Counter Strike : Global Offensive Source Code
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud_basechat.h"
#include <vgui/IScheme.h>
#include <vgui/IVGui.h>
#include "iclientmode.h"
#include "hud_macros.h"
#include "engine/IEngineSound.h"
#include "text_message.h"
#include <vgui/ILocalize.h>
#include "vguicenterprint.h"
#include "vgui/KeyCode.h"
#include <keyvalues.h>
#include "ienginevgui.h"
#include "c_playerresource.h"
#include "cstrike15/c_cs_playerresource.h"
#include "ihudlcd.h"
#include "vgui/IInput.h"
#include "vgui/ILocalize.h"
#include "multiplay_gamerules.h"
#include "time.h"
#include "filesystem.h"
#include "vgui_int.h"
#ifndef NO_STEAM
#include "steam/steam_api.h"
#endif
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define CHAT_WIDTH_PERCENTAGE 0.6f
ConVar hud_saytext_time( "hud_saytext_time", "12", 0 );
ConVar cl_showtextmsg( "cl_showtextmsg", "1", 0, "Enable/disable text messages printing on the screen." );
ConVar cl_chat_active( "cl_chat_active", "0" );
ConVar cl_chatfilters( "cl_chatfilters", "63", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Stores the chat filter settings " );
ConVar cl_chatfilter_version( "cl_chatfilter_version", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE | FCVAR_HIDDEN, "Stores the chat filter version" );
const int kChatFilterVersion = 1;
Color g_ColorBlue( 153, 204, 255, 255 );
Color g_ColorRed( 255, 63.75, 63.75, 255 );
Color g_ColorGreen( 153, 255, 153, 255 );
Color g_ColorDarkGreen( 64, 255, 64, 255 );
Color g_ColorYellow( 255, 178.5, 0.0, 255 );
Color g_ColorGrey( 204, 204, 204, 255 );
static const char *gBugPriorityTable[] = {
"TODAY",
"ASAP",
"NONE",
NULL
};
static const char *gBugTokenTable[] = {
"re", "regression",
"today", "showstopper",
"asap", "showstopper",
"ss", "showstopper",
"show", "showstopper",
// "high", "high",
"med", "medium",
// "low", "low",
"none", "feature",
"sugg", "feature",
"feat", "feature",
NULL
};
// [jason] Forward Printf messages to the Scaleform voicestatus panel
#if defined ( CSTRIKE15 )
inline void CS15ForwardStatusMsg( const char* text, int clientid )
{
/* Removed for partner depot */
}
inline void CS15ForwardStatusMsg( const wchar_t* text, int clientid )
{
/* Removed for partner depot */
}
#endif // CSTRIKE15
// removes all color markup characters, so Msg can deal with the string properly
// returns a pointer to str
char* RemoveColorMarkup( char *str )
{
char *out = str;
for ( char *in = str; *in != 0; ++in )
{
if ( *in > 0 && *in < COLOR_MAX )
{
continue;
}
*out = *in;
++out;
}
*out = 0;
return str;
}
// converts all '\r' characters to '\n', so that the engine can deal with the properly
// returns a pointer to str
char* ConvertCRtoNL( char *str )
{
for ( char *ch = str; *ch != 0; ch++ )
if ( *ch == '\r' )
*ch = '\n';
return str;
}
// converts all '\r' characters to '\n', so that the engine can deal with the properly
// returns a pointer to str
wchar_t* ConvertCRtoNL( wchar_t *str )
{
for ( wchar_t *ch = str; *ch != 0; ch++ )
if ( *ch == L'\r' )
*ch = L'\n';
return str;
}
void StripEndNewlineFromString( char *str )
{
int s = strlen( str ) - 1;
if ( s >= 0 )
{
if ( str[s] == '\n' || str[s] == '\r' )
str[s] = 0;
}
}
void StripEndNewlineFromString( wchar_t *str )
{
int s = wcslen( str ) - 1;
if ( s >= 0 )
{
if ( str[s] == L'\n' || str[s] == L'\r' )
str[s] = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose: Reads a string from the current message and checks if it is translatable
//-----------------------------------------------------------------------------
wchar_t* ReadLocalizedString( const char *szString, wchar_t *pOut, int outSize, bool bStripNewline, char *originalString, int originalSize )
{
if ( originalString )
{
Q_strncpy( originalString, szString, originalSize );
}
const wchar_t *pBuf = g_pVGuiLocalize->Find( szString );
if ( pBuf )
{
wcsncpy( pOut, pBuf, outSize/sizeof( wchar_t) );
pOut[outSize/sizeof( wchar_t)-1] = 0;
}
else
{
