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43 lines
1.1 KiB
43 lines
1.1 KiB
//============ Copyright Valve Corporation, All rights reserved. =============
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//
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// When embroidered patches are generated from sticker kits, we must wait
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// for the textures to be generated before saving to disk.
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//
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//=============================================================================
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#ifndef CS_CUSTOM_EMBROIDER_GENERATION_MGR_H
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#define CS_CUSTOM_EMBROIDER_GENERATION_MGR_H
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#include "igamesystem.h"
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#include "materialsystem/icustommaterialmanager.h"
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#include "utlvector.h"
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struct CustomMaterialGenerationData_t
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{
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ICustomMaterial *pCustomMaterial;
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char fileNames[COMBINER_MAX_TEXTURES_PER_MATERIAL][MAX_PATH];
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const char *pchChangeListName;
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int nTex;
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};
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class CCSCustomTextureSaver : public CAutoGameSystemPerFrame
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{
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public:
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CCSCustomTextureSaver() { m_bHasJob = false; }
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~CCSCustomTextureSaver() {}
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virtual bool Init();
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virtual void Shutdown() {};
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void AddMaterialToWatch( CustomMaterialGenerationData_t embroiderMaterial );
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private:
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virtual void Update( float frametime );
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CUtlVector<CustomMaterialGenerationData_t> m_materials;
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bool m_bHasJob;
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};
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#endif //CS_CUSTOM_EMBROIDER_GENERATION_MGR_H
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