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//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#define PROTECTED_THINGS_DISABLE
#include "vgui/Cursor.h"
#include "vgui/IInput.h"
#include "vgui/ILocalize.h"
#include "vgui/IScheme.h"
#include "vgui/ISurface.h"
#include "vgui/IPanel.h"
#include "keyvalues.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/Menu.h"
#include "vgui_controls/MenuItem.h"
#include "vgui_controls/TextImage.h"
#include <ctype.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
namespace vgui
{
ComboBoxButton::ComboBoxButton(ComboBox *parent, const char *panelName, const char *text) : Button(parent, panelName, text)
{
SetButtonActivationType(ACTIVATE_ONPRESSED);
}
void ComboBoxButton::ApplySchemeSettings(IScheme *pScheme)
{
Button::ApplySchemeSettings(pScheme);
SetFont(pScheme->GetFont("Marlett", IsProportional()));
SetContentAlignment(Label::a_west);
#ifdef PLATFORM_OSX
SetTextInset(-3, 0);
#else
SetTextInset(3, 0);
#endif
SetDefaultBorder(pScheme->GetBorder("ScrollBarButtonBorder"));
// arrow changes color but the background doesnt.
SetDefaultColor(GetSchemeColor("ComboBoxButton.ArrowColor", pScheme), GetSchemeColor("ComboBoxButton.BgColor", pScheme));
SetArmedColor(GetSchemeColor("ComboBoxButton.ArmedArrowColor", pScheme), GetSchemeColor("ComboBoxButton.BgColor", pScheme));
SetDepressedColor(GetSchemeColor("ComboBoxButton.ArmedArrowColor", pScheme), GetSchemeColor("ComboBoxButton.BgColor", pScheme));
m_DisabledBgColor = GetSchemeColor("ComboBoxButton.DisabledBgColor", pScheme);
}
IBorder * ComboBoxButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
{
return NULL;
// return Button::GetBorder(depressed, armed, selected, keyfocus);
}
//-----------------------------------------------------------------------------
// Purpose: Dim the arrow on the button when exiting the box
// only if the menu is closed, so let the parent handle this.
//-----------------------------------------------------------------------------
void ComboBoxButton::OnCursorExited()
{
// want the arrow to go grey when we exit the box if the menu is not open
CallParentFunction(new KeyValues("CursorExited"));
}
} // namespace vgui
vgui::Panel *ComboBox_Factory()
{
return new ComboBox( NULL, NULL, 5, true );
}
DECLARE_BUILD_FACTORY_CUSTOM( ComboBox, ComboBox_Factory );
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input : parent - parent class
// panelName
// numLines - number of lines in dropdown menu
// allowEdit - whether combobox is editable or not
//-----------------------------------------------------------------------------
ComboBox::ComboBox(Panel *parent, const char *panelName, int numLines, bool allowEdit ) : TextEntry(parent, panelName)
{
SetEditable(allowEdit);
SetHorizontalScrolling(false); // do not scroll, always Start at the beginning of the text.
// create the drop-down menu
m_pDropDown = new Menu(this, NULL);
m_pDropDown->AddActionSignalTarget(this);
m_pDropDown->SetTypeAheadMode( Menu::TYPE_AHEAD_MODE );
// button to Activate menu
m_pButton = new ComboBoxButton(this, NULL, "u");
m_pButton->SetCommand("ButtonClicked");
m_pButton->AddActionSignalTarget(this);
SetNumberOfEditLines(numLines);
m_bHighlight = false;
m_iDirection = Menu::DOWN;
m_iOpenOffsetY = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ComboBox::~ComboBox()
{
m_pDropDown->DeletePanel();
m_pButton->DeletePanel();
}
//-----------------------------------------------------------------------------
// Purpose: Set the number of items in the dropdown menu.
