You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
144 lines
4.3 KiB
144 lines
4.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "createmultiplayergamedialog.h"
|
|
#include "createmultiplayergameserverpage.h"
|
|
#include "createmultiplayergamegameplaypage.h"
|
|
#include "createmultiplayergamebotpage.h"
|
|
|
|
#include "engineinterface.h"
|
|
#include "modinfo.h"
|
|
#include "gameui_interface.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
using namespace vgui;
|
|
|
|
#include <vgui/ILocalize.h>
|
|
|
|
#include "filesystem.h"
|
|
#include <keyvalues.h>
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CCreateMultiplayerGameDialog::CCreateMultiplayerGameDialog(vgui::Panel *parent) : PropertyDialog(parent, "CreateMultiplayerGameDialog")
|
|
{
|
|
m_bBotsEnabled = false;
|
|
SetDeleteSelfOnClose(true);
|
|
SetSize(348, 460);
|
|
|
|
SetTitle("#GameUI_CreateServer", true);
|
|
SetOKButtonText("#GameUI_Start");
|
|
|
|
if (!stricmp( ModInfo().GetGameName(), "Counter-Strike Source" ))
|
|
{
|
|
m_bBotsEnabled = true;
|
|
}
|
|
|
|
m_pServerPage = new CCreateMultiplayerGameServerPage(this, "ServerPage");
|
|
m_pGameplayPage = new CCreateMultiplayerGameGameplayPage(this, "GameplayPage");
|
|
m_pBotPage = NULL;
|
|
|
|
AddPage(m_pServerPage, "#GameUI_Server");
|
|
AddPage(m_pGameplayPage, "#GameUI_Game");
|
|
|
|
// create KeyValues object to load/save config options
|
|
m_pSavedData = new KeyValues( "ServerConfig" );
|
|
|
|
// load the config data
|
|
if (m_pSavedData)
|
|
{
|
|
m_pSavedData->LoadFromFile( g_pFullFileSystem, "ServerConfig.vdf", "GAME" ); // this is game-specific data, so it should live in GAME, not CONFIG
|
|
|
|
const char *startMap = m_pSavedData->GetString("map", "");
|
|
if (startMap[0])
|
|
{
|
|
m_pServerPage->SetMap(startMap);
|
|
}
|
|
}
|
|
|
|
if ( m_bBotsEnabled )
|
|
{
|
|
// add a page of advanced bot controls
|
|
// NOTE: These controls will use the bot keys to initialize their values
|
|
m_pBotPage = new CCreateMultiplayerGameBotPage( this, "BotPage", m_pSavedData );
|
|
AddPage( m_pBotPage, "#GameUI_CPUPlayerOptions" );
|
|
m_pServerPage->EnableBots( m_pSavedData );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CCreateMultiplayerGameDialog::~CCreateMultiplayerGameDialog()
|
|
{
|
|
if (m_pSavedData)
|
|
{
|
|
m_pSavedData->deleteThis();
|
|
m_pSavedData = NULL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: runs the server when the OK button is pressed
|
|
//-----------------------------------------------------------------------------
|
|
bool CCreateMultiplayerGameDialog::OnOK(bool applyOnly)
|
|
{
|
|
// reset server enforced cvars
|
|
g_pCVar->RevertFlaggedConVars( FCVAR_REPLICATED );
|
|
|
|
// Cheats were disabled; revert all cheat cvars to their default values.
|
|
// This must be done heading into multiplayer games because people can play
|
|
// demos etc and set cheat cvars with sv_cheats 0.
|
|
g_pCVar->RevertFlaggedConVars( FCVAR_CHEAT );
|
|
|
|
DevMsg( "FCVAR_CHEAT cvars reverted to defaults.\n" );
|
|
|
|
BaseClass::OnOK(applyOnly);
|
|
|
|
// get these values from m_pServerPage and store them temporarily
|
|
char szMapName[64], szHostName[64], szPassword[64];
|
|
Q_strncpy(szMapName, m_pServerPage->GetMapName(), sizeof( szMapName ));
|
|
Q_strncpy(szHostName, m_pGameplayPage->GetHostName(), sizeof( szHostName ));
|
|
Q_strncpy(szPassword, m_pGameplayPage->GetPassword(), sizeof( szPassword ));
|
|
|
|
// save the config data
|
|
if (m_pSavedData)
|
|
{
|
|
if (m_pServerPage->IsRandomMapSelected())
|
|
{
|
|
// it's set to random map, just save an
|
|
m_pSavedData->SetString("map", "");
|
|
}
|
|
else
|
|
{
|
|
m_pSavedData->SetString("map", szMapName);
|
|
}
|
|
|
|
// save config to a file
|
|
m_pSavedData->SaveToFile( g_pFullFileSystem, "ServerConfig.vdf", "GAME" );
|
|
}
|
|
|
|
char szMapCommand[1024];
|
|
|
|
// create the command to execute
|
|
Q_snprintf(szMapCommand, sizeof( szMapCommand ), "disconnect\nwait\nwait\nsv_lan 1\nsetmaster enable\nmaxplayers %i\nsv_password \"%s\"\nhostname \"%s\"\nprogress_enable\nmap %s\n",
|
|
m_pGameplayPage->GetMaxPlayers(),
|
|
szPassword,
|
|
szHostName,
|
|
szMapName
|
|
);
|
|
|
|
// exec
|
|
engine->ClientCmd_Unrestricted(szMapCommand);
|
|
|
|
return true;
|
|
}
|