Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

732 lines
24 KiB

//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "attribute_manager.h"
#include "saverestore.h"
#include "saverestore_utlvector.h"
#include "fmtstr.h"
#include "keyvalues.h"
#include "econ_item_system.h"
#define PROVIDER_PARITY_BITS 6
#define PROVIDER_PARITY_MASK ((1<<PROVIDER_PARITY_BITS)-1)
//==================================================================================================================
// ATTRIBUTE MANAGER SAVE/LOAD & NETWORKING
//===================================================================================================================
BEGIN_DATADESC_NO_BASE( CAttributeManager )
DEFINE_UTLVECTOR( m_Providers, FIELD_EHANDLE ),
DEFINE_FIELD( m_iReapplyProvisionParity, FIELD_INTEGER ),
DEFINE_FIELD( m_hOuter, FIELD_EHANDLE ),
// DEFINE_FIELD( m_bPreventLoopback, FIELD_BOOLEAN ), // Don't need to save
DEFINE_FIELD( m_ProviderType, FIELD_INTEGER ),
END_DATADESC()
BEGIN_DATADESC( CAttributeContainer )
DEFINE_EMBEDDED( m_Item ),
END_DATADESC()
#if defined( TF_DLL ) || defined( CSTRIKE_DLL )
BEGIN_DATADESC( CAttributeContainerPlayer )
END_DATADESC()
#endif
#ifndef CLIENT_DLL
EXTERN_SEND_TABLE( DT_ScriptCreatedItem );
#else
EXTERN_RECV_TABLE( DT_ScriptCreatedItem );
#endif
BEGIN_NETWORK_TABLE_NOBASE( CAttributeManager, DT_AttributeManager )
#ifndef CLIENT_DLL
SendPropEHandle( SENDINFO(m_hOuter) ),
SendPropInt( SENDINFO(m_ProviderType), 4, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_iReapplyProvisionParity), PROVIDER_PARITY_BITS, SPROP_UNSIGNED ),
#else
RecvPropEHandle( RECVINFO(m_hOuter) ),
RecvPropInt( RECVINFO(m_ProviderType) ),
RecvPropInt( RECVINFO(m_iReapplyProvisionParity) ),
#endif
END_NETWORK_TABLE()
BEGIN_NETWORK_TABLE_NOBASE( CAttributeContainer, DT_AttributeContainer )
#ifndef CLIENT_DLL
SendPropEHandle( SENDINFO(m_hOuter) ),
SendPropInt( SENDINFO(m_ProviderType), 4, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_iReapplyProvisionParity), PROVIDER_PARITY_BITS, SPROP_UNSIGNED ),
SendPropDataTable(SENDINFO_DT(m_Item), &REFERENCE_SEND_TABLE(DT_ScriptCreatedItem)),
#else
RecvPropEHandle( RECVINFO(m_hOuter) ),
RecvPropInt( RECVINFO(m_ProviderType) ),
RecvPropInt( RECVINFO(m_iReapplyProvisionParity) ),
RecvPropDataTable(RECVINFO_DT(m_Item), 0, &REFERENCE_RECV_TABLE(DT_ScriptCreatedItem)),
#endif
END_NETWORK_TABLE()
#if defined( TF_DLL ) || defined( CSTRIKE_DLL )
BEGIN_NETWORK_TABLE_NOBASE( CAttributeContainerPlayer, DT_AttributeContainerPlayer )
#ifndef CLIENT_DLL
SendPropEHandle( SENDINFO(m_hOuter) ),
SendPropInt( SENDINFO(m_ProviderType), 4, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_iReapplyProvisionParity), PROVIDER_PARITY_BITS, SPROP_UNSIGNED ),
SendPropEHandle( SENDINFO(m_hPlayer) ),
#else
RecvPropEHandle( RECVINFO(m_hOuter) ),
RecvPropInt( RECVINFO(m_ProviderType) ),
RecvPropInt( RECVINFO(m_iReapplyProvisionParity) ),
RecvPropEHandle( RECVINFO( m_hPlayer ) ),
#endif
END_NETWORK_TABLE()
#endif
template< class T > T AttributeConvertFromFloat( float flValue )
{
return static_cast<T>( flValue );
}
template<> float AttributeConvertFromFloat<float>( float flValue )
{
return flValue;
}
template<> int AttributeConvertFromFloat<int>( float flValue )
{
return RoundFloatToInt( flValue );
}
//-----------------------------------------------------------------------------
// All fields in the object are all initialized to 0.
