Counter Strike : Global Offensive Source Code
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//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Implementation of vgui::TextImage control
//
// $NoKeywords: $
//=============================================================================//
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#ifdef _PS3
#include <wctype.h>
#endif
#include <assert.h>
#include <vgui/IPanel.h>
#include <vgui/ISurface.h>
#include <vgui/IScheme.h>
#include <vgui/IInput.h>
#include <vgui/ILocalize.h>
#include <keyvalues.h>
#include <vgui_controls/TextImage.h>
#include <vgui_controls/Controls.h>
#include "tier0/dbg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
// enable this define if you want unlocalized strings logged to files unfound.txt and unlocalized.txt
// #define LOG_UNLOCALIZED_STRINGS
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
TextImage::TextImage(const char *text) : Image()
{
_utext = NULL;
_textBufferLen = 0;
_font = INVALID_FONT;
_fallbackFont = INVALID_FONT;
_unlocalizedTextSymbol = INVALID_STRING_INDEX;
_drawWidth = 0;
_textBufferLen = 0;
_textLen = 0;
m_bNoShortcutSyntax = false;
m_bWrap = false;
m_bWrapCenter = false;
m_LineBreaks.RemoveAll();
m_LineXIndent.RemoveAll();
m_pwszEllipsesPosition = NULL;
m_bUseFallbackFont = false;
m_bRenderUsingFallbackFont = false;
m_bAllCaps = false;
m_bUseAsianWordWrapping = false;
m_bRecalculateTruncation = true;
SetText(text); // set the text.
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
TextImage::TextImage(const wchar_t *wszText) : Image()
{
_utext = NULL;
_textBufferLen = 0;
_font = INVALID_FONT;
_fallbackFont = INVALID_FONT;
_unlocalizedTextSymbol = INVALID_STRING_INDEX;
_drawWidth = 0;
_textBufferLen = 0;
_textLen = 0;
m_bNoShortcutSyntax = false;
m_bWrap = false;
m_bWrapCenter = false;
m_LineBreaks.RemoveAll();
m_LineXIndent.RemoveAll();
m_bUseFallbackFont = false;
m_bRenderUsingFallbackFont = false;
m_bAllCaps = false;
m_bUseAsianWordWrapping = false;
m_bRecalculateTruncation = true;
SetText(wszText); // set the text.
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
TextImage::~TextImage()
{
delete [] _utext;
}
//-----------------------------------------------------------------------------
// Purpose: takes the string and looks it up in the localization file to convert it to unicode
//-----------------------------------------------------------------------------
void TextImage::SetText(const char *text)
{
if (!text)
{
text = "";
}
// check for localization
if (*text == '#')
{
// try lookup in localization tables
_unlocalizedTextSymbol = g_pVGuiLocalize->FindIndex(text + 1);
if (_unlocalizedTextSymbol != INVALID_STRING_INDEX)
{
wchar_t *unicode = g_pVGuiLocalize->GetValueByIndex(_unlocalizedTextSymbol);
SetText(unicode);
return;
}
else
{
// could not find string
// debug code for logging unlocalized strings
#if defined(LOG_UNLOCALIZED_STRINGS)
if (*text)
{
// write out error to unfound.txt log file
static bool first = true;
FILE *f;
if (first)
{
first = false;
f = fopen("unfound.txt", "wt");
}
else
{
f = fopen("unfound.txt", "at");
}
if (f)
{
fprintf(f, "\"%s\"\n", text);
fclose(f);
}
}
#endif // LOG_UNLOCALIZED_STRINGS
}
}
else
{
// debug code for logging unlocalized strings
#if defined(LOG_UNLOCALIZED_STRINGS)
if (text[0])
{
// setting a label to be ANSI text, write out error to unlocalized.txt log file
static bool first = true;
FILE *f;
if (first)
{
first = false;
f = fopen("unlocalized.txt", "wt");
}
else
{
f = fopen("unlocalized.txt", "at");
}
if (f)
{
fprintf(f, "\"%s\"\n", text);
fclose(f);
}
}
#endif // LOG_UNLOCALIZED_STRINGS
}
// convert the ansi string to unicode and use that
wchar_t unicode[1024];
g_pVGuiLocalize->ConvertANSIToUnicode(text, unicode, sizeof(unicode));
SetText(unicode);
}
//-----------------------------------------------------------------------------
// Purpose: Sets the width that the text can be.
