You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
538 lines
16 KiB
538 lines
16 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef INCLUDED_STUDIOMODEL
|
|
#define INCLUDED_STUDIOMODEL
|
|
|
|
#include "mathlib/mathlib.h"
|
|
#include "studio.h"
|
|
#include "mouthinfo.h"
|
|
#include "UtlLinkedList.h"
|
|
#include "UtlSymbol.h"
|
|
#include "bone_setup.h"
|
|
#include "datacache/imdlcache.h"
|
|
#include "tier1/utlstring.h"
|
|
#include "viewersettings.h"
|
|
#include "tier3/tier3.h"
|
|
#include "mathlib/softbody.h"
|
|
|
|
#define DEFAULT_BLEND_TIME 0.2
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
typedef struct IFACE_TAG IFACE;
|
|
typedef struct IMESH_TAG IMESH;
|
|
typedef struct ResolutionUpdateTag ResolutionUpdate;
|
|
typedef struct FaceUpdateTag FaceUpdate;
|
|
class IMaterial;
|
|
class IDataCache;
|
|
class IStudioPhysics;
|
|
class IMaterialSystem;
|
|
class IMDLCache;
|
|
class CPhysmesh;
|
|
struct hlmvsolid_t;
|
|
struct constraint_ragdollparams_t;
|
|
class IStudioRender;
|
|
class IPhysicsSurfaceProps;
|
|
class IPhysicsCollision;
|
|
class IStudioDataCache;
|
|
class IDataCache;
|
|
class IFileSystem;
|
|
class IMaterialSystemHardwareConfig;
|
|
class CJiggleBones;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Singleton interfaces
|
|
//-----------------------------------------------------------------------------
|
|
|
|
extern IPhysicsSurfaceProps *physprop;
|
|
extern IPhysicsCollision *physcollision;
|
|
extern IStudioDataCache *g_pStudioDataCache;
|
|
extern IFileSystem *g_pFileSystem;
|
|
|
|
|
|
class AnimationLayer
|
|
{
|
|
public:
|
|
float m_cycle; // 0 to 1 animation playback index
|
|
int m_sequence; // sequence index
|
|
float m_weight;
|
|
float m_playbackrate;
|
|
int m_priority; // lower priorities get layered first
|
|
};
|
|
|
|
struct StudioLookTarget
|
|
{
|
|
float m_flWeight;
|
|
Vector m_vecPosition;
|
|
bool m_bSelf;
|
|
};
|
|
|
|
struct HitboxInfo_t
|
|
{
|
|
CUtlString m_Name;
|
|
mstudiobbox_t m_BBox;
|
|
};
|
|
|
|
// I'm saving this as internal data because we may add or remove hitboxes
|
|
// I'm using a utllinkedlist so hitbox IDs remain constant on add + remove
|
|
typedef CUtlLinkedList< HitboxInfo_t, unsigned short > HitboxList_t;
|
|
|
|
|
|
struct HitboxSet_t
|
|
{
|
|
CUtlString m_Name;
|
|
HitboxList_t m_Hitboxes;
|
|
};
|
|
|
|
|
|
class StudioModel
|
|
{
|
|
public:
|
|
StudioModel();
|
|
~StudioModel();
|
|
|
|
// memory handling, uses calloc so members are zero'd out on instantiation
|
|
void *operator new( size_t stAllocateBlock );
|
|
void* operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine );
|
|
void operator delete( void *pMem );
|
|
void operator delete( void* pMem, int nBlockUse, const char *pFileName, int nLine );
|
|
|
|
static void Init( void );
|
|
static void Shutdown( void ); // garymcthack - need to call this.
