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46 lines
1011 B
46 lines
1011 B
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// wadlib.h
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//
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// wad reading
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//
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#define CMP_NONE 0
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#define CMP_LZSS 1
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#define TYP_NONE 0
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#define TYP_LABEL 1
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#define TYP_LUMPY 64 // 64 + grab command number
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#ifndef WADTYPES_H
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#include "wadtypes.h"
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#endif
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extern lumpinfo_t *lumpinfo; // location of each lump on disk
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extern int numlumps;
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extern wadinfo_t header;
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void W_OpenWad (char *filename);
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int W_CheckNumForName (char *name);
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int W_GetNumForName (char *name);
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int W_LumpLength (int lump);
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void W_ReadLumpNum (int lump, void *dest);
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void *W_LoadLumpNum (int lump);
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void *W_LoadLumpName (char *name);
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void CleanupName (char *in, char *out);
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//
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// wad creation
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//
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void NewWad (char *pathname, qboolean bigendien);
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void AddLump (char *name, void *buffer, int length, int type, int compress);
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void WriteWad (int wad3);
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