Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PORTAL_CLIENTMODE_H
#define PORTAL_CLIENTMODE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include <vgui_controls/EditablePanel.h>
#include <vgui/Cursor.h>
class CHudViewport;
class CRadialMenu;
namespace vgui
{
typedef unsigned long HScheme;
}
class ClientModePortalNormal : public ClientModeShared
{
DECLARE_CLASS( ClientModePortalNormal, ClientModeShared );
private:
// IClientMode overrides.
public:
ClientModePortalNormal();
virtual ~ClientModePortalNormal();
virtual void Init();
virtual void InitViewport();
virtual void LevelInit( const char *newmap );
virtual void LevelShutdown( void );
virtual void SetBlurFade( float scale );
virtual float GetBlurFade( void ) { return m_BlurFadeScale; }
virtual void OnColorCorrectionWeightsReset( void );
virtual float GetColorCorrectionScale( void ) const { return 1.0f; }
virtual void InitWeaponSelectionHudElement( void ) { return; } // don't init this hud
virtual bool ShouldDrawCrosshair( void );
virtual void DoPostScreenSpaceEffects( const CViewSetup *pSetup );
virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
void InitRadialMenuHudElement( void );
virtual float GetViewModelFOV( void );
void StartTransitionFade( float flFadeTime );
private:
// void UpdateSpectatorMode( void );
// ClientCCHandle_t m_CCDeathHandle; // handle to death cc effect
// float m_flDeathCCWeight; // for fading in cc effect
CHandle<C_ColorCorrection> m_hCurrentColorCorrection;
float m_BlurFadeScale;
CRadialMenu *m_pRadialMenu;
};
extern IClientMode *GetClientModeNormal();
extern ClientModePortalNormal* GetClientModePortalNormal();
#endif // PORTAL_CLIENTMODE_H