Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Game-specific impact effect hooks
//
//=============================================================================//
#include "cbase.h"
#include "fx_impact.h"
#include "tempent.h"
#include "c_te_effect_dispatch.h"
#include "c_te_legacytempents.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Handle weapon effect callbacks
//-----------------------------------------------------------------------------
void CStrike_EjectBrass( int shell, const CEffectData &data )
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if( !pPlayer )
return;
DevWarning( "Unhandled CStrike EjectBrass effect\n" );
}
void CStrike_FX_EjectBrass_9mm_Callback( const CEffectData &data )
{
CStrike_EjectBrass( CS_SHELL_9MM, data );
}
void CStrike_FX_EjectBrass_57_Callback( const CEffectData &data )
{
CStrike_EjectBrass( CS_SHELL_57, data );
}
void CStrike_FX_EjectBrass_12Gauge_Callback( const CEffectData &data )
{
CStrike_EjectBrass( CS_SHELL_12GAUGE, data );
}
void CStrike_FX_EjectBrass_556_Callback( const CEffectData &data )
{
CStrike_EjectBrass( CS_SHELL_556, data );
}
void CStrike_FX_EjectBrass_762Nato_Callback( const CEffectData &data )
{
CStrike_EjectBrass( CS_SHELL_762NATO, data );
}
void CStrike_FX_EjectBrass_338Mag_Callback( const CEffectData &data )
{
CStrike_EjectBrass( CS_SHELL_338MAG, data );
}
DECLARE_CLIENT_EFFECT( EjectBrass_9mm, CStrike_FX_EjectBrass_9mm_Callback );
DECLARE_CLIENT_EFFECT( EjectBrass_12Gauge, CStrike_FX_EjectBrass_12Gauge_Callback );
DECLARE_CLIENT_EFFECT( EjectBrass_57, CStrike_FX_EjectBrass_57_Callback );
DECLARE_CLIENT_EFFECT( EjectBrass_556, CStrike_FX_EjectBrass_556_Callback );
DECLARE_CLIENT_EFFECT( EjectBrass_762Nato, CStrike_FX_EjectBrass_762Nato_Callback );
DECLARE_CLIENT_EFFECT( EjectBrass_338Mag, CStrike_FX_EjectBrass_338Mag_Callback );