// Input : numLines - number of items in dropdown menu
//-----------------------------------------------------------------------------
void ComboBox::SetNumberOfEditLines( int numLines )
{
m_pDropDown->SetNumberOfVisibleItems( numLines );
}
//-----------------------------------------------------------------------------
// Purpose: Add an item to the drop down
// Input : char *itemText - name of dropdown menu item
//-----------------------------------------------------------------------------
int ComboBox::AddItem(const char *itemText, const KeyValues *userData)
{
// when the menu item is selected it will send the custom message "SetText"
return m_pDropDown->AddMenuItem( itemText, new KeyValues("SetText", "text", itemText), this, userData );
}
//-----------------------------------------------------------------------------
// Purpose: Add an item to the drop down
// Input : char *itemText - name of dropdown menu item
//-----------------------------------------------------------------------------
int ComboBox::AddItem(const wchar_t *itemText, const KeyValues *userData)
{
// add the element to the menu
// when the menu item is selected it will send the custom message "SetText"
KeyValues *kv = new KeyValues("SetText");
kv->SetWString("text", itemText);
// get an ansi version for the menuitem name
char ansi[128];
g_pVGuiLocalize->ConvertUnicodeToANSI(itemText, ansi, sizeof(ansi));
return m_pDropDown->AddMenuItem(ansi, kv, this, userData);
}
//-----------------------------------------------------------------------------
// Removes a single item
//-----------------------------------------------------------------------------
void ComboBox::DeleteItem( int itemID )
{
if ( !m_pDropDown->IsValidMenuID(itemID))
return;
m_pDropDown->DeleteItem( itemID );
}
//-----------------------------------------------------------------------------
// Purpose: Updates a current item to the drop down
// Input : char *itemText - name of dropdown menu item
//-----------------------------------------------------------------------------
bool ComboBox::UpdateItem(int itemID, const char *itemText, const KeyValues *userData)
{
if ( !m_pDropDown->IsValidMenuID(itemID))
return false;
// when the menu item is selected it will send the custom message "SetText"
m_pDropDown->UpdateMenuItem(itemID, itemText, new KeyValues("SetText", "text", itemText), userData);
InvalidateLayout();
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Updates a current item to the drop down
// Input : wchar_t *itemText - name of dropdown menu item
//-----------------------------------------------------------------------------
bool ComboBox::UpdateItem(int itemID, const wchar_t *itemText, const KeyValues *userData)
{
if ( !m_pDropDown->IsValidMenuID(itemID))
return false;
// when the menu item is selected it will send the custom message "SetText"
KeyValues *kv = new KeyValues("SetText");
kv->SetWString("text", itemText);
m_pDropDown->UpdateMenuItem(itemID, itemText, kv, userData);
InvalidateLayout();
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Updates a current item to the drop down
// Input : wchar_t *itemText - name of dropdown menu item
//-----------------------------------------------------------------------------
bool ComboBox::IsItemIDValid( int itemID )
{
return m_pDropDown->IsValidMenuID(itemID);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ComboBox::SetItemEnabled(const char *itemText, bool state)
{
m_pDropDown->SetItemEnabled(itemText, state);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ComboBox::SetItemEnabled(int itemID, bool state)
{
m_pDropDown->SetItemEnabled(itemID, state);
}
//-----------------------------------------------------------------------------
// Purpose: Remove all items from the drop down menu
//-----------------------------------------------------------------------------
void ComboBox::RemoveAll()
{
m_pDropDown->DeleteAllItems();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int ComboBox::GetItemCount()
{
return m_pDropDown->GetItemCount();
}
int ComboBox::GetItemIDFromRow( int row )
{
// valid from [0, GetItemCount)
return m_pDropDown->GetMenuID( row );
}
//-----------------------------------------------------------------------------
// Purpose: Activate the item in the menu list, as if that menu item had been selected by the user
// Input : itemID - itemID from AddItem in list of dropdown items
//-----------------------------------------------------------------------------
void ComboBox::ActivateItem(int itemID)
{
m_pDropDown->ActivateItem(itemID);
}
//-----------------------------------------------------------------------------
// Purpose: Activate the item in the menu list, as if that menu item had been selected by the user
// Input : itemID - itemID from AddItem in list of dropdown items
//-----------------------------------------------------------------------------
void ComboBox::ActivateItemByRow(int row)
{
m_pDropDown->ActivateItemByRow(row);
}
//-----------------------------------------------------------------------------
// Purpose: Allows a custom menu to be used with the combo box
//-----------------------------------------------------------------------------
void ComboBox::SetMenu( Menu *menu )
{
if ( m_pDropDown )
{
m_pDropDown->MarkForDeletion();
}
m_pDropDown = menu;
if ( m_pDropDown )
{
m_pDropDown->SetParent( this );
}
}
//-----------------------------------------------------------------------------
// Purpose: Layout the format of the combo box for drawing on screen
//-----------------------------------------------------------------------------
void ComboBox::PerformLayout()
{
int wide, tall;
GetPaintSize(wide, tall);
BaseClass::PerformLayout();
HFont buttonFont = m_pButton->GetFont();
int fontTall = surface()->GetFontTall( buttonFont );
int buttonSize = MIN( tall, fontTall );
int buttonY = ( ( tall - 1 ) - buttonSize ) / 2;
// Some dropdown button icons in our games are wider than they are taller. We need to factor that in.
