Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cmdlib.h"
#include "mathlib/mathlib.h"
#include "polylib.h"
#include "worldsize.h"
#include "threads.h"
#include "tier0/dbg.h"
// doesn't seem to need to be here? -- in threads.h
//extern int numthreads;
// counters are only bumped when running single threaded,
// because they are an awefull coherence problem
int c_active_windings;
int c_peak_windings;
int c_winding_allocs;
int c_winding_points;
void pw(winding_t *w)
{
int i;
for (i=0 ; i<w->numpoints ; i++)
printf ("(%5.1f, %5.1f, %5.1f)\n",w->p[i][0], w->p[i][1],w->p[i][2]);
}
winding_t *winding_pool[MAX_POINTS_ON_WINDING+4];
/*
=============
AllocWinding
=============
*/
winding_t *AllocWinding (int points)
{
winding_t *w;
if (numthreads == 1)
{
c_winding_allocs++;
c_winding_points += points;
c_active_windings++;
if (c_active_windings > c_peak_windings)
c_peak_windings = c_active_windings;
}
ThreadLock();
if (winding_pool[points])
{
w = winding_pool[points];
winding_pool[points] = w->next;
}
else
{
w = (winding_t *)malloc(sizeof(*w));
w->p = (Vector *)calloc( points, sizeof(Vector) );
}
ThreadUnlock();
w->numpoints = 0; // None are occupied yet even though allocated.
w->maxpoints = points;
w->next = NULL;
return w;
}
void FreeWinding (winding_t *w)
{
if (w->numpoints == 0xdeaddead)
Error ("FreeWinding: freed a freed winding");
ThreadLock();
w->numpoints = 0xdeaddead; // flag as freed
w->next = winding_pool[w->maxpoints];
winding_pool[w->maxpoints] = w;
ThreadUnlock();
}
/*
============
RemoveColinearPoints
============
*/
int c_removed;
void RemoveColinearPoints (winding_t *w)
{
int i, j, k;
Vector v1, v2;
int nump;
Vector p[MAX_POINTS_ON_WINDING];
nump = 0;
for (i=0 ; i<w->numpoints ; i++)
{
j = (i+1)%w->numpoints;
k = (i+w->numpoints-1)%w->numpoints;
VectorSubtract (w->p[j], w->p[i], v1);
VectorSubtract (w->p[i], w->p[k], v2);
VectorNormalize(v1);
VectorNormalize(v2);
if (DotProduct(v1, v2) < 0.999)
{
VectorCopy (w->p[i], p[nump]);
nump++;
}
}
if (nump == w->numpoints)
return;
if (numthreads == 1)
c_removed += w->numpoints - nump;
w->numpoints = nump;
memcpy (w->p, p, nump*sizeof(p[0]));
}
/*
============
WindingPlane
============
*/
void WindingPlane (winding_t *w, Vector &normal, vec_t *dist)
{
Vector v1, v2;
VectorSubtract (w->p[1], w->p[0], v1);
// HACKHACK: Avoid potentially collinear verts
if ( w->numpoints > 3 )
{
VectorSubtract (w->p[3], w->p[0], v2);
}
else
{
VectorSubtract (w->p[2], w->p[0], v2);
}
CrossProduct (v2, v1, normal);
VectorNormalize (normal);
*dist = DotProduct (w->p[0], normal);
}
/*
=============
WindingArea
=============
*/
vec_t WindingArea(winding_t *w)
{
int i;
Vector d1, d2, cross;
vec_t total;
total = 0;
for (i=2 ; i<w->numpoints ; i++)
{
VectorSubtract (w->p[i-1], w->p[0], d1);
VectorSubtract (w->p[i], w->p[0], d2);
CrossProduct (d1, d2, cross);
total += VectorLength ( cross );
}
return total * 0.5;
}
void WindingBounds (winding_t *w, Vector &mins, Vector &maxs)
{
vec_t v;
int i,j;
mins[0] = mins[1] = mins[2] = 99999;
maxs[0] = maxs[1] = maxs[2] = -99999;
for (i=0 ; i<w->numpoints ; i++)
{
for (j=0 ; j<3 ; j++)
{
v = w->p[i][j];
if (v < mins[j])
mins[j] = v;
if (v > maxs[j])
maxs[j] = v;
}
}
}
/*
=============
WindingCenter
=============
*/
void WindingCenter (winding_t *w, Vector &center)
{
