Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

38 lines
1.3 KiB

//============ Copyright (c) Valve Corporation, All rights reserved. ==========
//
// In addition to fbx_base.vpc which defines the version, include path and
// defines for compiling code that utilizes Autodesk FBX SDK, add the lib
// for linking.
//
//=============================================================================
$MacroRequired SRCDIR
$Include "$SRCDIR\vpc_scripts\fbx_base.vpc"
$Macro VSDIR "vs2010" [$VS2010]
$Macro VSDIR "vs2012" [$VS2012]
$Macro VSDIR "vs2012" [$VS2013] // !!NOTE!! INTENTIONALLY use the 2012 version to avoid a bug caused by the VS2013 compiler.
$Macro VSDIR "vs2012" [$VS2015] // !!NOTE!! INTENTIONALLY use the 2012 version to avoid a bug caused by the VS2013 compiler.
// Use the shared version of FBX lib to allow mixing DEBUG & RELEASE builds
$Macro FBXLIB_RELEASE "$FBXDIR\lib\$VSDIR\x86\release\libfbxsdk.lib" [$WIN32]
$Macro FBXLIB_RELEASE "$FBXDIR\lib\$VSDIR\x64\release\libfbxsdk.lib" [$WIN64]
$Macro FBXLIB_DEBUG "$FBXDIR\lib\$VSDIR\x86\release\libfbxsdk.lib" [$WIN32]
$Macro FBXLIB_DEBUG "$FBXDIR\lib\$VSDIR\x64\release\libfbxsdk.lib" [$WIN64]
$Configuration "Release"
{
$Linker
{
$AdditionalDependencies "$BASE wininet.lib $FBXLIB_RELEASE" [$WIN32 || $WIN64]
}
}
$Configuration "Debug"
{
$Linker
{
$AdditionalDependencies "$BASE wininet.lib $FBXLIB_DEBUG" [$WIN32 || $WIN64]
}
}