrd also has a source parameter
|
|
if ((m_dwMajorVersion == 1) && (m_dwMinorVersion == 4) && (!m_bVertexShader))
|
|
{
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
PrintParameterToString( GetNextToken(), SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
}
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
break;
|
|
|
|
case D3DSIO_TEX:
|
|
|
|
if( ( OpcodeSpecificData( dwToken ) << D3DSP_OPCODESPECIFICCONTROL_SHIFT ) == D3DSI_TEXLD_PROJECT )
|
|
{
|
|
strcat_s( pALUCode, bufALUCode.Size(), "TXP" );
|
|
}
|
|
else if( ( OpcodeSpecificData( dwToken ) << D3DSP_OPCODESPECIFICCONTROL_SHIFT) == D3DSI_TEXLD_BIAS )
|
|
{
|
|
strcat_s( pALUCode, bufALUCode.Size(), "TXB" );
|
|
}
|
|
else
|
|
{
|
|
strcat_s( pALUCode, bufALUCode.Size(), "TEX" );
|
|
}
|
|
|
|
// Destination
|
|
dwToken = GetNextToken();
|
|
PrintParameterToString( dwToken, DST_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
|
|
// Source0
|
|
dwToken = GetNextToken();
|
|
PrintParameterToString( dwToken, SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
|
|
// Source1
|
|
dwToken = GetNextToken();
|
|
PrintParameterToString( dwToken, SRC_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pALUCode, bufALUCode.Size(), buff );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ", " );
|
|
|
|
// Syntax for shadow depth sampler
|
|
if ( ( (int) ( dwToken & D3DSP_REGNUM_MASK ) ) == m_nShadowDepthSampler )
|
|
{
|
|
m_bDeclareShadowOption = true;
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "SHADOW" ); // Should result in SHADOW2D target
|
|
Assert( m_dwSamplerTypes[dwToken & D3DSP_REGNUM_MASK] == SAMPLER_TYPE_2D );
|
|
}
|
|
|
|
// Sampler dimension (2D, CUBE, 3D) determined by earlier declaration
|
|
strcat_s( pALUCode, bufALUCode.Size(), g_pSamplerStrings[m_dwSamplerTypes[dwToken & D3DSP_REGNUM_MASK]] );
|
|
strcat_s( pALUCode, bufALUCode.Size(), ";\n" );
|
|
break;
|
|
|
|
case D3DSIO_DCL:
|
|
|
|
if ( m_bVertexShader )
|
|
{
|
|
dwToken = GetNextToken(); // What kind of dcl is this...
|
|
dwRegToken = GetNextToken(); // Look ahead to register token
|
|
|
|
strcat_s( pAttribCode, bufAttribCode.Size(), "ATTRIB" );
|
|
PrintParameterToString( dwRegToken, DST_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pAttribCode, bufAttribCode.Size(), buff );
|
|
strcat_s( pAttribCode, bufAttribCode.Size(), " = " );
|
|
|
|
// maintain attrib map
|
|
// check that this reg index has not been used before - if it has, let Houston know
|
|
uint regIndex = dwRegToken & D3DSP_REGNUM_MASK;
|
|
if (m_dwAttribMap[ regIndex ] == 0xFFFFFFFF)
|
|
{
|
|
// log it
|
|
// semantic/usage in the higher nibble
|
|
// usage index in the low nibble
|
|
|
|
uint usage = dwToken & D3DSP_DCL_USAGE_MASK;
|
|
uint usageindex = ( dwToken & D3DSP_DCL_USAGEINDEX_MASK ) >> D3DSP_DCL_USAGEINDEX_SHIFT;
|
|
|
|
m_dwAttribMap[ regIndex ] = (usage<<4) | usageindex;
|
|
|
|
// avoid writing 0xBB since runtime code uses that for an 'unused' marker
|
|
if (m_dwAttribMap[ regIndex ] == 0xBB)
|
|
{
|
|
Debugger();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//not OK
|
|
Debugger();
|
|
}
|
|
|
|
char temp[128];
|
|
// regnum goes straight into the vertex.attrib[n] index
|
|
sprintf( temp, "vertex.attrib[%-2d]; # %08x %08x\n", regIndex, dwToken, dwRegToken );
|
|
strcat_s( pAttribCode, bufAttribCode.Size(), temp );
|
|
}
|
|
else
|
|
{
|
|
dwToken = GetNextToken(); // What kind of dcl is this...
