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42 lines
1.0 KiB
42 lines
1.0 KiB
//====== Copyright Valve Corporation, All rights reserved. =================
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//
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// Global object for storing gameplay hint strings for the UI to display.
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//
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//=============================================================================
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#if !defined CS_GAMEPLAY_HINTS_H_
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#define CS_GAMEPLAY_HINTS_H_
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#if defined( COMPILER_MSVC )
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#pragma once
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#endif
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struct CSGameplayHint_t;
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class CCSGameplayHints : public CAutoGameSystem
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{
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public:
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CCSGameplayHints();
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virtual ~CCSGameplayHints();
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virtual void PostInit();
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virtual void Shutdown();
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const char* GetRandomLeastPlayedHint( void );
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enum HintRequiredContextFlags
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{
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HINT_CONTEXT_ALWAYS_SHOW = 0,
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HINT_CONTEXT_BOMB_MAP = (1<<0),
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HINT_CONTEXT_HOSTAGE_MAP = (1<<1),
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HINT_CONTEXT_GUNGAME = (1<<2),
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// HINT_CONTEXT_ELO_BRACKET_SHOWN = (1<<3), -- obsolete
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};
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private:
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CUtlVector<CSGameplayHint_t*> m_HintList;
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KeyValues *m_pHintKV;
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void Cleanup( void );
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uint32 GetCurrentContextFlags( void );
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};
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extern CCSGameplayHints g_CSGameplayHints;
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#endif // CS_GAMEPLAY_HINTS_H_
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