//-----------------------------------------------------------------------------
void TextImage::SetDrawWidth(int width)
{
_drawWidth = width;
m_bRecalculateTruncation = true;
}
//-----------------------------------------------------------------------------
// Purpose: Gets the width that the text can be.
//-----------------------------------------------------------------------------
void TextImage::GetDrawWidth(int &width)
{
width = _drawWidth;
}
//-----------------------------------------------------------------------------
// Purpose: sets unicode text directly
//-----------------------------------------------------------------------------
void TextImage::SetText(const wchar_t *unicode, bool bClearUnlocalizedSymbol)
{
if ( bClearUnlocalizedSymbol )
{
// Clear out unlocalized text symbol so that changing dialog variables
// doesn't stomp over the custom unicode string we're being set to.
_unlocalizedTextSymbol = INVALID_STRING_INDEX;
}
if (!unicode)
{
unicode = L"";
}
// reallocate the buffer if necessary
_textLen = (short)wcslen(unicode);
if (_textLen >= _textBufferLen)
{
delete [] _utext;
_textBufferLen = (short)(_textLen + 1);
_utext = new wchar_t[_textBufferLen];
}
m_LineBreaks.RemoveAll();
m_LineXIndent.RemoveAll();
// store the text as unicode
wcscpy(_utext, unicode);
m_bRecalculateTruncation = true;
}
//-----------------------------------------------------------------------------
// Purpose: Gets the text in the textImage
//-----------------------------------------------------------------------------
void TextImage::GetText(char *buffer, int bufferSize)
{
g_pVGuiLocalize->ConvertUnicodeToANSI(_utext, buffer, bufferSize);
if ( m_bAllCaps )
{
// Uppercase all the letters
for ( int i = Q_strlen( buffer ); i >= 0; --i )
{
buffer[ i ] = toupper( buffer[ i ] );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Gets the text in the textImage
//-----------------------------------------------------------------------------
void TextImage::GetText(wchar_t *buffer, int bufLenInBytes)
{
V_wcsncpy(buffer, _utext, bufLenInBytes );
if ( m_bAllCaps )
{
// Uppercase all the letters
for ( int i = Q_wcslen( buffer ) - 1; i >= 0; --i )
{
buffer[ i ] = towupper( buffer[ i ] );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void TextImage::GetUnlocalizedText(char *buffer, int bufferSize)
{
if (_unlocalizedTextSymbol != INVALID_STRING_INDEX)
{
const char *text = g_pVGuiLocalize->GetNameByIndex(_unlocalizedTextSymbol);
buffer[0] = '#';
Q_strncpy(buffer + 1, text, bufferSize - 1);
buffer[bufferSize-1] = 0;
}
else
{
GetText(buffer, bufferSize);
}
}
//-----------------------------------------------------------------------------
// Purpose: unlocalized text symbol
//-----------------------------------------------------------------------------
StringIndex_t TextImage::GetUnlocalizedTextSymbol()
{
return _unlocalizedTextSymbol;
}
//-----------------------------------------------------------------------------
// Purpose: Changes the current font
//-----------------------------------------------------------------------------
void TextImage::SetFont(HFont font)
{
_font = font;
m_bRecalculateTruncation = true;
}
//-----------------------------------------------------------------------------
// Purpose: Gets the font of the text.
//-----------------------------------------------------------------------------
HFont TextImage::GetFont()
{
if ( m_bRenderUsingFallbackFont )
{
return _fallbackFont;
}
return _font;
}
//-----------------------------------------------------------------------------
// Purpose: Sets the size of the TextImage. This is directly tied to drawWidth
//-----------------------------------------------------------------------------
void TextImage::SetSize(int wide, int tall)
{
Image::SetSize(wide, tall);
_drawWidth = wide;
m_bRecalculateTruncation = true;
}
//-----------------------------------------------------------------------------
// Purpose: Draw the Image on screen.
