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980 lines
23 KiB
980 lines
23 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client DLL VGUI2 Viewport
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
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#include "cbase.h"
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#include <cdll_client_int.h>
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#include <cdll_util.h>
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#include <globalvars_base.h>
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// VGUI panel includes
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui/ISurface.h>
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#include <keyvalues.h>
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#include <vgui/IScheme.h>
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#include <vgui/IVGui.h>
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#include <vgui/ILocalize.h>
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#include <vgui/IPanel.h>
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#include <vgui_controls/Button.h>
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#include <igameresources.h>
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// sub dialogs
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#include "clientscoreboarddialog.h"
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#include "spectatorgui.h"
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#include "teammenu.h"
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#include "vguitextwindow.h"
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#include "IGameUIFuncs.h"
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#include "mapoverview.h"
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#include "hud.h"
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#include "NavProgress.h"
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#include "commentary_modelviewer.h"
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// our definition
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#include "baseviewport.h"
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#include <filesystem.h>
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#include <convar.h>
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#include "ienginevgui.h"
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#include "iclientmode.h"
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#include "vgui_int.h"
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#ifdef PORTAL2
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#include "radialmenu.h"
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#include "vgui/portal_stats_panel.h"
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#endif // PORTAL2
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static IViewPort *s_pFullscreenViewportInterface;
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static IViewPort *s_pViewportInterfaces[ MAX_SPLITSCREEN_PLAYERS ];
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IViewPort *GetViewPortInterface()
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{
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ASSERT_LOCAL_PLAYER_RESOLVABLE();
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return s_pViewportInterfaces[ GET_ACTIVE_SPLITSCREEN_SLOT() ];
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}
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IViewPort *GetFullscreenViewPortInterface()
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{
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return s_pFullscreenViewportInterface;
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}
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vgui::Panel *g_lastPanel = NULL; // used for mouseover buttons, keeps track of the last active panel
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vgui::Button *g_lastButton = NULL; // used for mouseover buttons, keeps track of the last active button
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using namespace vgui;
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ConVar hud_autoreloadscript("hud_autoreloadscript", "0", FCVAR_NONE, "Automatically reloads the animation script each time one is ran");
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static ConVar cl_leveloverviewmarker( "cl_leveloverviewmarker", "0", FCVAR_CHEAT );
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CON_COMMAND( showpanel, "Shows a viewport panel <name>" )
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{
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if ( !GetViewPortInterface() )
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return;
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if ( args.ArgC() != 2 )
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return;
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GetViewPortInterface()->ShowPanel( args[ 1 ], true );
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}
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CON_COMMAND( hidepanel, "Hides a viewport panel <name>" )
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{
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if ( !GetViewPortInterface() )
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return;
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if ( args.ArgC() != 2 )
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return;
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GetViewPortInterface()->ShowPanel( args[ 1 ], false );
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}
