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718 lines
20 KiB
718 lines
20 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CHOREOEVENT_H
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#define CHOREOEVENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CChoreoActor;
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class CChoreoChannel;
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class CChoreoEvent;
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class CChoreoScene;
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class IChoreoEventCallback;
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class CAudioMixer;
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class CUtlBuffer;
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class IChoreoStringPool;
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#include "tier1/utlstring.h"
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#include "tier1/utlvector.h"
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#include "expressionsample.h"
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#include "networkvar.h"
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#include "localflexcontroller.h"
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typedef CUtlString ChoreoStr_t;
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//-----------------------------------------------------------------------------
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// Purpose: SPEAK events can have "relative tags" that other objects can reference
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// to specify their start times off of
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//-----------------------------------------------------------------------------
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class CEventRelativeTag
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{
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public:
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DECLARE_CLASS_NOBASE( CEventRelativeTag );
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enum
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{
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MAX_EVENTTAG_LENGTH = 128,
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};
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CEventRelativeTag( CChoreoEvent *owner, const char *name, float percentage );
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CEventRelativeTag( const CEventRelativeTag& src );
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const char *GetName( void );
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float GetPercentage( void );
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void SetPercentage( float percentage );
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// Returns the corrected time based on the owner's length and start time
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float GetStartTime( void );
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CChoreoEvent *GetOwner( void );
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void SetOwner( CChoreoEvent *event );
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protected:
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ChoreoStr_t m_Name;
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float m_flPercentage;
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CChoreoEvent *m_pOwner;
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};
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//-----------------------------------------------------------------------------
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// Purpose: GESTURE events can have "absolute tags" (where the value is not a
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// percentage, but an actual timestamp from the start of the event)
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//-----------------------------------------------------------------------------
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class CEventAbsoluteTag
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{
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public:
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enum
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{
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MAX_EVENTTAG_LENGTH = 128,
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};
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CEventAbsoluteTag( CChoreoEvent *owner, const char *name, float percentage );
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CEventAbsoluteTag( const CEventAbsoluteTag& src );
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const char *GetName( void );
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float GetPercentage( void );
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void SetPercentage( float percentage );
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float GetEventTime( void );
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void SetEventTime( float t );
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float GetAbsoluteTime( void );
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void SetAbsoluteTime( float t );
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CChoreoEvent *GetOwner( void );
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void SetOwner( CChoreoEvent *event );
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void SetLocked( bool bLocked );
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bool GetLocked( void );
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void SetLinear( bool bLinear );
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bool GetLinear( void );
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void SetEntry( bool bEntry );
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bool GetEntry( void );
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void SetExit( bool bExit );
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bool GetExit( void );
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protected:
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ChoreoStr_t m_Name;
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float m_flPercentage;
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bool m_bLocked:1;
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bool m_bLinear:1;
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bool m_bEntry:1;
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bool m_bExit:1;
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CChoreoEvent *m_pOwner;
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};
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//-----------------------------------------------------------------------------
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// Purpose: FLEXANIMATION events can have "timing tags" that are used to align and
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// manipulate flex animation curves
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//-----------------------------------------------------------------------------
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class CFlexTimingTag : public CEventRelativeTag
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{
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DECLARE_CLASS( CFlexTimingTag, CEventRelativeTag );
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public:
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CFlexTimingTag( CChoreoEvent *owner, const char *name, float percentage, bool locked );
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CFlexTimingTag( const CFlexTimingTag& src );
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bool GetLocked( void );
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void SetLocked( bool locked );
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protected:
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bool m_bLocked;
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};
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//-----------------------------------------------------------------------------
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// Purpose: A flex controller position can be animated over a period of time
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//-----------------------------------------------------------------------------
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class CFlexAnimationTrack
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{
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public:
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enum
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{
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MAX_CONTROLLER_NAME = 128,
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};
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CFlexAnimationTrack( CChoreoEvent *event );
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CFlexAnimationTrack( const CFlexAnimationTrack* src );
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virtual ~CFlexAnimationTrack( void );
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void SetEvent( CChoreoEvent *event );
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CChoreoEvent *GetEvent( void );