int button_wide, button_tall;
m_pButton->GetContentSize(button_wide, button_tall);
button_wide = MAX( buttonSize, button_wide );
m_pButton->SetBounds( wide - button_wide, buttonY, button_wide, buttonSize );
if ( IsEditable() )
{
SetCursor(dc_ibeam);
}
else
{
SetCursor(dc_arrow);
}
m_pButton->SetEnabled(IsEnabled());
DoMenuLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ComboBox::DoMenuLayout()
{
m_pDropDown->PositionRelativeToPanel( this, m_iDirection, m_iOpenOffsetY );
// reset the width of the drop down menu to be the width of the combo box
m_pDropDown->SetFixedWidth(GetWide());
m_pDropDown->ForceCalculateWidth();
}
//-----------------------------------------------------------------------------
// Purpose: Sorts the items in the list
//-----------------------------------------------------------------------------
void ComboBox::SortItems( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: return the index of the last selected item
//-----------------------------------------------------------------------------
int ComboBox::GetActiveItem()
{
return m_pDropDown->GetActiveItem();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
KeyValues *ComboBox::GetActiveItemUserData()
{
return m_pDropDown->GetItemUserData(GetActiveItem());
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
KeyValues *ComboBox::GetItemUserData(int itemID)
{
return m_pDropDown->GetItemUserData(itemID);
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void ComboBox::GetItemText( int itemID, wchar_t *text, int bufLenInBytes )
{
m_pDropDown->GetItemText( itemID, text, bufLenInBytes );
}
void ComboBox::GetItemText( int itemID, char *text, int bufLenInBytes )
{
m_pDropDown->GetItemText( itemID, text, bufLenInBytes );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ComboBox::IsDropdownVisible()
{
return m_pDropDown->IsVisible();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *inResourceData -
//-----------------------------------------------------------------------------
void ComboBox::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
SetBorder(pScheme->GetBorder("ComboBoxBorder"));
}
//-----------------------------------------------------------------------------
// Purpose: Set the visiblity of the drop down menu button.
