Counter Strike : Global Offensive Source Code
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//====== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Utility class to help in socket creation. Works for clients + servers
//
//===========================================================================//
#include "tier0/platform.h"
#if defined(_WIN32)
#if !defined(_X360)
#include <winsock.h>
#endif
#undef SetPort // winsock screws with the SetPort string... *sigh*
#define socklen_t int
#define MSG_NOSIGNAL 0
#elif defined(PLATFORM_POSIX)
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <errno.h>
#ifdef OSX
#define MSG_NOSIGNAL 0
#endif
#ifdef _PS3
// NOTE: this socket creator doesn't work on PS3
// here's a compile-hack:
#define EWOULDBLOCK EAGAIN
#else
#include <sys/ioctl.h>
#endif
#define closesocket close
#define WSAGetLastError() errno
#define ioctlsocket ioctl
#endif
#include <tier0/dbg.h>
#include "socketcreator.h"
//#include "server.h"
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
/*
====================
NET_ErrorString
====================
*/
const char *NET_ErrorString (int code)
{
#if defined( _WIN32 )
switch (code)
{
case WSAEINTR: return "WSAEINTR";
case WSAEBADF: return "WSAEBADF";
case WSAEACCES: return "WSAEACCES";
case WSAEDISCON: return "WSAEDISCON";
case WSAEFAULT: return "WSAEFAULT";
case WSAEINVAL: return "WSAEINVAL";
case WSAEMFILE: return "WSAEMFILE";
case WSAEWOULDBLOCK: return "WSAEWOULDBLOCK";
case WSAEINPROGRESS: return "WSAEINPROGRESS";
case WSAEALREADY: return "WSAEALREADY";
case WSAENOTSOCK: return "WSAENOTSOCK";
case WSAEDESTADDRREQ: return "WSAEDESTADDRREQ";
case WSAEMSGSIZE: return "WSAEMSGSIZE";
case WSAEPROTOTYPE: return "WSAEPROTOTYPE";
case WSAENOPROTOOPT: return "WSAENOPROTOOPT";
case WSAEPROTONOSUPPORT: return "WSAEPROTONOSUPPORT";
case WSAESOCKTNOSUPPORT: return "WSAESOCKTNOSUPPORT";
case WSAEOPNOTSUPP: return "WSAEOPNOTSUPP";
case WSAEPFNOSUPPORT: return "WSAEPFNOSUPPORT";
case WSAEAFNOSUPPORT: return "WSAEAFNOSUPPORT";
case WSAEADDRINUSE: return "WSAEADDRINUSE";
case WSAEADDRNOTAVAIL: return "WSAEADDRNOTAVAIL";
case WSAENETDOWN: return "WSAENETDOWN";
case WSAENETUNREACH: return "WSAENETUNREACH";
case WSAENETRESET: return "WSAENETRESET";
case WSAECONNABORTED: return "WSWSAECONNABORTEDAEINTR";
case WSAECONNRESET: return "WSAECONNRESET";
case WSAENOBUFS: return "WSAENOBUFS";
case WSAEISCONN: return "WSAEISCONN";
case WSAENOTCONN: return "WSAENOTCONN";
case WSAESHUTDOWN: return "WSAESHUTDOWN";
case WSAETOOMANYREFS: return "WSAETOOMANYREFS";
case WSAETIMEDOUT: return "WSAETIMEDOUT";
case WSAECONNREFUSED: return "WSAECONNREFUSED";
case WSAELOOP: return "WSAELOOP";
case WSAENAMETOOLONG: return "WSAENAMETOOLONG";
case WSAEHOSTDOWN: return "WSAEHOSTDOWN";
case WSASYSNOTREADY: return "WSASYSNOTREADY";
case WSAVERNOTSUPPORTED: return "WSAVERNOTSUPPORTED";
case WSANOTINITIALISED: return "WSANOTINITIALISED";
case WSAHOST_NOT_FOUND: return "WSAHOST_NOT_FOUND";
case WSATRY_AGAIN: return "WSATRY_AGAIN";
case WSANO_RECOVERY: return "WSANO_RECOVERY";
case WSANO_DATA: return "WSANO_DATA";
default: return "UNKNOWN ERROR";
}
#else
return strerror( code );
#endif
}
bool SocketWouldBlock()
{
#ifdef _WIN32
return (WSAGetLastError() == WSAEWOULDBLOCK);
#elif defined(POSIX)
return (errno == EAGAIN || errno == EWOULDBLOCK || errno == EINPROGRESS);
#else
Assert( false ); // Not implemented for this platform
return false;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CSocketCreator::CSocketCreator( ISocketCreatorListener *pListener )
{
m_hListenSocket = -1;
m_pListener = pListener;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CSocketCreator::~CSocketCreator()
{
Disconnect();
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the listening socket is created and listening
//-----------------------------------------------------------------------------