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void SetFlexControllerName( const char *name );
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char const *GetFlexControllerName( void );
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void SetComboType( bool combo );
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bool IsComboType( void );
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void SetMin( float value );
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void SetMax( float value );
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float GetMin( int type = 0 );
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float GetMax( int type = 0 );
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bool IsInverted( void );
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void SetInverted( bool isInverted );
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int GetNumSamples( int type = 0 );
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CExpressionSample *GetSample( int index, int type = 0 );
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bool IsTrackActive( void );
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void SetTrackActive( bool active );
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// returns scaled value for absolute time per left/right side
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float GetIntensity( float time, int side = 0 );
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CExpressionSample *AddSample( float time, float value, int type = 0 );
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void RemoveSample( int index, int type = 0 );
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void Clear( void );
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void Resort( int type = 0 );
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// Puts in dummy start/end samples to spline to zero ( or 0.5 for
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// left/right data) at the origins
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CExpressionSample *GetBoundedSample( int number, bool& bClamped, int type = 0 );
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int GetFlexControllerIndex( int side = 0 );
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LocalFlexController_t GetRawFlexControllerIndex( int side = 0 );
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void SetFlexControllerIndex( LocalFlexController_t raw, int index, int side = 0 );
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// returns 0..1 value for 0..1 time fraction per mag/balance
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float GetFracIntensity( float time, int type );
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// retrieves raw intensity values (for mag vs. left/right slider setting)
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float GetSampleIntensity( float time );
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float GetBalanceIntensity( float time );
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void SetEdgeInfo( bool leftEdge, int curveType, float zero );
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void GetEdgeInfo( bool leftEdge, int& curveType, float& zero ) const;
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void SetEdgeActive( bool leftEdge, bool state );
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bool IsEdgeActive( bool leftEdge ) const;
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int GetEdgeCurveType( bool leftEdge ) const;
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float GetEdgeZeroValue( bool leftEdge ) const;
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float GetDefaultEdgeZeroPos() const;
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void SetServerSide( bool state );
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bool IsServerSide() const;
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private:
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// remove any samples after endtime
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void RemoveOutOfRangeSamples( int type );
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// returns scaled value for absolute time per mag/balance
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float GetIntensityInternal( float time, int type );
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public:
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// returns the fractional (0..1) value for "zero" based on Min/Max ranges
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float GetZeroValue( int type, bool leftSide );
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private:
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char *m_pControllerName;
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// base track has range, combo is always 0..1
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float m_flMin;
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float m_flMax;
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// 0 == magnitude
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// 1 == left/right
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CUtlVector< CExpressionSample > m_Samples[ 2 ];
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int m_nFlexControllerIndex[ 2 ];
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LocalFlexController_t m_nFlexControllerIndexRaw[ 2 ];
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// For left and right edge of type 0 flex data ( magnitude track )
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EdgeInfo_t m_EdgeInfo[ 2 ];
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CChoreoEvent *m_pEvent;
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// Is track active
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bool m_bActive:1;
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// Is this a combo (magnitude + stereo) track
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bool m_bCombo:1;
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bool m_bServerSide:1;
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bool m_bInverted; // track is displayed 1..0 instead of 0..1
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};
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//-----------------------------------------------------------------------------
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// Purpose: The generic scene event type
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//-----------------------------------------------------------------------------
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class CChoreoEvent : public ICurveDataAccessor
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{
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public:
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// Type of event this object represents
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typedef enum
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{
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// Don't know yet
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UNSPECIFIED = 0,
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// Section start/end
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SECTION,
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// Play an expression
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EXPRESSION,
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// Look at another actor
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LOOKAT,
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// Move to a location
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MOVETO,
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// Speak/visemes a wave file
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SPEAK,
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// Play a gesture
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GESTURE,
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// Play a sequence
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SEQUENCE,
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// Face another actor
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FACE,
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// Fire a trigger
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FIRETRIGGER,
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// One or more flex sliders animated over the course of the event time period
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FLEXANIMATION,
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// A contained .vcd file
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SUBSCENE,
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// Loop back to previous time (forever or up to N times)
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LOOP,
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// A time span during which the scene may be temporarily interrupted
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INTERRUPT,
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// A dummy event that is used to mark the .vcd end time
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STOPPOINT,
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// A time span during which this actor can respond to events happening in the world, etc.
