You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
80 lines
2.9 KiB
80 lines
2.9 KiB
//========= Copyright 2012, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef INPUT_DEVICES_H
|
|
#define INPUT_DEVICES_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
#if defined( _PS3 )
|
|
#include <limits.h>
|
|
#endif
|
|
|
|
|
|
|
|
// [dkorus]: The values here are setup to be used as a bit-field.
|
|
// for example: A PS3 with a KEYBOARD_MOUSE attached as well as a PLAYSTATION_MOVE would have a connected
|
|
// device bitfield of 5 (4 for playstation move, 1 for the keyboard/mouse, for 4+1==5)
|
|
// when adding new entries, make sure they are a power of 2.
|
|
|
|
enum InputDevice_t
|
|
{
|
|
INPUT_DEVICE_NONE = 0, // (0) no specific device is selected
|
|
INPUT_DEVICE_KEYBOARD_MOUSE = 1 << 0, // (1) considered connected if BOTH INPUT_DEVICE_KEYBOARD and INPUT_DEVICE_MOUSE are connected
|
|
INPUT_DEVICE_GAMEPAD = 1 << 1, // (2) includes PS3, XBox360, or 360 gamepad connected to PC
|
|
INPUT_DEVICE_PLAYSTATION_MOVE = 1 << 2, // (4) PS3 only
|
|
INPUT_DEVICE_HYDRA = 1 << 3, // (8) support on PC
|
|
INPUT_DEVICE_SHARPSHOOTER = 1 << 4, // (16) PS3 only
|
|
INPUT_DEVICE_MOVE_NAV_CONTROLLER = 1 << 5, // (32) PS3 only
|
|
INPUT_DEVICE_STEAM_CONTROLLER = 1 << 6, // (64) Steam controller
|
|
|
|
INPUT_DEVICE_MAX,
|
|
INPUT_DEVICE_INVALID = INPUT_DEVICE_MAX,
|
|
INPUT_DEVICE_FORCE_INT32 = INT32_MAX
|
|
};
|
|
|
|
DEFINE_ENUM_BITWISE_OPERATORS( InputDevice_t )
|
|
|
|
|
|
// [mpritchard]: When we are talking about input devices, we also have an implicit, or explicit, platform
|
|
// that we are talking about because the list of possible input devices is specific to and varies by the
|
|
// the platform of the player. We can't just use the platform that the code is compiled for because
|
|
// some code which may be running on a dedicated server which can be a platform than the clients:
|
|
// Specifically, that the dedicated server for Xbox360 and PS3 clients is compiled for and runs on
|
|
// either a windows PC or LINUX. For this reason, we need a server on one platform to be able ask
|
|
// what are the valid input devices for this other platform...
|
|
//
|
|
enum InputDevicePlatform_t
|
|
{
|
|
INPUT_DEVICE_PLATFORM_ANY = -2,
|
|
INPUT_DEVICE_PLATFORM_LOCAL = -1,
|
|
INPUT_DEVICE_PLATFORM_NONE = 0, // Allows for a undefined platform
|
|
INPUT_DEVICE_PLATFORM_WINDOWS,
|
|
INPUT_DEVICE_PLATFORM_OSX,
|
|
INPUT_DEVICE_PLATFORM_XBOX360,
|
|
INPUT_DEVICE_PLATFORM_PS3,
|
|
INPUT_DEVICE_PLATFORM_LINUX,
|
|
|
|
INPUT_DEVICE_PLATFORM_COUNT, // list auto counter
|
|
INPUT_DEVICE_PLATFORM_FORCE_INT32 = INT32_MAX
|
|
};
|
|
|
|
// motion controller state
|
|
enum InputDeviceMCState
|
|
{
|
|
INPUT_DEVICE_MC_STATE_CAMERA_NOT_CONNECTED = -1,
|
|
INPUT_DEVICE_MC_STATE_CONTROLLER_NOT_CONNECTED,
|
|
INPUT_DEVICE_MC_STATE_CONTROLLER_NOT_CALIBRATED,
|
|
INPUT_DEVICE_MC_STATE_CONTROLLER_CALIBRATING,
|
|
INPUT_DEVICE_MC_STATE_CONTROLLER_ERROR,
|
|
INPUT_DEVICE_MC_STATE_OK,
|
|
};
|
|
|
|
|
|
#endif //INPUT_DEVICES_H
|