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/* global helper functions
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bool Helper_LoadFile( IBaseFileSystem *pFileSystem, const char *pFilename, CUtlVector<char> &buf )
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{
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FileHandle_t hFile = pFileSystem->Open( pFilename, "rt" );
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if ( hFile == FILESYSTEM_INVALID_HANDLE )
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{
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Warning( "Helper_LoadFile: missing %s\n", pFilename );
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return false;
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}
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unsigned long len = pFileSystem->Size( hFile );
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buf.SetSize( len );
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pFileSystem->Read( buf.Base(), buf.Count(), hFile );
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pFileSystem->Close( hFile );
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return true;
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} */
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CBaseViewport::LoadHudAnimations( void )
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{
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const char *HUDANIMATION_MANIFEST_FILE = "scripts/hudanimations_manifest.txt";
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KeyValues *manifest = new KeyValues( HUDANIMATION_MANIFEST_FILE );
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if ( manifest->LoadFromFile( g_pFullFileSystem, HUDANIMATION_MANIFEST_FILE, "GAME" ) == false )
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{
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manifest->deleteThis();
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return false;
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}
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bool bClearScript = true;
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// Load each file defined in the text
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for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
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{
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if ( !Q_stricmp( sub->GetName(), "file" ) )
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{
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// Add it
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if ( m_pAnimController->SetScriptFile( GetVPanel(), sub->GetString(), bClearScript ) == false )
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{
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Assert( 0 );
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}
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bClearScript = false;
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continue;
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}
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}
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manifest->deleteThis();
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return true;
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}
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//================================================================
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CBaseViewport::CBaseViewport() : vgui::EditablePanel( NULL, "CBaseViewport" )
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{
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SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
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m_bInitialized = false;
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m_bFullscreenViewport = false;
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m_GameuiFuncs = NULL;
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m_GameEventManager = NULL;
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SetKeyBoardInputEnabled( false );
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SetMouseInputEnabled( false );
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m_pBackGround = NULL;
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m_bHasParent = false;
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m_pActivePanel = NULL;
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#if !defined( CSTRIKE15 )
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m_pLastActivePanel = NULL;
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#endif
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g_lastPanel = NULL;
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m_OldSize[ 0 ] = m_OldSize[ 1 ] = -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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vgui::VPANEL CBaseViewport::GetSchemeSizingVPanel( void )
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{
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return VGui_GetFullscreenRootVPANEL();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates hud to handle the new screen size
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//-----------------------------------------------------------------------------
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void CBaseViewport::OnScreenSizeChanged(int iOldWide, int iOldTall)
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{
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BaseClass::OnScreenSizeChanged(iOldWide, iOldTall);