//-----------------------------------------------------------------------------
void *CAttributeManager::operator new( size_t stAllocateBlock )
{
ASSERT_MEMALLOC_WILL_ALIGN( CAttributeManager );
void *pMem = MemAlloc_Alloc( stAllocateBlock );
memset( pMem, 0, stAllocateBlock );
return pMem;
};
void *CAttributeManager::operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine )
{
ASSERT_MEMALLOC_WILL_ALIGN( CAttributeManager );
void *pMem = MemAlloc_Alloc( stAllocateBlock, pFileName, nLine );
memset( pMem, 0, stAllocateBlock );
return pMem;
}
#ifdef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAttributeManager::OnPreDataChanged( DataUpdateType_t updateType )
{
m_iOldReapplyProvisionParity = m_iReapplyProvisionParity;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAttributeManager::OnDataChanged( DataUpdateType_t updateType )
{
if ( m_iReapplyProvisionParity != m_iOldReapplyProvisionParity )
{
// We've changed who we're providing to in some way. Reapply it.
IHasAttributes *pAttribInterface = dynamic_cast<IHasAttributes *>( GetOuter() );
if ( pAttribInterface )
{
pAttribInterface->ReapplyProvision();
}
ClearCache();
m_iOldReapplyProvisionParity = m_iReapplyProvisionParity.Get();
}
}
#endif // CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose: Call this inside your entity's Spawn()
//-----------------------------------------------------------------------------
void CAttributeManager::InitializeAttributes( CBaseEntity *pEntity )
{
Assert( dynamic_cast<IHasAttributes*>( pEntity ) );
m_hOuter = pEntity;
m_bPreventLoopback = false;
}
//=====================================================================================================
// ATTRIBUTE PROVIDERS
//=====================================================================================================
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAttributeManager::ProvideTo( CBaseEntity *pProvider )
{
IHasAttributes *pOwnerAttribInterface = dynamic_cast<IHasAttributes *>( pProvider );
if ( pOwnerAttribInterface )
{
if ( CAttributeManager * pAttrMgrForUse = pOwnerAttribInterface->GetAttributeManager() )
pAttrMgrForUse->AddProvider( m_hOuter.Get() );
#ifndef CLIENT_DLL
m_iReapplyProvisionParity = (m_iReapplyProvisionParity + 1) & PROVIDER_PARITY_MASK;
NetworkStateChanged();
#endif
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAttributeManager::StopProvidingTo( CBaseEntity *pProvider )
{
IHasAttributes *pOwnerAttribInterface = dynamic_cast<IHasAttributes *>( pProvider );
if ( pOwnerAttribInterface )
{
if ( CAttributeManager * pAttrMgrForUse = pOwnerAttribInterface->GetAttributeManager() )
pAttrMgrForUse->RemoveProvider( m_hOuter.Get() );
#ifndef CLIENT_DLL
m_iReapplyProvisionParity = (m_iReapplyProvisionParity + 1) & PROVIDER_PARITY_MASK;
NetworkStateChanged();
#endif
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAttributeManager::AddProvider( CBaseEntity *pProvider )
{
// Make sure he's not already in our list, and prevent circular provision
Assert( !IsBeingProvidedToBy(pProvider) );
Assert( !IsProvidingTo(pProvider) );
// Ensure he's allowed to provide
Assert( dynamic_cast<IHasAttributes *>(pProvider) );
m_Providers.AddToTail( pProvider );
ClearCache();
/*
#ifdef CLIENT_DLL
Msg("CLIENT PROVIDER UPDATE: %s now has %d providers:\n", STRING(GetOuter()->GetDebugName()), m_Providers.Count() );
for ( int i = 0; i < m_Providers.Count(); i++ )
{
Msg(" %d: %s\n", i, STRING(m_Providers[i]->GetDebugName()) );
}
#else
Msg("SERVER PROVIDER UPDATE: %s now has %d providers:\n", GetOuter()->GetDebugName(), m_Providers.Count() );
for ( int i = 0; i < m_Providers.Count(); i++ )
{
Msg(" %d: %s\n", i, m_Providers[i]->GetDebugName() );
}
#endif
*/
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAttributeManager::RemoveProvider( CBaseEntity *pProvider )
