Counter Strike : Global Offensive Source Code
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100 lines
1.9 KiB

//-----------------------------------------------------------------------------
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME"
$MacroRequired "OUTBINDIR"
$MacroRequired "SCE_LIBROOT"
$IgnoreRedundancyWarning "ON"
$Configuration "Debug"
{
$General
{
// General
$OutputDirectory ".\Debug_PS3"
$IntermediateDirectory ".\Debug_PS3"
$ExtensionsToDeleteOnClean
$BuildLogFile
$SystemIncludeDependencies
$ConfigurationType "LIB"
}
$GCCCompiler
{
// General
$AdditionalIncludeDirectories "$QUOTE$(SN_PS3_PATH)\spu\include\sn$QUOTE;$QUOTE$(SCE_PS3_ROOT)\target\spu\include$QUOTE;$QUOTE$(SCE_PS3_ROOT)\target\common\include$QUOTE"
$PreprocessorDefinitions "SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;__CELL_ASSERT__"
$ForceIncludes
$GenerateDebugInformation
$Warnings
$ExtraWarnings
$TreatWarningsAsErrors
$ObjectFileName
$SPURSUsage
// Optimization
$OptimizationLevel
$FastMath
$NoStrictAliasing
$UnrollLoops
$InlineFunctionSizeLimit
// Code Generation
$Position-IndependentCode
$FunctionSections
$DataSections
$StackCheck
// Language
$C++ExceptionsAndRTTIUsage "Not using Exceptions or RTTI"
$CheckANSICompliance
$DefaultCharSigned
$Permissive
$RelaxC++Compliance
// Command Line
$AdditionalOptions
}
$Librarian
{
$OutputFile
$AdditionalDependencies
$WholeArchive
$LinkLibraryDependencies
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}