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IViewPortPanel* pSpecGuiPanel = FindPanelByName(PANEL_SPECGUI);
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bool bSpecGuiWasVisible = pSpecGuiPanel && pSpecGuiPanel->IsVisible();
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// reload the script file, so the screen positions in it are correct for the new resolution
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ReloadScheme( NULL );
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// recreate all the default panels
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RemoveAllPanels();
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m_pBackGround = new CBackGroundPanel( NULL );
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m_pBackGround->SetZPos( -20 ); // send it to the back
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m_pBackGround->SetVisible( false );
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if ( !IsFullscreenViewport() )
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{
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CreateDefaultPanels();
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}
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vgui::ipanel()->MoveToBack( m_pBackGround->GetVPanel() ); // really send it to the back
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// hide all panels when reconnecting
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ShowPanel( PANEL_ALL, false );
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// re-enable the spectator gui if it was previously visible
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if ( bSpecGuiWasVisible )
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{
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ShowPanel( PANEL_SPECGUI, true );
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}
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}
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void CBaseViewport::CreateDefaultPanels( void )
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{
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#ifdef PORTAL2
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AddNewPanel( CreatePanelByName( PANEL_RADIAL_MENU ), "PANEL_RADIAL_MENU" );
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#endif // PORTAL2
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AddNewPanel( CreatePanelByName( PANEL_SCOREBOARD ), "PANEL_SCOREBOARD" );
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AddNewPanel( CreatePanelByName( PANEL_INFO ), "PANEL_INFO" );
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AddNewPanel( CreatePanelByName( PANEL_SPECGUI ), "PANEL_SPECGUI" );
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AddNewPanel( CreatePanelByName( PANEL_SPECMENU ), "PANEL_SPECMENU" );
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AddNewPanel( CreatePanelByName( PANEL_NAV_PROGRESS ), "PANEL_NAV_PROGRESS" );
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}
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void CBaseViewport::UpdateAllPanels( void )
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{
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ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( vgui::ipanel()->GetMessageContextId( GetVPanel() ) );
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for ( int i = 0; i < m_UnorderedPanels.Count(); ++i )
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{
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IViewPortPanel *p = m_UnorderedPanels[i];
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if ( p->IsVisible() )
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{
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p->Update();
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}
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}
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}
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IViewPortPanel* CBaseViewport::CreatePanelByName(const char *szPanelName)
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{
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IViewPortPanel* newpanel = NULL;
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if ( Q_strcmp(PANEL_SCOREBOARD, szPanelName) == 0 )
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{
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newpanel = new CClientScoreBoardDialog( this );
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}
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else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 )
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{
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newpanel = new CTextWindow( this );
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}
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/* else if ( Q_strcmp(PANEL_OVERVIEW, szPanelName) == 0 )
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{
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newpanel = new CMapOverview( this );
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}
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*/
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//else if ( Q_strcmp(PANEL_TEAM, szPanelName) == 0 )
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//{
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// newpanel = new CTeamMenu( this );
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//}
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else if ( Q_strcmp(PANEL_NAV_PROGRESS, szPanelName) == 0 )
