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205 lines
4.4 KiB
205 lines
4.4 KiB
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "matsys_controls/manipulator.h"
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#include "materialsystem/imaterialsystem.h"
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#include "vgui/IVGui.h"
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#include "vgui/IInput.h"
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#include "vgui/ISystem.h"
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#include "vgui/MouseCode.h"
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#include "mathlib/vector.h"
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#include "mathlib/vmatrix.h"
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#include "mathlib/mathlib.h"
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#include <float.h>
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// local helper functions
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//-----------------------------------------------------------------------------
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static float UpdateTime( float &flLastTime )
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{
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float flTime = vgui::system()->GetFrameTime();
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float dt = flTime - flLastTime;
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flLastTime = flTime;
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return dt;
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}
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//-----------------------------------------------------------------------------
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// Base class for manipulators which operate on transforms
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//-----------------------------------------------------------------------------
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CTransformManipulator::CTransformManipulator( matrix3x4_t *pTransform ) :
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m_pTransform( pTransform )
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{
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}
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void CTransformManipulator::SetTransform( matrix3x4_t *pTransform )
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{
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m_pTransform = pTransform;
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}
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matrix3x4_t *CTransformManipulator::GetTransform( void )
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{
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return m_pTransform;
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}
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//-----------------------------------------------------------------------------
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// CPotteryWheelManip - nendo-style camera manipulator
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//-----------------------------------------------------------------------------
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CPotteryWheelManip::CPotteryWheelManip( matrix3x4_t *pTransform ) :
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CTransformManipulator( pTransform ),
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m_lastx( -1 ), m_lasty( -1 ),
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m_zoom( 100.0f ), m_altitude( 0.0f ), m_azimuth( 0.0f ),
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m_prevZoom( 100.0f ), m_prevAltitude( 0.0f ), m_prevAzimuth( 0.0f ),
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m_flLastMouseTime( 0.0f ), m_flLastTickTime( 0.0f ),
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m_flSpin( 0.0f ), m_bSpin( false )
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{
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}
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void CPotteryWheelManip::OnBeginManipulation( void )
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{
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m_prevZoom = m_zoom;
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m_prevAltitude = m_altitude;
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m_prevAzimuth = m_azimuth;
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m_flLastMouseTime = m_flLastTickTime = vgui::system()->GetFrameTime();
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m_flSpin = 0.0f;
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m_bSpin = false;
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}
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// Sets the zoom level
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void CPotteryWheelManip::SetZoom( float flZoom )
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{
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m_prevZoom = m_zoom = flZoom;
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}
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void CPotteryWheelManip::OnAcceptManipulation( void )
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{
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m_flSpin = 0.0f;
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m_bSpin = false;
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}
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void CPotteryWheelManip::OnCancelManipulation( void )
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{
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m_zoom = m_prevZoom;
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m_altitude = m_prevAltitude;
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m_azimuth = m_prevAzimuth;
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m_flSpin = 0.0f;
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m_bSpin = false;
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UpdateTransform();
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}
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void CPotteryWheelManip::OnTick( void )
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{
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float dt = UpdateTime( m_flLastTickTime );
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if ( m_bSpin )
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{
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m_azimuth += dt * m_flSpin;
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UpdateTransform();
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}
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}
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void CPotteryWheelManip::OnCursorMoved( int x, int y )
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{
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float dt = UpdateTime( m_flLastMouseTime );
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if ( m_bSpin )
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{
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m_lastx = x;
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m_lasty = y;
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return;
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}
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if ( input()->IsMouseDown( MOUSE_MIDDLE ) )
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{
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int dy = y - m_lasty;
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int dx = x - m_lastx;
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if ( abs( dx ) < 2 * abs( dy ) )
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{
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UpdateZoom( 0.2f * dy );
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}
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else
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{
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m_flSpin = (dt != 0.0f) ? 0.002f * dx / dt : 0.0f;
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m_azimuth += 0.002f * dx;
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}
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}
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else
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{
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m_azimuth += 0.002f * ( x - m_lastx );
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m_altitude -= 0.002f * ( y - m_lasty );
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m_altitude = MAX( -M_PI/2, MIN( M_PI/2, m_altitude ) );
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}
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m_lastx = x;
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m_lasty = y;
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UpdateTransform();
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}
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void CPotteryWheelManip::OnMousePressed( vgui::MouseCode code, int x, int y )
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{
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UpdateTime( m_flLastMouseTime );
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m_lastx = x;
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m_lasty = y;
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m_bSpin = false;
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m_flSpin = 0.0f;
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}
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void CPotteryWheelManip::OnMouseReleased( vgui::MouseCode code, int x, int y )
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{
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UpdateTime( m_flLastMouseTime );
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if ( code == MOUSE_MIDDLE )
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{
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m_bSpin = ( fabs( m_flSpin ) > 1.0f );
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}
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m_lastx = x;
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m_lasty = y;
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}
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void CPotteryWheelManip::OnMouseWheeled( int delta )
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{
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UpdateTime( m_flLastMouseTime );
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UpdateZoom( -10.0f * delta );
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UpdateTransform();
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}
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void CPotteryWheelManip::UpdateTransform()
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{
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if ( !m_pTransform )
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return;
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float y = m_zoom * sin( m_altitude );
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float xz = m_zoom * cos( m_altitude );
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float x = xz * sin( m_azimuth );
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float z = xz * cos( m_azimuth );
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Vector position(x, y, z);
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AngleMatrix( RadianEuler( -m_altitude, m_azimuth, 0 ), position, *m_pTransform );
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}
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void CPotteryWheelManip::UpdateZoom( float delta )
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{
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m_zoom *= pow( 1.01f, delta );
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}
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