|
|
dwRegToken = GetNextToken(); // Look ahead to register token
|
|
|
|
// If the register is a sampler, the dcl has a dimension decorator that we have to save for subsequent TEX instructions
|
|
if ( GetRegType( dwRegToken ) == D3DSPR_SAMPLER )
|
|
{
|
|
switch ( TextureType( dwToken ) )
|
|
{
|
|
default:
|
|
case D3DSTT_UNKNOWN:
|
|
case D3DSTT_2D:
|
|
m_dwSamplerTypes[dwRegToken & D3DSP_REGNUM_MASK] = SAMPLER_TYPE_2D;
|
|
break;
|
|
case D3DSTT_CUBE:
|
|
m_dwSamplerTypes[dwRegToken & D3DSP_REGNUM_MASK] = SAMPLER_TYPE_CUBE;
|
|
break;
|
|
case D3DSTT_VOLUME:
|
|
m_dwSamplerTypes[dwRegToken & D3DSP_REGNUM_MASK] = SAMPLER_TYPE_3D;
|
|
break;
|
|
}
|
|
}
|
|
else // Not a sampler, we're going to generate attribute declaration code
|
|
{
|
|
strcat_s( pAttribCode, bufAttribCode.Size(), "ATTRIB" );
|
|
PrintParameterToString( dwRegToken, DST_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pAttribCode, bufAttribCode.Size(), buff );
|
|
strcat_s( pAttribCode, bufAttribCode.Size(), ";\n" );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3DSIO_DEFB:
|
|
case D3DSIO_DEFI:
|
|
// Shouldn't be using bool or integer constants
|
|
Assert(0);
|
|
break;
|
|
|
|
case D3DSIO_DEF:
|
|
|
|
//
|
|
// JasonM TODO: catch D3D's sincos-specific D3DSINCOSCONST1 and D3DSINCOSCONST2 constants and filter them out here
|
|
//
|
|
|
|
strcat_s( pParamCode, bufParamCode.Size(), "PARAM" );
|
|
|
|
// Which register is being defined
|
|
dwToken = GetNextToken();
|
|
|
|
// Note that this constant was explicitly defined
|
|
m_bConstantRegisterDefined[dwToken & D3DSP_REGNUM_MASK] = true;
|
|
|
|
PrintParameterToString( dwToken, DST_REGISTER, buff, sizeof( buff ), false );
|
|
strcat_s( pParamCode, bufParamCode.Size(), buff );
|
|
strcat_s( pParamCode, bufParamCode.Size(), " = { " );
|
|
|
|
// Run through the 4 floats
|
|
for ( i=0; i<4; i++ )
|
|
{
|
|
float fConst = uint32ToFloat_ASM( GetNextToken() );
|
|
V_snprintf( buff, sizeof( buff ), i != 3 ? "%g, " : "%g", fConst); // end with comma-space
|
|
strcat_s( pParamCode, bufParamCode.Size(), buff );
|
|
}
|
|
|
|
strcat_s( pParamCode, bufParamCode.Size(), " };\n" );
|
|
break;
|
|
|
|
case D3DSIO_COMMENT:
|
|
// Using OpcodeSpecificData() can fail here since the comments can be longer than 0xff dwords
|
|
nNumTokensToSkip = ( dwToken & 0x0fff0000 ) >> 16;
|
|
SkipTokens( nNumTokensToSkip );
|
|
break;
|
|
|
|
case D3DSIO_END:
|
|
break;
|
|
}
|
|
|
|
if ( m_bSpew )
|
|
{
|
|
int aluCodeLength1 = strlen( pALUCode );
|
|
if ( aluCodeLength1 != aluCodeLength0 )
|
|
{
|
|
// code was emitted
|
|
printf( "\n > %s", pALUCode + aluCodeLength0 );
|
|
|
|
aluCodeLength0 = aluCodeLength1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_bNeedsSinCosDeclarations )
|
|
{
|
|
// Note that this constant packing expects .wzyx swizzles in case we ever use the SINCOS code in a ps_2_x shader
|
|
//
|
|
// The Microsoft documentation on this is all kinds of broken and, strangely, these numbers don't
|
|
// match the D3DSINCOSCONST1 and D3DSINCOSCONST2 constants used by the D3D assembly sincos instruction...