|
|
static void UpdateViewState( const Vector& viewOrigin,
|
|
const Vector& viewRight,
|
|
const Vector& viewUp,
|
|
const Vector& viewPlaneNormal );
|
|
|
|
static void ReleaseStudioModel( void );
|
|
static void RestoreStudioModel( void );
|
|
|
|
static void UnloadGroupFiles();
|
|
|
|
char const *GetFileName( void );
|
|
|
|
IStudioRender *GetStudioRender();
|
|
|
|
static void UpdateStudioRenderConfig( bool bWireframe, bool bZBufferWireframe, bool bNormals, bool bTangentFrame );
|
|
|
|
virtual void ModelInit( void ) { }
|
|
|
|
bool IsModelLoaded() const;
|
|
|
|
void FreeModel( bool bReleasing );
|
|
bool LoadModel( const char *modelname );
|
|
virtual bool PostLoadModel ( const char *modelname );
|
|
bool HasModel();
|
|
bool HasMesh();
|
|
|
|
virtual int DrawModel( bool mergeBones = false, int nRenderPassMode = PASS_DEFAULT );
|
|
|
|
virtual void DrawWidgetModel( );
|
|
|
|
virtual void AdvanceFrame( float dt );
|
|
float GetInterval( void );
|
|
float GetCycle( void );
|
|
float GetFrame( void );
|
|
int GetMaxFrame( void );
|
|
int SetFrame( int frame );
|
|
float GetCycle( int iLayer );
|
|
float GetFrame( int iLayer );
|
|
int GetMaxFrame( int iLayer );
|
|
int SetFrame( int iLayer, int frame );
|
|
|
|
void ExtractBbox( Vector &mins, Vector &maxs );
|
|
|
|
void SetBlendTime( float blendtime );
|
|
int LookupSequence( const char *szSequence );
|
|
int LookupActivity( const char *szActivity );
|
|
int SetSequence( int iSequence );
|
|
int SetSequence( const char *szSequence );
|
|
const char* GetSequenceName( int iSequence );
|
|
void ClearOverlaysSequences( void );
|
|
void ClearAnimationLayers( void );
|
|
int GetNewAnimationLayer( int iPriority = 0 );
|
|
|
|
int SetOverlaySequence( int iLayer, int iSequence, float flWeight );
|
|
float SetOverlayRate( int iLayer, float flCycle, float flFrameRate );
|
|
int GetOverlaySequence( int iLayer );
|
|
float GetOverlaySequenceWeight( int iLayer );
|
|
void StartBlending( void );
|
|
|
|
float GetTransitionAmount( void );
|
|
int GetSequence( void );
|
|
void GetSequenceInfo( int iSequence, float *pflFrameRate, float *pflGroundSpeed );
|
|
void GetSequenceInfo( float *pflFrameRate, float *pflGroundSpeed );
|
|
float GetFPS( int iSequence );
|
|
float GetFPS( );
|
|
float GetDuration( int iSequence );
|
|
float GetDuration( );
|
|
int GetNumFrames( int iSequence );
|
|
bool GetSequenceLoops( int iSequence );
|
|
void GetMovement( float prevCycle[5], Vector &vecPos, QAngle &vecAngles );
|
|
void GetMovement( int iSequence, float prevCycle, float currCycle, Vector &vecPos, QAngle &vecAngles );
|
|
void GetSeqAnims( int iSequence, mstudioanimdesc_t *panim[4], float *pweights );
|
|
void GetSeqAnims( mstudioanimdesc_t *panim[4], float *pweights );
|
|
float GetGroundSpeed( int iSequence );
|
|
float GetGroundSpeed( void );
|
|
float GetCurrentVelocity( void );
|
|
bool IsHidden( int iSequence );
|
|
|
|
float SetController( int iController, float flValue );
|
|
|
|
int LookupPoseParameter( char const *szName );
|
|
float SetPoseParameter( int iParameter, float flValue );
|
|
float SetPoseParameter( char const *szName, float flValue );
|
|
float GetPoseParameter( char const *szName );
|
|
float GetPoseParameter( int iParameter );
|
|
bool GetPoseParameterRange( int iParameter, float *pflMin, float *pflMax );
|
|
float* GetPoseParameters();
|
|
|
|
int LookupAttachment( char const *szName );
|
|
|
|
void ExtractVertExtents( Vector &vecMin, Vector &vecMax );
|
|
|
|
int SetBodygroup( int iGroup, int iValue );
|
|
int GetBodygroup( int iGroup );
|
|
void SetBodygroupPreset( char const *szName );
|
|
int SetSkin( int iValue );
|
|
int FindBone( const char *pName );
|
|
int GetBodyIndex() const {return m_bodynum;}
|
|
|
|
LocalFlexController_t LookupFlexController( char *szName );
|
|
void SetFlexController( char *szName, float flValue );
|
|
void SetFlexController( LocalFlexController_t iFlex, float flValue );
|
|
float GetFlexController( char *szName );
|
|
float GetFlexController( LocalFlexController_t iFlex );
|
|
void SetFlexControllerRaw( LocalFlexController_t iFlex, float flValue );
|
|
float GetFlexControllerRaw( LocalFlexController_t iFlex );
|
|
|
|
// void CalcBoneTransform( int iBone, Vector pos[], Quaternion q[], matrix3x4_t& bonematrix );
|
|
|
|
void UpdateBoneChain( Vector pos[], Quaternion q[], int iBone, matrix3x4_t *pBoneToWorld );
|
|
void SetViewTarget( void ); // ???