g_pVGuiLocalize->ConvertANSIToUnicode( szString, pOut, outSize );
}
if ( bStripNewline )
StripEndNewlineFromString( pOut );
return pOut;
}
//-----------------------------------------------------------------------------
// Purpose: Expands shortcuts into longer tokens
//-----------------------------------------------------------------------------
static const char *TranslateToken( const char *pToken)
{
const char **pKey = gBugTokenTable;
while( pKey[0])
{
if ( ! V_stricmp( pKey[0], pToken))
{
return pKey[1];
}
pKey+=2;
}
return pToken;
}
static const char *TranslatePriorityToken( const char *pToken)
{
const char **pKey = gBugPriorityTable;
while( pKey[0])
{
if ( ! V_stricmp( pKey[0], pToken))
{
return pKey[0];
}
pKey++;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Converts all the strings in parentheses into a linked list of strings
// It will also null terminate the string at the first parenthesis
//-----------------------------------------------------------------------------
static CUtlLinkedList<const char *> *ParseTokens( char *szString)
{
CUtlLinkedList<const char *> *tokens = new CUtlLinkedList<const char *>();
// ensure that the defaults are reset
// later tokens should override these values
tokens->AddToHead( "NONE");
tokens->AddToHead( "High");
tokens->AddToHead( "triage");
char *pEnd = szString + V_strlen( szString) - 1;
while ( pEnd >= szString && ( *pEnd == ')' || *pEnd == ' ') )
{
if ( *pEnd == ')')
{
char *pToken = NULL;
// skip any spaces
char *pTemp = pEnd - 1;
while( pTemp >= szString && *pTemp == ' ') pTemp--;
if ( pTemp >= szString)
{
pEnd = pTemp+1;
*pEnd = '\0';
}
// skip back to the open paren ( if there is one)
char *pStart = pEnd;
while ( pStart > szString && *pStart != '(') pStart--;
if ( pStart >= szString)
{
*pStart = '\0';
pToken = pStart+1;
}
if ( pToken >= szString && pToken != pEnd)
{
const char *pTranslatedToken = TranslateToken( pToken);
const char *pPriorityToken = TranslatePriorityToken( pToken);
tokens->AddToTail( pTranslatedToken);
if ( pPriorityToken)
{
tokens->AddToTail( pPriorityToken);
}
}
pEnd = pStart;
}
else
{
// Chomp off trailing white space
*pEnd = '\0';
}
pEnd--;
}
return tokens;
}
//-----------------------------------------------------------------------------
// Purpose: Reads a string from the current message, converts it to unicode, and strips out color codes
//-----------------------------------------------------------------------------
wchar_t* ReadChatTextString( const char *szString, wchar_t *pOut, int outSize, bool stripBugData )
{
if ( outSize <= 0 )
return pOut;
// Allow localizing player names
pOut[0] = 0;
if ( const char *pszEntIndex = StringAfterPrefix( szString, "#ENTNAME[" ) )
{
int iEntIndex = V_atoi( pszEntIndex );
if ( C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* ) GameResources() )
{
pCSPR->GetDecoratedPlayerName( iEntIndex, pOut, outSize, ( EDecoratedPlayerNameFlag_t ) ( k_EDecoratedPlayerNameFlag_DontUseNameOfControllingPlayer | k_EDecoratedPlayerNameFlag_DontUseAssassinationTargetName ) );
}
if ( !pOut[0] )
{
if ( const char *pszCloseBracket = V_strnchr( pszEntIndex, ']', 64 ) )
szString = pszCloseBracket + 1;
}
}
if ( !pOut[0] )
{
g_pVGuiLocalize->ConvertANSIToUnicode( szString, pOut, outSize );
StripEndNewlineFromString( pOut );
}
// converts color control characters into control characters for the normal color
for ( wchar_t *test = pOut; test && *test; ++test )
{
if ( *test && ( *test < COLOR_MAX ) )
{
*test = COLOR_NORMAL;
}
}
return pOut;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *parent -
// *panelName -
//-----------------------------------------------------------------------------
CBaseHudChatLine::CBaseHudChatLine( vgui::Panel *parent, const char *panelName ) :
vgui::RichText( parent, panelName )
{
m_hFont = m_hFontMarlett = 0;
m_flExpireTime = 0.0f;
m_flStartTime = 0.0f;
m_iNameLength = 0;
m_text = NULL;
SetPaintBackgroundEnabled( true );
SetVerticalScrollbar( false );
}
CBaseHudChatLine::~CBaseHudChatLine()
