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123 lines
3.6 KiB
123 lines
3.6 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef COMMENTARYPROPERTIESPANEL_H
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#define COMMENTARYPROPERTIESPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/editablepanel.h"
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#include "tier1/utlstring.h"
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#include "datamodel/dmehandle.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CCommEditDoc;
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class CDmeCommentaryNodeEntity;
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namespace vgui
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{
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class ComboBox;
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class Button;
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class TextEntry;
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class ListPanel;
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class CheckButton;
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class RadioButton;
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}
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//-----------------------------------------------------------------------------
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// Panel that shows all entities in the level
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//-----------------------------------------------------------------------------
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class CCommentaryPropertiesPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CCommentaryPropertiesPanel, vgui::EditablePanel );
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public:
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CCommentaryPropertiesPanel( CCommEditDoc *pDoc, vgui::Panel* pParent ); // standard constructor
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// Inherited from Panel
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virtual void OnCommand( const char *pCommand );
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// Sets the object to look at
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void SetObject( CDmeCommentaryNodeEntity *pEntity );
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private:
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// Populates the commentary node fields
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void PopulateCommentaryNodeFields();
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// Populates the info_target fields
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void PopulateInfoTargetFields();
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// Populates the info_remarkable fields
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void PopulateInfoRemarkableFields();
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// Text to attribute...
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void TextEntryToAttribute( vgui::TextEntry *pEntry, const char *pAttributeName );
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void TextEntriesToVector( vgui::TextEntry *pEntry[3], const char *pAttributeName );
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// Updates entity state when text fields change
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void UpdateCommentaryNode();
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void UpdateInfoTarget();
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void UpdateInfoRemarkable();
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// Called when the audio picker button is selected
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void PickSound();
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// Called when sound recording is requested
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void RecordSound( );
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// Called when the audio picker button is selected
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void PickInfoTarget( vgui::TextEntry *pControl );
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// Messages handled
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MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
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MESSAGE_FUNC_PARAMS( OnSoundSelected, "SoundSelected", kv );
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MESSAGE_FUNC_PARAMS( OnPicked, "Picked", kv );
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MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", kv );
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MESSAGE_FUNC_PARAMS( OnSoundRecorded, "SoundRecorded", kv );
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CCommEditDoc *m_pDoc;
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vgui::EditablePanel *m_pCommentaryNodeScroll;
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vgui::EditablePanel *m_pInfoTargetScroll;
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vgui::EditablePanel *m_pInfoRemarkableScroll;
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vgui::EditablePanel *m_pCommentaryNode;
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vgui::EditablePanel *m_pInfoTarget;
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vgui::EditablePanel *m_pInfoRemarkable;
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vgui::TextEntry *m_pNodeName;
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vgui::Button *m_pSoundFilePicker;
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vgui::TextEntry *m_pSoundFileName;
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vgui::Button *m_pRecordSound;
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vgui::TextEntry *m_pSpeakerName;
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vgui::TextEntry *m_pSynopsis;
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vgui::TextEntry *m_pViewPosition;
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vgui::Button *m_pViewPositionPicker;
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vgui::TextEntry *m_pViewTarget;
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vgui::Button *m_pViewTargetPicker;
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vgui::TextEntry *m_pStartCommands;
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vgui::TextEntry *m_pEndCommands;
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vgui::CheckButton *m_pPreventMovement;
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vgui::TextEntry *m_pPosition[3];
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vgui::TextEntry *m_pOrientation[3];
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vgui::TextEntry *m_pTargetName;
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vgui::TextEntry *m_pTargetPosition[3];
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vgui::TextEntry *m_pTargetOrientation[3];
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vgui::TextEntry *m_pInfoRemarkableName;
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vgui::TextEntry *m_pInfoRemarkableSubject;
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vgui::TextEntry *m_pRemarkablePosition[3];
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CDmeHandle< CDmeCommentaryNodeEntity > m_hEntity;
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};
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#endif // COMMENTARYPROPERTIESPANEL_H
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