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{
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newpanel = new CNavProgress( this );
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}
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#ifdef PORTAL2
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else if ( Q_strcmp( PANEL_RADIAL_MENU, szPanelName ) == 0 )
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{
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newpanel = new CRadialMenuPanel( this );
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}
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#endif // PORTAL2
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if ( Q_strcmp(PANEL_COMMENTARY_MODELVIEWER, szPanelName) == 0 )
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{
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newpanel = new CCommentaryModelViewer( this );
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}
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return newpanel;
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}
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bool CBaseViewport::AddNewPanel( IViewPortPanel* pPanel, char const *pchDebugName )
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{
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if ( !pPanel )
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{
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return false;
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}
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// we created a new panel, initialize it
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if ( FindPanelByName( pPanel->GetName() ) != NULL )
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{
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DevMsg("CBaseViewport::AddNewPanel: panel with name '%s' already exists.\n", pPanel->GetName() );
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return false;
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}
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m_Panels.Insert( pPanel->GetName(), pPanel );
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pPanel->SetParent( GetVPanel() );
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m_UnorderedPanels.AddToTail( pPanel );
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return true;
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}
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IViewPortPanel* CBaseViewport::FindPanelByName(const char *szPanelName)
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{
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int idx = m_Panels.Find( szPanelName );
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if ( idx == m_Panels.InvalidIndex() )
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return NULL;
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return m_Panels[ idx ];
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}
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void CBaseViewport::PostMessageToPanel( IViewPortPanel* pPanel, KeyValues *pKeyValues )
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{
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PostMessage( pPanel->GetVPanel(), pKeyValues );
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}
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void CBaseViewport::PostMessageToPanel( const char *pName, KeyValues *pKeyValues )
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{
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if ( Q_strcmp( pName, PANEL_ALL ) == 0 )
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{
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for ( int i = 0; i < m_UnorderedPanels.Count(); ++i )
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{
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IViewPortPanel *p = m_UnorderedPanels[i];
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PostMessageToPanel( p, pKeyValues );
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}
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return;
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}
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IViewPortPanel * panel = NULL;
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if ( Q_strcmp( pName, PANEL_ACTIVE ) == 0 )
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{
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panel = m_pActivePanel;
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}
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else
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{
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panel = FindPanelByName( pName );
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}
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if ( !panel )
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return;
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PostMessageToPanel( panel, pKeyValues );
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}
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void CBaseViewport::ShowPanel( const char *pName, bool state, KeyValues *data, bool autoDeleteData )
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{
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if ( !data )
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{
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ShowPanel( pName, state );
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return;
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}
