Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

1185 lines
31 KiB

BEGIN {use File::Basename; push @INC, dirname($0); }
require "valve_perl_helpers.pl";
sub ReadInputFile
{
local( $filename ) = shift;
local( *INPUT );
local( @output );
open INPUT, "<$filename" || die;
local( $line );
local( $linenum ) = 1;
while( $line = <INPUT> )
{
# print "LINE: $line";
# $line =~ s/\n//g;
# local( $postfix ) = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t";
# $postfix .= "; LINEINFO($filename)($linenum)\n";
if( $line =~ m/\#include\s+\"(.*)\"/i )
{
push @output, &ReadInputFile( $1 );
}
else
{
# push @output, $line . $postfix;
push @output, $line;
}
$linenum++;
}
close INPUT;
# print "-----------------\n";
# print @output;
# print "-----------------\n";
return @output;
}
$dynamic_compile = defined $ENV{"dynamic_shaders"} && $ENV{"dynamic_shaders"} != 0;
$generateListingFile = 0;
$spewCombos = 0;
@startTimes = times;
$startTime = time;
$g_produceCppClasses = 1;
$g_produceCompiledVcs = 1;
$g_sfm = 1;
while( 1 )
{
$fxc_filename = shift;
if( $fxc_filename =~ m/-source/ )
{
shift;
}
elsif( $fxc_filename =~ m/-nv3x/i )
{
$nvidia = 1;
}
elsif( $fxc_filename =~ m/-ps20a/i )
{
$ps2a = 1;
}
elsif( $fxc_filename =~ m/-x360/i )
{
# enable x360
$g_x360 = 1;
}
elsif( $fxc_filename =~ m/-ps3/i )
{
# enable ps3
$g_ps3 = 1;
}
elsif( $fxc_filename =~ m/-novcs/i )
{
$g_produceCompiledVcs = 0;
}
elsif( $fxc_filename =~ m/-nocpp/i )
{
$g_produceCppClasses = 0;
}
else
{
last;
}
}
$argstring = $fxc_filename;
$fxc_basename = $fxc_filename;
$fxc_basename =~ s/^.*-----//;
$fxc_filename =~ s/-----.*$//;
$debug = 0;
$forcehalf = 0;
sub ToUpper
{
local( $in ) = shift;
$in =~ tr/a-z/A-Z/;
return $in;
}
sub CreateCCodeToSpewDynamicCombo
{
local( $out ) = "";
$out .= "\t\tOutputDebugString( \"src:$fxc_filename vcs:$fxc_basename dynamic index\" );\n";
$out .= "\t\tchar tmp[128];\n";
$out .= "\t\tint shaderID = ";
local( $scale ) = 1;
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
local( $name ) = @dynamicDefineNames[$i];
local( $varname ) = "m_n" . $name;
$out .= "( $scale * $varname ) + ";
$scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
}
$out .= "0;\n";
if( scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) > 0 )
{
$out .= "\t\tint nCombo = shaderID;\n";
}
my $type = GetShaderType( $fxc_filename );
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
$out .= "\t\tint n$dynamicDefineNames[$i] = nCombo % ";
$out .= ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) + $dynamicDefineMin[$i];
$out .= ";\n";
$out .= "\t\tsprintf( tmp, \"\%d\", n$dynamicDefineNames[$i] );\n";
$out .= "\t\tOutputDebugString( \" $dynamicDefineNames[$i]";
$out .= "=\" );\n";
$out .= "\t\tOutputDebugString( tmp );\n";
$out .= "\t\tnCombo = nCombo / " . ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) . ";\n";
$out .= "\n";
}
$out .= "\t\tOutputDebugString( \"\\n\" );\n";
return $out;
}
sub CreateCCodeToSpewStaticCombo
{
local( $out ) = "";
$out .= "\t\tOutputDebugString( \"src:$fxc_filename vcs:$fxc_basename static index\" );\n";
$out .= "\t\tchar tmp[128];\n";
$out .= "\t\tint shaderID = ";
local( $scale ) = 1;
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
$scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
}
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
{
local( $name ) = @staticDefineNames[$i];
local( $varname ) = "m_n" . $name;
$out .= "( $scale * $varname ) + ";
$scale *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1;
}
$out .= "0;\n";
# $out .= "\t\tsprintf( tmp, \"\%d\\n\", shaderID );\n";
# $out .= "\t\tOutputDebugString( tmp );\n\n";
if( scalar( @staticDefineNames ) + scalar( @staticDefineNames ) > 0 )
{
$out .= "\t\tint nCombo = shaderID;\n";
}
my $type = GetShaderType( $fxc_filename );
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
$out .= "\t\tnCombo = nCombo / " . ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) . ";\n";
}
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
{
$out .= "\t\tint n$staticDefineNames[$i] = nCombo % ";
$out .= ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) + $staticDefineMin[$i];
$out .= ";\n";
$out .= "\t\tsprintf( tmp, \"\%d\", n$staticDefineNames[$i] );\n";
$out .= "\t\tOutputDebugString( \" $staticDefineNames[$i]";
$out .= "=\" );\n";
$out .= "\t\tOutputDebugString( tmp );\n";
$out .= "\t\tnCombo = nCombo / " . ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) . ";\n";
$out .= "\n";
}
$out .= "\t\tOutputDebugString( \"\\n\" );\n";
return $out;
}
# This code is used to inject information about combo names, ranges, etc, into the inc file so that we can know what combo is skipped when we run into a skipped combo that is trying to be used.