//-----------------------------------------------------------------------------
void TextImage::Paint()
{
int wide, tall;
GetSize(wide, tall);
if (!_utext || GetFont() == INVALID_FONT )
return;
if (m_bRecalculateTruncation)
{
if ( m_bWrap || m_bWrapCenter )
{
RecalculateNewLinePositions();
}
RecalculateEllipsesPosition();
}
DrawSetTextColor(GetColor());
HFont font = GetFont();
DrawSetTextFont(font);
int lineHeight = surface()->GetFontTall(font);
int x = 0, y = 0;
int iIndent = 0;
int px, py;
GetPos(px, py);
int currentLineBreak = 0;
if ( m_bWrapCenter && m_LineXIndent.Count() )
{
x = m_LineXIndent[0];
}
for (wchar_t *wsz = _utext; *wsz != 0; wsz++)
{
wchar_t ch = wsz[0];
if ( m_bAllCaps )
{
ch = towupper( ch );
}
// check for special characters
if (ch == '\r')
{
// ignore, just use \n for newlines
continue;
}
else if (ch == '\n')
{
// newline
iIndent++;
if ( m_bWrapCenter && iIndent < m_LineXIndent.Count() )
{
x = m_LineXIndent[iIndent];
}
else
{
x = 0;
}
y += lineHeight;
continue;
}
else if ((ch == '&') && !m_bNoShortcutSyntax)
{
// "&&" means draw a single ampersand, single one is a shortcut character
if (wsz[1] == '&')
{
// just move on and draw the second ampersand
wsz++;
}
else
{
// draw the underline, then continue to the next character without moving forward
#ifdef VGUI_DRAW_HOTKEYS_ENABLED
surface()->DrawSetTextPos(x + px, y + py);
surface()->DrawUnicodeChar('_');
#endif
continue;
}
}
// see if we've hit the truncated portion of the string
if (wsz == m_pwszEllipsesPosition)
{
// string is truncated, draw ellipses
for (int i = 0; i < 3; i++)
{
surface()->DrawSetTextPos(x + px, y + py);
surface()->DrawUnicodeChar('.');
x += surface()->GetCharacterWidth(font, '.');
}
break;
}
if (currentLineBreak != m_LineBreaks.Count())
{
if (wsz == m_LineBreaks[currentLineBreak])
{
// newline
iIndent++;
if ( m_bWrapCenter && iIndent < m_LineXIndent.Count() )
{
x = m_LineXIndent[iIndent];
}
else
{
x = 0;
}
y += lineHeight;
currentLineBreak++;
}
}
// Underlined text wants to draw the spaces anyway
#if defined( PLATFORM_POSIX ) && !defined( _PS3 )
float xPos = x;
wchar_t chBefore = 0;
wchar_t chAfter = 0;
if ( wsz > _utext )
chBefore = wsz[-1];
chAfter = wsz[1];
if ( m_bAllCaps )
{
chBefore = towupper( chBefore );
chAfter = towupper( chAfter );
}
float flWide = 0.0f, flabcA = 0.0f, flabcC = 0.0f;
surface()->GetKernedCharWidth( font, ch, chBefore, chAfter, flWide, flabcA, flabcC );
x += floor( flabcA + flWide + flabcC + 0.6f );
//printf( "moving pen to %f,%d\n", floor( xPos + flabcA + 0.6f ) + px, y + py );
surface()->DrawSetTextPos( floor( xPos + flabcA + 0.6f ) + px, y + py );
//printf( "drawing '%C' - (%f,%f,%f) - %f pixels\n", ch, flabcA, flWide, flabcC, floor( flabcA + flWide + 0.6f ) );
surface()->DrawUnicodeChar(ch);
#else
surface()->DrawSetTextPos( x + px, y + py);
surface()->DrawUnicodeChar(ch);
x+= surface()->GetCharacterWidth(font, ch);
#endif
}
// Useful debugging
/*
DrawSetColor(GetColor());
DrawOutlinedRect( 0,0, _drawWidth, tall );
*/
}
//-----------------------------------------------------------------------------
// Purpose: Get the size of a text string in pixels
//-----------------------------------------------------------------------------
void TextImage::GetTextSize(int &wide, int &tall)
{
wide = 0;
tall = 0;
int maxWide = 0;
const wchar_t *text = _utext;
HFont font = _font;
if ( font == INVALID_FONT )
return;
if ( m_bWrap || m_bWrapCenter )
{
RecalculateNewLinePositions();
}
// For height, use the remapped font
int fontHeight = surface()->GetFontTall(GetFont());
tall = fontHeight;
int textLen = wcslen(text);
for (int i = 0; i < textLen; i++)
{
wchar_t ch = text[i];
if ( m_bAllCaps )
{
ch = towupper( ch );
}
// handle stupid special characters, these should be removed
if ( (ch == '&') && !m_bNoShortcutSyntax && (text[i + 1] != 0) )
{
continue;
}
int nCharWidth;
#if defined( PLATFORM_POSIX ) && !defined( _PS3 )
wchar_t chBefore = 0;
wchar_t chAfter = 0;
if ( i > 0 )
chBefore = text[i-1];
chAfter = text[i+1];
float flWide = 0.0f, flabcA, flabcC;
surface()->GetKernedCharWidth( font, ch, chBefore, chAfter, flWide, flabcA, flabcC );
// don't include a negative C measure here - over estimate slightly how long the string might be
flWide = flabcA + flWide;
if ( flabcC > 0.0 )
flWide += flabcC;
nCharWidth = floor( flWide + 0.6f );
#else
int a, b, c;
surface()->GetCharABCwide(font, ch, a, b, c);
nCharWidth = (a + b + c);
#endif
wide += nCharWidth;
if (ch == '\n')
{
tall += fontHeight;
if (wide > maxWide)
{
maxWide=wide;
}
wide=0; // new line, wide is reset...
