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65 lines
2.0 KiB
65 lines
2.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Game-specific impact effect hooks
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//
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//=============================================================================//
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#include "cbase.h"
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#include "fx_impact.h"
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#include "tempent.h"
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#include "c_te_effect_dispatch.h"
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#include "c_te_legacytempents.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Handle weapon effect callbacks
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//-----------------------------------------------------------------------------
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void CStrike_EjectBrass( int shell, const CEffectData &data )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if( !pPlayer )
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return;
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DevWarning( "Unhandled CStrike EjectBrass effect\n" );
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}
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void CStrike_FX_EjectBrass_9mm_Callback( const CEffectData &data )
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{
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CStrike_EjectBrass( CS_SHELL_9MM, data );
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}
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void CStrike_FX_EjectBrass_57_Callback( const CEffectData &data )
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{
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CStrike_EjectBrass( CS_SHELL_57, data );
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}
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void CStrike_FX_EjectBrass_12Gauge_Callback( const CEffectData &data )
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{
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CStrike_EjectBrass( CS_SHELL_12GAUGE, data );
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}
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void CStrike_FX_EjectBrass_556_Callback( const CEffectData &data )
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{
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CStrike_EjectBrass( CS_SHELL_556, data );
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}
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void CStrike_FX_EjectBrass_762Nato_Callback( const CEffectData &data )
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{
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CStrike_EjectBrass( CS_SHELL_762NATO, data );
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}
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void CStrike_FX_EjectBrass_338Mag_Callback( const CEffectData &data )
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{
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CStrike_EjectBrass( CS_SHELL_338MAG, data );
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}
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DECLARE_CLIENT_EFFECT( EjectBrass_9mm, CStrike_FX_EjectBrass_9mm_Callback );
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DECLARE_CLIENT_EFFECT( EjectBrass_12Gauge, CStrike_FX_EjectBrass_12Gauge_Callback );
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DECLARE_CLIENT_EFFECT( EjectBrass_57, CStrike_FX_EjectBrass_57_Callback );
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DECLARE_CLIENT_EFFECT( EjectBrass_556, CStrike_FX_EjectBrass_556_Callback );
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DECLARE_CLIENT_EFFECT( EjectBrass_762Nato, CStrike_FX_EjectBrass_762Nato_Callback );
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DECLARE_CLIENT_EFFECT( EjectBrass_338Mag, CStrike_FX_EjectBrass_338Mag_Callback );
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