{
if ( m_text )
{
delete[] m_text;
m_text = NULL;
}
}
void CBaseHudChatLine::ApplySchemeSettings( vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings( pScheme);
m_hFont = pScheme->GetFont( "Default" );
SetBgColor( Color( 0, 0, 0, 0 ) );
m_hFontMarlett = pScheme->GetFont( "Marlett" );
m_clrText = pScheme->GetColor( "FgColor", GetFgColor() );
SetFont( m_hFont );
}
void CBaseHudChatLine::PerformFadeout( void )
{
// Flash + Extra bright when new
float curtime = gpGlobals->curtime;
int lr = m_clrText[0];
int lg = m_clrText[1];
int lb = m_clrText[2];
if ( curtime >= m_flStartTime && curtime < m_flStartTime + CHATLINE_FLASH_TIME )
{
float frac1 = ( curtime - m_flStartTime ) / CHATLINE_FLASH_TIME;
float frac = frac1;
frac *= CHATLINE_NUM_FLASHES;
frac *= 2 * M_PI;
frac = cos( frac );
frac = clamp( frac, 0.0f, 1.0f );
frac *= ( 1.0f-frac1);
int r = lr, g = lg, b = lb;
r = r + ( 255 - r ) * frac;
g = g + ( 255 - g ) * frac;
b = b + ( 255 - b ) * frac;
// Draw a right facing triangle in red, faded out over time
int alpha = 63 + 192 * ( 1.0f - frac1 );
alpha = clamp( alpha, 0, 255 );
wchar_t wbuf[4096];
GetText( 0, wbuf, sizeof( wbuf));
SetText( "" );
InsertColorChange( Color( r, g, b, 255 ) );
InsertString( wbuf );
}
else if ( curtime <= m_flExpireTime && curtime > m_flExpireTime - CHATLINE_FADE_TIME )
{
float frac = ( m_flExpireTime - curtime ) / CHATLINE_FADE_TIME;
int alpha = frac * 255;
alpha = clamp( alpha, 0, 255 );
wchar_t wbuf[4096];
GetText( 0, wbuf, sizeof( wbuf));
SetText( "" );
InsertColorChange( Color( lr * frac, lg * frac, lb * frac, alpha ) );
InsertString( wbuf );
}
else
{
wchar_t wbuf[4096];
GetText( 0, wbuf, sizeof( wbuf));
SetText( "" );
InsertColorChange( Color( lr, lg, lb, 255 ) );
InsertString( wbuf );
}
OnThink();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : time -
//-----------------------------------------------------------------------------
void CBaseHudChatLine::SetExpireTime( void )
{
m_flStartTime = gpGlobals->curtime;
m_flExpireTime = m_flStartTime + hud_saytext_time.GetFloat();
m_nCount = CBaseHudChat::m_nLineCounter++;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CBaseHudChatLine::GetCount( void )
{
return m_nCount;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBaseHudChatLine::IsReadyToExpire( void )
{
// Engine disconnected, expire right away
if ( !engine->IsInGame() && !engine->IsConnected() )
return true;
if ( gpGlobals->curtime >= m_flExpireTime )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float CBaseHudChatLine::GetStartTime( void )
{
return m_flStartTime;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChatLine::Expire( void )
{
SetVisible( false );
// Spit out label text now
// char text[ 256 ];
// GetText( text, 256 );
// Msg( "%s\n", text );
}
//-----------------------------------------------------------------------------
// Purpose: The prompt and text entry area for chat messages
//-----------------------------------------------------------------------------
CBaseHudChatInputLine::CBaseHudChatInputLine( CBaseHudChat *parent, char const *panelName ) :
vgui::Panel( parent, panelName )
{
SetMouseInputEnabled( false );
m_pPrompt = new vgui::Label( this, "ChatInputPrompt", L"Enter text:" );
m_pInput = new CBaseHudChatEntry( this, "ChatInput", parent );
m_pInput->SetMaximumCharCount( 127 );
}
void CBaseHudChatInputLine::ApplySchemeSettings( vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings( pScheme);
// FIXME: Outline
vgui::HFont hFont = pScheme->GetFont( "ChatFont" );
m_pPrompt->SetFont( hFont );
m_pInput->SetFont( hFont );
m_pInput->SetFgColor( pScheme->GetColor( "Chat.TypingText", pScheme->GetColor( "Panel.FgColor", Color( 255, 255, 255, 255 ) ) ) );
SetPaintBackgroundEnabled( true );
m_pPrompt->SetPaintBackgroundEnabled( true );
m_pPrompt->SetContentAlignment( vgui::Label::a_west );
m_pPrompt->SetTextInset( 2, 0 );
m_pInput->SetMouseInputEnabled( true );
SetBgColor( Color( 0, 0, 0, 0) );
}
