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118 lines
2.9 KiB
118 lines
2.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "keytogglecheckbutton.h"
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#include "engineinterface.h"
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#include <vgui/IVGui.h>
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#include "IGameUIFuncs.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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CKeyToggleCheckButton::CKeyToggleCheckButton( Panel *parent, const char *panelName, const char *text,
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char const *key, char const *cmdname )
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: CheckButton( parent, panelName, text )
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{
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m_pszKeyName = key ? strdup( key ) : NULL;
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m_pszCmdName = cmdname ? strdup( cmdname ) : NULL;
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if (m_pszKeyName)
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{
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Reset();
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}
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//m_bNoCommand = false;
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}
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CKeyToggleCheckButton::~CKeyToggleCheckButton()
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{
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free( m_pszKeyName );
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free( m_pszCmdName );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CKeyToggleCheckButton::Paint()
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{
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BaseClass::Paint();
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if ( !m_pszKeyName )
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return;
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// Fixme, look up key state
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bool isdown;
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if ( gameuifuncs->IsKeyDown( m_pszKeyName, isdown ) )
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{
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// if someone changed the value using the consoel
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if ( m_bStartValue != isdown )
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{
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SetSelected( isdown );
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m_bStartValue = isdown;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *panel -
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//-----------------------------------------------------------------------------
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/*
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void CKeyToggleCheckButton::SetSelected( bool state )
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{
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BaseClass::SetSelected( state );
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if ( !m_pszCmdName || !m_pszCmdName[ 0 ] )
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return;
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if ( m_bNoCommand )
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return;
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char szCommand[ 256 ];
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Q_snprintf( szCommand, sizeof( szCommand ), "%c%s\n", IsSelected() ? '+' : '-',
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m_pszCmdName );
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engine->pfnClientCmd( szCommand );
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}*/
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CKeyToggleCheckButton::Reset()
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{
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gameuifuncs->IsKeyDown( m_pszKeyName, m_bStartValue );
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if ( IsSelected() != m_bStartValue)
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{
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SetSelected( m_bStartValue );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CKeyToggleCheckButton::ApplyChanges()
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{
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if ( !m_pszCmdName || !m_pszCmdName[ 0 ] )
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return;
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char szCommand[ 256 ];
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Q_snprintf( szCommand, sizeof( szCommand ), "%c%s\n", IsSelected() ? '+' : '-',
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m_pszCmdName );
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engine->ClientCmd_Unrestricted( szCommand );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CKeyToggleCheckButton::HasBeenModified()
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{
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return IsSelected() != m_bStartValue;
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}
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