Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

392 lines
9.5 KiB

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "audio_pch.h"
#include "snd_mp3_source.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CAudioSourceMP3::CAudioSourceMP3( CSfxTable *pSfx )
{
m_sampleRate = 44100;
m_pSfx = pSfx;
m_refCount = 0;
m_dataStart = 0;
char nameBuf[MAX_PATH];
FileHandle_t file = g_pSndIO->open( pSfx->GetFileName( nameBuf, sizeof(nameBuf) ) );
if ( (intp)file != -1 )
{
m_dataSize = g_pSndIO->size( file );
g_pSndIO->close( file );
}
else
{
m_dataSize = 0;
}
m_nCachedDataSize = 0;
m_bIsPlayOnce = false;
m_bIsSentenceWord = false;
}
CAudioSourceMP3::CAudioSourceMP3( CSfxTable *pSfx, CAudioSourceCachedInfo *info )
{
m_sampleRate = 44100;
m_pSfx = pSfx;
m_refCount = 0;
m_dataSize = info->DataSize();
m_dataStart = info->DataStart();
m_nCachedDataSize = 0;
m_bIsPlayOnce = false;
}
CAudioSourceMP3::~CAudioSourceMP3()
{
}
// mixer's references
void CAudioSourceMP3::ReferenceAdd( CAudioMixer * )
{
m_refCount++;
}
void CAudioSourceMP3::ReferenceRemove( CAudioMixer * )
{
m_refCount--;
if ( m_refCount == 0 && IsPlayOnce() )
{
SetPlayOnce( false ); // in case it gets used again
CacheUnload();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAudioSourceMP3::IsAsyncLoad()
{
if ( !m_AudioCacheHandle.IsValid() )
{
m_AudioCacheHandle.Get( GetType(), m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize );
}
// If there's a bit of "cached data" then we don't have to lazy/async load (we still async load the remaining data,
// but we run from the cache initially)
return ( m_nCachedDataSize > 0 ) ? false : true;
}
// check reference count, return true if nothing is referencing this
bool CAudioSourceMP3::CanDelete( void )
{
return m_refCount > 0 ? false : true;
}
bool CAudioSourceMP3::GetStartupData()
{
char nameBuf[MAX_PATH];
FileHandle_t file = g_pSndIO->open( m_pSfx->GetFileName( nameBuf, sizeof(nameBuf) ) );
if ( !file )
{
return false;
}
m_dataSize = (int)g_pSndIO->size( file );
g_pSndIO->close( file );
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CAudioSourceMP3::GetType()
{
return AUDIO_SOURCE_MP3;
}
void CAudioSourceMP3::GetCacheData( CAudioSourceCachedInfo *info )
{
info->SetSampleRate( m_sampleRate );
info->SetDataStart( 0 );
GetStartupData();
// Data size gets computed in GetStartupData!!!
info->SetDataSize( m_dataSize );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *CAudioSourceMP3::GetFileName( char *pOutBuf, size_t bufLen )
{
return m_pSfx ? m_pSfx->GetFileName(pOutBuf, bufLen) : "NULL m_pSfx";
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAudioSourceMP3::CheckAudioSourceCache()
{
Assert( m_pSfx );
if ( !m_pSfx->IsPrecachedSound() )
{
return;
}
// This will "re-cache" this if it's not in this level's cache already
m_AudioCacheHandle.Get( GetType(), true, m_pSfx, &m_nCachedDataSize );
}
//-----------------------------------------------------------------------------
// Purpose: NULL the wave data pointer (we haven't loaded yet)
//-----------------------------------------------------------------------------
CAudioSourceMP3Cache::CAudioSourceMP3Cache( CSfxTable *pSfx ) :
CAudioSourceMP3( pSfx )
{
m_hCache = 0;
}
CAudioSourceMP3Cache::CAudioSourceMP3Cache( CSfxTable *pSfx, CAudioSourceCachedInfo *info ) :
CAudioSourceMP3( pSfx, info )
{
m_hCache = 0;
m_dataSize = info->DataSize();
m_dataStart = info->DataStart();
}
//-----------------------------------------------------------------------------
// Purpose: Free any wave data we've allocated
//-----------------------------------------------------------------------------
CAudioSourceMP3Cache::~CAudioSourceMP3Cache( void )
{
CacheUnload();
}
int CAudioSourceMP3Cache::GetCacheStatus( void )
{
bool bCacheValid;
int loaded = wavedatacache->IsDataLoadCompleted( m_hCache, &bCacheValid ) ? AUDIO_IS_LOADED : AUDIO_NOT_LOADED;
if ( !bCacheValid )
{
char nameBuf[MAX_PATH];
wavedatacache->RestartDataLoad( &m_hCache, m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)), m_dataSize, m_dataStart );
}
return loaded;
}
void CAudioSourceMP3Cache::CacheLoad( void )
{
// Commence lazy load?
