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187 lines
5.2 KiB
187 lines
5.2 KiB
//-----------------------------------------------------------------------------
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// VBSP.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
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$PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib"
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}
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}
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$Project "Vbsp"
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{
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$Folder "Source Files"
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{
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$File "boundbox.cpp"
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$File "brushbsp.cpp"
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$File "$SRCDIR\public\collisionutils.cpp"
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$File "csg.cpp"
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$File "cubemap.cpp"
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$File "detail.cpp"
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$File "detailobjects.cpp"
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$File "$SRCDIR\public\disp_common.cpp"
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$File "disp_ivp.cpp"
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$File "$SRCDIR\public\disp_powerinfo.cpp"
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$File "disp_vbsp.cpp"
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$File "faces.cpp"
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$File "glfile.cpp"
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$File "ivp.cpp"
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$File "leakfile.cpp"
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$File "$SRCDIR\public\loadcmdline.cpp"
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$File "$SRCDIR\public\lumpfiles.cpp"
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$File "map.cpp"
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$File "manifest.cpp"
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$File "materialpatch.cpp"
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$File "materialsub.cpp"
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$File "..\common\mstristrip.cpp"
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$File "nodraw.cpp"
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$File "normals.cpp"
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$File "overlay.cpp"
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$File "..\common\physdll.cpp"
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$File "portals.cpp"
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$File "prtfile.cpp"
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$File "$SRCDIR\public\scratchpad3d.cpp"
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$File "..\common\scratchpad_helpers.cpp"
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$File "staticprop.cpp"
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$File "textures.cpp"
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$File "tree.cpp"
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$File "..\common\utilmatlib.cpp"
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$File "vbsp.cpp"
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$File "worldvertextransitionfixup.cpp"
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$File "writebsp.cpp"
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$File "$SRCDIR\public\zip_utils.cpp"
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$Folder "Common Files"
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{
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$File "..\common\bsplib.cpp"
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$File "$SRCDIR\public\builddisp.cpp"
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$File "$SRCDIR\public\chunkfile.cpp"
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$File "..\common\cmdlib.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "$SRCDIR\public\filesystem_init.cpp"
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$File "..\common\filesystem_tools.cpp"
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$File "..\common\map_shared.cpp"
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$File "..\common\pacifier.cpp"
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$File "..\common\polylib.cpp"
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$File "..\common\scriplib.cpp"
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$File "..\common\threads.cpp"
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$File "..\common\tools_minidump.cpp"
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$File "..\common\tools_minidump.h"
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$File "$SRCDIR\common\vmfentitysupport.cpp"
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$File "$SRCDIR\common\vmfmeshdatasupport.cpp"
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}
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}
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$Folder "Header Files"
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{
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$File "boundbox.h"
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$File "csg.h"
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$File "detail.h"
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$File "$SRCDIR\public\disp_powerinfo.h"
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$File "disp_vbsp.h"
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$File "$SRCDIR\public\disp_vertindex.h"
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$File "faces.h"
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$File "map.h"
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$File "manifest.h"
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$File "materialpatch.h"
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$File "materialsub.h"
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$File "..\common\scratchpad_helpers.h"
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$File "vbsp.h"
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$File "worldvertextransitionfixup.h"
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$File "writebsp.h"
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$Folder "Common header files"
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{
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$File "..\common\bsplib.h"
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$File "$SRCDIR\public\builddisp.h"
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$File "$SRCDIR\public\chunkfile.h"
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$File "..\common\cmdlib.h"
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$File "disp_ivp.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "..\common\filesystem_tools.h"
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$File "$SRCDIR\public\gamebspfile.h"
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$File "..\common\instancing_helper.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "ivp.h"
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$File "..\common\map_shared.h"
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$File "..\common\pacifier.h"
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$File "..\common\polylib.h"
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$File "$SRCDIR\public\tier2\tokenreader.h"
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$File "..\common\utilmatlib.h"
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$File "..\vmpi\vmpi.h"
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}
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}
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$Folder "Public Headers"
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{
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$File "$SRCDIR\public\arraystack.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\bspfile.h"
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$File "$SRCDIR\public\bspflags.h"
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$File "$SRCDIR\public\bsptreedata.h"
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$File "$SRCDIR\public\mathlib\bumpvects.h"
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$File "$SRCDIR\public\tier1\byteswap.h"
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$File "$SRCDIR\public\cmodel.h"
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$File "$SRCDIR\public\collisionutils.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\disp_common.h"
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$File "$SRCDIR\public\iscratchpad3d.h"
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$File "$SRCDIR\common\lzma\lzma.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "..\common\mstristrip.h"
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$File "$SRCDIR\public\nmatrix.h"
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$File "$SRCDIR\public\ntree.h"
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$File "$SRCDIR\public\nvector.h"
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$File "$SRCDIR\public\phyfile.h"
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$File "..\common\physdll.h"
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$File "..\common\qfiles.h"
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$File "$SRCDIR\public\scratchpad3d.h"
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$File "..\common\scriplib.h"
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$File "$SRCDIR\public\studio.h"
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$File "..\common\threads.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utllinkedlist.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\vcollide.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\mathlib\vector4d.h"
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$File "$SRCDIR\public\mathlib\vmatrix.h"
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$File "$SRCDIR\public\vphysics_interface.h"
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$File "$SRCDIR\public\mathlib\vplane.h"
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$File "$SRCDIR\public\wadtypes.h"
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$File "$SRCDIR\public\worldsize.h"
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}
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$Folder "Link Libraries"
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{
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$File "$SRCDIR\lib\public\bitmap.lib"
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$File "$SRCDIR\lib\public\fgdlib.lib"
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$File "$SRCDIR\lib\public\mathlib.lib"
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$File "$SRCDIR\lib\public\tier2.lib"
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$File "$SRCDIR\lib\public\vtf.lib"
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$File "$SRCDIR\lib\common\vc8\lzma.lib"
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$File "$SRCDIR\lib\common\vc8\libmad.lib"
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}
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$File "notes.txt"
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}
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