{
m_Providers.FindAndRemove( pProvider );
ClearCache();
/*
#ifdef CLIENT_DLL
Msg("CLIENT PROVIDER UPDATE: %s now has %d providers:\n", STRING(GetOuter()->GetDebugName()), m_Providers.Count() );
for ( int i = 0; i < m_Providers.Count(); i++ )
{
Msg(" %d: %s\n", i, STRING(m_Providers[i]->GetDebugName()) );
}
#else
Msg("SERVER PROVIDER UPDATE: %s now has %d providers:\n", GetOuter()->GetDebugName(), m_Providers.Count() );
for ( int i = 0; i < m_Providers.Count(); i++ )
{
Msg(" %d: %s\n", i, m_Providers[i]->GetDebugName() );
}
#endif
*/
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAttributeManager::ClearCache( void )
{
if ( m_bPreventLoopback )
return;
m_CachedResults.Purge();
m_bPreventLoopback = true;
// Tell all providers relying on me that they need to wipe their cache too
int iCount = m_Providers.Count();
for ( int iHook = 0; iHook < iCount; iHook++ )
{
IHasAttributes *pAttribInterface = dynamic_cast<IHasAttributes *>(m_Providers[iHook].Get());
if ( pAttribInterface )
{
if ( CAttributeManager * pAttrMgrForUse = pAttribInterface->GetAttributeManager() )
pAttrMgrForUse->ClearCache();
}
}
// Tell our owner that he needs to clear his too, in case he has attributes affecting him
IHasAttributes *pMyAttribInterface = dynamic_cast<IHasAttributes *>( m_hOuter.Get().Get() );
if ( pMyAttribInterface )
{
if ( CAttributeManager * pAttrMgrForUse = pMyAttribInterface->GetAttributeManager() )
pAttrMgrForUse->ClearCache();
}
m_bPreventLoopback = false;
#ifndef CLIENT_DLL
// Force out client to clear their cache as well
m_iReapplyProvisionParity = (m_iReapplyProvisionParity + 1) & PROVIDER_PARITY_MASK;
NetworkStateChanged();
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CBaseEntity *CAttributeManager::GetProvider( int iIndex )
{
Assert( iIndex >= 0 && iIndex < m_Providers.Count() );
return m_Providers[iIndex];
}
//-----------------------------------------------------------------------------
// Purpose: Return true if this entity is providing attributes to the specified entity
//-----------------------------------------------------------------------------
bool CAttributeManager::IsProvidingTo( CBaseEntity *pEntity )
{
IHasAttributes *pAttribInterface = dynamic_cast<IHasAttributes *>(pEntity);
if ( pAttribInterface )
{
if ( CAttributeManager * pAttrMgrForUse = pAttribInterface->GetAttributeManager() )
if ( pAttrMgrForUse->IsBeingProvidedToBy( GetOuter() ) )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Return true if this entity is being provided attributes by the specified entity
//-----------------------------------------------------------------------------
bool CAttributeManager::IsBeingProvidedToBy( CBaseEntity *pEntity )
{
return ( m_Providers.Find( pEntity ) != m_Providers.InvalidIndex() );
}
//=====================================================================================================
// ATTRIBUTE HOOKS
//=====================================================================================================
//-----------------------------------------------------------------------------
// Purpose: Wrapper that checks to see if we've already got the result in our cache
//-----------------------------------------------------------------------------
float CAttributeManager::ApplyAttributeFloatWrapper( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList )
{
int iCount = m_CachedResults.Count();
for ( int i = iCount-1; i >= 0; i-- )
{
if ( m_CachedResults[i].iAttribHook == iszAttribHook )
{
if ( m_CachedResults[i].flIn == flValue )
return m_CachedResults[i].flOut;
// We've got a cached result for a different flIn value. Remove the cached result to
// prevent stacking up entries for different requests (i.e. crit chance)
m_CachedResults.Remove(i);
break;
}
}
// Wasn't in cache. Do the work.