sub CreateCFuntionToSpewSkippedCombo
{
local( $out ) = "";
if ( scalar( @dynamicDefineNames ) )
{
$out .= "\nstatic const ShaderComboInformation_t s_DynamicComboArray_" . $fxc_basename . "[" . scalar( @dynamicDefineNames ) . "] = \n{\n";
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
$out .= "\t{ \"$dynamicDefineNames[$i]\", $dynamicDefineMin[$i], $dynamicDefineMax[$i] },\n";
}
$out .= "};\n";
}
if ( scalar( @staticDefineNames ) )
{
$out .= "\nstatic const ShaderComboInformation_t s_StaticComboArray_" . $fxc_basename . "[" . scalar( @staticDefineNames ) . "] = \n{\n";
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
{
$out .= "\t{ \"$staticDefineNames[$i]\", $staticDefineMin[$i], $staticDefineMax[$i] },\n";
}
$out .= "};\n";
}
$out .= "static const ShaderComboSemantics_t $fxc_basename" . "_combos =\n";
$out .= "{\n";
$out .= "\t\"$fxc_basename\", ";
if ( scalar( @dynamicDefineNames ) )
{
$out .= "s_DynamicComboArray_" . $fxc_basename . ", " . scalar( @dynamicDefineNames ) . ", ";
}
else
{
$out .= "NULL, 0, ";
}
if ( scalar( @staticDefineNames ) )
{
$out .= "s_StaticComboArray_" . $fxc_basename . ", " . scalar( @staticDefineNames ) . " ";
}
else
{
$out .= "NULL, 0 ";
}
$out .= "\n};\n";
$out .= "\nclass ConstructMe_$fxc_basename\n";
$out .= "{\n";
$out .= "public:\n";
$out .= "\tConstructMe_$fxc_basename" . "()\n";
$out .= "\t{\n";
$out .= "\t\tGetShaderDLL()->AddShaderComboInformation( &$fxc_basename" . "_combos );\n";
$out .= "\t}\n";
$out .= "};\n";
$out .= "\nstatic ConstructMe_$fxc_basename s_ConstructMe_$fxc_basename;\n";
return $out;
};
sub WriteHelperVar
{
local( $name ) = shift;
local( $min ) = shift;
local( $max ) = shift;
local( $varname ) = "m_n" . $name;
local( $boolname ) = "m_b" . $name;
push @outputHeader, "private:\n";
push @outputHeader, "\tint $varname;\n";
push @outputHeader, "#ifdef _DEBUG\n";
push @outputHeader, "\tbool $boolname;\n";
push @outputHeader, "#endif\n";
push @outputHeader, "public:\n";
# int version of set function
push @outputHeader, "\tvoid Set" . $name . "( int i )\n";
push @outputHeader, "\t{\n";
push @outputHeader, "\t\tAssert( i >= $min && i <= $max );\n";
push @outputHeader, "\t\t$varname = i;\n";
push @outputHeader, "#ifdef _DEBUG\n";
push @outputHeader, "\t\t$boolname = true;\n";
push @outputHeader, "#endif\n";
push @outputHeader, "\t}\n";
# bool version of set function
push @outputHeader, "\tvoid Set" . $name . "( bool i )\n";
push @outputHeader, "\t{\n";
push @outputHeader, "\t\tAssert( ( i ? 1 : 0 ) >= $min && ( i ? 1 : 0 ) <= $max );\n";
push @outputHeader, "\t\t$varname = i ? 1 : 0;\n";
push @outputHeader, "#ifdef _DEBUG\n";
push @outputHeader, "\t\t$boolname = true;\n";
push @outputHeader, "#endif\n";
push @outputHeader, "\t}\n";
}
sub WriteStaticBoolExpression
{
local( $prefix ) = shift;
local( $operator ) = shift;
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
{
if( $i )
{
push @outputHeader, " $operator ";
}
local( $name ) = @staticDefineNames[$i];
local( $boolname ) = "m_b" . $name;
push @outputHeader, "$prefix$boolname";
}
push @outputHeader, ";\n";
}
sub WriteDynamicBoolExpression
{
local( $prefix ) = shift;
local( $operator ) = shift;
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
if( $i )
{
push @outputHeader, " $operator ";
}
local( $name ) = @dynamicDefineNames[$i];
local( $boolname ) = "m_b" . $name;
push @outputHeader, "$prefix$boolname";
}
push @outputHeader, ";\n";
}
sub WriteDynamicHelperClasses
{
local( $basename ) = $fxc_basename;
$basename =~ tr/A-Z/a-z/;
local( $classname ) = $basename . "_Dynamic_Index";
push @outputHeader, "class $classname\n";
push @outputHeader, "{\n";
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
$name = $dynamicDefineNames[$i];
$min = $dynamicDefineMin[$i];
$max = $dynamicDefineMax[$i];