void CBaseHudChatInputLine::SetPrompt( const wchar_t *prompt )
{
Assert( m_pPrompt );
m_pPrompt->SetText( prompt );
InvalidateLayout();
}
void CBaseHudChatInputLine::ClearEntry( void )
{
Assert( m_pInput );
SetEntry( L"" );
}
void CBaseHudChatInputLine::SetEntry( const wchar_t *entry )
{
Assert( m_pInput );
Assert( entry );
m_pInput->SetText( entry );
if ( entry && wcslen( entry ) > 0 )
{
m_pInput->GotoEndOfLine();
}
}
void CBaseHudChatInputLine::GetMessageText( wchar_t *buffer, int buffersizebytes )
{
m_pInput->GetText( buffer, buffersizebytes);
}
void CBaseHudChatInputLine::PerformLayout()
{
BaseClass::PerformLayout();
int wide, tall;
GetSize( wide, tall );
int w,h;
m_pPrompt->GetContentSize( w, h);
m_pPrompt->SetBounds( 0, 0, w, tall );
m_pInput->SetBounds( w + 2, 0, wide - w - 2 , tall );
}
vgui::Panel *CBaseHudChatInputLine::GetInputPanel( void )
{
return m_pInput;
}
CHudChatFilterButton::CHudChatFilterButton( vgui::Panel *pParent, const char *pName, const char *pText ) :
BaseClass( pParent, pName, pText )
{
}
CHudChatFilterCheckButton::CHudChatFilterCheckButton( vgui::Panel *pParent, const char *pName, const char *pText, int iFlag ) :
BaseClass( pParent, pName, pText )
{
m_iFlag = iFlag;
}
CHudChatFilterPanel::CHudChatFilterPanel( vgui::Panel *pParent, const char *pName ) : BaseClass ( pParent, pName )
{
pParent->SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
SetParent( pParent );
new CHudChatFilterCheckButton( this, "joinleave_button", "Sky is blue?", CHAT_FILTER_JOINLEAVE );
new CHudChatFilterCheckButton( this, "namechange_button", "Sky is blue?", CHAT_FILTER_NAMECHANGE );
new CHudChatFilterCheckButton( this, "publicchat_button", "Sky is blue?", CHAT_FILTER_PUBLICCHAT );
new CHudChatFilterCheckButton( this, "servermsg_button", "Sky is blue?", CHAT_FILTER_SERVERMSG );
new CHudChatFilterCheckButton( this, "teamchange_button", "Sky is blue?", CHAT_FILTER_TEAMCHANGE );
new CHudChatFilterCheckButton( this, "achivement_button", "Sky is blue?", CHAT_FILTER_ACHIEVEMENT );
}
void CHudChatFilterPanel::ApplySchemeSettings( vgui::IScheme *pScheme)
{
if ( IsGameConsole() )
{
// not used
BaseClass::SetVisible( false );
return;
}
LoadControlSettings( "resource/UI/ChatFilters.res" );
BaseClass::ApplySchemeSettings( pScheme );
Color cColor = pScheme->GetColor( "DullWhite", GetBgColor() );
SetBgColor( Color ( cColor.r(), cColor.g(), cColor.b(), 0 ) );
SetFgColor( pScheme->GetColor( "Blank", GetFgColor() ) );
}
void CHudChatFilterPanel::OnFilterButtonChecked( vgui::Panel *panel )
{
if ( IsGameConsole() )
{
// not used
return;
}
CHudChatFilterCheckButton *pButton = dynamic_cast < CHudChatFilterCheckButton * > ( panel );
if ( pButton && GetChatParent() && IsVisible() )
{
if ( pButton->IsSelected() )
{
GetChatParent()->SetFilterFlag( GetChatParent()->GetFilterFlags() | pButton->GetFilterFlag() );
}
else
{
GetChatParent()->SetFilterFlag( GetChatParent()->GetFilterFlags() & ~ pButton->GetFilterFlag() );
}
}
}
void CHudChatFilterPanel::SetVisible( bool state)
{
if ( IsGameConsole() )
{
// not used
return;
}
if ( state == true )
{
for ( int i = 0; i < GetChildCount(); i++)
{
CHudChatFilterCheckButton *pButton = dynamic_cast < CHudChatFilterCheckButton * > ( GetChild( i) );
if ( pButton )
{
if ( cl_chatfilters.GetInt() & pButton->GetFilterFlag() )
{
pButton->SetSelected( true );
}
else
{
pButton->SetSelected( false );
}
}
}
}
BaseClass::SetVisible( state );
}
void CHudChatFilterButton::DoClick( void )
{
if ( IsGameConsole() )
{
// not used
return;
}
BaseClass::DoClick();
CBaseHudChat *pChat = dynamic_cast < CBaseHudChat * > ( GetParent() );
if ( pChat )
{
pChat->GetChatInput()->RequestFocus();
if ( pChat->GetChatFilterPanel() )
{
if ( pChat->GetChatFilterPanel()->IsVisible() )
{
pChat->GetChatFilterPanel()->SetVisible( false );
}
else
{
pChat->GetChatFilterPanel()->SetVisible( true );
pChat->GetChatFilterPanel()->MakePopup();
pChat->GetChatFilterPanel()->SetMouseInputEnabled( true );
}
}
}
}