float flResult = ApplyAttributeFloat( flValue, pInitiator, iszAttribHook, pItemList );
// Add it to our cache
int iIndex = m_CachedResults.AddToTail();
m_CachedResults[iIndex].flIn = flValue;
m_CachedResults[iIndex].flOut = flResult;
m_CachedResults[iIndex].iAttribHook = iszAttribHook;
return flResult;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CAttributeManager::ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList )
{
if ( m_bPreventLoopback || !GetOuter() )
return flValue;
// We need to prevent loopback between two items both providing to the same entity.
m_bPreventLoopback = true;
// See if we have any providers. If we do, tell them to apply.
int iCount = m_Providers.Count();
for ( int iHook = 0; iHook < iCount; iHook++ )
{
if ( m_Providers[iHook].Get() == pInitiator )
continue;
// Don't allow weapons to provide to other weapons being carried by the same person
IHasAttributes *pAttribInterface = dynamic_cast<IHasAttributes *>(m_Providers[iHook].Get());
if ( pInitiator && pAttribInterface->GetAttributeManager() &&
pAttribInterface->GetAttributeManager()->GetProviderType() == PROVIDER_WEAPON )
{
IHasAttributes *pInitiatorAttribInterface = dynamic_cast<IHasAttributes *>(pInitiator);
if ( pInitiatorAttribInterface->GetAttributeManager() &&
pInitiatorAttribInterface->GetAttributeManager()->GetProviderType() == PROVIDER_WEAPON )
continue;
}
if ( CAttributeManager *pAttrMgrForUse = pAttribInterface->GetAttributeManager() )
flValue = pAttrMgrForUse->ApplyAttributeFloat( flValue, pInitiator, iszAttribHook, pItemList );
}
// Then see if our owner has any attributes he wants to apply as well.
// i.e. An aura is providing attributes to this weapon's carrier.
IHasAttributes *pMyAttribInterface = dynamic_cast<IHasAttributes *>( m_hOuter.Get().Get() );
if ( pMyAttribInterface->GetAttributeOwner() )
{
IHasAttributes *pOwnerAttribInterface = dynamic_cast<IHasAttributes *>( pMyAttribInterface->GetAttributeOwner() );
if ( pOwnerAttribInterface )
{
if ( CAttributeManager * pAttrMgrForUse = pOwnerAttribInterface->GetAttributeManager() )
flValue = pAttrMgrForUse->ApplyAttributeFloat( flValue, pInitiator, iszAttribHook, pItemList );
}
}
m_bPreventLoopback = false;
return flValue;
}
//=====================================================================================================
// ATTRIBUTE CONTAINER
//=====================================================================================================
//-----------------------------------------------------------------------------
// Purpose: Call this inside your entity's Spawn()
//-----------------------------------------------------------------------------
void CAttributeContainer::InitializeAttributes( CBaseEntity *pEntity )
{
BaseClass::InitializeAttributes( pEntity );
#ifndef CLIENT_DLL
/*
if ( !m_Item.IsValid() )
{
Warning("Item '%s' not setup correctly. Attempting to create attributes on an unitialized item.\n", m_hOuter.Get()->GetDebugName() );
}
*/
#endif
m_Item.GetAttributeList()->SetManager( this );
ClearCache();
}
static void ApplyAttribute( const CEconItemAttributeDefinition *pAttributeDef, float& flValue, const float flValueModifier )
{
Assert( pAttributeDef );
Assert( pAttributeDef->GetAttributeType() );
AssertMsg1( pAttributeDef->GetAttributeType()->BSupportsGameplayModificationAndNetworking(), "Attempt to hook the value of attribute '%s' which doesn't support hooking! Pull the value of the attribute directly using FindAttribute()!", pAttributeDef->GetDefinitionName() );
const int iAttrDescFormat = pAttributeDef->GetDescriptionFormat();
switch ( iAttrDescFormat )
{
case ATTDESCFORM_VALUE_IS_PERCENTAGE:
case ATTDESCFORM_VALUE_IS_INVERTED_PERCENTAGE:
{
flValue *= flValueModifier;
}
break;
case ATTDESCFORM_VALUE_IS_COLOR:
case ATTDESCFORM_VALUE_IS_ADDITIVE:
case ATTDESCFORM_VALUE_IS_ADDITIVE_PERCENTAGE:
case ATTDESCFORM_VALUE_IS_PARTICLE_INDEX:
{
flValue += flValueModifier;
}
break;
case ATTDESCFORM_VALUE_IS_REPLACE:
{
flValue = flValueModifier;
}
break;
case ATTDESCFORM_VALUE_IS_OR:
{
int iTmp = flValue;
iTmp |= (int)flValueModifier;
flValue = iTmp;
}
break;
case ATTDESCFORM_VALUE_IS_GAME_TIME:
case ATTDESCFORM_VALUE_IS_DATE:
Assert( !"Attempt to apply date attribute in ApplyAttribute()." ); // No-one should be hooking date descriptions
break;
default:
// Unknown value format.