//-----------------------------------------------------------------------------
void ComboBox::SetDropdownButtonVisible(bool state)
{
m_pButton->SetVisible(state);
}
//-----------------------------------------------------------------------------
// Purpose: overloads TextEntry MousePressed
//-----------------------------------------------------------------------------
void ComboBox::OnMousePressed(MouseCode code)
{
if ( !m_pDropDown )
return;
if ( !IsEnabled() )
return;
// make sure it's getting pressed over us (it may not be due to mouse capture)
if ( !IsCursorOver() )
{
HideMenu();
return;
}
if ( IsEditable() )
{
BaseClass::OnMousePressed(code);
HideMenu();
}
else
{
// clicking on a non-editable text box just activates the drop down menu
RequestFocus();
DoClick();
}
}
//-----------------------------------------------------------------------------
// Purpose: Double-click acts the same as a single-click
//-----------------------------------------------------------------------------
void ComboBox::OnMouseDoublePressed(MouseCode code)
{
if (IsEditable())
{
BaseClass::OnMouseDoublePressed(code);
}
else
{
OnMousePressed(code);
}
}
//-----------------------------------------------------------------------------
// Purpose: Called when a command is received from the menu
// Changes the label text to be that of the command
// Input : char *command -
//-----------------------------------------------------------------------------
void ComboBox::OnCommand( const char *command )
{
if (!stricmp(command, "ButtonClicked"))
{
// hide / show the menu underneath
DoClick();
}
Panel::OnCommand(command);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ComboBox::OnSetText(const wchar_t *newtext)
{
// see if the combobox text has changed, and if so, post a message detailing the new text
const wchar_t *text = newtext;
// check if the new text is a localized string, if so undo it
if (*text == '#')
{
char cbuf[255];
g_pVGuiLocalize->ConvertUnicodeToANSI(text, cbuf, 255);
// try lookup in localization tables
StringIndex_t unlocalizedTextSymbol = g_pVGuiLocalize->FindIndex(cbuf + 1);
if (unlocalizedTextSymbol != INVALID_STRING_INDEX)
{
// we have a new text value
text = g_pVGuiLocalize->GetValueByIndex(unlocalizedTextSymbol);
}
}
wchar_t wbuf[255];
GetText(wbuf, 254);
if ( wcscmp(wbuf, text) )
{
// text has changed
SetText(text);
// fire off that things have changed
PostActionSignal(new KeyValues("TextChanged", "text", text));
Repaint();
}
// close the box
HideMenu();
}
//-----------------------------------------------------------------------------
// Purpose: hides the menu
//-----------------------------------------------------------------------------
void ComboBox::HideMenu(void)
{
if ( !m_pDropDown )
return;
// hide the menu
m_pDropDown->SetVisible(false);
Repaint();
OnHideMenu(m_pDropDown);
}
//-----------------------------------------------------------------------------
// Purpose: shows the menu
//-----------------------------------------------------------------------------
void ComboBox::ShowMenu(void)
{
if ( !m_pDropDown )
return;
// hide the menu
m_pDropDown->SetVisible(false);
DoClick();
}
//-----------------------------------------------------------------------------
// Purpose: Called when the window loses focus; hides the menu
//-----------------------------------------------------------------------------
void ComboBox::OnKillFocus()
{
SelectNoText();
}
//-----------------------------------------------------------------------------
// Purpose: Called when the menu is closed
//-----------------------------------------------------------------------------
void ComboBox::OnMenuClose()
{
HideMenu();
if ( HasFocus() )
{
SelectAllText(false);
}
else if ( m_bHighlight )
{
m_bHighlight = false;
// we want the text to be highlighted when we request the focus
// SelectAllOnFirstFocus(true);
RequestFocus();
}
// if cursor is in this box or the arrow box
else if ( IsCursorOver() )// make sure it's getting pressed over us (it may not be due to mouse capture)
{
SelectAllText(false);
OnCursorEntered();
// Get focus so the box will unhighlight if we click somewhere else.
RequestFocus();
}
else
{
m_pButton->SetArmed(false);
}
}
//-----------------------------------------------------------------------------
// Purpose: Handles hotkey accesses
// FIXME: make this open different directions as necessary see menubutton.