CHudChatHistory::CHudChatHistory( vgui::Panel *pParent, const char *panelName ) : BaseClass( pParent, "HudChatHistory" )
{
SetScheme( "ChatScheme" );
InsertFade( -1, -1 );
}
void CHudChatHistory::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetFont( pScheme->GetFont( "ChatFont" ) );
}
void CHudChatHistory::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
#if defined ( PORTAL2 )
// We don't fade out and clear text for portal2, so set a maximum size for the buffer
SetMaximumCharCount( 1024 );
#endif
}
void CHudChatHistory::Paint()
{
BaseClass::Paint();
// 84928: Messages/Instructions from coop partners are important and
// we don't want to have them disappear. Keep them on and let them spam.
#if !defined ( PORTAL2 )
if ( IsAllTextAlphaZero() && HasText() )
{
SetText( "" );
// Wipe
}
#endif
}
CBaseHudChat *g_pHudChat = NULL;
CBaseHudChat *CBaseHudChat::GetHudChat( void )
{
Assert( g_pHudChat );
return g_pHudChat;
}
int CBaseHudChat::m_nLineCounter = 1;
//-----------------------------------------------------------------------------
// Purpose: Text chat input/output hud element
//-----------------------------------------------------------------------------
CBaseHudChat::CBaseHudChat( const char *pElementName )
: CHudElement( pElementName ), BaseClass( NULL, "HudChat" )
{
Assert( g_pHudChat == NULL );
g_pHudChat = this;
vgui::Panel *pParent = GetFullscreenClientMode()->GetViewport();
SetParent( pParent );
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( NULL, "resource/ChatScheme.res", "ChatScheme" );
SetScheme( scheme);
#if !defined( CSTRIKE15 )
g_pVGuiLocalize->AddFile( "resource/chat_%language%.txt" );
#endif
m_nMessageMode = MM_NONE;
cl_chat_active.SetValue( m_nMessageMode );
vgui::ivgui()->AddTickSignal( GetVPanel() );
// ( We don't actually want input until they bring up the chat line).
MakePopup();
SetZPos( -30 );
SetHiddenBits( HIDEHUD_CHAT );
m_pFiltersButton = new CHudChatFilterButton( this, "ChatFiltersButton", "#chat_filterbutton" );
if ( m_pFiltersButton )
{
m_pFiltersButton->SetScheme( scheme );
m_pFiltersButton->SetVisible( true );
m_pFiltersButton->SetEnabled( true );
m_pFiltersButton->SetMouseInputEnabled( true );
m_pFiltersButton->SetKeyBoardInputEnabled( false );
}
m_pChatHistory = new CHudChatHistory( this, "HudChatHistory" );
CreateChatLines();
CreateChatInputLine();
GetChatFilterPanel();
m_iFilterFlags = cl_chatfilters.GetInt();
}
CBaseHudChat::~CBaseHudChat()
{
g_pHudChat = NULL;
}
void CBaseHudChat::CreateChatInputLine( void )
{
m_pChatInput = new CBaseHudChatInputLine( this, "ChatInputLine" );
m_pChatInput->SetVisible( false );
if ( GetChatHistory() )
{
GetChatHistory()->SetMaximumCharCount( 127 * 100 );
GetChatHistory()->SetVisible( true );
}
}
void CBaseHudChat::CreateChatLines( void )
{
m_ChatLine = new CBaseHudChatLine( this, "ChatLine1" );
m_ChatLine->SetVisible( false );
}
#define BACKGROUND_BORDER_WIDTH 20
CHudChatFilterPanel *CBaseHudChat::GetChatFilterPanel( void )
{
if ( m_pFilterPanel == NULL )
{
m_pFilterPanel = new CHudChatFilterPanel( this, "HudChatFilterPanel" );
if ( m_pFilterPanel )
{
m_pFilterPanel->SetScheme( "ChatScheme" );
m_pFilterPanel->InvalidateLayout( true, true );
m_pFilterPanel->SetMouseInputEnabled( true );
m_pFilterPanel->SetPaintBackgroundType( 2 );
m_pFilterPanel->SetPaintBorderEnabled( true );
m_pFilterPanel->SetVisible( false );
}
}
return m_pFilterPanel;
}
void CBaseHudChat::ApplySchemeSettings( vgui::IScheme *pScheme )
{
LoadControlSettings( "resource/UI/BaseChat.res" );
BaseClass::ApplySchemeSettings( pScheme );
SetPaintBackgroundType( 2 );
SetPaintBorderEnabled( true );
SetPaintBackgroundEnabled( true );
SetKeyBoardInputEnabled( false );
SetMouseInputEnabled( false );
Color cColor = pScheme->GetColor( "DullWhite", GetBgColor() );
SetBgColor( Color ( cColor.r(), cColor.g(), cColor.b(), 0 ) );
GetChatHistory()->SetVerticalScrollbar( false );
if ( IsGameConsole() )
{
// console has no keyboard