|
|
void GetBodyPoseParametersFromFlex( void );
|
|
void CalcHeadRotation( Vector pos[], Quaternion q[] );
|
|
float SetHeadPosition( matrix3x4_t& attToWorld, Vector const &vTargetPos, float dt );
|
|
|
|
int GetNumLODs() const;
|
|
float GetLODSwitchValue( int lod ) const;
|
|
void SetLODSwitchValue( int lod, float switchValue );
|
|
|
|
void scaleMeshes( float scale );
|
|
void scaleBones( float scale );
|
|
|
|
// Physics
|
|
void OverrideBones( bool *override );
|
|
int Physics_GetBoneCount( void );
|
|
const char * Physics_GetBoneName( int index );
|
|
int Physics_GetBoneIndex( const char *pName );
|
|
void Physics_GetData( int boneIndex, hlmvsolid_t *psolid, constraint_ragdollparams_t *pConstraint ) const;
|
|
void Physics_SetData( int boneIndex, const hlmvsolid_t *psolid, constraint_ragdollparams_t const *pConstraint );
|
|
void Physics_SetPreview( int previewBone, int axis, float t );
|
|
float Physics_GetMass( void );
|
|
void Physics_SetMass( float mass );
|
|
char *Physics_DumpQC( void );
|
|
|
|
float GetSequenceTime() const { return m_sequencetime; }
|
|
float GetTimeDelta() const { return m_dt; }
|
|
|
|
CStudioHdr *m_pStudioHdr;
|
|
CStudioHdr *GetStudioHdr() const;
|
|
studiohdr_t *GetStudioRenderHdr() const;
|
|
studiohwdata_t *GetHardwareData( void ) const;
|
|
|
|
int GetNumIncludeModels() const;
|
|
const char * GetIncludeModelName( int index ) const;
|
|
// Get and set the model transform (i.e. what m_origin and m_angles are used to generate).
|
|
void GetModelTransform( matrix3x4_t &mat );
|
|
void SetModelTransform( const matrix3x4_t &mat );
|
|
|
|
|
|
public:
|
|
// entity settings
|
|
QAngle m_angles; // rot
|
|
Vector m_origin; // trans
|
|
|
|
protected:
|
|
int m_bodynum; // bodypart selection
|
|
int m_skinnum; // skin group selection
|
|
float m_controller[4]; // bone controllers
|
|
|
|
public:
|
|
CMouthInfo m_mouth;
|
|
|
|
protected:
|
|
char *m_pModelName; // model file name
|
|
|
|
// bool m_owntexmodel; // do we have a modelT.mdl ?
|
|
|
|
// Previouse sequence data
|
|
float m_blendtime;
|
|
float m_sequencetime;
|
|
int m_prevsequence;
|
|
float m_prevcycle;
|
|
|
|
float m_dt;
|
|
|
|
// Blending info
|
|
|
|
// Gesture,Sequence layering state
|
|
#define MAXSTUDIOANIMLAYERS 8
|
|
AnimationLayer m_Layer[MAXSTUDIOANIMLAYERS];
|
|
int m_iActiveLayers;
|
|
|
|
public:
|
|
float m_cycle; // 0 to 1 animation playback index
|
|
protected:
|
|
int m_sequence; // sequence index
|
|
float m_poseparameter[MAXSTUDIOPOSEPARAM]; // intra-sequence blending
|
|
float m_weight;
|
|
|
|
// internal data
|
|
MDLHandle_t m_MDLHandle;
|
|
mstudiomodel_t *m_pmodel;
|
|
|
|
public:
|
|
CUtlVector< HitboxSet_t > m_HitboxSets;
|
|
CUtlVector< CUtlSymbol > m_SurfaceProps;
|
|
|
|
protected:
|
|
// class data
|
|
static Vector *m_AmbientLightColors;
|
|
|
|
// Added data
|
|
// IMESH *m_pimesh;
|
|
// VertexUpdate *m_pvertupdate;
|
|