|
|
strcat_s( pParamCode, bufParamCode.Size(), "PARAM scA = { -1.55009923e-6, -2.17013894e-5, 0.00260416674, 0.00026041668 };\n" );
|
|
strcat_s( pParamCode, bufParamCode.Size(), "PARAM scB = { -0.020833334, -0.0625, 1.0, 0.5 };\n" );
|
|
}
|
|
|
|
// Just declare the whole constant store for non-def constants
|
|
if ( m_bVertexShader )
|
|
{
|
|
if ( m_bUseEnvParams )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "PARAM c[256] = { program.env[0..255] };\n" );
|
|
}
|
|
else
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "PARAM c[256] = { program.local[0..255] };\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( m_bUseEnvParams )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "PARAM c[32] = { program.env[0..31] };\n" );
|
|
}
|
|
else
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "PARAM c[32] = { program.local[0..31] };\n" );
|
|
}
|
|
}
|
|
|
|
if ( m_bDeclareAddressReg )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "ADDRESS a0;\n" );
|
|
strcat_s( pParamCode, bufParamCode.Size(), "TEMP VEC_ADDRESS_REG;\n" );
|
|
}
|
|
|
|
// Declare temps in Param code buffer
|
|
for( int i=0; i<32; i++ )
|
|
{
|
|
char tempBuff[32];
|
|
if ( m_dwTempUsageMask & ( 0x00000001 << i ) )
|
|
{
|
|
V_snprintf( tempBuff, sizeof( tempBuff ), "TEMP r%d;\n", i );
|
|
strcat_s( pParamCode, bufParamCode.Size(), tempBuff );
|
|
}
|
|
}
|
|
|
|
if ( m_bNeedsSinCosDeclarations )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "TEMP SC_TEMP;\n" );
|
|
}
|
|
|
|
// Optional temps needed to emulate d2add instruction in DX pixel shaders
|
|
if ( m_bNeedsD2AddTemp )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "TEMP DP2A0;\nTEMP DP2A1;\n" );
|
|
}
|
|
|
|
// Optional temp needed to emulate lerp instruction in DX vertex shaders
|
|
if ( m_bNeedsLerpTemp )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "TEMP LRP_TEMP;\n" );
|
|
}
|
|
|
|
// Optional temp needed to emulate NRM instruction in DX shaders
|
|
if ( m_bNeedsNRMTemp )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "TEMP NRM_TEMP;\n" );
|
|
}
|
|
|
|
// Pixel shader color outputs (MRT support?...just declare MRT outputs as useless TEMPS)
|
|
if ( !m_bVertexShader )
|
|
{
|
|
if ( m_bOutputColorRegister[1] )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "TEMP oC1;\n" );
|
|
}
|
|
if ( m_bOutputColorRegister[2] )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "TEMP oC2;\n" );
|
|
}
|
|
if ( m_bOutputColorRegister[3] )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "TEMP oC3;\n" );
|
|
}
|
|
if ( m_bOutputColorRegister[0] )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "OUTPUT oC0 = result.color;\n" );
|
|
}
|
|
}
|
|
|
|
// this looks stale - ax it ?