if ( m_hCache != 0 )
{
GetCacheStatus();
return;
}
char nameBuf[MAX_PATH];
m_hCache = wavedatacache->AsyncLoadCache( m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)), m_dataSize, m_dataStart );
}
void CAudioSourceMP3Cache::CacheUnload( void )
{
if ( m_hCache != 0 )
{
wavedatacache->Unload( m_hCache );
}
}
char *CAudioSourceMP3Cache::GetDataPointer( void )
{
char *pMP3Data = NULL;
bool dummy = false;
if ( m_hCache == 0 )
{
CacheLoad();
}
char nameBuf[MAX_PATH];
wavedatacache->GetDataPointer(
m_hCache,
m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)),
m_dataSize,
m_dataStart,
(void **)&pMP3Data,
0,
&dummy );
return pMP3Data;
}
int CAudioSourceMP3Cache::GetOutputData( void **pData, int64 samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] )
{
// how many bytes are available ?
int totalSampleCount = m_dataSize - samplePosition;
// may be asking for a sample out of range, clip at zero
if ( totalSampleCount < 0 )
totalSampleCount = 0;
// clip max output samples to max available
if ( sampleCount > totalSampleCount )
sampleCount = totalSampleCount;
// if we are returning some samples, store the pointer
if ( sampleCount )
{
// Starting past end of "preloaded" data, just use regular cache
if ( samplePosition >= m_nCachedDataSize )
{
*pData = GetDataPointer();
}
else
{
// Start async loader if we haven't already done so
CacheLoad();
// Return less data if we are about to run out of uncached data
if ( samplePosition + sampleCount >= m_nCachedDataSize )
{
sampleCount = m_nCachedDataSize - samplePosition;
}
// Point at preloaded/cached data from .cache file for now
*pData = GetCachedDataPointer();
}
if ( *pData )
{
*pData = (char *)*pData + samplePosition;
}
else
{
// Out of data or file i/o problem
sampleCount = 0;
}
}
return sampleCount;
}
CAudioMixer *CAudioSourceMP3Cache::CreateMixer( int initialStreamPosition, int skipInitialSamples, bool bUpdateDelayForChoreo, SoundError &soundError, hrtf_info_t *pHRTFVector )
{
CAudioMixer *pMixer = CreateMP3Mixer( CreateWaveDataMemory(*this), &m_sampleRate );
if ( pMixer )
{
ReferenceAdd( pMixer );
soundError = SE_OK;
}
else
{
soundError = SE_CANT_CREATE_MIXER;
}
return pMixer;
}
CAudioSourceStreamMP3::CAudioSourceStreamMP3( CSfxTable *pSfx ) :
CAudioSourceMP3( pSfx )
{
}
CAudioSourceStreamMP3::CAudioSourceStreamMP3( CSfxTable *pSfx, CAudioSourceCachedInfo *info ) :
CAudioSourceMP3( pSfx, info )
{
m_dataSize = info->DataSize();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAudioSourceStreamMP3::Prefetch()
{
char nameBuf[MAX_PATH];
PrefetchDataStream( m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)), 0, m_dataSize );
}
CAudioMixer *CAudioSourceStreamMP3::CreateMixer(int intialStreamPosition, int initialSkipSamples, bool bUpdateDelayForChoreo, SoundError &soundError, hrtf_info_t *pHRTFVector )
{
char nameBuf[MAX_PATH];
// BUGBUG: Source constructs the IWaveData, mixer frees it, fix this?
IWaveData *pWaveData = CreateWaveDataStream(*this, static_cast<IWaveStreamSource *>(this), m_pSfx->GetFileName(nameBuf, sizeof(nameBuf)), 0, m_dataSize, m_pSfx, 0, 0, soundError );
if ( pWaveData )
{
CAudioMixer *pMixer = CreateMP3Mixer( pWaveData, &m_sampleRate );
if ( pMixer )
{
ReferenceAdd( pMixer );
soundError = SE_OK;
return pMixer;
}
// no mixer but pWaveData was deleted in mixer's destructor
// so no need to delete
}
soundError = SE_CANT_CREATE_MIXER;
return NULL;
}
int CAudioSourceStreamMP3::GetOutputData( void **pData, int64 samplePosition, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] )
{
return 0;
}
bool Audio_IsMP3( const char *pName )
{
int len = strlen(pName);
if ( len > 4 )
{
if ( !Q_strnicmp( &pName[len - 4], ".mp3", 4 ) )
{
return true;
}
}
return false;
}
CAudioSource *Audio_CreateStreamedMP3( CSfxTable *pSfx )
{
CAudioSourceStreamMP3 *pMP3 = NULL;
CAudioSourceCachedInfo *info = audiosourcecache->GetInfo( CAudioSource::AUDIO_SOURCE_MP3, pSfx->IsPrecachedSound(), pSfx );
if ( info && info->DataSize() != 0 )
{
pMP3 = new CAudioSourceStreamMP3( pSfx, info );
}
else
{
pMP3 = new CAudioSourceStreamMP3( pSfx );
}
return pMP3;
}
CAudioSource *Audio_CreateMemoryMP3( CSfxTable *pSfx )
{
CAudioSourceMP3Cache *pMP3 = NULL;
CAudioSourceCachedInfo *info = audiosourcecache->GetInfo( CAudioSource::AUDIO_SOURCE_MP3, pSfx->IsPrecachedSound(), pSfx );
if ( info )
{
pMP3 = new CAudioSourceMP3Cache( pSfx, info );
}
else
{
pMP3 = new CAudioSourceMP3Cache( pSfx );
}
return pMP3;
}