// panel not used as input, only as output of chat history
SetPaintBackgroundEnabled( false );
m_pChatInput->SetVisible( false );
m_ChatLine->SetVisible( false );
m_pFiltersButton->SetVisible( false );
m_pFilterPanel->SetVisible( false );
GetChatHistory()->SetBgColor( Color( 0, 0, 0, 0 ) );
}
FadeChatHistory();
}
void CBaseHudChat::Reset( void )
{
Clear();
}
void CBaseHudChat::Paint( void )
{
}
CHudChatHistory *CBaseHudChat::GetChatHistory( void )
{
return m_pChatHistory;
}
void CBaseHudChat::Init( void )
{
ListenForGameEvent( "hltv_chat" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszName -
// iSize -
// *pbuf -
//-----------------------------------------------------------------------------
bool CBaseHudChat::MsgFunc_SayText( const CCSUsrMsg_SayText &msg )
{
int client = msg.ent_idx();
const char *szString = msg.text().c_str();
bool bWantsToChat = msg.chat() ? true : false;
if ( bWantsToChat )
{
// print raw chat text
ChatPrintf( client, CHAT_FILTER_NONE, "%s", szString );
}
else
{
// try to lookup translated string
Printf( CHAT_FILTER_NONE, "%s", hudtextmessage->LookupString( szString ) );
}
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" );
// TERROR: color console echo
//Msg( "%s", szString );
return true;
}
int CBaseHudChat::GetFilterForString( const char *pString )
{
if ( !Q_stricmp( pString, "#HL_Name_Change" ) )
{
return CHAT_FILTER_NAMECHANGE;
}
return CHAT_FILTER_NONE;
}
//-----------------------------------------------------------------------------
// Purpose: Reads in a player's Chat text from the server
//-----------------------------------------------------------------------------
bool CBaseHudChat::MsgFunc_SayText2( const CCSUsrMsg_SayText2 &msg )
{
// Got message during connection
if ( !g_PR )
return true;;
int client = msg.ent_idx();
bool bWantsToChat = msg.chat() ? true : false;
wchar_t szBuf[6][256];
char untranslated_msg_text[256];
wchar_t *msg_text = ReadLocalizedString( msg.msg_name().c_str(), szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) );
// keep reading strings and using C format strings for subsituting the strings into the localised text string
ReadChatTextString ( msg.params(0).c_str(), szBuf[1], sizeof( szBuf[1] ) ); // player name
ReadChatTextString ( msg.params(1).c_str(), szBuf[2], sizeof( szBuf[2] ), true ); // chat text
ReadLocalizedString( msg.params(2).c_str(), szBuf[3], sizeof( szBuf[3] ), true );
ReadLocalizedString( msg.params(3).c_str(), szBuf[4], sizeof( szBuf[4] ), true );
g_pVGuiLocalize->ConstructString( szBuf[5], sizeof( szBuf[5] ), msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
char ansiString[512];
g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) );
if ( bWantsToChat )
{
int iFilter = CHAT_FILTER_NONE;
if ( client > 0 && ( g_PR->GetTeam( client ) != g_PR->GetTeam( GetLocalPlayerIndex() )) )
{
iFilter = CHAT_FILTER_PUBLICCHAT;
}
// print raw chat text
ChatPrintf( client, iFilter, "%s", ansiString );
// Msg( "%s\n", RemoveColorMarkup( ansiString) );
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" );
}
else
{
// print raw chat text
ChatPrintf( client, GetFilterForString( untranslated_msg_text), "%s", ansiString );
}
return true;
}
//-----------------------------------------------------------------------------
// Message handler for text messages
// displays a string, looking them up from the titles.txt file, which can be localised
// parameters:
// byte: message direction ( HUD_PRINTCONSOLE, HUD_PRINTNOTIFY, HUD_PRINTCENTER, HUD_PRINTTALK )
// string: message
// optional parameters:
// string: message parameter 1
// string: message parameter 2
// string: message parameter 3
// string: message parameter 4
// any string that starts with the character '#' is a message name, and is used to look up the real message in titles.txt
// the next ( optional) one to four strings are parameters for that string ( which can also be message names if they begin with '#')
//-----------------------------------------------------------------------------