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PERMIT_RESPONSES,
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// A string passed to the game code for interpretation
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GENERIC,
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// Camera control
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CAMERA,
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// Script function call
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SCRIPT,
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// THIS MUST BE LAST!!!
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NUM_TYPES,
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} EVENTTYPE;
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enum
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{
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MAX_TAGNAME_STRING = 128,
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MAX_CCTOKEN_STRING = 64,
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};
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typedef enum
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{
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DEFAULT = 0,
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SIMULATION,
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DISPLAY,
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} TIMETYPE;
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typedef enum
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{
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CC_MASTER = 0, // default, implied
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CC_SLAVE,
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CC_DISABLED,
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NUM_CC_TYPES,
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} CLOSECAPTION;
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static int s_nGlobalID;
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// Construction
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CChoreoEvent( CChoreoScene *scene );
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CChoreoEvent( CChoreoScene *scene, EVENTTYPE type, const char *name );
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CChoreoEvent( CChoreoScene *scene, EVENTTYPE type, const char *name, const char *param );
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// Assignment
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CChoreoEvent& operator=(const CChoreoEvent& src );
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~CChoreoEvent( void );
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// ICurveDataAccessor methods
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virtual bool CurveHasEndTime();
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virtual int GetDefaultCurveType();
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// Binary serialization
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void SaveToBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool );
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bool RestoreFromBuffer( CUtlBuffer& buf, CChoreoScene *pScene, IChoreoStringPool *pStringPool );
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// Accessors
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EVENTTYPE GetType( void );
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void SetType( EVENTTYPE type );
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void SetName( const char *name );
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const char *GetName( void );
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void SetParameters( const char *target );
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const char *GetParameters( void );
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void SetParameters2( const char *target );
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const char *GetParameters2( void );
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void SetParameters3( const char *target );
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const char *GetParameters3( void );
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void SetStartTime( float starttime );
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float GetStartTime( void );
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void SetEndTime( float endtime );
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float GetEndTime( void );
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float GetDuration( void );
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void SetResumeCondition( bool resumecondition );
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bool IsResumeCondition( void );
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void SetLockBodyFacing( bool lockbodyfacing );
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bool IsLockBodyFacing( void );
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void SetDistanceToTarget( float distancetotarget );
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float GetDistanceToTarget( void );
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void SetForceShortMovement( bool bForceShortMovement );
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bool GetForceShortMovement( void );
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void SetSyncToFollowingGesture( bool bSyncToFollowingGesture );
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bool GetSyncToFollowingGesture( void );
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void SetPlayOverScript( bool bPlayOverScript );
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bool GetPlayOverScript( void );
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int GetRampCount( void ) { return m_Ramp.GetCount(); };
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CExpressionSample *GetRamp( int index ) { return m_Ramp.Get( index ); };
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CExpressionSample *AddRamp( float time, float value, bool selected ) { return m_Ramp.Add( time, value, selected ); };
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void DeleteRamp( int index ) { m_Ramp.Delete( index ); };
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void ClearRamp( void ) { m_Ramp.Clear(); };
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void ResortRamp( void ) { m_Ramp.Resort( this ); };
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CCurveData *GetRamp( void ) { return &m_Ramp; };
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float GetRampIntensity( float time ) { return m_Ramp.GetIntensity( this, time ); };
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// Calculates weighting for a given time
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float GetIntensity( float scenetime );
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float GetIntensityArea( float scenetime );