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// Also try to show the panel in the full screen viewport
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if ( this != s_pFullscreenViewportInterface )
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{
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GetFullscreenViewPortInterface()->ShowPanel( pName, state, data, false );
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}
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IViewPortPanel *panel = FindPanelByName( pName );
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if ( panel )
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{
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panel->SetData( data );
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GetViewPortInterface()->ShowPanel( panel, state );
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}
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if ( autoDeleteData )
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{
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data->deleteThis();
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}
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}
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void CBaseViewport::ShowPanel( const char *pName, bool state )
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{
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// Also try to show the panel in the full screen viewport
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if ( this != s_pFullscreenViewportInterface )
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{
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GetFullscreenViewPortInterface()->ShowPanel( pName, state );
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}
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ASSERT_LOCAL_PLAYER_RESOLVABLE();
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if ( Q_strcmp( pName, PANEL_ALL ) == 0 )
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{
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for ( int i = 0; i < m_UnorderedPanels.Count(); ++i )
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{
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IViewPortPanel *p = m_UnorderedPanels[i];
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ShowPanel( p, state );
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}
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return;
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}
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IViewPortPanel * panel = NULL;
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if ( Q_strcmp( pName, PANEL_ACTIVE ) == 0 )
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{
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panel = m_pActivePanel;
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}
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else
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{
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panel = FindPanelByName( pName );
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}
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if ( !panel )
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return;
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ShowPanel( panel, state );
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}
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void CBaseViewport::ShowPanel( IViewPortPanel* pPanel, bool state )
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{
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// Extra guard to get layout stuff correct
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ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( GET_ACTIVE_SPLITSCREEN_SLOT() );
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if ( state )
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{
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// if this is an 'active' panel, deactivate old active panel
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if ( pPanel->HasInputElements() )
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{
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// don't show input panels during normal demo playback
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if ( engine->IsPlayingDemo() && !g_bEngineIsHLTV
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#if defined( REPLAY_ENABLED )
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&& !engine->IsReplay()
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#endif
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)
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return;
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if ( (m_pActivePanel != NULL) && (m_pActivePanel != pPanel) && (m_pActivePanel->IsVisible()) )
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{
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// store a pointer to the currently active panel
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// so we can restore it later
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if ( pPanel->CanReplace( m_pActivePanel->GetName() ) )
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{
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#if !defined( CSTRIKE15 )
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m_pLastActivePanel = m_pActivePanel;
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#endif
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#ifdef CSTRIKE15
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// in cs, if the scoreboard tries to hide the spectator via this method, just skip it