AssertMsg1( false, "Unknown attribute value type %i in ApplyAttribute().", iAttrDescFormat );
break;
}
}
//-----------------------------------------------------------------------------
// Purpose: Given two attributes, return a collated value.
//-----------------------------------------------------------------------------
float CollateAttributeValues( const CEconItemAttribute *pAttrib1, const CEconItemAttribute *pAttrib2 )
{
// We can only collate attributes of matching definitions
Assert( !Q_stricmp( pAttrib1->GetStaticData()->GetAttributeClass(), pAttrib2->GetStaticData()->GetAttributeClass() ) );
const CEconItemAttributeDefinition *pDef = pAttrib1->GetStaticData();
const int iAttrDescFormat = pDef->GetDescriptionFormat();
float flValue = 0;
switch ( iAttrDescFormat )
{
case ATTDESCFORM_VALUE_IS_PERCENTAGE:
case ATTDESCFORM_VALUE_IS_INVERTED_PERCENTAGE:
{
flValue = 1.0;
}
break;
case ATTDESCFORM_VALUE_IS_COLOR:
case ATTDESCFORM_VALUE_IS_ADDITIVE:
case ATTDESCFORM_VALUE_IS_ADDITIVE_PERCENTAGE:
case ATTDESCFORM_VALUE_IS_OR:
case ATTDESCFORM_VALUE_IS_REPLACE:
{
flValue = 0;
}
break;
case ATTDESCFORM_VALUE_IS_DATE:
Assert( !"Attempt to apply date attribute in ApplyAttribute()." ); // No-one should be hooking date descriptions
break;
default:
// Unknown value format.
AssertMsg1( false, "Unknown attribute value type %i in ApplyAttribute().", iAttrDescFormat );
break;
}
ApplyAttribute( pDef, flValue, pAttrib1->GetValue() );
ApplyAttribute( pDef, flValue, pAttrib2->GetValue() );
return flValue;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEconItemAttributeIterator_ApplyAttributeFloat : public IEconItemAttributeIterator
{
public:
CEconItemAttributeIterator_ApplyAttributeFloat( CBaseEntity *pOuter, float flInitialValue, string_t iszAttribHook, CUtlVector<CBaseEntity *> *pItemList )
: m_pOuter( pOuter )
, m_flValue( flInitialValue )
, m_iszAttribHook( iszAttribHook )
, m_pItemList( pItemList )
{
Assert( pOuter );
}
virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, attrib_value_t value )
{
COMPILE_TIME_ASSERT( sizeof( value ) == sizeof( float ) );
Assert( pAttrDef );
if ( pAttrDef->GetCachedClass() != m_iszAttribHook )
return true;
if ( m_pItemList && !m_pItemList->HasElement( m_pOuter ) )
{
m_pItemList->AddToTail( m_pOuter );
}
ApplyAttribute( pAttrDef, m_flValue, *reinterpret_cast<float *>( &value ) );
// We assume that each attribute can only be in the attribute list for a single item once, but we're
// iterating over attribute *classes* here, not unique attribute types, so we carry on looking.
return true;
}
virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, float value )
{
Assert( pAttrDef );
if ( pAttrDef->GetCachedClass() != m_iszAttribHook )
return true;
if ( m_pItemList && !m_pItemList->HasElement( m_pOuter ) )
{
m_pItemList->AddToTail( m_pOuter );
}
ApplyAttribute( pAttrDef, m_flValue, value );
// We assume that each attribute can only be in the attribute list for a single item once, but we're
// iterating over attribute *classes* here, not unique attribute types, so we carry on looking.
return true;
}
virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_String& value )
{
// We can't possibly process an attribute of this type!