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// Calculates 0..1 completion for a given time
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float GetCompletion( float time );
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// An end time of -1.0f means that the events is just triggered at the leading edge
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bool HasEndTime( void );
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// Is the event something that can be sized ( a wave file, e.g. )
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bool IsFixedLength( void );
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void SetFixedLength( bool isfixedlength );
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// Move the start/end/both times by the specified dt (fixes up -1.0f endtimes)
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void OffsetStartTime( float dt );
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void OffsetEndTime( float dt );
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void OffsetTime( float dt );
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// Snap to scene framerate
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void SnapTimes( void );
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float SnapTime( float t );
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CChoreoScene *GetScene( void );
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void SetScene( CChoreoScene *scene );
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// The actor the event is associated with
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void SetActor( CChoreoActor *actor );
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CChoreoActor *GetActor( void );
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// The channel the event is associated with
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void SetChannel( CChoreoChannel *channel );
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CChoreoChannel *GetChannel( void );
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// Get a more involved description of the event
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const char *GetDescription( void );
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void ClearAllRelativeTags( void );
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int GetNumRelativeTags( void );
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CEventRelativeTag *GetRelativeTag( int tagnum );
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CEventRelativeTag *FindRelativeTag( const char *tagname );
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void AddRelativeTag( const char *tagname, float percentage );
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void RemoveRelativeTag( const char *tagname );
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bool IsUsingRelativeTag( void );
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void SetUsingRelativeTag( bool usetag, const char *tagname = 0, const char *wavname = 0);
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const char *GetRelativeTagName( void );
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const char *GetRelativeWavName( void );
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// Absolute tags
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typedef enum
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{
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INVALID = -1,
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PLAYBACK = 0, // new timeline - FIXME: should be stored as an absolute time
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ORIGINAL, // original timeline - FIXME: should be stored at a fixed percentage of event
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NUM_ABS_TAG_TYPES,
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} AbsTagType;
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void SetGestureSequenceDuration( float duration );
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bool GetGestureSequenceDuration( float& duration );
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void ClearAllAbsoluteTags( AbsTagType type );
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int GetNumAbsoluteTags( AbsTagType type );
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CEventAbsoluteTag *GetAbsoluteTag( AbsTagType type, int tagnum );
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CEventAbsoluteTag *FindAbsoluteTag( AbsTagType type, const char *tagname );
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void AddAbsoluteTag( AbsTagType type, const char *tagname, float t );
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void RemoveAbsoluteTag( AbsTagType type, const char *tagname );
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bool VerifyTagOrder( void );
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float GetOriginalPercentageFromPlaybackPercentage( float t );
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float GetPlaybackPercentageFromOriginalPercentage( float t );
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static const char *NameForAbsoluteTagType( AbsTagType t );
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static AbsTagType TypeForAbsoluteTagName( const char *name );
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void RescaleGestureTimes( float newstart, float newend, bool bMaintainAbsoluteTagPositions );
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bool PreventTagOverlap( void );
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CEventAbsoluteTag *FindEntryTag( AbsTagType type );
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CEventAbsoluteTag *FindExitTag( AbsTagType type );
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// Flex animation type
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int GetNumFlexAnimationTracks( void );
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CFlexAnimationTrack *GetFlexAnimationTrack( int index );
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CFlexAnimationTrack *AddTrack( const char *controllername );
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CFlexAnimationTrack *FindTrack( const char *controllername );
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void RemoveTrack( int index );
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void RemoveAllTracks( void );
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void OnEndTimeChanged( void );
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bool GetTrackLookupSet( void );
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void SetTrackLookupSet( bool set );
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// Flex Timing Tags (used by editor only)
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void ClearAllTimingTags( void );
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int GetNumTimingTags( void );
