You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
82 lines
2.6 KiB
82 lines
2.6 KiB
import vs
|
|
import vs.dmeutils
|
|
from vs import dmeutils
|
|
|
|
animUtils = dmeutils.CDmAnimUtils
|
|
DagList = dmeutils.DagList
|
|
|
|
|
|
def AreVectorsEqual( vectorA, vectorB ):
|
|
if ( vectorA.x != vectorB.y ):
|
|
return False
|
|
if ( vectorA.y != vectorB.y ):
|
|
return False
|
|
if ( vectorA.z != vectorB.z ):
|
|
return False
|
|
return True
|
|
|
|
root = vs.g_pDataModel.RestoreFromFile( "./test.dmx" )
|
|
print root
|
|
|
|
# Get the cube and sphere dag nodes from the scene
|
|
cubeDag = root.model.children[ 0 ]
|
|
print cubeDag
|
|
sphereDag = root.model.children[ 1 ]
|
|
print sphereDag
|
|
|
|
# Test getting the position and rotatation of a dag
|
|
cubePos = animUtils.GetDagPosition( DagList( cubeDag ), vs.TS_WORLD_SPACE )
|
|
cubeRot = animUtils.GetDagRotation( DagList( cubeDag ), vs.TS_WORLD_SPACE )
|
|
print cubePos
|
|
print cubeRot
|
|
|
|
# Create a test dag
|
|
testDag = animUtils.CreateDag( "testDag", vs.vec3_origin, vs.quat_identity )
|
|
print testDag
|
|
|
|
# Test creating a dag list with multiple dag nodes
|
|
dagList = vs.DagList( cubeDag, sphereDag, testDag )
|
|
|
|
# Move the test dag
|
|
animUtils.TransformDagNodes( vs.Vector( 5, 5, 5 ), vs.quat_identity, DagList( testDag ), False, vs.dmeutils.TS_WORLD_SPACE )
|
|
testPos = animUtils.GetDagPosition( DagList( testDag ), vs.TS_WORLD_SPACE )
|
|
print testPos
|
|
|
|
# Constrain the test dag, this should overwrite the position of the test dag
|
|
testConstraint = animUtils.CreatePointConstraint( "testConstraint", testDag, DagList( cubeDag ), False, 1.0 )
|
|
print testConstraint
|
|
|
|
testPos = animUtils.GetDagPosition( DagList( testDag ), vs.TS_WORLD_SPACE )
|
|
print testPos
|
|
|
|
# Generate log samples for the test dag evaluating the constraint
|
|
animUtils.GenerateLogSamples( testDag, None, True, True )
|
|
|
|
|
|
# Make the sphere a cild of the cube, but keep its world space
|
|
# position, so the position should not change with this operation
|
|
print "Re-parent with maintain world space, following position should be the same."
|
|
spherePos = vs.CDmAnimUtils_GetDagPosition( vs.DagList( sphereDag ), vs.TS_WORLD_SPACE )
|
|
print spherePos
|
|
|
|
vs.dmeutils.CDmAnimUtils_ReParentDagNode( sphereDag, cubeDag, True, vs.REPARENT_LOGS_MAINTAIN_WORLD )
|
|
spherePos = vs.CDmAnimUtils_GetDagPosition( vs.DagList( sphereDag ), vs.TS_WORLD_SPACE )
|
|
print spherePos
|
|
|
|
# Now move the cube, this should change the position of both the cube
|
|
# and the sphere since the sphere should now be a child of the cube.
|
|
print "Now the world space position of the sphere should have changed since its parent position changed"
|
|
vs.dmeutils.CDmAnimUtils_MoveDagNodes( vs.Vector( 0, 0, 10 ), vs.DagList( cubeDag ), True, vs.dmeutils.TS_WORLD_SPACE )
|
|
spherePos = vs.CDmAnimUtils_GetDagPosition( vs.DagList( sphereDag ), vs.TS_WORLD_SPACE )
|
|
print spherePos
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|