Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef PROJECTGENERATOR_PS3_H
#define PROJECTGENERATOR_PS3_H
#ifdef _WIN32
#pragma once
#endif
#define PROPERTYNAME( X, Y ) X##_##Y,
enum PS3Properties_e
{
#include "projectgenerator_ps3.inc"
};
class CProjectGenerator_PS3 : public IVCProjWriter
{
public:
CProjectGenerator_PS3();
IBaseProjectGenerator *GetProjectGenerator() { return m_pVCProjGenerator; }
virtual bool Save( const char *pOutputFilename );
private:
bool WriteToXML();
bool WriteFolder( CProjectFolder *pFolder );
bool WriteFile( CProjectFile *pFile );
bool WriteConfiguration( CProjectConfiguration *pConfig );
bool WritePreBuildEventTool( CPreBuildEventTool *pPreBuildEventTool );
bool WriteCustomBuildTool( CCustomBuildTool *pCustomBuildTool );
bool WriteSNCCompilerTool( CCompilerTool *pCompilerTool );
bool WriteGCCCompilerTool( CCompilerTool *pCompilerTool );
bool WriteSNCLinkerTool( CLinkerTool *pLinkerTool );
bool WriteGCCLinkerTool( CLinkerTool *pLinkerTool );
bool WritePreLinkEventTool( CPreLinkEventTool *pPreLinkEventTool );
bool WriteLibrarianTool( CLibrarianTool *pLibrarianTool );
bool WritePostBuildEventTool( CPostBuildEventTool *pPostBuildEventTool );
const char *BoolStringToTrueFalseString( const char *pValue );
CXMLWriter m_XMLWriter;
CVCProjGenerator *m_pVCProjGenerator;
};
#endif // PROJECTGENERATOR_PS3_H