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51 lines
1.0 KiB
51 lines
1.0 KiB
//========= Copyright © 1996-2012, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client side interactive, shootable chicken
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_CHICKEN_H
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#define C_CHICKEN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_props.h"
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#define CChicken C_CChicken
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class C_CChicken : public C_DynamicProp
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{
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public:
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DECLARE_CLASS( C_CChicken, C_DynamicProp );
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DECLARE_CLIENTCLASS();
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C_CChicken();
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virtual ~C_CChicken();
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private:
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C_CChicken( const C_CChicken& ); // not defined, not accessible
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public:
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void SetClientSideHolidayHatAddon( bool bEnable );
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public:
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virtual void Spawn();
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static void RecvProxy_Jumped( const CRecvProxyData *pData, void *pStruct, void *pOut );
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virtual void ClientThink( );
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private:
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CHandle<C_BaseAnimating> m_hHolidayHatAddon;
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Activity m_lastActivity;
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CNetworkVar( bool, m_jumpedThisFrame );
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CNetworkVar( EHANDLE, m_leader ); // who we are following, or NULL
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};
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#endif // C_CHICKEN_H
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