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206 lines
7.4 KiB
206 lines
7.4 KiB
//========= Copyright � 1996-2003, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef ECON_ENTITY_H
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#define ECON_ENTITY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <utlsortvector.h>
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#include <utlhashtable.h>
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#include "ihasattributes.h"
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#include "ihasowner.h"
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#include "attribute_manager.h"
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#ifdef DOTA_DLL
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#include "dota_econ_item_string_table.h"
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#endif
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#if defined( CLIENT_DLL )
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#define CEconEntity C_EconEntity
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#define CBaseAttributableItem C_BaseAttributableItem
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CEconEntity : public CBaseFlex, public IHasAttributes
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{
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DECLARE_CLASS( CEconEntity, CBaseFlex );
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public:
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DECLARE_NETWORKCLASS();
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DECLARE_DATADESC();
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CEconEntity();
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~CEconEntity();
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void InitializeAttributes( void );
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void DebugDescribe( void );
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Activity TranslateViewmodelHandActivity( Activity actBase );
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virtual void UpdateOnRemove( void );
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virtual CStudioHdr * OnNewModel();
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bool HasCustomParticleSystems( void );
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#if !defined( CLIENT_DLL )
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virtual void GiveTo( CBaseEntity *pOther ) {}
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void OnOwnerClassChange( void );
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void UpdateModelToClass( void );
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void PlayAnimForPlaybackEvent( wearableanimplayback_t iPlayback );
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virtual int CalculateVisibleClassFor( CBaseCombatCharacter *pPlayer );
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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#else
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virtual void SetDormant( bool bDormant );
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virtual void OnPreDataChanged( DataUpdateType_t type );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual bool ShouldShowToolTip( void ) { return true; }
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virtual bool InitializeAsClientEntity( const char *pszModelName, bool bRenderWithViewModels );
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virtual int InternalDrawModel( int flags, const RenderableInstance_t &instance );
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virtual bool OnInternalDrawModel( ClientModelRenderInfo_t *pInfo );
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virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
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virtual bool OnFireEvent( C_BaseViewModel *pViewModel, const Vector& origin, const QAngle& angles, int event, const char *options );
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bool InternalFireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
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// Custom flex controllers
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virtual bool UsesFlexDelayedWeights( void );
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virtual void SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
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float m_flFlexDelayTime;
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float * m_flFlexDelayedWeight;
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// Custom particle attachments
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void UpdateParticleSystems( void );
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virtual bool ShouldDrawParticleSystems( void );
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void SetParticleSystemsVisible( bool bVisible );
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void UpdateSingleParticleSystem( bool bVisible, attachedparticlesystem_t *pSystem, const char *pszAttachmentName = NULL );
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virtual void UpdateAttachmentModels( void );
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virtual bool AttachmentModelsShouldBeVisible( void ) { return true; }
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// Viewmodel overriding
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virtual bool ViewModel_IsTransparent( void );
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virtual bool ViewModel_IsUsingFBTexture( void );
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virtual bool IsOverridingViewmodel( void );
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virtual int DrawOverriddenViewmodel( C_BaseViewModel *pViewmodel, int flags );
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// Attachments
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bool WantsToOverrideViewmodelAttachments( void ) { return (m_hViewmodelAttachment != nullptr); }
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virtual int LookupAttachment( const char *pAttachmentName );
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virtual bool GetAttachment( const char *szName, Vector &absOrigin ) { return BaseClass::GetAttachment(szName,absOrigin); }
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virtual bool GetAttachment( const char *szName, Vector &absOrigin, QAngle &absAngles ) { return BaseClass::GetAttachment(szName,absOrigin,absAngles); }
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virtual bool GetAttachment( int number, matrix3x4_t &matrix );
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virtual bool GetAttachment( int number, Vector &origin );
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virtual bool GetAttachment( int number, Vector &origin, QAngle &angles );
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virtual bool GetAttachmentVelocity( int number, Vector &originVel, Quaternion &angleVel );