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CFlexTimingTag *GetTimingTag( int tagnum );
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CFlexTimingTag *FindTimingTag( const char *tagname );
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void AddTimingTag( const char *tagname, float percentage, bool locked );
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void RemoveTimingTag( const char *tagname );
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// Subscene ( embedded .vcd ) support
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void SetSubScene( CChoreoScene *scene );
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CChoreoScene *GetSubScene( void );
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bool IsProcessing( void ) const;
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bool HasStopped() const;
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void StartProcessing( IChoreoEventCallback *cb, CChoreoScene *scene, float t );
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void ContinueProcessing( IChoreoEventCallback *cb, CChoreoScene *scene, float t );
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void StopProcessing( IChoreoEventCallback *cb, CChoreoScene *scene, float t );
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bool CheckProcessing( IChoreoEventCallback *cb, CChoreoScene *scene, float t );
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void ResetProcessing( void );
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void SetMixer( CAudioMixer *mixer );
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CAudioMixer *GetMixer( void ) const;
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// Hack for LOOKAT in editor
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int GetPitch( void ) const;
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void SetPitch( int pitch );
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int GetYaw( void ) const;
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void SetYaw( int yaw );
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// For LOOP events
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void SetLoopCount( int numloops );
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int GetLoopCount( void );
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int GetNumLoopsRemaining( void );
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void SetNumLoopsRemaining( int loops );
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bool IsMarkedForSave() const { return m_bMarkedForSave; }
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void SetMarkedForSave( bool mark ) { m_bMarkedForSave = mark; }
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void GetMovementStyle( char *style, int maxlen );
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void GetDistanceStyle( char *style, int maxlen );
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int GetGlobalID() const { return m_nGlobalID; }
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// Localization/CC support (close captioning and multiple wave file recombination)
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void SetCloseCaptionType( CLOSECAPTION type );
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CLOSECAPTION GetCloseCaptionType() const;
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void SetCloseCaptionToken( char const *token );
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char const *GetCloseCaptionToken() const;
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void SetUsingCombinedFile( bool isusing );
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bool IsUsingCombinedFile() const;
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void SetRequiredCombinedChecksum( unsigned int checksum );
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unsigned int GetRequiredCombinedChecksum();
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void SetNumSlaves( int num );
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int GetNumSlaves() const;
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void SetLastSlaveEndTime( float t );
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float GetLastSlaveEndTime() const;
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void SetCloseCaptionTokenValid( bool valid );
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bool GetCloseCaptionTokenValid() const;
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bool ComputeCombinedBaseFileName( char *dest, int destlen, bool creategenderwildcard );
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bool IsCombinedUsingGenderToken() const;
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void SetCombinedUsingGenderToken( bool using_gender );
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|
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bool IsSuppressingCaptionAttenuation() const;
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void SetSuppressingCaptionAttenuation( bool suppress );
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|
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int ValidateCombinedFile();
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// This returns false if the wave is CC_DISABLED or is a CC_SLAVE,
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// otherwise it returns the actual m_szCCToken value, or if that's
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// blank it'll return the sounds.txt entry name (m_szParameters)
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bool GetPlaybackCloseCaptionToken( char *dest, int destlen );
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void ClearEventDependencies();
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void AddEventDependency( CChoreoEvent *other );
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void GetEventDependencies( CUtlVector< CChoreoEvent * >& list );
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void SetActive( bool state );
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bool GetActive() const;
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void SetDefaultCurveType( int nCurveType );
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// Turn enum into string and vice versa
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static EVENTTYPE TypeForName( const char *name );
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static const char *NameForType( EVENTTYPE type );
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// Turn enum into string and vice versa
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static CLOSECAPTION CCTypeForName( const char *name );
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static const char *NameForCCType( CLOSECAPTION type );
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private:
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// Declare copy constructor private to prevent accidental usage...