}
if ( m_bWrap || m_bWrapCenter )
{
for (int j=0; j<m_LineBreaks.Count(); j++)
{
if ( &text[i] == m_LineBreaks[j] )
{
tall += fontHeight;
if ( wide > maxWide )
{
maxWide = wide;
}
wide = nCharWidth; // new line, wide is reset...
}
}
}
}
#ifdef PLATFORM_OSX
wide += 2;
if ( textLen < 3 )
wide += 3;
#endif
if (wide < maxWide)
{
// maxWide only gets set if a newline is in the label
wide = maxWide;
}
}
//-----------------------------------------------------------------------------
// Purpose: Get the size of the text in the image
//-----------------------------------------------------------------------------
void TextImage::GetContentSize(int &wide, int &tall)
{
GetTextSize(wide, tall);
}
//-----------------------------------------------------------------------------
// Purpose: Resize the text image to the content size
//-----------------------------------------------------------------------------
void TextImage::ResizeImageToContent()
{
int wide, tall;
GetContentSize(wide, tall);
SetSize(wide, tall);
}
//-----------------------------------------------------------------------------
// Purpose: Recalculates line breaks
//-----------------------------------------------------------------------------
void TextImage::RecalculateNewLinePositions()
{
HFont font = GetFont();
float charWidth;
float x = 0;
//int wordStartIndex = 0;
wchar_t *wordStartIndex = _utext;
float wordLength = 0;
bool hasWord = false;
bool justStartedNewLine = true;
bool wordStartedOnNewLine = true;
int startChar = 0;
// clear the line breaks list
m_LineBreaks.RemoveAll();
m_LineXIndent.RemoveAll();
// handle the case where this char is a new line, in that case
// we have already taken its break index into account above so skip it.
if (_utext[startChar] == '\r' || _utext[startChar] == '\n')
{
startChar++;
}
// If we're using Asian word wrap rules, we need to know if the current potential line break is due to a space
// or because the rules allow us to break between the previous character and the current character.
bool bStartAsianWordHere = m_bUseAsianWordWrapping;
// loop through all the characters
for (wchar_t *wsz = &_utext[startChar]; *wsz != 0; wsz++)
{
wchar_t ch = wsz[0];
if ( m_bAllCaps )
{
ch = towupper( ch );
}
// line break only on whitespace characters
if ( !isbreakablewspace(ch) )
{
if ( !hasWord || bStartAsianWordHere ) // Asian word-breaking doesn't require spaces between "words"
{
// Start a new word
wordStartIndex = wsz;
hasWord = true;
wordStartedOnNewLine = justStartedNewLine;
wordLength = 0;
}
//else append to the current word
}
else
{
// whitespace/punctuation character
// end the word
hasWord = false;
}
// Can we start a new word after the current character?