|
|
//if (m_bVertexShader && !m_bDoFixupZ)
|
|
//{
|
|
// static char foo = 1;
|
|
// if(foo) Debugger();
|
|
//}
|
|
|
|
if ( m_bDeclareVSOPos && m_bVertexShader )
|
|
{
|
|
if ( m_bDoFixupZ || m_bDoFixupY)
|
|
{
|
|
// don't write to real reg - declare a temp and then declare a new output reg oPosGL
|
|
strcat_s( pParamCode, bufParamCode.Size(), "TEMP oPos;\n" );
|
|
strcat_s( pParamCode, bufParamCode.Size(), "OUTPUT oPosGL = result.position;\n" );
|
|
|
|
// TODO: insert clip distance computation something like this:
|
|
//
|
|
// strcat_s( pALUCode, bufALUCode.Size(), "DP4 oCLP[0].x, oPos, c[215]; \n" );
|
|
//
|
|
|
|
if (m_bDoFixupZ)
|
|
{
|
|
// append insns to perform Z fixup
|
|
// new Z = (old Z * 2.0) - W
|
|
|
|
// negate Z, double it, then add the 'w'.
|
|
// near: Z=0 -> Z' = +1.0. this seems wrong....
|
|
// far: Z=1 -> Z' = -1.0 uh, this ain't right...
|
|
// strcat_s( pALUCode, bufALUCode.Size(), "MAD r0.z, -oPos.z, c[0].z, oPos.w; # z' = (2*-z)+w \n" );
|
|
|
|
// double Z, subtract 'w'.
|
|
// near: Z=0 -> Z' = -1.0.
|
|
// far: Z=1 -> Z' = +1.0
|
|
//strcat_s( pALUCode, bufALUCode.Size(), "MAD r0.z, oPos.z, c[0].z, -oPos.w; # z' = (2*z)-w \n" );
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MAD oPos.z, oPos.z, c[0].z, -oPos.w; # z' = (2*z)-w \n" );
|
|
}
|
|
|
|
if (m_bDoFixupY)
|
|
{
|
|
// append insns to flip Y over
|
|
// new Y = -(old Y)
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MOV oPos.y, -oPos.y; # y' = -y \n" );
|
|
}
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), "MOV oPosGL, oPos; \n" );
|
|
}
|
|
else
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "OUTPUT oPos = result.position;\n" );
|
|
|
|
// TODO: insert clip distance computation something like this:
|
|
//
|
|
// strcat_s( pALUCode, bufALUCode.Size(), "DP4 oCLP[0].x, oPos, c[215]; \n" );
|
|
//
|
|
}
|
|
}
|
|
|
|
if (m_bVertexShader && m_bDoUserClipPlanes)
|
|
{
|
|
// insert oCLP generation insts
|
|
char temp[256];
|
|
|
|
if(0)
|
|
{
|
|
V_snprintf( temp, sizeof( temp ), "DP4 result.clip[0].x, oPos, c[%d];\n", DXABSTRACT_VS_CLIP_PLANE_BASE ); // ask GLM where to stash the secret params
|
|
V_snprintf( temp, sizeof( temp ), "DP4 result.clip[1].x, oPos, c[%d];\n", DXABSTRACT_VS_CLIP_PLANE_BASE+1 );
|
|
}
|
|
|
|
if(0)
|
|
{
|
|
V_snprintf( temp, sizeof( temp ), "DP4 o[CLP0].x, oPos, c[%d];\n", DXABSTRACT_VS_CLIP_PLANE_BASE ); // ask GLM where to stash the secret params
|
|
V_snprintf( temp, sizeof( temp ), "DP4 o[CLP1].x, oPos, c[%d];\n", DXABSTRACT_VS_CLIP_PLANE_BASE+1 );
|
|
}
|
|
|
|
if(1)
|
|
{
|
|
V_snprintf( temp, sizeof( temp ), "DP4 oClip0.x, oPos, c[%d];\n", DXABSTRACT_VS_CLIP_PLANE_BASE ); // ask GLM where to stash the secret params