bool CBaseHudChat::MsgFunc_TextMsg( const CCSUsrMsg_TextMsg &msg )
{
char szString[2048] = {};
int msg_dest = msg.msg_dst();
wchar_t szBuf[5][256] = {};
wchar_t outputBuf[256] = {};
for ( int i=0; i<5; ++i )
{
// Allow localizing player names
if ( const char *pszEntIndex = StringAfterPrefix( msg.params(i).c_str(), "#ENTNAME[" ) )
{
int iEntIndex = V_atoi( pszEntIndex );
wchar_t wszPlayerName[MAX_DECORATED_PLAYER_NAME_LENGTH] = {};
if ( C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* ) GameResources() )
{
pCSPR->GetDecoratedPlayerName( iEntIndex, wszPlayerName, sizeof( wszPlayerName ), ( EDecoratedPlayerNameFlag_t ) ( k_EDecoratedPlayerNameFlag_DontUseNameOfControllingPlayer | k_EDecoratedPlayerNameFlag_DontUseAssassinationTargetName ) );
}
if ( wszPlayerName[0] )
{
szString[0] = 0;
V_wcscpy_safe( szBuf[ i ], wszPlayerName );
}
else if ( const char *pszEndBracket = V_strnchr( pszEntIndex, ']', 64 ) )
{
V_strcpy_safe( szString, pszEndBracket + 1 );
}
else
{
V_strcpy_safe( szString, msg.params(i).c_str() );
}
}
else
{
V_strcpy_safe( szString, msg.params(i).c_str() );
}
if ( szString[0] )
{
char *tmpStr = hudtextmessage->LookupString( szString, &msg_dest );
bool bTranslated = false;
if ( tmpStr[ 0 ] == '#' ) // only translate parameters intended as localization tokens
{
const wchar_t *pBuf = g_pVGuiLocalize->Find( tmpStr );
if ( pBuf )
{
// Copy pBuf into szBuf[i].
int nMaxChars = sizeof( szBuf[ i ] ) / sizeof( wchar_t );
wcsncpy( szBuf[ i ], pBuf, nMaxChars );
szBuf[ i ][ nMaxChars - 1 ] = 0;
bTranslated = true;
}
}
if ( !bTranslated )
{
if ( i )
{
StripEndNewlineFromString( tmpStr ); // these strings are meant for substitution into the main strings, so cull the automatic end newlines
}
g_pVGuiLocalize->ConvertANSIToUnicode( tmpStr, szBuf[ i ], sizeof( szBuf[ i ] ) );
}
}
}
if ( !cl_showtextmsg.GetInt() )
return true;
int len;
switch ( msg_dest )
{
case HUD_PRINTCENTER:
g_pVGuiLocalize->ConstructString( outputBuf, sizeof( outputBuf), szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
GetCenterPrint()->Print( ConvertCRtoNL( outputBuf ) );
break;
case HUD_PRINTNOTIFY:
g_pVGuiLocalize->ConstructString( outputBuf, sizeof( outputBuf), szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof( szString) );
len = strlen( szString );
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
{
Q_strncat( szString, "\n", sizeof( szString), 1 );
}
Msg( "%s", ConvertCRtoNL( szString ) );
break;
case HUD_PRINTTALK:
g_pVGuiLocalize->ConstructString( outputBuf, sizeof( outputBuf), szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof( szString) );
len = strlen( szString );
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
{
Q_strncat( szString, "\n", sizeof( szString), 1 );
}
Printf( CHAT_FILTER_NONE, "%s", ConvertCRtoNL( szString ) );
// TERROR: color console echo
//Msg( "%s", ConvertCRtoNL( szString ) );
break;
case HUD_PRINTCONSOLE:
g_pVGuiLocalize->ConstructString( outputBuf, sizeof( outputBuf), szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof( szString) );
len = strlen( szString );
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
{
Q_strncat( szString, "\n", sizeof( szString), 1 );
}
Msg( "%s", ConvertCRtoNL( szString ) );
break;
}
return true;
}
void CBaseHudChat::MsgFunc_VoiceSubtitle( bf_read &msg )
{
// Got message during connection
if ( !g_PR )
return;
if ( !cl_showtextmsg.GetInt() )
return;
char szString[2048];
char szPrefix[64]; //( Voice)
wchar_t szBuf[128];
int client = msg.ReadByte();
int iMenu = msg.ReadByte();
int iItem = msg.ReadByte();
const char *pszSubtitle = "";
CGameRules *pGameRules = GameRules();
CMultiplayRules *pMultiRules = dynamic_cast< CMultiplayRules * >( pGameRules );
Assert( pMultiRules );
if ( pMultiRules )
{
pszSubtitle = pMultiRules->GetVoiceCommandSubtitle( iMenu, iItem );
}
SetVoiceSubtitleState( true );
const wchar_t *pBuf = g_pVGuiLocalize->Find( pszSubtitle );
if ( pBuf )
{
// Copy pBuf into szBuf[i].
