Counter Strike : Global Offensive Source Code
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63 lines
1.6 KiB

//-----------------------------------------------------------------------------
// VSTDLIB.INC
//
// Project Script
//-----------------------------------------------------------------------------
$Project
{
$Folder "Source Files"
{
$File "xbox\___FirstModule.cpp" [$X360]
$File "concommandhash.h"
$File "coroutine.cpp" [!$X360]
{
$Configuration
{
$Compiler [!$PS3]
{
$BasicRuntimeChecks "Default"
}
}
}
$File "getstackptr64.masm" [$WIN64]
{
$Configuration
{
$CustomBuildStep
{
// General
$CommandLine "$QUOTE$(VCInstallDir)bin\x86_amd64\ml64.exe$QUOTE /nologo /c /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
$Description "Compiling GetStackPtr64.masm"
$Outputs "$(IntDir)\$(InputName).obj"
}
}
}
$File "cvar.cpp"
$File "jobthread.cpp"
$File "keyvaluessystem.cpp"
$File "processutils.cpp" [$WINDOWS]
$File "random.cpp"
$File "vcover.cpp"
$File "eventsystem.cpp"
$File "prx.cpp" [$PS3]
$File "prxexport.cpp" [$PS3]
$File "vstrtools.cpp"
$File "vstdlib_strtools.cpp"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\vstdlib\cvar.h"
$File "$SRCDIR\public\vstdlib\coroutine.h"
$File "$SRCDIR\public\vstdlib\jobthread.h"
$File "$SRCDIR\public\vstdlib\ikeyvaluessystem.h"
$File "$SRCDIR\public\vstdlib\iprocessutils.h"
$File "$SRCDIR\public\tier1\mempool.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\public\vstdlib\vcover.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\vstdlib\ieventsystem.h"
$File "$SRCDIR\public\vstdlib\vstrtools.h"
}
}