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CChoreoEvent(const CChoreoEvent& src );
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|
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void SaveFlexAnimationsToBuffer( CUtlBuffer& buf, IChoreoStringPool *pStringPool );
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bool RestoreFlexAnimationsFromBuffer( CUtlBuffer& buf, IChoreoStringPool *pStringPool );
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|
|
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float GetBoundedAbsoluteTagPercentage( AbsTagType type, int tagnum );
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|
|
|
float _GetIntensity( float time );
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|
|
|
// String bounds
|
|
enum
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|
{
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MAX_CHOREOEVENT_NAME = 128,
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MAX_PARAMETERS_STRING = 128,
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};
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|
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// Base initialization
|
|
void Init( CChoreoScene *scene );
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|
|
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// Type of event
|
|
byte m_fType;
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|
|
|
// Close caption type
|
|
byte m_ccType;
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|
|
|
// Name of event
|
|
ChoreoStr_t m_Name;
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|
|
|
// Event parameters
|
|
ChoreoStr_t m_Parameters;
|
|
ChoreoStr_t m_Parameters2;
|
|
ChoreoStr_t m_Parameters3;
|
|
|
|
// Event start time
|
|
float m_flStartTime;
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|
|
|
// Event end time ( -1.0f means no ending, just leading edge triggered )
|
|
float m_flEndTime;
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|
|
|
// Duration of underlying gesture sequence
|
|
float m_flGestureSequenceDuration;
|
|
|
|
// For CChoreoEvent::LOOP
|
|
int m_nNumLoops; // -1 == no limit
|
|
int m_nLoopsRemaining;
|
|
|
|
// Overall intensity curve
|
|
CCurveData m_Ramp;
|
|
|
|
// Start time is computed based on length of item referenced by tagged name
|
|
ChoreoStr_t m_TagName;
|
|
ChoreoStr_t m_TagWavName;
|
|
|
|
// Associated actor
|
|
CChoreoActor *m_pActor;
|
|
// Associated channel
|
|
CChoreoChannel *m_pChannel;
|
|
|
|
CUtlVector < CEventRelativeTag > m_RelativeTags;
|
|
CUtlVector < CFlexTimingTag > m_TimingTags;
|
|
CUtlVector < CEventAbsoluteTag > m_AbsoluteTags[ NUM_ABS_TAG_TYPES ];
|
|
|
|
CUtlVector < CFlexAnimationTrack * > m_FlexAnimationTracks;
|
|
|
|
CChoreoScene *m_pSubScene;
|
|
CAudioMixer *m_pMixer;
|
|
|
|
// Scene which owns this event
|
|
CChoreoScene *m_pScene;
|
|
|
|
int m_nPitch;
|
|
int m_nYaw;
|
|
|
|
float m_flDistanceToTarget;
|
|
|
|
int m_nGlobalID;
|
|
|
|
ChoreoStr_t m_CCToken;
|
|
unsigned int m_uRequiredCombinedChecksum;
|
|
// on master only, the combined file must have the same checksum to be useable
|
|
int m_nNumSlaves;
|
|
// Only set on master, helps UI draw underbar
|
|
float m_flLastSlaveEndTime;
|
|
// true if the cc token was found in the cc manager's database
|
|
|
|
CUtlVector< CChoreoEvent * > m_Dependencies;
|
|
|
|
int m_nDefaultCurveType;
|
|
|
|
public:
|
|
// used only during scrubbing of looping sequences
|
|
float m_flPrevCycle;
|
|
float m_flPrevTime;
|
|
|
|
// Flags
|
|
|
|
bool m_bFixedLength:1;
|
|
// True if this event must be "finished" before the next section can be started
|
|
// after playback is paused from a globalevent
|
|
bool m_bResumeCondition:1;
|
|
bool m_bUsesTag:1;
|
|
bool m_bTrackLookupSet:1;
|
|
bool m_bProcessing:1;
|
|
bool m_bHasStopped : 1;
|
|
bool m_bLockBodyFacing:1;
|
|
// Purely for save/load
|
|
bool m_bMarkedForSave:1;
|
|
bool m_bUsingCombinedSoundFile:1;
|
|
bool m_bCCTokenValid:1;
|
|
bool m_bCombinedUsingGenderToken:1;
|
|
|
|
bool m_bSuppressCaptionAttenuation:1;
|
|
|
|
bool m_bForceShortMovement:1;
|
|
bool m_bSyncToFollowingGesture:1;
|
|
bool m_bActive:1;
|
|
bool m_bPlayOverScript:1;
|
|
};
|
|
|
|
#endif // CHOREOEVENT_H
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