Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "imaterialproxydict.h"
#include "materialsystem/imaterialproxy.h"
#include "tier1/UtlStringMap.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CMaterialProxyDict : public IMaterialProxyDict
{
public:
IMaterialProxy * CreateProxy( const char *proxyName );
void Add( const char *pMaterialProxyName, MaterialProxyFactory_t *pMaterialProxyFactory );
private:
CUtlStringMap<MaterialProxyFactory_t *> m_StringToProxyFactoryMap;
};
void CMaterialProxyDict::Add( const char *pMaterialProxyName, MaterialProxyFactory_t *pMaterialProxyFactory )
{
Assert( pMaterialProxyName );
m_StringToProxyFactoryMap[pMaterialProxyName] = pMaterialProxyFactory;
}
IMaterialProxyDict &GetMaterialProxyDict()
{
static CMaterialProxyDict g_MaterialProxyDict;
return g_MaterialProxyDict;
}
IMaterialProxy *CMaterialProxyDict::CreateProxy( const char *pMaterialProxyName )
{
UtlSymId_t sym = m_StringToProxyFactoryMap.Find( pMaterialProxyName );
if ( sym == m_StringToProxyFactoryMap.InvalidIndex() )
{
return NULL;
}
MaterialProxyFactory_t *pMaterialProxyFactory = m_StringToProxyFactoryMap[sym];
Assert( pMaterialProxyFactory );
return (*pMaterialProxyFactory)();
}