You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
348 lines
9.8 KiB
348 lines
9.8 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: The PS3 VTF file format I/O class to help simplify access to PS3 VTF files.
|
|
// 360 Formatted VTF's are stored ascending 1x1 up to NxN. Disk format and unserialized
|
|
// formats are expected to be the same.
|
|
//
|
|
//=====================================================================================//
|
|
|
|
#include "bitmap/imageformat.h"
|
|
#include "cvtf.h"
|
|
#include "utlbuffer.h"
|
|
#include "tier0/dbg.h"
|
|
#include "tier0/mem.h"
|
|
#include "tier2/fileutils.h"
|
|
#include "byteswap.h"
|
|
#include "filesystem.h"
|
|
#include "mathlib/mathlib.h"
|
|
#include "tier1/lzmaDecoder.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Callback for UpdateOrCreate utility function - swaps a vtf file.
|
|
//-----------------------------------------------------------------------------
|
|
static bool VTFCreateCallback( const char *pSourceName, const char *pTargetName, const char *pPathID, void *pExtraData )
|
|
{
|
|
// Generate the file
|
|
CUtlBuffer sourceBuf;
|
|
CUtlBuffer targetBuf;
|
|
|
|
// Don't do any conversion on the ps3 - Everything should happen in MakePS3GameData
|
|
|
|
Warning( "Failed to create %s\n", pTargetName );
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Calls utility function to create .360 version of a vtf file.
|
|
//-----------------------------------------------------------------------------
|
|
int CVTFTexture::UpdateOrCreate( const char *pFilename, const char *pPathID, bool bForce )
|
|
{
|
|
return ::UpdateOrCreate( pFilename, NULL, 0, pPathID, VTFCreateCallback, bForce, NULL );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Determine size of file, possibly smaller if skipping top mip levels.
|
|
//-----------------------------------------------------------------------------
|
|
int CVTFTexture::FileSize( bool bPreloadOnly, int nMipSkipCount ) const
|
|
{
|
|
if ( bPreloadOnly )
|
|
{
|
|
// caller wants size of preload
|
|
return m_iPreloadDataSize;
|
|
}
|
|
|
|
const ResourceEntryInfo *pEntryInfo = FindResourceEntryInfo( VTF_LEGACY_RSRC_IMAGE );
|
|
if ( !pEntryInfo )
|
|
{
|
|
// has to exist
|
|
Assert( 0 );
|
|
return 0;
|
|
}
|
|
int iImageDataOffset = pEntryInfo->resData;
|
|
|
|
if ( m_iCompressedSize )
|
|
{
|
|
// file is compressed, mip skipping is non-applicable at this stage
|
|
return iImageDataOffset + m_iCompressedSize;
|
|
}
|
|
|
|
// caller gets file size, possibly truncated due to mip skipping
|
|
int nFaceSize = ComputeFaceSize( nMipSkipCount );
|
|
return iImageDataOffset + m_nFrameCount * m_nFaceCount * nFaceSize;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Get the image offset
|
|
//-----------------------------------------------------------------------------
|
|
int CVTFTexture::GetImageOffset( ) const
|
|
{
|
|
const ResourceEntryInfo *pEntryInfo = FindResourceEntryInfo( VTF_LEGACY_RSRC_IMAGE );
|
|
if ( !pEntryInfo )
|
|
{
|
|
// has to exist
|
|
Assert( 0 );
|
|
return 0;
|
|
}
|
|
return pEntryInfo->resData;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Unserialization of image data from buffer
|
|
//-----------------------------------------------------------------------------
|
|
bool CVTFTexture::LoadImageData( CUtlBuffer &buf, bool bBufferIsVolatile, int nMipSkipCount )
|
|
{
|
|
ResourceEntryInfo *pEntryInfo = FindResourceEntryInfo( VTF_LEGACY_RSRC_IMAGE );
|
|
if ( !pEntryInfo )
|
|
{
|
|
// has to exist
|
|
Assert( 0 );
|
|
return false;
|
|
}
|
|
int iImageDataOffset = pEntryInfo->resData;
|
|
|
|
// Fix up the mip count + size based on how many mip levels we skip...