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IViewPortPanel* pSpecGuiPanel = FindPanelByName(PANEL_SPECGUI);
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if ( pSpecGuiPanel != m_pActivePanel )
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{
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SFDevMsg("CBaseViewport::ShowPanel(0) %s\n", m_pActivePanel->GetName());
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m_pActivePanel->ShowPanel( false );
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}
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#else
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SFDevMsg("CBaseViewport::ShowPanel(0) %s\n", m_pActivePanel->GetName());
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m_pActivePanel->ShowPanel( false );
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#endif
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}
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else
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{
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#if !defined( CSTRIKE15 )
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m_pLastActivePanel = pPanel;
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#endif
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return;
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}
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}
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m_pActivePanel = pPanel;
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}
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}
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else
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{
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// if this is our current active panel
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// update m_pActivePanel pointer
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if ( m_pActivePanel == pPanel )
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{
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m_pActivePanel = NULL;
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}
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#if !defined( CSTRIKE15 )
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// restore the previous active panel if it exists
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if( m_pLastActivePanel )
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{
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m_pActivePanel = m_pLastActivePanel;
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m_pLastActivePanel = NULL;
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SFDevMsg("CBaseViewport::ShowPanel(1) %s\n", m_pActivePanel->GetName());
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m_pActivePanel->ShowPanel( true );
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}
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#endif
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}
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// just show/hide panel
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SFDevMsg("CBaseViewport::ShowPanel(%d) %s\n", (int)state, pPanel->GetName());
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pPanel->ShowPanel( state );
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UpdateAllPanels(); // let other panels rearrange
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}
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IViewPortPanel* CBaseViewport::GetActivePanel( void )
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{
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return m_pActivePanel;
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}
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void CBaseViewport::RecreatePanel( const char *szPanelName )
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{
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IViewPortPanel *panel = FindPanelByName( szPanelName );
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if ( panel )
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{
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m_Panels.Remove( szPanelName );
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for ( int i = m_UnorderedPanels.Count() - 1; i >= 0; --i )
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{
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if ( m_UnorderedPanels[ i ] == panel )
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{
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m_UnorderedPanels.Remove( i );
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break;
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}
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}
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vgui::VPANEL vPanel = panel->GetVPanel();
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if ( vPanel )
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{
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vgui::ipanel()->DeletePanel( vPanel );
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}
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else
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{
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delete panel;
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}
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if ( m_pActivePanel == panel )
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{
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m_pActivePanel = NULL;
