You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
71 lines
1.8 KiB
71 lines
1.8 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef BASESAVEGAMEDIALOG_H
|
|
#define BASESAVEGAMEDIALOG_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "vgui_controls/Frame.h"
|
|
#include "vgui/MouseCode.h"
|
|
#include "keyvalues.h"
|
|
#include "utlvector.h"
|
|
|
|
|
|
#define SAVEGAME_MAPNAME_LEN 32
|
|
#define SAVEGAME_COMMENT_LEN 80
|
|
#define SAVEGAME_ELAPSED_LEN 32
|
|
|
|
|
|
struct SaveGameDescription_t
|
|
{
|
|
char szShortName[64];
|
|
char szFileName[128];
|
|
char szMapName[SAVEGAME_MAPNAME_LEN];
|
|
char szComment[SAVEGAME_COMMENT_LEN];
|
|
char szType[64];
|
|
char szElapsedTime[SAVEGAME_ELAPSED_LEN];
|
|
char szFileTime[32];
|
|
unsigned int iTimestamp;
|
|
unsigned int iSize;
|
|
};
|
|
|
|
|
|
int SaveReadNameAndComment( FileHandle_t f, char *name, char *comment );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Base class for save & load game dialogs
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseSaveGameDialog : public vgui::Frame
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CBaseSaveGameDialog, vgui::Frame );
|
|
|
|
public:
|
|
CBaseSaveGameDialog( vgui::Panel *parent, const char *name );
|
|
static int __cdecl SaveGameSortFunc( const void *lhs, const void *rhs );
|
|
|
|
protected:
|
|
CUtlVector<SaveGameDescription_t> m_SaveGames;
|
|
vgui::PanelListPanel *m_pGameList;
|
|
|
|
virtual void OnScanningSaveGames() {}
|
|
|
|
void DeleteSaveGame( const char *fileName );
|
|
void ScanSavedGames();
|
|
void CreateSavedGamesList();
|
|
int GetSelectedItemSaveIndex();
|
|
void AddSaveGameItemToList( int saveIndex );
|
|
|
|
bool ParseSaveData( char const *pszFileName, char const *pszShortName, SaveGameDescription_t &save );
|
|
|
|
private:
|
|
MESSAGE_FUNC( OnPanelSelected, "PanelSelected" );
|
|
};
|
|
|
|
|
|
#endif // BASESAVEGAMEDIALOG_H
|