int i;
float scale;
VectorCopy (vec3_origin, center);
for (i=0 ; i<w->numpoints ; i++)
VectorAdd (w->p[i], center, center);
scale = 1.0/w->numpoints;
VectorScale (center, scale, center);
}
/*
=============
WindingCenter
=============
*/
vec_t WindingAreaAndBalancePoint( winding_t *w, Vector &center )
{
int i;
Vector d1, d2, cross;
vec_t total;
VectorCopy (vec3_origin, center);
if ( !w )
return 0.0f;
total = 0;
for (i=2 ; i<w->numpoints ; i++)
{
VectorSubtract (w->p[i-1], w->p[0], d1);
VectorSubtract (w->p[i], w->p[0], d2);
CrossProduct (d1, d2, cross);
float area = VectorLength ( cross );
total += area;
// center of triangle, weighed by area
VectorMA( center, area / 3.0, w->p[i-1], center );
VectorMA( center, area / 3.0, w->p[i], center );
VectorMA( center, area / 3.0, w->p[0], center );
}
if (total)
{
VectorScale( center, 1.0 / total, center );
}
return total * 0.5;
}
/*
=================
BaseWindingForPlane
=================
*/
winding_t *BaseWindingForPlane (const Vector &normal, vec_t dist)
{
int i, x;
vec_t max, v;
Vector org, vright, vup;
winding_t *w;
// find the major axis
max = -1;
x = -1;
for (i=0 ; i<3; i++)
{
v = fabs(normal[i]);
if (v > max)
{
x = i;
max = v;
}
}
if (x==-1)
Error ("BaseWindingForPlane: no axis found");
VectorCopy (vec3_origin, vup);
switch (x)
{
case 0:
case 1:
vup[2] = 1;
break;
case 2:
vup[0] = 1;
break;
}
v = DotProduct (vup, normal);
VectorMA (vup, -v, normal, vup);
VectorNormalize (vup);
VectorScale (normal, dist, org);
CrossProduct (vup, normal, vright);
VectorScale (vup, (MAX_COORD_INTEGER*4), vup);
VectorScale (vright, (MAX_COORD_INTEGER*4), vright);
// project a really big axis aligned box onto the plane
w = AllocWinding (4);
VectorSubtract (org, vright, w->p[0]);
VectorAdd (w->p[0], vup, w->p[0]);
VectorAdd (org, vright, w->p[1]);
VectorAdd (w->p[1], vup, w->p[1]);
VectorAdd (org, vright, w->p[2]);
VectorSubtract (w->p[2], vup, w->p[2]);
VectorSubtract (org, vright, w->p[3]);
VectorSubtract (w->p[3], vup, w->p[3]);
w->numpoints = 4;
return w;
}
/*
==================
CopyWinding
==================
*/
winding_t *CopyWinding (winding_t *w)
{
int size;
winding_t *c;
c = AllocWinding (w->numpoints);
c->numpoints = w->numpoints;
size = w->numpoints*sizeof(w->p[0]);
memcpy (c->p, w->p, size);
return c;
}
/*
==================
ReverseWinding
==================
*/
winding_t *ReverseWinding (winding_t *w)
{
int i;
winding_t *c;
c = AllocWinding (w->numpoints);
for (i=0 ; i<w->numpoints ; i++)
{
VectorCopy (w->p[w->numpoints-1-i], c->p[i]);
}
c->numpoints = w->numpoints;
return c;
}
// BUGBUG: Hunt this down - it's causing CSG errors
#pragma optimize("g", off)
/*
=============
ClipWindingEpsilon
=============
*/
void ClipWindingEpsilon (winding_t *in, const Vector &normal, vec_t dist,
vec_t epsilon, winding_t **front, winding_t **back)
{
vec_t dists[MAX_POINTS_ON_WINDING+4];
int sides[MAX_POINTS_ON_WINDING+4];
int counts[3];
vec_t dot;
int i, j;
Vector mid = vec3_origin;
winding_t *f, *b;
int maxpts;
counts[0] = counts[1] = counts[2] = 0;
// determine sides for each point
for (i=0 ; i<in->numpoints ; i++)
{
dot = DotProduct (in->p[i], normal);
dot -= dist;
dists[i] = dot;
if (dot > epsilon)
sides[i] = SIDE_FRONT;
else if (dot < -epsilon)
sides[i] = SIDE_BACK;
else
{
sides[i] = SIDE_ON;
}
counts[sides[i]]++;