|
|
V_snprintf( temp, sizeof( temp ), "DP4 oClip1.x, oPos, c[%d];\n", DXABSTRACT_VS_CLIP_PLANE_BASE+1 );
|
|
}
|
|
|
|
strcat_s( pALUCode, bufALUCode.Size(), temp );
|
|
}
|
|
|
|
if ( m_bDeclareVSOFog && m_bVertexShader )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "OUTPUT oFog = result.fogcoord;\n" );
|
|
}
|
|
|
|
for ( int i=0; i<32; i++ )
|
|
{
|
|
char outTexCoordBuff[64];
|
|
if ( m_dwTexCoordOutMask & ( 0x00000001 << i ) )
|
|
{
|
|
V_snprintf( outTexCoordBuff, sizeof( outTexCoordBuff ), "OUTPUT oT%d = result.texcoord[%d];\n", i, i );
|
|
strcat_s( pParamCode, bufParamCode.Size(), outTexCoordBuff );
|
|
}
|
|
}
|
|
|
|
if ( m_bOutputColorRegister[0] && m_bVertexShader )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "OUTPUT oD0 = result.color;\n" );
|
|
}
|
|
|
|
if ( m_bOutputColorRegister[1] && m_bVertexShader )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "OUTPUT oD1 = result.color.secondary;\n" );
|
|
}
|
|
|
|
if ( m_bOutputDepthRegister && !m_bVertexShader )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "OUTPUT oDepth = result.depth;\n" );
|
|
}
|
|
|
|
if ( m_bDoUserClipPlanes && m_bVertexShader )
|
|
{
|
|
strcat_s( pParamCode, bufParamCode.Size(), "OUTPUT oClip0 = result.clip[0];\n" );
|
|
strcat_s( pParamCode, bufParamCode.Size(), "OUTPUT oClip1 = result.clip[1];\n" );
|
|
}
|
|
// do some annotation at the end of the attrib block
|
|
{
|
|
char temp[1000];
|
|
|
|
if (m_bVertexShader)
|
|
{
|
|
// write attrib map into the text starting at pAttribMapStart - two hex digits per attrib
|
|
for( int i=0; i<16; i++)
|
|
{
|
|
if (m_dwAttribMap[i] != 0xFFFFFFFF)
|
|
{
|
|
V_snprintf( temp, sizeof(temp), "%02X", m_dwAttribMap[i] );
|
|
memcpy( pAttribMapStart + (i*3), temp, 2 );
|
|
}
|
|
}
|
|
}
|
|
|
|
V_snprintf( temp, sizeof(temp), "#// trans#%d label:%s\n", g_translationCounter, debugLabel?debugLabel:"none" );
|
|
strcat_s( pAttribCode, bufAttribCode.Size(), temp );
|
|
|
|
g_translationCounter++;
|
|
}
|
|
|
|
// If we actually sample from a shadow depth sampler, we need to declare the shadow option at the top
|
|
if ( m_bDeclareShadowOption )
|
|
{
|
|
strcat_s( pHeaderCode, nBufLen, "OPTION ARB_fragment_program_shadow;\n" );
|
|
}
|
|
|
|
// Put all of the strings together for final program ( pHeaderCode + pAttribCode + pParamCode + pALUCode )
|
|
strcat_s( pHeaderCode, nBufLen, pAttribCode );
|
|
strcat_s( pHeaderCode, nBufLen, pParamCode );
|
|
strcat_s( pHeaderCode, nBufLen, pALUCode );
|
|
strcat_s( pHeaderCode, nBufLen, "END\n\0" );
|
|
|
|
if (m_bSpew)
|
|
{
|
|
printf("\n************* translation complete\n\n " );
|
|
}
|
|
|
|
return DISASM_OK;
|
|
}
|
|
|
|
|
|
#endif
|