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}
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#if !defined( CSTRIKE15 )
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if ( m_pLastActivePanel == panel )
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{
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m_pLastActivePanel = NULL;
|
|
}
|
|
#endif
|
|
|
|
AddNewPanel( CreatePanelByName( szPanelName ), szPanelName );
|
|
}
|
|
}
|
|
|
|
|
|
void CBaseViewport::RemoveAllPanels( void)
|
|
{
|
|
g_lastPanel = NULL;
|
|
for ( int i = 0; i < m_UnorderedPanels.Count(); ++i )
|
|
{
|
|
IViewPortPanel *p = m_UnorderedPanels[i];
|
|
vgui::VPANEL vPanel = p->GetVPanel();
|
|
if ( vPanel )
|
|
{
|
|
vgui::ipanel()->DeletePanel( vPanel );
|
|
}
|
|
else
|
|
{
|
|
delete p;
|
|
}
|
|
|
|
}
|
|
|
|
if ( m_pBackGround )
|
|
{
|
|
m_pBackGround->MarkForDeletion();
|
|
m_pBackGround = NULL;
|
|
}
|
|
|
|
m_Panels.RemoveAll();
|
|
m_UnorderedPanels.RemoveAll();
|
|
m_pActivePanel = NULL;
|
|
#if !defined( CSTRIKE15 )
|
|
m_pLastActivePanel = NULL;
|
|
#endif
|
|
|
|
}
|
|
|
|
CBaseViewport::~CBaseViewport()
|
|
{
|
|
m_bInitialized = false;
|
|
|
|
if ( !m_bHasParent && m_pBackGround )
|
|
{
|
|
m_pBackGround->MarkForDeletion();
|
|
}
|
|
m_pBackGround = NULL;
|
|
|
|
RemoveAllPanels();
|
|
}
|
|
|
|
void CBaseViewport::InitViewportSingletons( void )
|
|
{
|
|
ASSERT_LOCAL_PLAYER_RESOLVABLE();
|
|
s_pViewportInterfaces[ GET_ACTIVE_SPLITSCREEN_SLOT() ] = this;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when the VGUI subsystem starts up
|
|
// Creates the sub panels and initialises them
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseViewport::Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager )
|
|
{
|
|
InitViewportSingletons();
|
|
|
|
m_GameuiFuncs = pGameUIFuncs;
|
|
m_GameEventManager = pGameEventManager;
|
|
|
|
m_pBackGround = new CBackGroundPanel( NULL );
|
|
m_pBackGround->SetZPos( -20 ); // send it to the back
|
|
m_pBackGround->SetVisible( false );
|
|
|
|
ListenForGameEvent( "game_newmap" );
|
|
|
|
SetScheme( "ClientScheme" );
|
|
SetProportional( true );
|
|
|
|
if ( !IsFullscreenViewport() )
|
|
{
|
|
CreateDefaultPanels();
|
|
}
|
|
|
|
m_pAnimController = new vgui::AnimationController(this);
|
|
// create our animation controller
|
|
m_pAnimController->SetScheme( GetScheme() );
|
|
m_pAnimController->SetProportional(true);
|
|
|
|
// Attempt to load all hud animations
|
|
if ( LoadHudAnimations() == false )
|
|
{
|
|
// Fall back to just the main
|
|
if ( m_pAnimController->SetScriptFile( GetVPanel(), "scripts/HudAnimations.txt", true ) == false )
|
|
{
|
|
Assert(0);
|
|
}
|
|
}
|
|
|
|
m_bInitialized = true;
|
|
}
|
|
|
|
/*
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates the spectator panel with new player info
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseViewport::UpdateSpectatorPanel()
|
|
{
|
|
char bottomText[128];
|
|
int player = -1;
|
|
const char *name;
|
|
Q_snprintf(bottomText,sizeof( bottomText ), "#Spec_Mode%d", m_pClientDllInterface->SpectatorMode() );
|
|
|
|
m_pClientDllInterface->CheckSettings();
|
|
// check if we're locked onto a target, show the player's name
|
|
if ( (m_pClientDllInterface->SpectatorTarget() > 0) && (m_pClientDllInterface->SpectatorTarget() <= m_pClientDllInterface->GetMaxPlayers()) && (m_pClientDllInterface->SpectatorMode() != OBS_ROAMING) )
|
|
{
|
|
player = m_pClientDllInterface->SpectatorTarget();
|
|
}
|
|
|
|
// special case in free map and inset off, don't show names
|
|
if ( ((m_pClientDllInterface->SpectatorMode() == OBS_MAP_FREE) && !m_pClientDllInterface->PipInsetOff()) || player == -1 )
|
|
name = NULL;
|
|
else
|
|
name = m_pClientDllInterface->GetPlayerInfo(player).name;
|
|
|
|
// create player & health string
|
|
if ( player && name )
|
|
{
|
|
Q_strncpy( bottomText, name, sizeof( bottomText ) );
|
|
}
|
|
char szMapName[64];
|
|
Q_FileBase( const_cast<char *>(m_pClientDllInterface->GetLevelName()), szMapName );
|
|
|
|
m_pSpectatorGUI->Update(bottomText, player, m_pClientDllInterface->SpectatorMode(), m_pClientDllInterface->IsSpectateOnly(), m_pClientDllInterface->SpectatorNumber(), szMapName );
|
|
m_pSpectatorGUI->UpdateSpectatorPlayerList();
|
|
} */
|
|
|
|
// Return TRUE if the HUD's allowed to print text messages
|
|
bool CBaseViewport::AllowedToPrintText( void )
|
|
{
|
|
|
|
/* int iId = GetCurrentMenuID();
|
|
if ( iId == MENU_TEAM || iId == MENU_CLASS || iId == MENU_INTRO || iId == MENU_CLASSHELP )
|
|
return false; */
|
|
// TODO ask every aktive elemet if it allows to draw text while visible
|
|
|
|
return ( m_pActivePanel == NULL);
|
|
}
|
|
|
|
void CBaseViewport::OnThink()
|
|
{
|
|
ABS_QUERY_GUARD( true );
|
|
|
|
// Clear our active panel pointer if the panel has made
|
|
// itself invisible. Need this so we don't bring up dead panels
|
|
// if they are stored as the last active panel
|
|
if( m_pActivePanel && !m_pActivePanel->IsVisible() )
|
|
{
|
|
|
|
#if !defined( CSTRIKE15 )
|
|
if( m_pLastActivePanel )
|
|
{
|
|
if ( m_pLastActivePanel->CanBeReopened() )
|
|
{
|
|
m_pActivePanel = m_pLastActivePanel;
|
|
ShowPanel( m_pActivePanel, true );
|
|
}
|
|
else
|
|
{
|
|
m_pActivePanel = NULL;
|
|
}
|
|
m_pLastActivePanel = NULL;
|
|
}
|
|
else
|
|
#endif
|
|
m_pActivePanel = NULL;
|
|
}
|
|
|
|
m_pAnimController->UpdateAnimations( gpGlobals->curtime );
|
|
|
|
// check the auto-reload cvar
|
|
m_pAnimController->SetAutoReloadScript(hud_autoreloadscript.GetBool());
|
|
|
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( vgui::ipanel()->GetMessageContextId( GetVPanel() ) );
|
|
|
|
for ( int i = 0; i < m_UnorderedPanels.Count(); ++i )
|
|
{
|
|