bStartAsianWordHere = m_bUseAsianWordWrapping && AsianWordWrap::CanBreakAfter( wsz );
// get the width
#if defined( PLATFORM_POSIX ) && !defined( _PS3 )
wchar_t chBefore = 0;
wchar_t chAfter = 0;
if ( wsz > _utext )
chBefore = wsz[-1];
chAfter = wsz[1];
float flWide = 0.0f, flabcA = 0.0f, flabcC = 0.0f;
surface()->GetKernedCharWidth( font, ch, chBefore, chAfter, flWide, flabcA, flabcC );
charWidth = floor(flWide + flabcA + flabcC + 0.6f);
#else
charWidth = surface()->GetCharacterWidth(font, ch);
#endif
if (!iswcntrl(ch))
{
justStartedNewLine = false;
}
// check to see if the word is past the end of the line [wordStartIndex, i)
if ((x + charWidth) > _drawWidth || ch == '\r' || ch == '\n')
{
justStartedNewLine = true;
hasWord = false;
if (ch == '\r' || ch == '\n')
{
// set the break at the current character
//don't do this, paint will manually wrap on newline chars
// m_LineBreaks.AddToTail(i);
}
else if (wordStartedOnNewLine)
{
// word is longer than a line, so set the break at the current cursor
m_LineBreaks.AddToTail(wsz);
}
else
{
// set it at the last word Start
m_LineBreaks.AddToTail(wordStartIndex);
// just back to reparse the next line of text
// ywb 8/1/07: Back off one extra char since the 'continue' will increment wsz for us by one in the for loop
wsz = wordStartIndex - 1;
}
// reset word length
wordLength = 0;
x = 0;
continue;
}
// add to the size
x += charWidth;
wordLength += charWidth;
}
RecalculateCenterWrapIndents();
}
//-----------------------------------------------------------------------------
// Purpose: Calculates where the text should be truncated
//-----------------------------------------------------------------------------
void TextImage::RecalculateEllipsesPosition()
{
m_bRecalculateTruncation = false;
m_pwszEllipsesPosition = NULL;
//don't insert ellipses on wrapped strings
if ( m_bWrap || m_bWrapCenter )
return;
// don't truncate strings with newlines
if (wcschr(_utext, '\n') != NULL)
return;
if ( _drawWidth == 0 )
{
int h;
GetSize( _drawWidth, h );
}
for ( int check = 0; check < (m_bUseFallbackFont ? 2 : 1); ++check )
{
HFont font = GetFont();
if ( check == 1 && _fallbackFont != INVALID_FONT )
{
m_pwszEllipsesPosition = NULL;
font = _fallbackFont;
m_bRenderUsingFallbackFont = true;
}
int ellipsesWidth = 3 * surface()->GetCharacterWidth(font, '.');
int x = 0;
for (wchar_t *wsz = _utext; *wsz != 0; wsz++)
{
wchar_t ch = wsz[0];
if ( m_bAllCaps )
{
ch = towupper( ch );
}
// check for special characters
if (ch == '\r')
{
// ignore, just use \n for newlines
continue;
}
else if ((ch == '&') && !m_bNoShortcutSyntax)
{
// "&&" means draw a single ampersand, single one is a shortcut character
if (wsz[1] == '&')
{
// just move on and draw the second ampersand
wsz++;
}
else
{
continue;
}
}
#if defined( PLATFORM_POSIX ) && !defined( _PS3 )
wchar_t chBefore = 0;
wchar_t chAfter = 0;
if ( wsz > _utext )
chBefore = wsz[-1];
chAfter = wsz[1];
float flWide = 0.0f, flabcA = 0.0f, flabcC = 0.0f;
surface()->GetKernedCharWidth( font, ch, chBefore, chAfter, flWide, flabcA, flabcC );
float len = floor(flWide + flabcA + flabcC + 0.6f);
#else
float len = surface()->GetCharacterWidth(font, ch);
#endif
// don't truncate the first character
if (wsz == _utext)
{
x += len;
continue;
}
if (x + len + ellipsesWidth > _drawWidth)
{
// potential have an ellipses, see if the remaining characters will fit
int remainingLength = len;
for (const wchar_t *rwsz = wsz + 1; *rwsz != 0; rwsz++)
{
#if defined( PLATFORM_POSIX ) && !defined( _PS3 )
wchar_t chBefore = 0;
wchar_t chAfter = 0;
if ( rwsz > _utext )
chBefore = *(rwsz-1);
chAfter = *(rwsz+1);
float flWide = 0.0f, flabcA = 0.0f, flabcC = 0.0f;
surface()->GetKernedCharWidth( font, *rwsz, chBefore, chAfter, flWide, flabcA, flabcC );
remainingLength += floor(flWide + flabcA + flabcC + 0.6f);
#else
remainingLength += surface()->GetCharacterWidth(font, *rwsz);
#endif
}
if (x + remainingLength > _drawWidth)
{
// looks like we've got an ellipses situation
m_pwszEllipsesPosition = wsz;
break;
}
}
x += len;
}
// Didn't need ellipses...
