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58 lines
1.5 KiB
58 lines
1.5 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_CSRootPanel_H
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#define C_CSRootPanel_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/EditablePanel.h>
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#include "utlvector.h"
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class CPanelEffect;
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class ITFHintItem;
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// Serial under of effect, for safe lookup
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typedef unsigned int EFFECT_HANDLE;
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//-----------------------------------------------------------------------------
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// Purpose: Sits between engine and client .dll panels
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// Responsible for drawing screen overlays
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//-----------------------------------------------------------------------------
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class C_CSRootPanel : public vgui::Panel
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{
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typedef vgui::Panel BaseClass;
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public:
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C_CSRootPanel( vgui::VPANEL parent, int slot, const char *panelName = "CounterStrike Root Panel" );
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virtual ~C_CSRootPanel( void );
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virtual void PaintTraverse( bool Repaint, bool allowForce = true );
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virtual void OnThink();
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// Draw Panel effects here
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virtual void PostChildPaint();
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// Clear list of Panel Effects
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virtual void LevelInit( void );
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virtual void LevelShutdown( void );
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// Run effects and let them decide whether to remove themselves
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void OnTick( void );
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private:
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// Render all panel effects
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void RenderPanelEffects( void );
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// List of current panel effects
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CUtlVector< CPanelEffect *> m_Effects;
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int m_nSplitSlot;
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};
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#endif // C_CSRootPanel_H
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