&WriteHelperVar( $name, $min, $max );
}
push @outputHeader, "public:\n";
# push @outputHeader, "void SetPixelShaderIndex( IShaderAPI *pShaderAPI ) { pShaderAPI->SetPixelShaderIndex( GetIndex() ); }\n";
# CONSTRUCTOR
push @outputHeader, "\t// CONSTRUCTOR\n\t$classname( IShaderDynamicAPI *pShaderAPI )\n";
push @outputHeader, "\t{\n";
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
local( $name ) = @dynamicDefineNames[$i];
local( $boolname ) = "m_b" . $name;
local( $varname ) = "m_n" . $name;
if ( length( $dynamicDefineInit{$name} ) )
{
push @outputHeader, "#ifdef _DEBUG\n";
push @outputHeader, "\t\t$boolname = true;\n";
push @outputHeader, "#endif // _DEBUG\n";
push @outputHeader, "\t\t$varname = $dynamicDefineInit{$name};\n";
}
else
{
push @outputHeader, "#ifdef _DEBUG\n";
push @outputHeader, "\t\t$boolname = false;\n";
push @outputHeader, "#endif // _DEBUG\n";
push @outputHeader, "\t\t$varname = 0;\n";
}
}
push @outputHeader, "\t}\n";
push @outputHeader, "\tint GetIndex()\n";
push @outputHeader, "\t{\n";
push @outputHeader, "\t\t// Asserts to make sure that we aren't using any skipped combinations.\n";
foreach $skip (@perlskipcodeindividual)
{
# can't do this static and dynamic can see each other.
# $skip =~ s/\$/m_n/g;
# $skip =~ s/defined//g;
# push @outputHeader, "\t\tAssert( !( $skip ) );\n";
# print "\t\tAssert( !( $skip ) );\n";
}
push @outputHeader, "\t\t// Asserts to make sure that we are setting all of the combination vars.\n";
push @outputHeader, "#ifdef _DEBUG\n";
if( scalar( @dynamicDefineNames ) > 0 )
{
push @outputHeader, "\t\tbool bAllDynamicVarsDefined = ";
WriteDynamicBoolExpression( "", "&&" );
}
if( scalar( @dynamicDefineNames ) > 0 )
{
push @outputHeader, "\t\tAssert( bAllDynamicVarsDefined );\n";
}
push @outputHeader, "#endif // _DEBUG\n";
if( $spewCombos && scalar( @dynamicDefineNames ) )
{
push @outputHeader, &CreateCCodeToSpewDynamicCombo();
}
push @outputHeader, "\t\treturn ";
local( $scale ) = 1;
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
local( $name ) = @dynamicDefineNames[$i];
local( $varname ) = "m_n" . $name;
push @outputHeader, "( $scale * $varname ) + ";
$scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
}
push @outputHeader, "0;\n";
push @outputHeader, "\t}\n";
push @outputHeader, "};\n";
push @outputHeader, "\#define shaderDynamicTest_" . $basename . " ";
my $prefix;
my $shaderType = &GetShaderType( $fxc_filename );
if( $g_ps3 )
{
if( $shaderType =~ m/vp/i )
{
$prefix = "vsh_";
}
else
{
$prefix = "psh_";
}
}
else
{
if( $shaderType =~ m/^vs/i )
{
$prefix = "vsh_";
}
else
{
$prefix = "psh_";
}
}
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
local( $name ) = @dynamicDefineNames[$i];
if ( !length( $dynamicDefineInit{$name} ) )
{
push @outputHeader, $prefix . "forgot_to_set_dynamic_" . $name . " + ";
}
}
push @outputHeader, "0\n";
}
sub WriteSkips
{
my $skip;
push @outputHeader, "// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!\n";
foreach $skip (@perlskipcodeindividual)
{
# $skip =~ s/\$/m_n/g;
push @outputHeader, "// $skip\n";
}
}
sub WriteStaticHelperClasses
{
local( $basename ) = $fxc_basename;
$basename =~ tr/A-Z/a-z/;
local( $classname ) = $basename . "_Static_Index";
push @outputHeader, "#include \"shaderlib/cshader.h\"\n";
push @outputHeader, "class $classname\n";
push @outputHeader, "{\n";
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
{
$name = $staticDefineNames[$i];
$min = $staticDefineMin[$i];
$max = $staticDefineMax[$i];
&WriteHelperVar( $name, $min, $max );
}
push @outputHeader, "public:\n";
# push @outputHeader, "void SetShaderIndex( IShaderShadow *pShaderShadow ) { pShaderShadow->SetPixelShaderIndex( GetIndex() ); }\n";
# WRITE THE CONSTRUCTOR
push @outputHeader, "\t// CONSTRUCTOR\n\t$classname( IShaderShadow *pShaderShadow, IMaterialVar **params )\n";