if ( !m_pwszEllipsesPosition )
break;
}
}
void TextImage::SetUseAsianWordWrapping()
{
static bool bCheckForAsianLanguage = false;
static bool bIsAsianLanguage = false;
if ( !bCheckForAsianLanguage )
{
bCheckForAsianLanguage = true;
const char *pLanguage = scheme()->GetLanguage();
if ( pLanguage )
{
if ( !V_stricmp( pLanguage, "japanese" ) ||
!V_stricmp( pLanguage, "schinese" ) ||
!V_stricmp( pLanguage, "tchinese" ) )
{
bIsAsianLanguage = true;
}
}
}
m_bUseAsianWordWrapping = bIsAsianLanguage;
}
void TextImage::SetWrap( bool bWrap )
{
m_bWrap = bWrap;
if ( m_bWrap )
{
SetUseAsianWordWrapping();
}
}
void TextImage::SetCenterWrap( bool bWrap )
{
m_bWrapCenter = bWrap;
if ( m_bWrapCenter )
{
SetUseAsianWordWrapping();
}
}
void TextImage::SetNoShortcutSyntax( bool bNoShortcutSyntax )
{
m_bNoShortcutSyntax = bNoShortcutSyntax;
}
void TextImage::SetUseFallbackFont( bool bState, HFont hFallback )
{
m_bUseFallbackFont = bState;
_fallbackFont = hFallback;
}
void TextImage::SetAllCaps( bool bAllCaps )
{
m_bAllCaps = bAllCaps;
}
void TextImage::ResizeImageToContentMaxWidth( int nMaxWidth )
{
_drawWidth = nMaxWidth;
// Since we might have to use the "fallback" font, go ahead and recalc the ellipses state first to see if that's the case
// NOTE: I think there may be a race condition lurking here, but this seems to work.
if ( m_bRecalculateTruncation )
{
if ( m_bWrap || m_bWrapCenter )
{
RecalculateNewLinePositions();
}
RecalculateEllipsesPosition();
}
ResizeImageToContent();
}
//-----------------------------------------------------------------------------
// Purpose: For center wrapping of multi-line text images, determines the indent each line needs to be centered
//-----------------------------------------------------------------------------
void TextImage::RecalculateCenterWrapIndents()
{
m_LineXIndent.RemoveAll();
if ( !m_bWrapCenter )
return;
if (!_utext || GetFont() == INVALID_FONT )
return;
HFont font = GetFont();
int px, py;
GetPos(px, py);
int currentLineBreak = 0;
float iCurLineW = 0;
for (wchar_t *wsz = _utext; *wsz != 0; wsz++)
{
wchar_t ch = wsz[0];
if ( m_bAllCaps )
{
ch = towupper( ch );
}
// check for special characters
if (ch == '\r')
{
// ignore, just use \n for newlines
continue;
}
else if (ch == '\n')
{
int iIdx = m_LineXIndent.AddToTail();
m_LineXIndent[iIdx] = (_drawWidth - iCurLineW) * 0.5;
iCurLineW = 0;
continue;
}
else if ((ch == '&') && !m_bNoShortcutSyntax)
{
// "&&" means draw a single ampersand, single one is a shortcut character
if (wsz[1] == '&')
{
// just move on and draw the second ampersand
wsz++;
}
else
{
// draw the underline, then continue to the next character without moving forward
continue;
}
}
// Don't need to check ellipses, they're not used when wrapping
if (currentLineBreak != m_LineBreaks.Count())
{
if (wsz == m_LineBreaks[currentLineBreak])
{
int iIdx = m_LineXIndent.AddToTail();
m_LineXIndent[iIdx] = (_drawWidth - iCurLineW) * 0.5;
iCurLineW = 0;
currentLineBreak++;
}
}
#if defined( PLATFORM_POSIX ) && !defined( _PS3 )
wchar_t chBefore = 0;
wchar_t chAfter = 0;
if ( wsz > _utext )
chBefore = wsz[-1];
chAfter = wsz[1];
float flWide = 0.0f, flabcA = 0.0f, flabcC = 0.0f;
surface()->GetKernedCharWidth( font, ch, chBefore, chAfter, flWide, flabcA, flabcC );
iCurLineW += floor(flWide + flabcA + flabcC + 0.6f);
#else
iCurLineW += surface()->GetCharacterWidth(font, ch);
#endif
}
// Add the final line
int iIdx = m_LineXIndent.AddToTail();
m_LineXIndent[iIdx] = (_drawWidth - iCurLineW) * 0.5;
}
void TextImage::SetBounds( int x, int y, int w, int h )
{
SetPos( x, y );
SetSize( w, h );
}
void TextImage::AddColorChange( Color col, int iTextStreamIndex )
{
label_colorchange_t tmpChange;
tmpChange.color = col;
tmpChange.textStreamIndex = iTextStreamIndex;
m_ColorChangeStream.Insert( tmpChange );
}