Assert( pAttrDef );
Assert( pAttrDef->GetCachedClass() != m_iszAttribHook );
return true;
}
virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const Vector& value )
{
// We can't possibly process an attribute of this type!
Assert( pAttrDef );
Assert( pAttrDef->GetCachedClass() != m_iszAttribHook );
return true;
}
float GetResultValue() const
{
return m_flValue;
}
private:
CBaseEntity *m_pOuter;
float m_flValue;
string_t m_iszAttribHook;
CUtlVector<CBaseEntity *> *m_pItemList;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CAttributeContainer::ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList )
{
if ( m_bPreventLoopback || !GetOuter() )
return flValue;
// We need to prevent loopback between two items both providing to the same entity.
m_bPreventLoopback = true;
// ...
CEconItemAttributeIterator_ApplyAttributeFloat it( GetOuter(), flValue, iszAttribHook, pItemList );
m_Item.IterateAttributes( &it );
m_bPreventLoopback = false;
return BaseClass::ApplyAttributeFloat( it.GetResultValue(), pInitiator, iszAttribHook, pItemList );
}
#if defined( TF_DLL ) || defined( CSTRIKE_DLL )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAttributeContainerPlayer::InitializeAttributes( CBaseEntity *pEntity )
{
BaseClass::InitializeAttributes( pEntity );
ClearCache();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CAttributeContainerPlayer::ApplyAttributeFloat( float flValue, CBaseEntity *pInitiator, string_t iszAttribHook, CUtlVector<CBaseEntity*> *pItemList )
{
if ( m_bPreventLoopback || !GetOuter() )
return flValue;
m_bPreventLoopback = true;
#ifdef DEBUG
int iFoundAttributeCount = 0;
#endif // DEBUG
CEconItemAttributeIterator_ApplyAttributeFloat it( GetOuter(), flValue, iszAttribHook, pItemList );
#if defined( USE_PLAYER_ATTRIBUTE_MANAGER )
CBasePlayer *pPlayer = GetPlayer();
if ( pPlayer )
{
pPlayer->m_AttributeList.IterateAttributes( &it );
// Apply all the attributes within this manager
int iAttributes = pPlayer->m_AttributeList.GetNumAttributes();
for ( int i = 0; i < iAttributes; i++ )
{
CEconItemAttribute *pAttribute = pPlayer->m_AttributeList.GetAttribute(i);
CEconItemAttributeDefinition *pData = pAttribute->GetStaticData();
// The first time we try to compare to an attribute, we alloc this for faster future lookup
if ( pData->GetCachedClass() == iszAttribHook )
{
// If we are keep track (ie. pItemList != NULL), then put the item in the list.
if ( pItemList )
{
if ( pItemList->Find( GetOuter() ) == -1 )
{
pItemList->AddToTail( GetOuter() );
}
}
ApplyAttribute( pData, flValue, pAttribute->GetValue() );
#ifdef DEBUG
iFoundAttributeCount++;
#endif // DEBUG
}
}
}
#endif //#if defined( USE_PLAYER_ATTRIBUTE_MANAGER )
#ifdef DEBUG
// If we didn't find any attributes on this object, loop through all the attributes in our schema to find
// out whether this attribute even exists so we can spew a warning if it doesn't.
if ( iFoundAttributeCount == 0 )
{
const CEconItemSchema::EconAttrDefsContainer_t & mapAttrDefs = ItemSystem()->GetItemSchema()->GetAttributeDefinitionContainer();
FOR_EACH_VEC( mapAttrDefs, i )
{
if ( mapAttrDefs[i] && ( mapAttrDefs[i]->GetCachedClass() == iszAttribHook ) )
{
iFoundAttributeCount++;
break;
}
}
}
AssertMsg1( iFoundAttributeCount != 0, "Attempt to apply unknown attribute '%s'.", STRING( iszAttribHook ) );
#endif // DEBUG
m_bPreventLoopback = false;
return BaseClass::ApplyAttributeFloat( it.GetResultValue(), pInitiator, iszAttribHook, pItemList );
}
#endif