push @outputHeader, "\t{\n";
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
{
local( $name ) = @staticDefineNames[$i];
local( $boolname ) = "m_b" . $name;
local( $varname ) = "m_n" . $name;
if ( length( $staticDefineInit{$name} ) )
{
push @outputHeader, "#ifdef _DEBUG\n";
push @outputHeader, "\t\t$boolname = true;\n";
push @outputHeader, "#endif // _DEBUG\n";
push @outputHeader, "\t\t$varname = $staticDefineInit{$name};\n";
}
else
{
push @outputHeader, "#ifdef _DEBUG\n";
push @outputHeader, "\t\t$boolname = false;\n";
push @outputHeader, "#endif // _DEBUG\n";
push @outputHeader, "\t\t$varname = 0;\n";
}
}
push @outputHeader, "\t}\n";
push @outputHeader, "\tint GetIndex()\n";
push @outputHeader, "\t{\n";
push @outputHeader, "\t\t// Asserts to make sure that we aren't using any skipped combinations.\n";
foreach $skip (@perlskipcodeindividual)
{
$skip =~ s/\$/m_n/g;
# push @outputHeader, "\t\tAssert( !( $skip ) );\n";
}
push @outputHeader, "\t\t// Asserts to make sure that we are setting all of the combination vars.\n";
push @outputHeader, "#ifdef _DEBUG\n";
if( scalar( @staticDefineNames ) > 0 )
{
push @outputHeader, "\t\tbool bAllStaticVarsDefined = ";
WriteStaticBoolExpression( "", "&&" );
}
if( scalar( @staticDefineNames ) > 0 )
{
push @outputHeader, "\t\tAssert( bAllStaticVarsDefined );\n";
}
push @outputHeader, "#endif // _DEBUG\n";
if( $spewCombos && scalar( @staticDefineNames ) )
{
push @outputHeader, &CreateCCodeToSpewStaticCombo();
}
push @outputHeader, "\t\treturn ";
local( $scale ) = 1;
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
$scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
}
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
{
local( $name ) = @staticDefineNames[$i];
local( $varname ) = "m_n" . $name;
push @outputHeader, "( $scale * $varname ) + ";
$scale *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1;
}
push @outputHeader, "0;\n";
if( $scale > 0x7fffffff )
{
$g_toomanycombos = 1;
$g_totalcombos = $scale;
}
push @outputHeader, "\t}\n";
push @outputHeader, "};\n";
push @outputHeader, "\#define shaderStaticTest_" . $basename . " ";
my $prefix;
my $shaderType = &GetShaderType( $fxc_filename );
if( $g_ps3 )
{
if( $shaderType =~ m/vp/i )
{
$prefix = "vsh_";
}
else
{
$prefix = "psh_";
}
}
else
{
if( $shaderType =~ m/^vs/i )
{
$prefix = "vsh_";
}
else
{
$prefix = "psh_";
}
}
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
{
local( $name ) = @staticDefineNames[$i];
if ( !length( $staticDefineInit{$name} ) )
{
push @outputHeader, $prefix . "forgot_to_set_static_" . $name . " + ";
}
}
push @outputHeader, "0\n";
}
sub GetNewMainName
{
local( $shadername ) = shift;
local( $combo ) = shift;
local( $i );
$shadername =~ s/\./_/g;
local( $name ) = $shadername;
for( $i = 0; $i < scalar( @defineNames ); $i++ )
{
local( $val ) = ( $combo % ( $defineMax[$i] - $defineMin[$i] + 1 ) ) + $defineMin[$i];
$name .= "_" . $defineNames[$i] . "_" . $val;
$combo = $combo / ( $defineMax[$i] - $defineMin[$i] + 1 );
}
# return $name;
return "main";
}
sub RenameMain
{
local( $shadername ) = shift;
local( $combo ) = shift;
local( $name ) = &GetNewMainName( $shadername, $combo );
if ( $g_ps3)
{
return "-e $name "
}
else
{
return "/Dmain=$name /E$name ";
}
}
sub GetShaderType
{
local( $shadername ) = shift; # hack - use global variables
$shadername = $fxc_basename;
if( $g_ps3 )
{
if( $shadername =~ m/_vs/i )
{
return "sce_vp_rsx"
}
elsif( $shadername =~ m/_ps/i )
{
return "sce_fp_rsx"
}
else
{
die "\n\nPS3 SHADERNAME = $shadername\n\n";
}
}
elsif( $shadername =~ m/ps30/i )
{
if( $debug )
{
return "ps_3_sw";
}
else
{
return "ps_3_0";
}
}
elsif( $shadername =~ m/ps20b/i )
{
return "ps_2_b";
}
elsif( $shadername =~ m/ps20/i )
{
if( $debug )
{
return "ps_2_sw";
}
else
{
if( $ps2a )
{
return "ps_2_a";