bool CSocketCreator::IsListening() const
{
return m_hListenSocket != -1;
}
//-----------------------------------------------------------------------------
// Purpose: Bind to a TCP port and accept incoming connections
//-----------------------------------------------------------------------------
bool CSocketCreator::CreateListenSocket( const netadr_t &netAdr, bool bListenOnAllInterfaces )
{
CloseListenSocket();
#if PLATFORM_PS3
Assert( 0 );
return false;
#else
m_ListenAddress = netAdr;
m_hListenSocket = socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
if ( m_hListenSocket == -1 )
{
Warning( "Socket unable to create socket (%s)\n", NET_ErrorString( WSAGetLastError() ) );
return false;
}
if ( !ConfigureSocket( m_hListenSocket ) )
{
CloseListenSocket();
return false;
}
struct sockaddr_in s;
m_ListenAddress.ToSockadr( (struct sockaddr *)&s );
if ( bListenOnAllInterfaces )
s.sin_addr.s_addr = INADDR_ANY;
int ret = bind( m_hListenSocket, (struct sockaddr *)&s, sizeof(struct sockaddr_in) );
if ( ret == -1 )
{
Warning( "Socket bind failed (%s)\n", NET_ErrorString( WSAGetLastError() ) );
CloseListenSocket();
return false;
}
ret = listen( m_hListenSocket, SOCKET_TCP_MAX_ACCEPTS );
if ( ret == -1 )
{
Warning( "Socket listen failed (%s)\n", NET_ErrorString( WSAGetLastError() ) );
CloseListenSocket();
return false;
}
return true;
#endif
}
//-----------------------------------------------------------------------------
// Configures a socket for use
//-----------------------------------------------------------------------------
bool CSocketCreator::ConfigureSocket( int sock )
{
#if PLATFORM_PS3
Assert( 0 );
return false;
#else
// disable NAGLE (rcon cmds are small in size)
int nodelay = 1;
setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char*)&nodelay, sizeof(nodelay));
nodelay = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char*)&nodelay, sizeof(nodelay));
int opt = 1, ret;
ret = ioctlsocket( sock, FIONBIO, (unsigned long*)&opt ); // non-blocking
if ( ret == -1 )
{
Warning( "Socket accept ioctl(FIONBIO) failed (%i)\n", WSAGetLastError() );
return false;
}
return true;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Handle a new connection
//-----------------------------------------------------------------------------
void CSocketCreator::ProcessAccept()
{
#if PLATFORM_PS3
Assert( 0 );
return;
#else
int newSocket;
sockaddr sa;
int nLengthAddr = sizeof(sa);
newSocket = accept( m_hListenSocket, &sa, (socklen_t *)&nLengthAddr );
if ( newSocket == -1 )
{
if ( !SocketWouldBlock()
#ifdef POSIX
&& errno != EINTR
#endif
)
{
Warning ("Socket ProcessAccept Error: %s\n", NET_ErrorString( WSAGetLastError() ) );
}
return;
}
if ( !ConfigureSocket( newSocket ) )
{
closesocket( newSocket );
return;
}
netadr_t adr;
adr.SetFromSockadr( &sa );
if ( m_pListener && !m_pListener->ShouldAcceptSocket( newSocket, adr ) )
{
closesocket( newSocket );
return;
}
// new connection TCP request, put in accepted queue
int nIndex = m_hAcceptedSockets.AddToTail();
AcceptedSocket_t *pNewEntry = &m_hAcceptedSockets[nIndex];
pNewEntry->m_hSocket = newSocket;
pNewEntry->m_Address = adr;
pNewEntry->m_pData = NULL;
void* pData = NULL;
if ( m_pListener )
{
m_pListener->OnSocketAccepted( newSocket, adr, &pData );
}
pNewEntry->m_pData = pData;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: connect to the remote server
//-----------------------------------------------------------------------------
int CSocketCreator::ConnectSocket( const netadr_t &netAdr, bool bSingleSocket )
{
#if PLATFORM_PS3
Assert( 0 );
return -1;
#else
if ( bSingleSocket )
{
CloseAllAcceptedSockets();
}
SocketHandle_t hSocket = socket( PF_INET, SOCK_STREAM, IPPROTO_TCP );
if ( hSocket == -1 )
{
Warning( "Unable to create socket (%s)\n", NET_ErrorString( WSAGetLastError() ) );
