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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef AMALGAMATEDTEXTUREPARSER_H
#define AMALGAMATEDTEXTUREPARSER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
class CAmalgamatedTexture;
class CDmeAmalgamatedTexture;
struct SequenceFrame;
// For parsing tool from the command line.
class CAmalgamatedTextureParser
{
public:
CAmalgamatedTextureParser();
void Init( const char *pSourceFileName, const char *pTgaFileName, const char *pShtFileName );
bool ReadFile( CDmeAmalgamatedTexture &amalgTex );
bool ReadFileUsingBuffer( CDmeAmalgamatedTexture &amalgTex );
void ParseFrameImages( CUtlVector<char *> &words, CUtlVector<char *> &outImageNames );
private:
int ParsePackingMode( char *word );
int ParseSequenceType( char *word );
void ValidateFramePacking( SequenceFrame *pBitmap, char *fileName );
const char *m_pSourceFile;
const char *m_pShtFile;
const char *m_pTgaFile;
int m_NumActualLinesRead;
};
#endif // AMALGAMATEDTEXTUREPARSER_H