//-----------------------------------------------------------------------------
void ComboBox::DoClick()
{
// menu is already visible, hide the menu
if ( m_pDropDown->IsVisible() )
{
HideMenu();
return;
}
// do nothing if menu is not enabled
if ( !m_pDropDown->IsEnabled() )
{
return;
}
// force the menu to Think
m_pDropDown->PerformLayout();
// make sure we're at the top of the draw order (and therefore our children as well)
// RequestFocus();
// We want the item that is shown in the combo box to show as selected
int itemToSelect = -1;
int i;
wchar_t comboBoxContents[255];
GetText(comboBoxContents, 255);
for ( i = 0 ; i < m_pDropDown->GetItemCount() ; i++ )
{
wchar_t menuItemName[255];
int menuID = m_pDropDown->GetMenuID(i);
m_pDropDown->GetMenuItem(menuID)->GetText(menuItemName, 255);
if (!wcscmp(menuItemName, comboBoxContents))
{
itemToSelect = i;
break;
}
}
// if we found a match, highlight it on opening the menu
if ( itemToSelect >= 0 )
{
m_pDropDown->SetCurrentlyHighlightedItem( m_pDropDown->GetMenuID(itemToSelect) );
}
// reset the dropdown's position
DoMenuLayout();
// make sure we're at the top of the draw order (and therefore our children as well)
// this important to make sure the menu will be drawn in the foreground
MoveToFront();
// notify
OnShowMenu(m_pDropDown);
// show the menu
m_pDropDown->SetVisible(true);
// bring to focus
m_pDropDown->RequestFocus();
// no text is highlighted when the menu is opened
SelectNoText();
// highlight the arrow while menu is open
m_pButton->SetArmed(true);
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: Brighten the arrow on the button when entering the box
//-----------------------------------------------------------------------------
void ComboBox::OnCursorEntered()
{
// want the arrow to go white when we enter the box
m_pButton->OnCursorEntered();
TextEntry::OnCursorEntered();
}
//-----------------------------------------------------------------------------
// Purpose: Dim the arrow on the button when exiting the box
//-----------------------------------------------------------------------------
void ComboBox::OnCursorExited()
{
// want the arrow to go grey when we exit the box if the menu is not open
if ( !m_pDropDown->IsVisible() )
{
m_pButton->SetArmed(false);
TextEntry::OnCursorExited();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
#ifdef _GAMECONSOLE
void ComboBox::OnMenuItemSelected()
{
m_bHighlight = true;
// For editable cbs, fill in the text field from whatever is chosen from the dropdown...
int idx = GetActiveItem();
if ( idx >= 0 )
{
wchar_t name[ 256 ];
GetItemText( idx, name, sizeof( name ) );
OnSetText( name );
}
Repaint();
// go to the next control
if(!NavigateDown())
{
NavigateUp();
}
}
#else
void ComboBox::OnMenuItemSelected()
{
m_bHighlight = true;
// Fill in the text field from whatever is chosen from the dropdown...
int idx = GetActiveItem();
if ( idx >= 0 )
{
wchar_t name[ 256 ];
GetItemText( idx, name, sizeof( name ) );
OnSetText( name );
}
Repaint();
}
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ComboBox::OnSizeChanged(int wide, int tall)
{
BaseClass::OnSizeChanged( wide, tall);
// set the drawwidth.
int bwide, btall;
PerformLayout();
m_pButton->GetSize( bwide, btall);
SetDrawWidth( wide - bwide );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
#ifdef _GAMECONSOLE
void ComboBox::OnSetFocus()
{
BaseClass::OnSetFocus();
GotoTextEnd();
SelectAllText(true);
}
#else
void ComboBox::OnSetFocus()
{
BaseClass::OnSetFocus();
GotoTextEnd();
SelectAllText(false);
}
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
#ifdef _GAMECONSOLE
void ComboBox::OnKeyCodePressed(KeyCode code)
{
switch ( GetBaseButtonCode( code ) )
{
case KEY_XBUTTON_A:
DoClick();
break;
case KEY_XBUTTON_UP:
case KEY_XSTICK1_UP:
case KEY_XSTICK2_UP:
if(m_pDropDown->IsVisible())
{