// FaceUpdate *m_pfaceupdate;
|
|
IFACE *m_pface;
|
|
|
|
// studiohdr_t *m_ptexturehdr;
|
|
|
|
Vector4D m_adj; // FIX: non persistant, make static
|
|
|
|
public:
|
|
IStudioPhysics *m_pPhysics;
|
|
private:
|
|
int m_physPreviewBone;
|
|
int m_physPreviewAxis;
|
|
float m_physPreviewParam;
|
|
float m_physMass;
|
|
|
|
public:
|
|
mstudioseqdesc_t &GetSeqDesc( int seq );
|
|
const matrix3x4_t* BoneToWorld( int nBoneIndex ) const;
|
|
|
|
private:
|
|
mstudioanimdesc_t &GetAnimDesc( int anim );
|
|
mstudio_rle_anim_t *GetAnim( int anim );
|
|
|
|
void DrawPhysmesh( CPhysmesh *pMesh, int boneIndex, IMaterial *pMaterial, float *color );
|
|
void DrawPhysConvex( CPhysmesh *pMesh, int boneIndex, IMaterial *pMaterial );
|
|
|
|
void DrawRangeOfMotionArcs( CPhysmesh *pMesh, int boneIndex, IMaterial* pMaterial );
|
|
|
|
void SetupLighting( void );
|
|
|
|
virtual void SetupModel( int bodypart );
|
|
|
|
private:
|
|
float m_flexweight[MAXSTUDIOFLEXCTRL];
|
|
matrix3x4a_t *m_pBoneToWorld;
|
|
|
|
public:
|
|
virtual void RunFlexRules( void );
|
|
virtual int BoneMask( void );
|
|
virtual void SetUpBones( bool mergeBones );
|
|
|
|
int GetLodUsed( void );
|
|
float GetLodMetric( void );
|
|
|
|
const char *GetKeyValueText( int iSequence );
|
|
|
|
private:
|
|
// Drawing helper methods
|
|
void DrawBones( );
|
|
void DrawAttachments( );
|
|
void DrawEditAttachment();
|
|
void DrawHitboxes();
|
|
void DrawPhysicsModel( );
|
|
void DrawSoftbody();
|
|
void DrawIllumPosition( );
|
|
void DrawOriginAxis( );
|
|
|
|
public:
|
|
// generic interface to rendering?
|
|
void drawBox (Vector const *v, float const * color );
|
|
void drawWireframeBox (Vector const *v, float const* color );
|
|
void drawTransform( matrix3x4_t& m, float flLength = 4 );
|
|
void drawLine( Vector const &p1, Vector const &p2, int r = 0, int g = 0, int b = 255 );
|
|
void drawTransparentBox( Vector const &bbmin, Vector const &bbmax, const matrix3x4_t& m, float const *color, float const *wirecolor );
|
|
void drawCapsule( Vector const &bbmin, Vector const &bbmax, float flRadius, const matrix3x4_t& m, float const *interiorcolor, float const *wirecolor );
|
|
void drawText( Vector const &pos, const char* szText );
|
|
|
|
private:
|
|
int m_LodUsed;
|
|
float m_LodMetric;
|
|
|
|
public:
|
|
|
|
void SetSolveHeadTurn( int solve );
|
|
int GetSolveHeadTurn() const;
|
|
|
|
void ClearLookTargets( void );
|
|
void AddLookTarget( const Vector& vecPosition, float flWeight );
|
|
void AddLookTargetSelf( float flWeight );
|
|
|
|
void SetModelYaw( float yaw );
|
|
float GetModelYaw( void ) const;
|
|
void SetBodyYaw( float yaw );
|
|
float GetBodyYaw( void ) const;
|
|
void SetSpineYaw( float yaw );
|
|
float GetSpineYaw( void ) const;
|
|
|
|
CSoftbody* GetSoftbody() const { return m_pStudioHdr->GetSoftbody() ; }
|
|
void SetSoftbodyOrientation( );
|
|
|
|
private:
|
|
|
|
// 0 == no, 1 == based on dt, 2 == completely.
