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53 lines
1.1 KiB
53 lines
1.1 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef SCENECACHE_H
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#define SCENECACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "UtlCachedFileData.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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class CChoreoEvent;
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#define SCENECACHE_VERSION 7
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class CSceneCacheListLess
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{
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public:
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bool Less( const int &lhs, const int &rhs, void *pCtx )
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{
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return lhs < rhs;
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}
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};
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#pragma pack(1)
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class CSceneCache : public IBaseCacheInfo
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{
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public:
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unsigned int msecs;
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CUtlSortVector< int, CSceneCacheListLess > sounds;
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CSceneCache();
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// CSceneCache( const CSceneCache& src );
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int GetSoundCount() const;
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char const *GetSoundName( int index );
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virtual void Save( CUtlBuffer& buf );
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virtual void Restore( CUtlBuffer& buf );
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virtual void Rebuild( char const *filename );
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static unsigned int ComputeSoundScriptFileTimestampChecksum();
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static void PrecacheSceneEvent( CChoreoEvent *event, CUtlSortVector< int, CSceneCacheListLess > &soundlist );
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};
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#pragma pack()
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#endif // SCENECACHE_H
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