}
sides[i] = sides[0];
dists[i] = dists[0];
*front = *back = NULL;
if (!counts[0])
{
*back = CopyWinding (in);
return;
}
if (!counts[1])
{
*front = CopyWinding (in);
return;
}
maxpts = in->numpoints+4; // cant use counts[0]+2 because
// of fp grouping errors
*front = f = AllocWinding (maxpts);
*back = b = AllocWinding (maxpts);
for (i=0 ; i<in->numpoints ; i++)
{
Vector& p1 = in->p[i];
if (sides[i] == SIDE_ON)
{
VectorCopy (p1, f->p[f->numpoints]);
f->numpoints++;
VectorCopy (p1, b->p[b->numpoints]);
b->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT)
{
VectorCopy (p1, f->p[f->numpoints]);
f->numpoints++;
}
if (sides[i] == SIDE_BACK)
{
VectorCopy (p1, b->p[b->numpoints]);
b->numpoints++;
}
if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
continue;
// generate a split point
Vector& p2 = in->p[(i+1)%in->numpoints];
dot = dists[i] / (dists[i]-dists[i+1]);
for (j=0 ; j<3 ; j++)
{ // avoid round off error when possible
if (normal[j] == 1)
mid[j] = dist;
else if (normal[j] == -1)
mid[j] = -dist;
else
mid[j] = p1[j] + dot*(p2[j]-p1[j]);
}
VectorCopy (mid, f->p[f->numpoints]);
f->numpoints++;
VectorCopy (mid, b->p[b->numpoints]);
b->numpoints++;
}
if (f->numpoints > maxpts || b->numpoints > maxpts)
Error ("ClipWinding: points exceeded estimate");
if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)
Error ("ClipWinding: MAX_POINTS_ON_WINDING");
}
#pragma optimize("", on)
// NOTE: This is identical to ClipWindingEpsilon, but it does a pre/post translation to improve precision
void ClipWindingEpsilon_Offset( winding_t *in, const Vector &normal, vec_t dist, vec_t epsilon, winding_t **front, winding_t **back, const Vector &offset )
{
TranslateWinding( in, offset );
ClipWindingEpsilon( in, normal, dist+DotProduct(offset,normal), epsilon, front, back );
TranslateWinding( in, -offset );
if ( front && *front )
{
TranslateWinding( *front, -offset );
}
if ( back && *back )
{
TranslateWinding( *back, -offset );
}
}
void ClassifyWindingEpsilon_Offset( winding_t *in, const Vector &normal, vec_t dist, vec_t epsilon, winding_t **front, winding_t **back, winding_t **on, const Vector &offset)
{
TranslateWinding( in, offset );
ClassifyWindingEpsilon( in, normal, dist+DotProduct(offset,normal), epsilon, front, back, on );
TranslateWinding( in, -offset );
if ( front && *front )
{
TranslateWinding( *front, -offset );
}
if ( back && *back )
{
TranslateWinding( *back, -offset );
}
if ( on && *on )
{
TranslateWinding( *on, -offset );
}
}
/*
=============
ClassifyWindingEpsilon
=============
*/
// This version returns the winding as "on" if all verts lie in the plane
void ClassifyWindingEpsilon( winding_t *in, const Vector &normal, vec_t dist,
vec_t epsilon, winding_t **front, winding_t **back, winding_t **on)
{
vec_t dists[MAX_POINTS_ON_WINDING+4];
int sides[MAX_POINTS_ON_WINDING+4];
int counts[3];
vec_t dot;
int i, j;
Vector mid = vec3_origin;
winding_t *f, *b;
int maxpts;
counts[0] = counts[1] = counts[2] = 0;
// determine sides for each point
for (i=0 ; i<in->numpoints ; i++)
{
dot = DotProduct (in->p[i], normal);
dot -= dist;
dists[i] = dot;
if (dot > epsilon)
sides[i] = SIDE_FRONT;
else if (dot < -epsilon)
sides[i] = SIDE_BACK;
else
{
sides[i] = SIDE_ON;
}
counts[sides[i]]++;
}
sides[i] = sides[0];
dists[i] = dists[0];
*front = *back = *on = NULL;