}
else
{
return "ps_2_0";
}
}
}
elsif( $shadername =~ m/ps14/i )
{
return "ps_1_4";
}
elsif( $shadername =~ m/ps11/i )
{
return "ps_1_1";
}
elsif( $shadername =~ m/vs30/i )
{
if( $debug )
{
return "vs_3_sw";
}
else
{
return "vs_3_0";
}
}
elsif( $shadername =~ m/vs20/i )
{
if( $debug )
{
return "vs_2_sw";
}
else
{
return "vs_2_0";
}
}
elsif( $shadername =~ m/vs14/i )
{
return "vs_1_1";
}
elsif( $shadername =~ m/vs11/i )
{
return "vs_1_1";
}
else
{
die "\n\nSHADERNAME = $shadername\n\n";
}
}
sub CalcNumCombos
{
local( $i, $numCombos );
$numCombos = 1;
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
$numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
}
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
{
$numCombos *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1;
}
return $numCombos;
}
sub CalcNumDynamicCombos
{
local( $i, $numCombos );
$numCombos = 1;
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
$numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
}
return $numCombos;
}
sub CreateCFuncToCreateCompileCommandLine
{
local( $out ) = "";
$out .= "\t\tOutputDebugString( \"compiling src:$fxc_filename vcs:$fxc_basename \" );\n";
$out .= "\t\tchar tmp[128];\n";
$out .= "\t\tsprintf( tmp, \"\%d\\n\", shaderID );\n";
$out .= "\t\tOutputDebugString( tmp );\n";
$out .= "\t\tstatic PrecompiledShaderByteCode_t byteCode;\n";
if( scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) > 0 )
{
$out .= "\t\tint nCombo = shaderID;\n";
}
# $out .= "\tvoid BuildCompileCommandLine( int nCombo, char *pResult, int maxLength )\n";
# $out .= "\t{\n";
$out .= "\t\tD3DXMACRO ";
$out .= "defineMacros";
$out .= "[";
$out .= scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) + 1; # add 1 for null termination
$out .= "];\n";
if( scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) > 0 )
{
$out .= "\t\tchar tmpStringBuf[1024];\n";
$out .= "\t\tchar *pTmpString = tmpStringBuf;\n\n";
}
local( $i );
my $type = GetShaderType( $fxc_filename );
for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
{
$out .= "\t\tsprintf( pTmpString, \"%d\", nCombo % ";
$out .= ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) + $dynamicDefineMin[$i];
$out .= " );\n";
$out .= "\t\tdefineMacros";
$out .= "[";
$out .= $i;
$out .= "]";
$out .= "\.Name = ";
$out .= "\"$dynamicDefineNames[$i]\";\n";
$out .= "\t\tint n$dynamicDefineNames[$i] = nCombo % ";
$out .= ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) + $dynamicDefineMin[$i];
$out .= ";\n";
$out .= "\t\tUNUSED( n$dynamicDefineNames[$i] );\n";
$out .= "\t\tdefineMacros";
$out .= "[";
$out .= $i;
$out .= "]";
$out .= "\.Definition = ";
$out .= "pTmpString;\n";
$out .= "\t\tpTmpString += strlen( pTmpString ) + 1;\n";
$out .= "\t\tsprintf( tmp, \"\%d\", n$dynamicDefineNames[$i] );\n";
$out .= "\t\tOutputDebugString( \" $dynamicDefineNames[$i]";
$out .= "=\" );\n";
$out .= "\t\tOutputDebugString( tmp );\n";
$out .= "\t\tnCombo = nCombo / " . ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) . ";\n";
$out .= "\n";
}
for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
{
$out .= "\t\tsprintf( pTmpString, \"%d\", nCombo % ";
$out .= ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) + $staticDefineMin[$i];
$out .= " );\n";
$out .= "\t\tdefineMacros";
$out .= "[";
$out .= $i + scalar( @dynamicDefineNames );
$out .= "]";
$out .= "\.Name = ";
$out .= "\"$staticDefineNames[$i]\";\n";
$out .= "\t\tint n$staticDefineNames[$i] = nCombo % ";
$out .= ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) + $staticDefineMin[$i];
$out .= ";\n";
$out .= "\t\tUNUSED( n$staticDefineNames[$i] );\n";
$out .= "\t\tdefineMacros";
$out .= "[";
$out .= $i + scalar( @dynamicDefineNames );
$out .= "]";
$out .= "\.Definition = ";
$out .= "pTmpString;\n";
