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192 lines
5.6 KiB
192 lines
5.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "MySqlDatabase.h"
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CMySqlDatabase::CMySqlDatabase()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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// blocks until db process thread has stopped
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//-----------------------------------------------------------------------------
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CMySqlDatabase::~CMySqlDatabase()
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{
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// flag the thread to stop
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m_bRunThread = false;
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// pulse the thread to make it run
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::SetEvent(m_hEvent);
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// make sure it's done
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::EnterCriticalSection(&m_csThread);
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::LeaveCriticalSection(&m_csThread);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Thread access function
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//-----------------------------------------------------------------------------
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static DWORD WINAPI staticThreadFunc(void *param)
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{
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((CMySqlDatabase *)param)->RunThread();
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Establishes connection to the database and sets up this object to handle db command
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CMySqlDatabase::Initialize()
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{
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// prepare critical sections
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//!! need to download SDK and replace these with InitializeCriticalSectionAndSpinCount() calls
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::InitializeCriticalSection(&m_csThread);
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::InitializeCriticalSection(&m_csInQueue);
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::InitializeCriticalSection(&m_csOutQueue);
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::InitializeCriticalSection(&m_csDBAccess);
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// initialize wait calls
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m_hEvent = ::CreateEvent(NULL, false, true, NULL);
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// start the DB-access thread
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m_bRunThread = true;
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unsigned long threadID;
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::CreateThread(NULL, 0, staticThreadFunc, this, 0, &threadID);
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Main thread loop
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//-----------------------------------------------------------------------------
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void CMySqlDatabase::RunThread()
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{
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::EnterCriticalSection(&m_csThread);
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while (m_bRunThread)
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{
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if (m_InQueue.Count() > 0)
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{
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// get a dispatched DB request
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::EnterCriticalSection(&m_csInQueue);
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// pop the front of the queue
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int headIndex = m_InQueue.Head();
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msg_t msg = m_InQueue[headIndex];
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m_InQueue.Remove(headIndex);
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::LeaveCriticalSection(&m_csInQueue);
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::EnterCriticalSection(&m_csDBAccess);
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// run sqldb command
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msg.result = msg.cmd->RunCommand();
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::LeaveCriticalSection(&m_csDBAccess);
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if (msg.replyTarget)
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{
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// put the results in the outgoing queue
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::EnterCriticalSection(&m_csOutQueue);
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m_OutQueue.AddToTail(msg);
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::LeaveCriticalSection(&m_csOutQueue);
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// wake up out queue
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msg.replyTarget->WakeUp();
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}
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else
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{
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// there is no return data from the call, so kill the object now
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msg.cmd->deleteThis();
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}
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}
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else
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{
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// nothing in incoming queue, so wait until we get the signal
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::WaitForSingleObject(m_hEvent, INFINITE);
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}
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// check the size of the outqueue; if it's getting too big, sleep to let the main thread catch up
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if (m_OutQueue.Count() > 50)
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{
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::Sleep(2);
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}
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}
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::LeaveCriticalSection(&m_csThread);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds a database command to the queue, and wakes the db thread
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//-----------------------------------------------------------------------------
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void CMySqlDatabase::AddCommandToQueue(ISQLDBCommand *cmd, ISQLDBReplyTarget *replyTarget, int returnState)
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{
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::EnterCriticalSection(&m_csInQueue);
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// add to the queue
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msg_t msg = { cmd, replyTarget, 0, returnState };
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m_InQueue.AddToTail(msg);
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::LeaveCriticalSection(&m_csInQueue);
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// signal the thread to start running
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::SetEvent(m_hEvent);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches responses to SQLDB queries
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//-----------------------------------------------------------------------------
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bool CMySqlDatabase::RunFrame()
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{
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bool doneWork = false;
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while (m_OutQueue.Count() > 0)
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{
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::EnterCriticalSection(&m_csOutQueue);
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// pop the first item in the queue
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int headIndex = m_OutQueue.Head();
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msg_t msg = m_OutQueue[headIndex];
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m_OutQueue.Remove(headIndex);
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::LeaveCriticalSection(&m_csOutQueue);
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// run result
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if (msg.replyTarget)
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{
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msg.replyTarget->SQLDBResponse(msg.cmd->GetID(), msg.returnState, msg.result, msg.cmd->GetReturnData());
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// kill command
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// it would be a good optimization to be able to reuse these
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msg.cmd->deleteThis();
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}
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doneWork = true;
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}
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return doneWork;
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}
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//-----------------------------------------------------------------------------
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// Purpose: load info - returns the number of sql db queries waiting to be processed
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//-----------------------------------------------------------------------------
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int CMySqlDatabase::QueriesInOutQueue()
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{
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// the queue names are from the DB point of view, not the server - thus the reversal
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return m_InQueue.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose: number of queries finished processing, waiting to be responded to
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//-----------------------------------------------------------------------------
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int CMySqlDatabase::QueriesInFinishedQueue()
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{
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return m_OutQueue.Count();
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}
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