Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// VMT.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\tools"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,../common"
}
$Linker
{
$AdditionalDependencies "$BASE Psapi.lib"
}
}
$Project "Vmt"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\interpolatortypes.cpp"
$File "$SRCDIR\public\movieobjects\movieobjects.cpp"
$File "$SRCDIR\public\registry.cpp"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
$File "$SRCDIR\public\sentence.cpp"
$File "vmtdoc.cpp"
$File "vmttool.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\interpolatortypes.h"
$File "vmtdoc.h"
$File "vmttool.h"
}
$Folder "Link Libraries"
{
$File "$SRCDIR\lib\public\bitmap.lib"
$File "$SRCDIR\lib\public\bonesetup.lib"
$File "$SRCDIR\lib\public\datamodel.lib"
$File "$SRCDIR\lib\public\dmxloader.lib"
$File "$SRCDIR\lib\public\dme_controls.lib"
$File "$SRCDIR\lib\public\dmserializers.lib"
$File "$SRCDIR\lib\public\mathlib.lib"
$File "$SRCDIR\lib\public\matsys_controls.lib"
$File "$SRCDIR\lib\public\movieobjects.lib"
$File "$SRCDIR\lib\public\particles.lib"
$File "$SRCDIR\lib\public\tier2.lib"
$File "$SRCDIR\lib\public\tier3.lib"
$File "$SRCDIR\lib\public\toolutils.lib"
$File "$SRCDIR\lib\public\vgui_controls.lib"
}
}