$out .= "\t\tpTmpString += strlen( pTmpString ) + 1;\n";
$out .= "\t\tsprintf( tmp, \"\%d\", n$staticDefineNames[$i] );\n";
$out .= "\t\tOutputDebugString( \" $staticDefineNames[$i]";
$out .= "=\" );\n";
$out .= "\t\tOutputDebugString( tmp );\n";
$out .= "\t\tnCombo = nCombo / " . ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) . ";\n";
$out .= "\n";
}
$out .= "\t\tOutputDebugString( \"\\n\" );\n";
$cskipcode = $perlskipcode;
$cskipcode =~ s/\$/n/g;
$out .= "\t\tif( $cskipcode )\n\t\t{\n";
$out .= "\t\t\tstatic char blah[4] = { 0, 0, 0, 0 };\n";
$out .= "\t\t\tbyteCode.m_pRawData = blah;\n";
$out .= "\t\t\tbyteCode.m_nSizeInBytes = 4;\n";
$out .= "\t\t\treturn byteCode;\n";
$out .= "\t\t}\n";
$out .= "\t\t// Must null terminate macros.\n";
$out .= "\t\tdefineMacros[";
$out .= scalar( @dynamicDefineNames ) + scalar( @staticDefineNames );
$out .= "]";
$out .= ".Name = NULL;\n";
$out .= "\t\tdefineMacros[";
$out .= scalar( @dynamicDefineNames ) + scalar( @staticDefineNames );
$out .= "]";
$out .= ".Definition = NULL;\n\n";
$out .= "\t\tLPD3DXBUFFER pShader; // NOTE: THESE LEAK!!!\n";
$out .= "\t\tLPD3DXBUFFER pErrorMessages; // NOTE: THESE LEAK!!!\n";
$out .= "\t\tHRESULT hr = D3DXCompileShaderFromFile( \"u:\\\\hl2_e3_2004\\\\src_e3_2004\\\\materialsystem\\\\stdshaders\\\\$fxc_filename\",\n\t\t\tdefineMacros,\n\t\t\tNULL, // LPD3DXINCLUDE \n\t\t\t\"main\",\n\t\t\t\"$type\",\n\t\t\t0, // DWORD Flags\n\t\t\t&pShader,\n\t\t\t&pErrorMessages,\n\t\t\tNULL // LPD3DXCONSTANTTABLE *ppConstantTable\n\t\t\t );\n";
$out .= "\t\tif( hr != D3D_OK )\n";
$out .= "\t\t{\n";
$out .= "\t\t\tconst char *pErrorMessageString = ( const char * )pErrorMessages->GetBufferPointer();\n";
$out .= "\t\t\tOutputDebugString( pErrorMessageString );\n";
$out .= "\t\t\tOutputDebugString( \"\\n\" );\n";
$out .= "\t\t\tAssert( 0 );\n";
$out .= "\t\t\tstatic char blah[4] = { 0, 0, 0, 0 };\n";
$out .= "\t\t\tbyteCode.m_pRawData = blah;\n";
$out .= "\t\t\tbyteCode.m_nSizeInBytes = 4;\n";
$out .= "\t\t}\n";
$out .= "\t\telse\n";
$out .= "\t\t{\n";
$out .= "\t\t\tbyteCode.m_pRawData = pShader->GetBufferPointer();\n";
$out .= "\t\t\tbyteCode.m_nSizeInBytes = pShader->GetBufferSize();\n";
$out .= "\t\t}\n";
$out .= "\t\treturn byteCode;\n";
return $out;
}
#print "--------\n";
if ( $g_x360 )
{
$fxctmp = "fxctmp9_360_tmp";
}
elsif ( $g_ps3 )
{
$fxctmp = "fxctmp9_ps3_tmp";
}
else
{
$fxctmp = "fxctmp9_tmp";
}
if( !stat $fxctmp )
{
mkdir $fxctmp, 0777 || die $!;
}
# suck in an input file (using includes)
#print "$fxc_filename...";
@fxc = ReadInputFile( $fxc_filename );
# READ THE TOP OF THE FILE TO FIND SHADER COMBOS
foreach $line ( @fxc )
{
$line="" if ( ( $g_x360 || $g_ps3 ) && ($line=~/\[PC\]/)); # line marked as [PC] when building for x360 or PS3
$line="" if ( ( $g_x360 == 0 ) && ( $g_ps3 == 0) && ($line=~/\[CONSOLE\]/)); # line marked as [CONSOLE] when building for pc
$line="" if ( ( $g_x360 == 0 ) && ($line=~/\[XBOX\]/)); # line marked as [XBOX] when building for pc / ps3
$line="" if ( ( $g_ps3 == 0 ) && ($line=~/\[SONYPS3\]/)); # line marked as [SONYPS3] when building for pc / xbox
$line="" if ( ( $g_ps3 == 1 ) && ($line=~/\[!SONYPS3\]/)); # line marked as [!SONYPS3] when building for ps3
$line="" if ( ( $g_sfm == 0 ) && ( $line =~ /\[SFM\]/ ) ); # line marked as [SFM] when not building for sfm
$line="" if ( ( $g_sfm ) && ( $line =~ /\[\!SFM\]/ ) ); # line marked as [!SFM] when building for sfm
if ( $fxc_basename =~ m/_ps(\d+\w?)$/i )
{
my $psver = $1;
$line="" if (($line =~/\[ps\d+\w?\]/i) && ($line!~/\[ps$psver\]/i)); # line marked for a version of compiler and not what we build
}
if ( $fxc_basename =~ m/_vs(\d+\w?)$/i )
{
my $vsver = $1;
$line="" if (($line =~/\[vs\d+\w?\]/i) && ($line!~/\[vs$vsver\]/i)); # line marked for a version of compiler and not what we build
}
my $init_expr;
