Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SND_MIXGROUP_MANAGER_H
#define SND_MIXGROUP_MANAGER_H
#ifdef _WIN32
#pragma once
#endif
enum MXRMixGroupFields_t
{
MXR_MIXGROUP_NONE = 0,
MXR_MIXGROUP_VOL,
MXR_MIXGROUP_LEVEL,
MXR_MIXGROUP_DSP,
MXR_MIXGROUP_SOLO,
MXR_MIXGROUP_MUTE
};
struct mixervalues_t
{
//public:
float volume;
float level;
float dsp;
mixervalues_t(void)
{
volume = 1.0;
level = 1.0;
dsp = 1.0;
}
};
void MXR_SetSoloActive(void);
bool MXR_LoadAllSoundMixers( void );
void MXR_ReleaseMemory( void );
int MXR_GetMixGroupListFromDirName( const char *pDirname, byte *pList, int listMax );
bool MXR_IsMusicGroup( int ruleIndex );
void MXR_GetMixGroupFromSoundsource( channel_t *pchan );
void MXR_GetValuesFromMixGroupIndex( mixervalues_t *mixValues, int imixgroup );
void MXR_GetVolFromMixGroup( channel_t *ch, mixervalues_t *mixValues, int *plast_mixgroupid );
char *MXR_GetGroupnameFromId( int mixgroupid );
int MXR_GetMixgroupFromName( const char *pszgroupname );
int MXR_GetFirstValidMixGroup( channel_t *pChannel );
void MXR_DebugShowMixVolumes( void );
#ifdef _DEBUG
void MXR_DebugSetMixGroupVolume( const CCommand &args );
#endif //_DEBUG
static void MXR_SetSoundMixer( const CCommand &args );
static void MXR_ListMixGroups( const CCommand &args );
void MXR_UpdateAllDuckerVolumes( void );
// // sound mixers
// int g_csoundmixers = 0; // total number of soundmixers found
// extern int g_cgrouprules; // total number of group rules found
// int g_cgroupclass = 0;
int MXR_GetMixLayerIndexFromName( const char *szmixlayername );
void S_SetMixGroupOfMixLayer( int nMixGroupIndex, int nMixLayerIndex, MXRMixGroupFields_t nMixGroupField, float flValue );
#endif // SND_MIXGROUP_MANAGER_H