Counter Strike : Global Offensive Source Code
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//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
// C runtime and standard library wrappers / equivalents / upgrades.
// Allows centralization of CRT and CRT-like code and consistent behavior across platforms.
//
//==================================================================================================
#include "tier1/strtools.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#include "tier1/fmtstr.h"
#include "tier1/characterset.h"
// Prints out a memory dump where stuff that's ascii is human readable, etc.
void V_LogMultiline(bool input, char const *label, const char *data, size_t len, CUtlString &output);
// If the string above is really long, you can't pass it into varargs print routines, so this splits everything out into smaller chunks
void V_LogMultilineToArray( bool input, char const *label, const char *data, size_t len, CUtlVector< CUtlString, CUtlMemory<CUtlString, int> > &output )
{
static const char HEX[] = "0123456789abcdef";
const char * direction = (input ? " << " : " >> ");
const size_t LINE_SIZE = 24;
char hex_line[LINE_SIZE * 9 / 4 + 2], asc_line[LINE_SIZE + 1];
while (len > 0)
{
V_memset(asc_line, ' ', sizeof(asc_line));
V_memset(hex_line, ' ', sizeof(hex_line));
size_t line_len = MIN(len, LINE_SIZE);
for (size_t i=0; i<line_len; ++i) {
unsigned char ch = static_cast<unsigned char>(data[i]);
asc_line[i] = ( V_isprint(ch) && !V_iscntrl(ch) ) ? data[i] : '.';
hex_line[i*2 + i/4] = HEX[ch >> 4];
hex_line[i*2 + i/4 + 1] = HEX[ch & 0xf];
}
asc_line[sizeof(asc_line)-1] = 0;
hex_line[sizeof(hex_line)-1] = 0;
CUtlString s;
s.Format( "%s %s %s %s\n", label, direction, asc_line, hex_line );
output.AddToTail( s );
data += line_len;
len -= line_len;
}
}
char* AllocString(const char *pStr, int nMaxChars);
void V_SplitString2InPlace( char *pString, const char **pSeparators, int nSeparators, CUtlVector<const char *> &outStrings )
{
// We must pass in an empty outStrings buffer or call outStrings.PurgeAndDeleteElements between
// calls.
Assert( outStrings.Count() == 0 );
// This will make outStrings empty but it will not free any memory that the elements were pointing to.
outStrings.Purge();
char *pCurPos = pString;
while ( 1 )
{
int iFirstSeparator = -1;
char *pFirstSeparator = 0;
for ( int i=0; i < nSeparators; i++ )
{
char *pTest = V_stristr_fast( pCurPos, pSeparators[i] );
if ( pTest && (!pFirstSeparator || pTest < pFirstSeparator) )
{
iFirstSeparator = i;
pFirstSeparator = pTest;
}
}
if ( pFirstSeparator )
{
// Split on this separator and continue on.
int separatorLen = V_strlen( pSeparators[iFirstSeparator] );
V_memset( pFirstSeparator, 0, separatorLen );
outStrings.AddToTail( pCurPos );
pCurPos = pFirstSeparator + separatorLen;
}
else
{
// Copy the rest of the string
if ( *pCurPos != '\0' )
{
outStrings.AddToTail( pCurPos );
}
return;
}
}
}
void V_SplitStringInPlace( IN_Z char *pString, IN_Z const char *pSeparator, CUtlVector<const char *> &outStrings )
{
V_SplitString2InPlace( pString, &pSeparator, 1, outStrings );
}