# looks for something like [=0] after the base part of the combo definition.
if ( $line =~ /\[\s*\=\s*([^\]]+)\]/ )
{
$init_expr = $1; # parse default init expression for combos
}
$line=~s/\[[^\[\]]*\]//; # cut out all occurrences of
# square brackets and whatever is
# inside all these modifications
# to the line are seen later when
# processing skips and centroids
next if( $line =~ m/^\s*$/ );
if( $line =~ m/^\s*\/\/\s*STATIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ )
{
local( $name, $min, $max );
$name = $1;
$min = $2;
$max = $3;
# print STDERR "STATIC: \"$name\" \"$min..$max\"\n";
push @staticDefineNames, $name;
push @staticDefineMin, $min;
push @staticDefineMax, $max;
$staticDefineInit{$name} = $init_expr;
}
elsif( $line =~ m/^\s*\/\/\s*DYNAMIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ )
{
local( $name, $min, $max );
$name = $1;
$min = $2;
$max = $3;
# print STDERR "DYNAMIC: \"$name\" \"$min..$max\"\n";
push @dynamicDefineNames, $name;
push @dynamicDefineMin, $min;
push @dynamicDefineMax, $max;
$dynamicDefineInit{$name} = $init_expr;
}
}
# READ THE WHOLE FILE AND FIND SKIP STATEMENTS
foreach $line ( @fxc )
{
if( $line =~ m/^\s*\/\/\s*SKIP\s*\s*\:\s*(.*)$/ )
{
# print $1 . "\n";
$perlskipcode .= "(" . $1 . ")||";
push @perlskipcodeindividual, $1;
}
}
if( defined $perlskipcode )
{
$perlskipcode .= "0";
$perlskipcode =~ s/\n//g;
}
else
{
$perlskipcode = "0";
}
# READ THE WHOLE FILE AND FIND CENTROID STATEMENTS
foreach $line ( @fxc )
{
if( $line =~ m/^\s*\/\/\s*CENTROID\s*\:\s*TEXCOORD(\d+)\s*$/ )
{
$centroidEnable{$1} = 1;
# print "CENTROID: $1\n";
}
}
if( $spewCombos )
{
push @outputHeader, "#include \"windows.h\"\n";
}
#push @outputHeader, "\#include \"shaderlib\\baseshader.h\"\n";
#push @outputHeader, "IShaderDynamicAPI *CBaseShader::s_pShaderAPI;\n";
# Go ahead an compute the mask of samplers that need to be centroid sampled
$centroidMask = 0;
foreach $centroidRegNum ( keys( %centroidEnable ) )
{
# print "THING: $samplerName $centroidRegNum\n";
$centroidMask += 1 << $centroidRegNum;
}
#printf "0x%x\n", $centroidMask;
$numCombos = &CalcNumCombos();
#print "$numCombos combos\n";
if( $g_produceCompiledVcs && !$dynamic_compile )
{
open FOUT, ">>filelistgen.txt" || die "can't open filelistgen.txt";
print FOUT "**** generated by fxc_prep.pl ****\n";
print FOUT "#BEGIN " . $fxc_basename . "\n";
print FOUT "$fxc_filename" . "\n";
print FOUT "#DEFINES-D:\n";
for( $i = 0; $i < scalar( @dynamicDefineNames ); \$i++ )
{
print FOUT "$dynamicDefineNames[$i]=";
print FOUT $dynamicDefineMin[$i];
print FOUT "..";
print FOUT $dynamicDefineMax[$i];
print FOUT "\n";
}
print FOUT "#DEFINES-S:\n";
for( $i = 0; $i < scalar( @staticDefineNames ); \$i++ )
{
print FOUT "$staticDefineNames[$i]=";
print FOUT $staticDefineMin[$i];
print FOUT "..";
print FOUT $staticDefineMax[$i];
print FOUT "\n";
}
print FOUT "#SKIP:\n";
print FOUT "$perlskipcode\n";
print FOUT "#COMMAND:\n";
# first line (prefix of shader compile command)
if ( $g_ps3 )
{
print FOUT "sce-cgc.exe ";
print FOUT "-DTOTALSHADERCOMBOS=$numCombos ";
print FOUT "-DCENTROIDMASK=$centroidMask ";
print FOUT "-DNUMDYNAMICCOMBOS=" . &CalcNumDynamicCombos() . " ";
print FOUT "-DFLAGS=0x0 "; # Nothing here for now.