MoveAlongMenuItemList(-1);
}
else
{
BaseClass::OnKeyCodePressed(code);
}
break;
case KEY_XBUTTON_DOWN:
case KEY_XSTICK1_DOWN:
case KEY_XSTICK2_DOWN:
if(m_pDropDown->IsVisible())
{
MoveAlongMenuItemList(1);
}
else
{
BaseClass::OnKeyCodePressed(code);
}
break;
default:
BaseClass::OnKeyCodePressed(code);
break;
}
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Handles up/down arrows
//-----------------------------------------------------------------------------
void ComboBox::OnKeyCodeTyped(KeyCode code)
{
bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT));
if (alt)
{
switch (code)
{
case KEY_UP:
case KEY_DOWN:
{
DoClick();
break;
}
default:
{
BaseClass::OnKeyCodeTyped(code);
break;
}
}
}
else
{
switch (code)
{
case KEY_HOME:
case KEY_END:
case KEY_PAGEUP:
case KEY_PAGEDOWN:
case KEY_UP:
case KEY_DOWN:
{
int itemSelected = m_pDropDown->GetCurrentlyHighlightedItem();
m_pDropDown->OnKeyCodeTyped(code);
int itemToSelect = m_pDropDown->GetCurrentlyHighlightedItem();
if ( itemToSelect != itemSelected )
{
SelectMenuItem(itemToSelect);
}
break;
}
case KEY_ENTER:
{
int itemToSelect = m_pDropDown->GetCurrentlyHighlightedItem();
if ( m_pDropDown->IsValidMenuID( itemToSelect ) )
{
m_pDropDown->ActivateItem(itemToSelect);
}
else
{
BaseClass::OnKeyCodeTyped( code );
}
break;
}
default:
{
BaseClass::OnKeyCodeTyped(code);
break;
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: handles key input
//-----------------------------------------------------------------------------
void ComboBox::OnKeyTyped(wchar_t unichar)
{
if ( IsEditable() || unichar == '\t') // don't play with key presses in edit mode
{
BaseClass::OnKeyTyped( unichar );
return;
}
int itemSelected = m_pDropDown->GetCurrentlyHighlightedItem();
m_pDropDown->OnKeyTyped(unichar);
int itemToSelect = m_pDropDown->GetCurrentlyHighlightedItem();
if ( itemToSelect != itemSelected )
{
SelectMenuItem(itemToSelect);
}
else
{
BaseClass::OnKeyTyped( unichar );
}
}
void ComboBox::SelectMenuItem(int itemToSelect)
{
// if we found this item, then we scroll up or down
if ( itemToSelect >= 0 && itemToSelect < m_pDropDown->GetItemCount() )
{
wchar_t menuItemName[255];
int menuID = m_pDropDown->GetMenuID(itemToSelect);
m_pDropDown->GetMenuItem(menuID)->GetText(menuItemName, 254);
OnSetText(menuItemName);
SelectAllText(false);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ComboBox::MoveAlongMenuItemList(int direction)
{
// We want the item that is shown in the combo box to show as selected
int itemToSelect = -1;
wchar_t menuItemName[255];
int i;
wchar_t comboBoxContents[255];
GetText(comboBoxContents, 254);
for ( i = 0 ; i < m_pDropDown->GetItemCount() ; i++ )
{
int menuID = m_pDropDown->GetMenuID(i);
m_pDropDown->GetMenuItem(menuID)->GetText(menuItemName, 254);
if ( !wcscmp(menuItemName, comboBoxContents) )
{
itemToSelect = i;
break;
}
}
if ( itemToSelect >= 0 )
{
int newItem = itemToSelect + direction;
if ( newItem < 0 )
{
newItem = 0;
}
else if ( newItem >= m_pDropDown->GetItemCount() )
{
newItem = m_pDropDown->GetItemCount() - 1;
}
SelectMenuItem(newItem);
}
}
void ComboBox::MoveToFirstMenuItem()
{
SelectMenuItem(0);
}
void ComboBox::MoveToLastMenuItem()
{
SelectMenuItem(m_pDropDown->GetItemCount() - 1);
}
//-----------------------------------------------------------------------------
// Purpose: Sets the direction from the menu button the menu should open
//-----------------------------------------------------------------------------
void ComboBox::SetOpenDirection(Menu::MenuDirection_e direction)
{
m_iDirection = direction;
}
void ComboBox::SetFont( HFont font )
{
BaseClass::SetFont( font );
m_pDropDown->SetFont( font );
}
void ComboBox::SetUseFallbackFont( bool bState, HFont hFallback )
{
BaseClass::SetUseFallbackFont( bState, hFallback );
m_pDropDown->SetUseFallbackFont( bState, hFallback );
}