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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef PROJECTGENERATOR_XBOX360_2010_H
#define PROJECTGENERATOR_XBOX360_2010_H
#ifdef _WIN32
#pragma once
#endif
#define PROPERTYNAME( X, Y ) X##_##Y,
enum Xbox360_2010_Properties_e
{
#include "projectgenerator_xbox360_2010.inc"
};
class CProjectGenerator_Xbox360_2010 : public IVCProjWriter
{
public:
CProjectGenerator_Xbox360_2010();
IBaseProjectGenerator *GetProjectGenerator() { return m_pVCProjGenerator; }
virtual bool Save( const char *pOutputFilename );
private:
// primary XML - foo.vcxproj
bool WritePrimaryXML( const char *pOutputFilename );
bool WriteFolder( CProjectFolder *pFolder, const char *pFileTypeName, int nDepth );
bool WriteFile( CProjectFile *pFile, const char *pFileTypeName );
bool WriteConfiguration( CProjectConfiguration *pConfig );
bool WriteTools( CProjectConfiguration *pConfig );
bool WriteProperty( const PropertyState_t *pPropertyState, bool bEmitConfiguration = false, const char *pConfigurationName = NULL, const char *pOutputName = NULL, const char *pValue = NULL );
bool WriteTool( const char *pToolName, const CProjectTool *pProjectTool, CProjectConfiguration *pConfig );
bool WriteNULLTool( const char *pToolName, const CProjectConfiguration *pConfig );
bool WritePropertyGroupTool( CProjectTool *pProjectTool, CProjectConfiguration *pConfiguration );
bool WritePropertyGroup();
// secondary XML - foo.vcxproj.filters
bool WriteSecondaryXML( const char *pOutputFilename );
bool WriteFolderToSecondaryXML( CProjectFolder *pFolder, const char *pParentPath );
bool WriteFolderContentsToSecondaryXML( CProjectFolder *pFolder, const char *pParentPath, const char *pFileTypeName, int nDepth );
bool WriteFileToSecondaryXML( CProjectFile *pFile, const char *pParentPath, const char *pFileTypeName );
const char *GetKeyNameForFile( CProjectFile *pFile );
CXMLWriter m_XMLWriter;
CXMLWriter m_XMLFilterWriter;
CVCProjGenerator *m_pVCProjGenerator;
};
#endif // PROJECTGENERATOR_XBOX360_2010_H