IViewPortPanel *p = m_UnorderedPanels[i];
|
|
if ( p )
|
|
{
|
|
p->UpdateVisibility();
|
|
if ( p->IsVisible() )
|
|
{
|
|
if ( p->NeedsUpdate() )
|
|
{
|
|
p->Update();
|
|
}
|
|
p->ViewportThink();
|
|
}
|
|
}
|
|
}
|
|
|
|
int w, h;
|
|
vgui::ipanel()->GetSize( VGui_GetClientDLLRootPanel(), w, h );
|
|
|
|
if ( m_OldSize[ 0 ] != w || m_OldSize[ 1 ] != h )
|
|
{
|
|
m_OldSize[ 0 ] = w;
|
|
m_OldSize[ 1 ] = h;
|
|
|
|
ASSERT_LOCAL_PLAYER_RESOLVABLE();
|
|
GetClientMode()->Layout();
|
|
}
|
|
|
|
BaseClass::OnThink();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the parent for each panel to use
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseViewport::SetParent(vgui::VPANEL parent)
|
|
{
|
|
EditablePanel::SetParent( parent );
|
|
// force ourselves to be proportional - when we set our parent above, if our new
|
|
// parent happened to be non-proportional (such as the vgui root panel), we got
|
|
// slammed to be nonproportional
|
|
EditablePanel::SetProportional( true );
|
|
|
|
m_pBackGround->SetParent( (vgui::VPANEL)parent );
|
|
|
|
// set proportionality on animation controller
|
|
m_pAnimController->SetProportional( true );
|
|
|
|
m_bHasParent = (parent != 0);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when the engine shows the base client VGUI panel (i.e when entering a new level or exiting GameUI )
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseViewport::ActivateClientUI()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when the engine hides the base client VGUI panel (i.e when the GameUI is comming up )
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseViewport::HideClientUI()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: passes death msgs to the scoreboard to display specially
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseViewport::FireGameEvent( IGameEvent * event)
|
|
{
|
|
const char * type = event->GetName();
|
|
|
|
if ( Q_strcmp(type, "game_newmap") == 0 )
|
|
{
|
|
// hide all panels when reconnecting
|
|
ShowPanel( PANEL_ALL, false );
|
|
|
|
if ( g_bEngineIsHLTV
|
|
#if defined( REPLAY_ENABLED )
|
|
|| engine->IsReplay()
|
|
#endif
|
|
)
|
|
{
|
|
ShowPanel( PANEL_SPECGUI, true );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseViewport::ReloadScheme(const char *fromFile)
|
|
{
|
|
// See if scheme should change
|
|
|
|
if ( fromFile != NULL )
|
|
{
|
|
// "resource/ClientScheme.res"
|
|
|
|
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( GetSchemeSizingVPanel(), fromFile, "HudScheme" );
|
|
|
|
SetScheme(scheme);
|
|
SetProportional( true );
|
|
m_pAnimController->SetScheme(scheme);
|
|
}
|
|
|
|
// Force a reload
|
|
if ( LoadHudAnimations() == false )
|
|
{
|
|
// Fall back to just the main
|
|
if ( m_pAnimController->SetScriptFile( GetVPanel(), "scripts/HudAnimations.txt", true ) == false )
|
|
{
|
|
Assert(0);
|
|
}
|
|
}
|
|
|
|
SetProportional( true );
|
|
|
|
LoadHudLayout();
|
|
|
|
if ( GET_ACTIVE_SPLITSCREEN_SLOT() == 0 )
|
|
{
|
|
HudIcons().RefreshHudTextures();
|
|
}
|
|
|
|
InvalidateLayout( true, true );
|
|
|
|
for ( int i = 0; i < m_UnorderedPanels.Count(); ++i )
|
|
{
|
|
IViewPortPanel *p = m_UnorderedPanels[i];
|
|
p->ReloadScheme();
|
|
}
|
|
|
|
// reset the hud
|
|
GetHud().ResetHUD();
|
|
}
|
|
|
|
extern ConVar ss_verticalsplit;
|
|
|
|
void AddSubKeyNamed( KeyValues *pKeys, const char *pszName )
|
|
{
|
|
KeyValues *pNewKey = new KeyValues( pszName );
|
|
if ( pNewKey )
|
|
{
|
|
pKeys->AddSubKey( pNewKey );
|
|
}
|
|
}
|
|
|
|
void CBaseViewport::LoadHudLayout( void )
|
|
{
|
|
VGUI_ABSPOS_SPLITSCREEN_GUARD( GET_ACTIVE_SPLITSCREEN_SLOT() );
|
|
|
|
// reload the .res file from disk
|
|
KeyValues *pConditions = NULL;
|
|
|
|
if ( engine->IsSplitScreenActive() )
|
|
{
|
|
pConditions = new KeyValues( "conditions" );
|
|
if ( pConditions )
|
|
{
|
|
AddSubKeyNamed( pConditions, "if_split_screen_active" );
|
|
|
|
ConVarRef ss_verticalsplit( "ss_verticalsplit" );
|
|
|
|
if ( ss_verticalsplit.IsValid() && ss_verticalsplit.GetBool() )
|
|
{
|
|
AddSubKeyNamed( pConditions, "if_split_screen_vertical" );
|
|
|
|
if ( GET_ACTIVE_SPLITSCREEN_SLOT() == 0 )
|
|
{
|
|
AddSubKeyNamed( pConditions, "if_split_screen_left" );
|
|
}
|
|
else
|
|
{
|
|
AddSubKeyNamed( pConditions, "if_split_screen_right" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddSubKeyNamed( pConditions, "if_split_screen_horizontal" );
|
|
|
|
if ( GET_ACTIVE_SPLITSCREEN_SLOT() == 0 )
|
|
{
|
|
AddSubKeyNamed( pConditions, "if_split_screen_top" );
|
|
}
|
|
else
|
|
{
|
|
AddSubKeyNamed( pConditions, "if_split_screen_bottom" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LoadControlSettings( "scripts/HudLayout.res", NULL, NULL, pConditions );
|
|
|
|
if ( pConditions )
|
|
{
|
|
pConditions->deleteThis();
|
|
}
|
|
}
|
|
|
|
int CBaseViewport::GetDeathMessageStartHeight( void )
|
|
{
|
|
return YRES(2);
|
|
}
|
|
|
|
void CBaseViewport::Paint()
|
|
{
|
|
if ( cl_leveloverviewmarker.GetInt() > 0 )
|
|
{
|
|
int size = cl_leveloverviewmarker.GetInt();
|
|
// draw a 1024x1024 pixel box
|
|
vgui::surface()->DrawSetColor( 255, 0, 0, 255 );
|
|
vgui::surface()->DrawLine( size, 0, size, size );
|
|
vgui::surface()->DrawLine( 0, size, size, size );
|
|
}
|
|
}
|
|
|
|
void CBaseViewport::SetAsFullscreenViewportInterface( void )
|
|
{
|
|
s_pFullscreenViewportInterface = this;
|
|
m_bFullscreenViewport = true;
|
|
}
|
|
|
|
bool CBaseViewport::IsFullscreenViewport() const
|
|
{
|
|
return m_bFullscreenViewport;
|
|
}
|
|
|
|
void CBaseViewport::LevelInit( void )
|
|
{
|
|
for ( int i = 0; i < m_UnorderedPanels.Count(); ++i )
|
|
{
|
|
IViewPortPanel *p = m_UnorderedPanels[i];
|
|
if ( p )
|
|
{
|
|
p->LevelInit();
|
|
}
|
|
}
|
|
}
|