Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR"
$Macro PLATSUBDIR "\."
$Macro LIBPUBLIC "$SRCDIR\lib\public"
$Macro LIBCOMMON "$SRCDIR\lib\common"
$Macro SCE_LIBROOT "$(SCE_PS3_ROOT)\target\ppu\lib"
$Include "$SRCDIR\vpc_scripts\source_ppu_elf_ps3_debug.vpc"
$Include "$SRCDIR\vpc_scripts\source_ppu_elf_ps3_release.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;_MEMTEST" [$MEMTEST]
$PreprocessorDefinitions "$BASE;_LOWVIOLENCE" [$LV]
$PreprocessorDefinitions "$BASE;_CERT" [$CERT]
$PreprocessorDefinitions "$BASE;NO_STEAM" [$NO_STEAM]
$PreprocessorDefinitions "$BASE;MEMOVERRIDE_MODULE=$PROJECTNAME;_DLL_EXT=$_DLL_EXT"
}
$PreBuildEvent
{
$CommandLine "$CRCCHECK" "\n"
}
$PostBuildEvent
{
$CommandLine "$BASE" "\n" \
"copy $(TargetDir)$(TargetName).self $OUTBINDIR\EBOOT.BIN" "\n" \
"copy $(TargetPath) $OUTBINDIR\EBOOT.ELF"
}
}
// Skeleton Project
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Link Libraries"
{
}
$File "vsi.nul"
{
$Configuration
{
$CustomBuildStep
{
$CommandLine "echo >nul
"
$Outputs "$(IntDir)\vsi.out"
}
}
}
}