Counter Strike : Global Offensive Source Code
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179 lines
6.2 KiB

//-----------------------------------------------------------------------------
// LAUNCHER_MAIN.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game"
// Must be built explicitly as "default" in order to build a compliant submittable Disc.
// Renames will not work.
$Macro OUTBINNAME "default"
$Macro OUTBINNAME "csgo" [$WIN32]
$Macro OUTBINNAME "csgo_win64" [$WIN64]
$Macro OUTBINNAME "csgo_osx" [$OSX32]
$Macro OUTBINNAME "csgo_osx64" [$OSX64]
$Macro OUTBINNAME "csgo_linux" [$LINUX32]
$Macro OUTBINNAME "csgo_linux64" [$LINUX64]
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Macro DEMOSUFFIX "_demo\" [$DEMO]
$MacroEmptyString DEMOSUFFIX "empty" [!$DEMO]
$Macro "PS3MEMOVERRIDE" "--wrap=abort --wrap=malloc --wrap=calloc --wrap=memalign --wrap=realloc --wrap=reallocalign --wrap=malloc_usable_size --wrap=malloc_stats --wrap=free"
$CustomBuildStep "fp"
{
$CommandLine "$(SCE_PS3_ROOT)\host-win32\Cg\bin\sce-cgc -quiet -profile sce_fp_rsx -o "$(InputName).fpo" "$(InputPath)"
$(SCE_PS3_ROOT)\host-win32\ppu\bin\ppu-lv2-objcopy -I binary -O elf64-powerpc-celloslv2 -B powerpc "$(InputName).fpo" "$(IntDir)\$(InputName).fp.ppu.o""
$Description "Fragment Program $(InputFileName) produces $(InputName).fpo produces $(InputName).fp.ppu.o"
$Outputs "$(InputName).fpo;$(IntDir)\$(InputName).fp.ppu.o"
}
$CustomBuildStep "vp"
{
$CommandLine "$(SCE_PS3_ROOT)\host-win32\Cg\bin\sce-cgc -quiet -profile sce_vp_rsx -o "$(InputName).vpo" "$(InputPath)"
$(SCE_PS3_ROOT)\host-win32\ppu\bin\ppu-lv2-objcopy -I binary -O elf64-powerpc-celloslv2 -B powerpc "$(InputName).vpo" "$(IntDir)\$(InputName).vp.ppu.o""
$Description "Vertex Program $(InputFileName) produces $(InputName).vpo produces $(InputName).vp.ppu.o"
$Outputs "$(InputName).vpo;$(IntDir)\$(InputName).vp.ppu.o"
}
$Configuration
{
$Compiler
{
$ForceIncludes " "
$PreprocessorDefinitions "$BASE;RATINGSBUILD" [$RATINGSBUILD]
}
$Compiler [$PS3 && !$CERT]
{
$ForcedUsingFiles "?DbgSaveProj
?DbgElfArgs=-dev -game csgo
?FileServDir=$(SolutionDir)..
?HomeDir=$(SolutionDir).."
$AdditionalIncludeDirectories "$BASE;"$(SN_PS3_PATH)/ppu/include""
}
$Linker [$WIN32]
{
$EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)"
$FixedBaseAddress "Generate a relocation section (/FIXED:NO)"
}
$SNCLinker [$PS3]
{
// General
$AdditionalDependencies "$BASE libsysutil_game_stub.a libsysutil_stub.a"
// Command Line
$AdditionalOptions "$BASE $PS3MEMOVERRIDE"
}
$Compiler [$PS3]
{
$PreprocessorDefinitions "$BASE;PS3MEMOVERRIDEWRAP;PS3MAINELF"
$AdditionalIncludeDirectories "$BASE;$SRCDIR\common;$SRCDIR\public"
}
$Xbox360ImageConversion [$X360]
{
// General
$AdditionalSections "5841125A=$SRCDIR\common\xlast_$VPCGAME\$VPCGAME.spa"
$ProjectDefaults "$SRCDIR\common\xlast_$VPCGAME$DEMOSUFFIX\$VPCGAME.xml"
}
$ConsoleDeployment [$X360]
{
$DeploymentRoot "xe:\$VPCGAME$DEMOSUFFIX"
}
$PreBuildEvent [$WINDOWS]
{
$CommandLine "if EXIST $OUTBINDIR\$OUTBINNAME.exe for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$OUTBINNAME.exe$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n"
}
$PreLinkEvent [$PS3]
{
$CommandLine "call .\$(IntDir)\errorshader.vp.bat" "\n" \
"call .\$(IntDir)\errorshader.fp.bat" "\n"
}
$PostBuildEvent [$X360]
{
// inherit and add
$CommandLine "$BASE" \
"call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)$(TargetName).xex xE:\$VPCGAME$DEMOSUFFIX\default.xex" "\n"
}
$PostBuildEvent [$WINDOWS]
{
// override with specific behavior
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$OUTBINNAME.exe $SRCDIR" "\n" \
"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$OUTBINNAME.pdb $SRCDIR" "\n" \
"copy $(TargetPath) $OUTBINDIR\$OUTBINNAME.exe" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"if exist $(TargetDir)$(TargetName).map copy $(TargetDir)$(TargetName).map $OUTBINDIR\$OUTBINNAME.map" "\n" \
"if exist $(TargetDir)$(TargetName).pdb copy $(TargetDir)$(TargetName).pdb $OUTBINDIR\$OUTBINNAME.pdb" "\n" \
"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$OUTBINNAME.dat $SRCDIR" "\n" \
"$OUTBINDIR\bin\newdat $OUTBINDIR\$OUTBINNAME.exe" "\n" \
"goto BuildEventOK" "\n" \
":BuildEventFailed" "\n" \
"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
"del /q $(TargetPath)" "\n" \
"exit 1" "\n" \
":BuildEventOK" "\n"
$Description "Publishing to $OUTBINDIR"
$ExcludedFromBuild "No"
}
$Linker [$PS3]
{
$AdditionalDependencies "$BASE "$(SN_PS3_PATH)/ppu/lib/sn/libsn.a" "$(SN_PS3_PATH)/ppu/lib/sn/libsntuner.a""
}
}
$Project
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp" [!$PS3]
}
$Folder "Link Libraries"
{
-$File "$LIBPUBLIC\tier0.lib" [$WINDOWS||$LINUX]
-$File "$LIBPUBLIC\tier1.lib" [$WINDOWS||$LINUX]
-$File "$LIBPUBLIC\vstdlib.lib" [$WINDOWS||$LINUX]
-$File "$LIBPUBLIC\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [$POSIX]
-$File "$LIBPUBLIC\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [$POSIX]
-$File "$LIBPUBLIC\tier1$_IMPLIB_EXT" [$POSIX]
-$File "$LIBPUBLIC\tier0_360.lib" [$X360]
-$File "$LIBPUBLIC\tier1_360.lib" [$X360]
-$File "$LIBPUBLIC\vstdlib_360.lib" [$X360]
}
}
$Project "launcher_main"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\ps3_pathinfo.h"
$File "main.cpp"
$File "errorrenderloop.cpp" [$PS3]
$File "errorrenderloop.h" [$PS3]
$File "errorshader.vp" [$PS3]
$File "errorshader.fp" [$PS3]
$File "ps3_pathinfo.cpp" [$PS3]
}
$Folder "Resources" [$WINDOWS]
{
$File "launcher_main.rc"
$File "$SRCDIR\launcher\res\launcher.ico"
}
}