if ( !counts[0] && !counts[1] )
{
*on = CopyWinding(in);
return;
}
if (!counts[0])
{
*back = CopyWinding(in);
return;
}
if (!counts[1])
{
*front = CopyWinding(in);
return;
}
maxpts = in->numpoints+4; // cant use counts[0]+2 because
// of fp grouping errors
*front = f = AllocWinding (maxpts);
*back = b = AllocWinding (maxpts);
for (i=0 ; i<in->numpoints ; i++)
{
Vector& p1 = in->p[i];
if (sides[i] == SIDE_ON)
{
VectorCopy (p1, f->p[f->numpoints]);
f->numpoints++;
VectorCopy (p1, b->p[b->numpoints]);
b->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT)
{
VectorCopy (p1, f->p[f->numpoints]);
f->numpoints++;
}
if (sides[i] == SIDE_BACK)
{
VectorCopy (p1, b->p[b->numpoints]);
b->numpoints++;
}
if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
continue;
// generate a split point
Vector& p2 = in->p[(i+1)%in->numpoints];
dot = dists[i] / (dists[i]-dists[i+1]);
for (j=0 ; j<3 ; j++)
{ // avoid round off error when possible
if (normal[j] == 1)
mid[j] = dist;
else if (normal[j] == -1)
mid[j] = -dist;
else
mid[j] = p1[j] + dot*(p2[j]-p1[j]);
}
VectorCopy (mid, f->p[f->numpoints]);
f->numpoints++;
VectorCopy (mid, b->p[b->numpoints]);
b->numpoints++;
}
if (f->numpoints > maxpts || b->numpoints > maxpts)
Error ("ClipWinding: points exceeded estimate");
if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)
Error ("ClipWinding: MAX_POINTS_ON_WINDING");
}
/*
=============
ChopWindingInPlace
=============
*/
void ChopWindingInPlace (winding_t **inout, const Vector &normal, vec_t dist, vec_t epsilon)
{
winding_t *in;
vec_t dists[MAX_POINTS_ON_WINDING+4];
int sides[MAX_POINTS_ON_WINDING+4];
int counts[3];
vec_t dot;
int i, j;
Vector mid = vec3_origin;
winding_t *f;
int maxpts;
in = *inout;
counts[0] = counts[1] = counts[2] = 0;
// determine sides for each point
for (i=0 ; i<in->numpoints ; i++)
{
dot = DotProduct (in->p[i], normal);
dot -= dist;
dists[i] = dot;
if (dot > epsilon)
{
sides[i] = SIDE_FRONT;
}
else if (dot < -epsilon)
{
sides[i] = SIDE_BACK;
}
else
{
sides[i] = SIDE_ON;
}
counts[sides[i]]++;
}
sides[i] = sides[0];
dists[i] = dists[0];
if (!counts[0])
{
FreeWinding (in);
*inout = NULL;
return;
}
if (!counts[1])
return; // inout stays the same
maxpts = in->numpoints+4; // cant use counts[0]+2 because
// of fp grouping errors
f = AllocWinding (maxpts);
for (i=0 ; i<in->numpoints ; i++)
{
Vector& p1 = in->p[i];
if (sides[i] == SIDE_ON)
{
VectorCopy (p1, f->p[f->numpoints]);
f->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT)
{
VectorCopy (p1, f->p[f->numpoints]);
f->numpoints++;
}
if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
continue;
// generate a split point
Vector& p2 = in->p[(i+1)%in->numpoints];
dot = dists[i] / (dists[i]-dists[i+1]);
for (j=0 ; j<3 ; j++)
{ // avoid round off error when possible
if (normal[j] == 1)
mid[j] = dist;
else if (normal[j] == -1)
mid[j] = -dist;
else
mid[j] = p1[j] + dot*(p2[j]-p1[j]);
}
VectorCopy (mid, f->p[f->numpoints]);
f->numpoints++;
}
if (f->numpoints > maxpts)
Error ("ClipWinding: points exceeded estimate");
if (f->numpoints > MAX_POINTS_ON_WINDING)
Error ("ClipWinding: MAX_POINTS_ON_WINDING");
FreeWinding (in);
*inout = f;
}
/*
=================
ChopWinding
Returns the fragment of in that is on the front side
of the cliping plane. The original is freed.