|
|
int m_nSolveHeadTurn;
|
|
CUtlVector < StudioLookTarget > m_vecHeadTargets;
|
|
|
|
float m_flModelYaw;
|
|
float m_flBodyYaw;
|
|
float m_flSpineYaw;
|
|
|
|
public:
|
|
bool m_bIsTransparent;
|
|
bool m_bHasProxy;
|
|
|
|
// necessary for accessing correct vertexes
|
|
void SetCurrentModel();
|
|
|
|
public:
|
|
CIKContext m_ik;
|
|
float m_prevGroundCycles[5];
|
|
float m_prevIKCycles[5];
|
|
|
|
public:
|
|
void IncrementFramecounter( void ) { m_iFramecounter++; };
|
|
private:
|
|
int m_iFramecounter;
|
|
|
|
private:
|
|
CJiggleBones *m_pJiggleBones;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Inline methods
|
|
//-----------------------------------------------------------------------------
|
|
inline CStudioHdr *StudioModel::GetStudioHdr( void ) const
|
|
{
|
|
if (!m_pStudioHdr || m_pStudioHdr->IsReadyForAccess())
|
|
return m_pStudioHdr;
|
|
|
|
studiohdr_t *hdr = g_pMDLCache->GetStudioHdr( m_MDLHandle );
|
|
|
|
m_pStudioHdr->Init( hdr );
|
|
|
|
if (m_pStudioHdr->IsReadyForAccess())
|
|
return m_pStudioHdr;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
inline studiohdr_t *StudioModel::GetStudioRenderHdr( void ) const
|
|
{
|
|
return g_pMDLCache->GetStudioHdr( m_MDLHandle );
|
|
}
|
|
|
|
inline studiohwdata_t *StudioModel::GetHardwareData( void ) const
|
|
{
|
|
return g_pMDLCache->GetHardwareData( m_MDLHandle );
|
|
}
|
|
|
|
|
|
inline char const *StudioModel::GetFileName( void )
|
|
{
|
|
return m_pModelName;
|
|
}
|
|
|
|
inline IStudioRender *StudioModel::GetStudioRender()
|
|
{
|
|
return g_pStudioRender;
|
|
}
|
|
|
|
inline bool StudioModel::IsModelLoaded() const
|
|
{
|
|
return m_MDLHandle != MDLHANDLE_INVALID;
|
|
}
|
|
|
|
inline const matrix3x4_t* StudioModel::BoneToWorld( int nBoneIndex ) const
|
|
{
|
|
return &m_pBoneToWorld[nBoneIndex];
|
|
}
|
|
|
|
enum WidgetType
|
|
{
|
|
WIDGET_ROTATE = 0,
|
|
WIDGET_TRANSLATE,
|
|
WIDGET_NUM_WIDGET_TYPES,
|
|
};
|
|
|
|
enum WidgetState
|
|
{
|
|
WIDGET_STATE_NONE = 0,
|
|
WIDGET_CHANGE_X,
|
|
WIDGET_CHANGE_Y,
|
|
WIDGET_CHANGE_Z,
|
|
};
|
|
|
|
class WidgetControl
|
|
{
|
|
public:
|
|
WidgetControl();
|
|
~WidgetControl();
|
|
|
|
void SetStateUsingInputColor( Color inputColor );
|
|
|
|
void WidgetMouseDown( int x, int y );
|
|
void WidgetMouseDrag( int x, int y );
|
|
|
|
bool HasStoredValue( void );
|
|
|
|
StudioModel *GetWidgetModel( void );
|
|
|
|
WidgetType m_WidgetType;
|
|
StudioModel *m_pWidgetModel[WIDGET_NUM_WIDGET_TYPES];
|
|
WidgetState m_WidgetState;
|
|
Vector2D m_vecWidgetMouseDownCoord;
|
|
Vector2D m_vecWidgetDeltaCoord;
|
|
|
|
Vector m_vecValue;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Globals
|
|
//-----------------------------------------------------------------------------
|
|
extern Vector g_vright; // needs to be set to viewer's right in order for chrome to work
|
|
extern StudioModel *g_pStudioModel;
|
|
extern StudioModel *g_pStudioExtraModel[HLMV_MAX_MERGED_MODELS];
|
|
extern WidgetControl *g_pWidgetControl;
|
|
|
|
struct mergemodelbonepair_t
|
|
{
|
|
char szTargetBone[256];
|
|
char szLocalBone[256];
|
|
};
|
|
extern mergemodelbonepair_t g_MergeModelBonePairs[ HLMV_MAX_MERGED_MODELS ];
|
|
|
|
#endif // INCLUDED_STUDIOMODEL
|