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C_BaseAnimating *GetViewmodelAttachment( void ) { return m_hViewmodelAttachment.Get(); }
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virtual void ViewModelAttachmentBlending( CStudioHdr *hdr, Vector pos[], Quaternion q[], float currentTime, int boneMask ) {}
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void SetWaitingToLoad( bool bWaiting );
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virtual bool ValidateEntityAttachedToPlayer( bool &bShouldRetry );
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virtual void SetMaterialOverride( const char *pszMaterial );
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virtual void SetMaterialOverride( CMaterialReference &ref );
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bool m_bAttributesInitialized;
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#endif
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public:
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// IHasAttributes
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CAttributeManager *GetAttributeManager( void ) { return m_AttributeManager.Get(); }
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CAttributeContainer *GetAttributeContainer( void ) { return m_AttributeManager.Get(); }
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const CAttributeContainer *GetAttributeContainer( void ) const { return m_AttributeManager.Get(); }
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CBaseEntity *GetAttributeOwner( void ) { return GetOwnerEntity(); }
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CAttributeList *GetAttributeList( void ) { return m_AttributeManager.GetItem()->GetAttributeList(); }
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loadout_positions_t GetLoadoutPosition( int iTeam = 0 ) const;
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const CEconItemView* GetEconItemView( void ) const;
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virtual void SetOriginalOwnerXuid( uint32 nLow, uint32 nHigh ) { m_OriginalOwnerXuidLow = nLow; m_OriginalOwnerXuidHigh = nHigh; }
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virtual uint64 GetOriginalOwnerXuid( void ) const;
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// Obsolete, but used for demo backward compat
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virtual int GetFallbackPaintKit( void ) const { return m_nFallbackPaintKit; }
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virtual int GetFallbackSeed( void ) const { return m_nFallbackSeed; }
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virtual int GetFallbackWear( void ) const { return m_flFallbackWear; }
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virtual int GetFallbackStatTrak( void ) const { return m_nFallbackStatTrak; }
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virtual void ReapplyProvision( void );
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virtual bool UpdateBodygroups( CBaseCombatCharacter* pOwner, int iState );
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protected:
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virtual Activity TranslateViewmodelHandActivityInternal( Activity actBase ) { return actBase; }
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protected:
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CNetworkVarEmbedded( CAttributeContainer, m_AttributeManager );
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CNetworkVar( uint32, m_OriginalOwnerXuidLow );
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CNetworkVar( uint32, m_OriginalOwnerXuidHigh );
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// Obsolete, but used for demo backward compat
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CNetworkVar( int, m_nFallbackPaintKit );
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CNetworkVar( int, m_nFallbackSeed );
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CNetworkVar( float, m_flFallbackWear );
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CNetworkVar( int, m_nFallbackStatTrak );
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#ifdef CLIENT_DLL
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bool m_bClientside;
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bool m_bParticleSystemsCreated;
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CUtlVector<int> m_vecAttachedParticles;
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CMaterialReference m_MaterialOverrides;
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CHandle<C_BaseAnimating> m_hViewmodelAttachment;
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int m_iOldTeam;
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bool m_bAttachmentDirty;
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int m_nUnloadedModelIndex;
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int m_iNumOwnerValidationRetries;
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#endif
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EHANDLE m_hOldProvidee;
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#ifdef GAME_DLL
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int m_iOldOwnerClass; // Used to detect class changes on items that have per-class models
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#endif
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protected:
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#ifdef CLIENT_DLL
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public:
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// Additional attachments.
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struct AttachedModelData_t
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{
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const model_t *m_pModel;
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int m_iModelDisplayFlags;
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};
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CUtlVector<AttachedModelData_t> m_vecAttachedModels;
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#endif // CLIENT_DLL
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};
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#define ITEM_PICKUP_BOX_BLOAT 24
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#define VIEWMODEL_CLASS_RESTRICTION_DEFAULT_NONE -1
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CBaseAttributableItem : public CEconEntity
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{
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DECLARE_CLASS( CBaseAttributableItem, CBaseAnimating );
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public:
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DECLARE_NETWORKCLASS();
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DECLARE_DATADESC();
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CBaseAttributableItem();
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};
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#endif // ECON_ENTITY_H
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