=================
*/
winding_t *ChopWinding (winding_t *in, const Vector &normal, vec_t dist)
{
winding_t *f, *b;
ClipWindingEpsilon (in, normal, dist, ON_EPSILON, &f, &b);
FreeWinding (in);
if (b)
FreeWinding (b);
return f;
}
/*
=================
CheckWinding
=================
*/
void CheckWinding (winding_t *w)
{
int i, j;
vec_t d, edgedist;
Vector dir, edgenormal, facenormal;
vec_t area;
vec_t facedist;
if (w->numpoints < 3)
Error ("CheckWinding: %i points",w->numpoints);
area = WindingArea(w);
if (area < 1)
Error ("CheckWinding: %f area", area);
WindingPlane (w, facenormal, &facedist);
for (i=0 ; i<w->numpoints ; i++)
{
Vector& p1 = w->p[i];
for (j=0 ; j<3 ; j++)
{
if (p1[j] > MAX_COORD_INTEGER || p1[j] < MIN_COORD_INTEGER)
Error ("CheckFace: out of range: %f",p1[j]);
}
j = i+1 == w->numpoints ? 0 : i+1;
// check the point is on the face plane
d = DotProduct (p1, facenormal) - facedist;
if (d < -ON_EPSILON || d > ON_EPSILON)
Error ("CheckWinding: point off plane");
// check the edge isnt degenerate
Vector& p2 = w->p[j];
VectorSubtract (p2, p1, dir);
if (VectorLength (dir) < ON_EPSILON)
Error ("CheckWinding: degenerate edge");
CrossProduct (facenormal, dir, edgenormal);
VectorNormalize (edgenormal);
edgedist = DotProduct (p1, edgenormal);
edgedist += ON_EPSILON;
// all other points must be on front side
for (j=0 ; j<w->numpoints ; j++)
{
if (j == i)
continue;
d = DotProduct (w->p[j], edgenormal);
if (d > edgedist)
Error ("CheckWinding: non-convex");
}
}
}
/*
============
WindingOnPlaneSide
============
*/
int WindingOnPlaneSide (winding_t *w, const Vector &normal, vec_t dist)
{
qboolean front, back;
int i;
vec_t d;
front = false;
back = false;
for (i=0 ; i<w->numpoints ; i++)
{
d = DotProduct (w->p[i], normal) - dist;
if (d < -ON_EPSILON)
{
if (front)
return SIDE_CROSS;
back = true;
continue;
}
if (d > ON_EPSILON)
{
if (back)
return SIDE_CROSS;
front = true;
continue;
}
}
if (back)
return SIDE_BACK;
if (front)
return SIDE_FRONT;
return SIDE_ON;
}
//-----------------------------------------------------------------------------
// Purpose: 2d point inside of winding test (assumes the point resides in the
// winding plane)
//-----------------------------------------------------------------------------
bool PointInWinding( const Vector &pt, winding_t *pWinding )
{
if( !pWinding )
return false;
#if 0
//
// NOTE: this will be a quicker way to calculate this, however I don't
// know the trick off hand (post dot product tests??)
// TODO: look in graphics gems!!!! (cab)
//
Vector edge1, edge2;
for( int ndxPt = 0; ndxPt < pWinding->numpoints; ndxPt++ )
{
edge1 = pWinding->p[ndxPt] - pt;
edge2 = pWinding->p[(ndxPt+1)%pWinding->numpoints] - pt;
VectorNormalize( edge1 );
VectorNormalize( edge2 );
if( edge2.Dot( edge1 ) < 0.0f )
return false;
}
return true;
#else
Vector edge, toPt, cross, testCross;
//
// get the first normal to test
//
toPt = pt - pWinding->p[0];
edge = pWinding->p[1] - pWinding->p[0];
testCross = edge.Cross( toPt );
VectorNormalize( testCross );
for( int ndxPt = 1; ndxPt < pWinding->numpoints; ndxPt++ )
{
toPt = pt - pWinding->p[ndxPt];
edge = pWinding->p[(ndxPt+1)%pWinding->numpoints] - pWinding->p[ndxPt];
cross = edge.Cross( toPt );
VectorNormalize( cross );
if( cross.Dot( testCross ) < 0.0f )
return false;
}
return true;
#endif
}
void TranslateWinding( winding_t *pWinding, const Vector &offset )
{
for ( int i = 0; i < pWinding->numpoints; i++ )
{
pWinding->p[i] += offset;
}
}