|
|
if ( nMipSkipCount > 0 )
|
|
{
|
|
if ( nMipSkipCount >= m_nMipCount )
|
|
{
|
|
nMipSkipCount = 0;
|
|
}
|
|
ComputeMipLevelDimensions( nMipSkipCount, &m_nWidth, &m_nHeight, &m_nDepth );
|
|
m_nMipCount -= nMipSkipCount;
|
|
m_nMipSkipCount += nMipSkipCount;
|
|
}
|
|
|
|
int iImageSize = ComputeFaceSize();
|
|
iImageSize = m_nFrameCount * m_nFaceCount * iImageSize;
|
|
|
|
// seek to start of image data
|
|
// The mip levels are stored on disk ascending from smallest (1x1) to largest (NxN) to allow for picmip truncated reads
|
|
buf.SeekGet( CUtlBuffer::SEEK_HEAD, iImageDataOffset );
|
|
|
|
CLZMA lzma;
|
|
if ( m_iCompressedSize )
|
|
{
|
|
unsigned char *pCompressedData = (unsigned char *)buf.PeekGet();
|
|
if ( !lzma.IsCompressed( pCompressedData ) )
|
|
{
|
|
// huh? header says it was compressed
|
|
Assert( 0 );
|
|
return false;
|
|
}
|
|
|
|
// have to decode entire image
|
|
unsigned int originalSize = lzma.GetActualSize( pCompressedData );
|
|
AllocateImageData( originalSize );
|
|
unsigned int outputLength = lzma.Uncompress( pCompressedData, m_pImageData );
|
|
return ( outputLength == originalSize );
|
|
}
|
|
|
|
bool bOK;
|
|
if ( bBufferIsVolatile )
|
|
{
|
|
AllocateImageData( iImageSize );
|
|
buf.Get( m_pImageData, iImageSize );
|
|
bOK = buf.IsValid();
|
|
}
|
|
else
|
|
{
|
|
// safe to alias
|
|
m_pImageData = (unsigned char *)buf.PeekGet( iImageSize, 0 );
|
|
bOK = ( m_pImageData != NULL );
|
|
}
|
|
|
|
return bOK;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Unserialization
|
|
//-----------------------------------------------------------------------------
|
|
bool CVTFTexture::ReadHeader( CUtlBuffer &buf, VTFFileHeaderPS3_t &header )
|
|
{
|
|
memset( &header, 0, sizeof( VTFFileHeaderPS3_t ) );
|
|
buf.GetObjects( &header );
|
|
if ( !buf.IsValid() )
|
|
{
|
|
Warning( "*** Error getting header from a PS3 VTF file.\n" );
|
|
return false;
|
|
}
|
|
|
|
// Validity check
|
|
if ( Q_strncmp( header.fileTypeString, "VTF3", 4 ) )
|
|
{
|
|
Warning( "*** Tried to load a PC VTF file as a PS3 VTF file!\n" );
|
|
return false;
|
|
}
|
|
|
|
if ( header.version[0] != VTF_PS3_MAJOR_VERSION || header.version[1] != VTF_PS3_MINOR_VERSION )
|
|
{
|
|
Warning( "*** Encountered PS3 VTF file with an invalid version!\n" );
|
|
return false;
|
|
}
|
|
|
|
if ( ( header.flags & TEXTUREFLAGS_ENVMAP ) && ( header.width != header.height ) )
|
|
{
|
|
Warning( "*** Encountered PS3 VTF non-square cubemap!\n" );
|
|
return false;
|
|
}
|
|
|
|
if ( ( header.flags & TEXTUREFLAGS_ENVMAP ) && ( header.depth != 1 ) )
|
|
{
|
|
Warning( "*** Encountered PS3 VTF volume texture cubemap!\n" );
|
|
return false;
|
|
}
|
|
|
|
if ( header.width <= 0 || header.height <= 0 || header.depth <= 0 )
|
|
{
|
|
Warning( "*** Encountered PS3 VTF invalid texture size!\n" );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Unserialization. Can optionally alias image components to a non-volatile buffer,
|
|
// which prevents unecessary copies. Disk format and memory format of the image
|
|
// components are explicitly the same.