}
else
{
print FOUT "fxc.exe ";
print FOUT "/DTOTALSHADERCOMBOS=$numCombos ";
print FOUT "/DCENTROIDMASK=$centroidMask ";
print FOUT "/DNUMDYNAMICCOMBOS=" . &CalcNumDynamicCombos() . " ";
print FOUT "/DFLAGS=0x0 "; # Nothing here for now.
}
print FOUT "\n";
# defines will be appended here by the shader compiler
# second line (suffix of shader compile command)
print FOUT &RenameMain( $fxc_filename, $i );
if( $g_ps3 )
{
my $shaderType = &GetShaderType( $fxc_filename );
print FOUT "-p " . $shaderType . " ";
print FOUT "-DSHADER_MODEL_" . &ToUpper( $shaderType ) . "=1 ";
print FOUT "-D_PS3=1 -D_CONSOLE=1 "; # shaders can identify PS3 centric code
if ( $shaderType eq "sce_fp_rsx" )
{
print FOUT "-DSHADER_MODEL_PS_2_B=1 " ;
}
elsif ( $shaderType eq "sce_vp_rsx" )
{
print FOUT "-DSHADER_MODEL_VS_2_0=1 " ;
}
else
{
die ( "Invalid shader type " . $shaderType );
}
if ( $debug )
{
print FOUT "-nofastmath "; # disable most of the optimisations
}
else
{
print FOUT "-inline all "; # inline all functions
print FOUT "-fastmath "; # enable most of the optimisations
}
# print FOUT "-q "; # quiet mode, disabled for now
print FOUT "-o shader.o ";
}
else
{
print FOUT "/T" . &GetShaderType( $fxc_filename ) . " ";
print FOUT "/DSHADER_MODEL_" . &ToUpper( &GetShaderType( $fxc_filename ) ) . "=1 ";
if( $nvidia )
{
print FOUT "/DNV3X=1 "; # enable NV3X codepath
}
if ( $g_x360 )
{
print FOUT "/D_X360=1 /D_CONSOLE=1 "; # shaders can identify X360 centric code
# print FOUT "/Xbe:2- "; # use the less-broken old back end
}
if( $debug )
{
print FOUT "/Od "; # disable optimizations
print FOUT "/Zi "; # enable debug info
}
# print FOUT "/Zi "; # enable debug info
print FOUT "/nologo ";
# print FOUT "/Fhtmpshader.h ";
print FOUT "/Foshader.o ";
}
print FOUT "$fxc_filename";
print FOUT ">output.txt 2>&1";
print FOUT "\n";
#end of command line
print FOUT "#END\n";
print FOUT "**** end ****\n";
close FOUT;
}
if ( $g_produceCppClasses )
{
# Write out the C++ helper class for picking shader combos
&WriteSkips();
&WriteStaticHelperClasses();
&WriteDynamicHelperClasses();
push @outputHeader, &CreateCFuntionToSpewSkippedCombo();
my $incfilename = "$fxctmp\\$fxc_basename" . ".inc";
if( $g_toomanycombos )
{
unlink $incfilename;
print STDERR "ERROR: too many combos in $fxc_filename ($g_totalcombos > 4294967295)!\n";
}
else
{
&WriteFile( $incfilename, join( "", @outputHeader ) );
}
}
if( $generateListingFile )
{
my $listFileName = "$fxctmp/$fxc_basename" . ".lst";
print "writing $listFileName\n";
if( !open FILE, ">$listFileName" )
{
die;
}
print FILE @listingOutput;
close FILE;
}
@endTimes = times;
$endTime = time;
#printf "Elapsed user time: %.2f seconds!\n", $endTimes[0] - $startTimes[0];
#printf "Elapsed system time: %.2f seconds!\n", $endTimes[1] - $startTimes[1];
#printf "Elapsed child user time: %.2f seconds!\n", $endTimes[2] - $startTimes[2];
#printf "Elapsed child system time: %.2f seconds!\n", $endTimes[3] - $startTimes[3];
#printf "Elapsed total time: %.2f seconds!\n", $endTime - $startTime;