return -1;
}
int opt = 1, ret;
ret = ioctlsocket( hSocket, FIONBIO, (unsigned long*)&opt ); // non-blocking
if ( ret == -1 )
{
Warning( "Socket ioctl(FIONBIO) failed (%s)\n", NET_ErrorString( WSAGetLastError() ) );
closesocket( hSocket );
return -1;
}
// disable NAGLE (rcon cmds are small in size)
int nodelay = 1;
setsockopt( hSocket, IPPROTO_TCP, TCP_NODELAY, (char*)&nodelay, sizeof(nodelay) );
struct sockaddr_in s;
netAdr.ToSockadr( (struct sockaddr *)&s );
ret = connect( hSocket, (struct sockaddr *)&s, sizeof(s));
if ( ret == -1 )
{
if ( !SocketWouldBlock() )
{
Warning( "Socket connection failed (%s)\n", NET_ErrorString( WSAGetLastError() ) );
closesocket( hSocket );
return -1;
}
fd_set writefds;
struct timeval tv;
tv.tv_usec = 0;
tv.tv_sec = 1;
FD_ZERO( &writefds );
FD_SET( static_cast<u_int>( hSocket ), &writefds );
if ( select ( hSocket + 1, NULL, &writefds, NULL, &tv ) < 1 ) // block for at most 1 second
{
closesocket( hSocket ); // took too long to connect to, give up
return -1;
}
}
if ( m_pListener && !m_pListener->ShouldAcceptSocket( hSocket, netAdr ) )
{
closesocket( hSocket );
return -1;
}
// new connection TCP request, put in accepted queue
void *pData = NULL;
int nIndex = m_hAcceptedSockets.AddToTail();
AcceptedSocket_t *pNewEntry = &m_hAcceptedSockets[nIndex];
pNewEntry->m_hSocket = hSocket;
pNewEntry->m_Address = netAdr;
pNewEntry->m_pData = NULL;
if ( m_pListener )
{
m_pListener->OnSocketAccepted( hSocket, netAdr, &pData );
}
pNewEntry->m_pData = pData;
return nIndex;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: close an open rcon connection
//-----------------------------------------------------------------------------
void CSocketCreator::CloseListenSocket()
{
#if PLATFORM_PS3
Assert( 0 );
return;
#else
if ( m_hListenSocket != -1 )
{
closesocket( m_hListenSocket );
m_hListenSocket = -1;
}
#endif
}
void CSocketCreator::CloseAcceptedSocket( int nIndex )
{
#if PLATFORM_PS3
Assert( 0 );
return;
#else
if ( nIndex >= m_hAcceptedSockets.Count() )
return;
AcceptedSocket_t& connected = m_hAcceptedSockets[nIndex];
if ( m_pListener )
{
m_pListener->OnSocketClosed( connected.m_hSocket, connected.m_Address, connected.m_pData );
}
closesocket( connected.m_hSocket );
m_hAcceptedSockets.Remove( nIndex );
#endif
}
void CSocketCreator::CloseAllAcceptedSockets()
{
#if PLATFORM_PS3
Warning( "CSocketCreator::CloseAllAcceptedSockets is UNIMPLEMENTED.\n" );
return;
#else
int nCount = m_hAcceptedSockets.Count();
for ( int i = 0; i < nCount; ++i )
{
AcceptedSocket_t& connected = m_hAcceptedSockets[i];
if ( m_pListener )
{
m_pListener->OnSocketClosed( connected.m_hSocket, connected.m_Address, connected.m_pData );
}
closesocket( connected.m_hSocket );
}
m_hAcceptedSockets.RemoveAll();
#endif
}
void CSocketCreator::Disconnect()
{
CloseListenSocket();
CloseAllAcceptedSockets();
}
//-----------------------------------------------------------------------------
// Purpose: accept new connections and walk open sockets and handle any incoming data
//-----------------------------------------------------------------------------
void CSocketCreator::RunFrame()
{
if ( IsListening() )
{
ProcessAccept(); // handle any new connection requests
}
}
//-----------------------------------------------------------------------------
// Returns socket info
//-----------------------------------------------------------------------------
int CSocketCreator::GetAcceptedSocketCount() const
{
return m_hAcceptedSockets.Count();
}
SocketHandle_t CSocketCreator::GetAcceptedSocketHandle( int nIndex ) const
{
return m_hAcceptedSockets[nIndex].m_hSocket;
}
const netadr_t& CSocketCreator::GetAcceptedSocketAddress( int nIndex ) const
{
return m_hAcceptedSockets[nIndex].m_Address;
}
void* CSocketCreator::GetAcceptedSocketData( int nIndex )
{
return m_hAcceptedSockets[nIndex].m_pData;
}