|
|
//-----------------------------------------------------------------------------
|
|
bool CVTFTexture::UnserializeFromBuffer( CUtlBuffer &buf, bool bBufferIsVolatile, bool bHeaderOnly, bool bPreloadOnly, int nMipSkipCount )
|
|
{
|
|
VTFFileHeaderPS3_t header;
|
|
ResourceEntryInfo *pEntryInfo;
|
|
|
|
if ( !ReadHeader( buf, header ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// must first release any prior owned memory or reset aliases, otherwise corruption if types intermingled
|
|
ReleaseImageMemory();
|
|
ReleaseResources();
|
|
|
|
m_nVersion[0] = header.version[0];
|
|
m_nVersion[1] = header.version[1];
|
|
|
|
m_nWidth = header.width;
|
|
m_nHeight = header.height;
|
|
m_nDepth = header.depth;
|
|
m_Format = header.imageFormat;
|
|
m_nFlags = header.flags;
|
|
m_nFrameCount = header.numFrames;
|
|
m_nFaceCount = ( m_nFlags & TEXTUREFLAGS_ENVMAP ) ? CUBEMAP_FACE_COUNT : 1;
|
|
m_nMipCount = ComputeMipCount();
|
|
m_nMipSkipCount = header.mipSkipCount;
|
|
m_vecReflectivity = header.reflectivity;
|
|
m_flBumpScale = header.bumpScale;
|
|
m_iPreloadDataSize = header.preloadDataSize;
|
|
m_iCompressedSize = header.compressedSize;
|
|
|
|
m_LowResImageFormat = IMAGE_FORMAT_RGB888;
|
|
if ( header.lowResImageSample[3] )
|
|
{
|
|
// nonzero denotes validity of color value
|
|
m_nLowResImageWidth = 1;
|
|
m_nLowResImageHeight = 1;
|
|
*(unsigned int *)m_LowResImageSample = *(unsigned int *)header.lowResImageSample;
|
|
}
|
|
else
|
|
{
|
|
m_nLowResImageWidth = 0;
|
|
m_nLowResImageHeight = 0;
|
|
*(unsigned int *)m_LowResImageSample = 0;
|
|
}
|
|
|
|
// ps3 always has the image resource
|
|
Assert( header.numResources >= 1 );
|
|
m_arrResourcesInfo.SetCount( header.numResources );
|
|
m_arrResourcesData.SetCount( header.numResources );
|
|
|
|
// Read the dictionary of resources info
|
|
buf.Get( m_arrResourcesInfo.Base(), m_arrResourcesInfo.Count() * sizeof( ResourceEntryInfo ) );
|
|
if ( !buf.IsValid() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
pEntryInfo = FindResourceEntryInfo( VTF_LEGACY_RSRC_IMAGE );
|
|
if ( !pEntryInfo )
|
|
{
|
|
// not optional, has to be present
|
|
Assert( 0 );
|
|
return false;
|
|
}
|
|
|
|
if ( bHeaderOnly )
|
|
{
|
|
// caller wants header components only
|
|
// resource data chunks are NOT unserialized!
|
|
return true;
|
|
}
|
|
|
|
if ( !LoadNewResources( buf ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( bPreloadOnly )
|
|
{
|
|
// caller wants preload portion only, everything up to the image
|
|
return true;
|
|
}
|
|
|
|
if ( !LoadImageData( buf, bBufferIsVolatile, nMipSkipCount ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Discard image data to free up memory.
|
|
//-----------------------------------------------------------------------------
|
|
void CVTFTexture::ReleaseImageMemory()
|
|
{
|
|
// valid sizes identify locally owned memory
|
|
if ( m_nImageAllocSize )
|
|
{
|
|
delete [] m_pImageData;
|
|
m_nImageAllocSize = 0;
|
|
}
|
|
|
|
// block pointers could be owned or aliased, always clear
|
|
// ensures other caller's don't free an aliased pointer
|
|
m_pImageData = NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Attributes...
|
|
//-----------------------------------------------------------------------------
|
|
int CVTFTexture::MappingWidth() const
|
|
{
|
|
return m_nWidth << m_nMipSkipCount;
|
|
}
|
|
|
|
int CVTFTexture::MappingHeight() const
|
|
{
|
|
return m_nHeight << m_nMipSkipCount;
|
|
}
|
|
|
|
int CVTFTexture::MappingDepth() const
|
|
{
|
|
return m_nDepth << m_nMipSkipCount;
|
|
}
|
|
|
|
int CVTFTexture::MipSkipCount() const
|
|
{
|
|
return m_nMipSkipCount;
|
|
}
|
|
|
|
unsigned char *CVTFTexture::LowResImageSample()
|
|
{
|
|
return &m_LowResImageSample[0];
|
|
}
|