Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// iremotevideomaterial.h
//
// Purpose: provides an abstract interface to extract singleframes from
// a video file
//
//=============================================================================
#pragma once
#ifndef IREMOTEVIDEOMATERIAL_H
#define IREMOTEVIDEOMATERIAL_H
#include "videocache/videomaterialdefs.h"
// needed for definitions of ITextureRegenerator & IMaterial
class IMaterial;
//-----------------------------------------------------------------------------
// Interface class for connecting to a remote video and retrieving specific
// frames from the video.
//
//
//
//-----------------------------------------------------------------------------
class IRemoteVideoMaterial
{
public:
virtual void Release() = 0;
virtual bool IsInitialized() = 0;
virtual bool IsRemoteVideoAvailable() = 0;
virtual bool IsConnectedToRemoteVideo() = 0;
// commands that involve communication with the remote video server
virtual bool ConnectToRemoteVideo( const char* videoFileName ) = 0;
virtual bool GetRemoteVideoFrame( float theTime ) = 0;
virtual bool DisconnectFromRemoteVideo() = 0;
// Get information about the remote video
virtual const char *GetRemoteVideoFileName() = 0;
virtual float GetRemoteVideoDuration() = 0;
virtual float GetRemoteVideoFPS() = 0;
virtual float GetLastFrameTime() = 0;
// Get a Texture/Material with the video frame in it
virtual IMaterial *GetRemoteVideoFrameMaterial() = 0;
virtual bool GetRemoteVideoFrameSize( int &width, int &height ) = 0;
virtual bool GetRemoteVideoFrameTextureCoordRange( float &maxU, float &maxV ) = 0;
// Get the raw video frame buffer
virtual void *GetRemoteVideoFrameBuffer() = 0;
virtual int GetRemoteVideoFrameBufferSize() = 0;
virtual eVideoFrameFormat_t GetRemoteVideoFrameBufferFormat() = 0;
};
#endif // IREMOTEVIDEOMATERIAL_H