int nMaxChars = sizeof( szBuf ) / sizeof( wchar_t );
wcsncpy( szBuf, pBuf, nMaxChars );
szBuf[nMaxChars-1] = 0;
}
else
{
g_pVGuiLocalize->ConvertANSIToUnicode( pszSubtitle, szBuf, sizeof( szBuf) );
}
int len;
g_pVGuiLocalize->ConvertUnicodeToANSI( szBuf, szString, sizeof( szString) );
len = strlen( szString );
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
{
Q_strncat( szString, "\n", sizeof( szString), 1 );
}
const wchar_t *pVoicePrefix = g_pVGuiLocalize->Find( "#Voice" );
g_pVGuiLocalize->ConvertUnicodeToANSI( pVoicePrefix, szPrefix, sizeof( szPrefix) );
ChatPrintf( client, CHAT_FILTER_NONE, "%c(%s) %s%c: %s", COLOR_PLAYERNAME, szPrefix, GetDisplayedSubtitlePlayerName( client ), COLOR_NORMAL, ConvertCRtoNL( szString ) );
SetVoiceSubtitleState( false );
}
const char *CBaseHudChat::GetDisplayedSubtitlePlayerName( int clientIndex )
{
return g_PR->GetPlayerName( clientIndex );
}
static int __cdecl SortLines( void const *line1, void const *line2 )
{
CBaseHudChatLine *l1 = *( CBaseHudChatLine ** )line1;
CBaseHudChatLine *l2 = *( CBaseHudChatLine ** )line2;
// Invisible at bottom
if ( l1->IsVisible() && !l2->IsVisible() )
return -1;
else if ( !l1->IsVisible() && l2->IsVisible() )
return 1;
// Oldest start time at top
if ( l1->GetStartTime() < l2->GetStartTime() )
return -1;
else if ( l1->GetStartTime() > l2->GetStartTime() )
return 1;
// Otherwise, compare counter
if ( l1->GetCount() < l2->GetCount() )
return -1;
else if ( l1->GetCount() > l2->GetCount() )
return 1;
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Allow inheriting classes to change this spacing behavior
//-----------------------------------------------------------------------------
int CBaseHudChat::GetChatInputOffset( void )
{
return m_iFontHeight;
}
//-----------------------------------------------------------------------------
// Purpose: Do repositioning here to avoid latency due to repositioning of vgui
// voice manager icon panel
//-----------------------------------------------------------------------------
void CBaseHudChat::OnTick( void )
{
CBaseHudChatLine *line = m_ChatLine;
if ( line )
{
vgui::HFont font = line->GetFont();
m_iFontHeight = vgui::surface()->GetFontTall( font ) + 2;
int iChatX, iChatY, iChatW, iChatH;
GetBounds( iChatX, iChatY, iChatW, iChatH );
// Put input area at bottom
int iInputX, iInputY, iInputW, iInputH;
m_pChatInput->GetBounds( iInputX, iInputY, iInputW, iInputH );
m_pChatInput->SetBounds( iInputX, iChatH - ( m_iFontHeight * 1.75), iInputW, m_iFontHeight );
//Resize the History Panel so it fits more lines depending on the screen resolution.
int iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH;
GetChatHistory()->GetBounds( iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH );
iChatHistoryH = ( iChatH - ( m_iFontHeight * 2.25)) - iChatHistoryY;
GetChatHistory()->SetBounds( iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH );
}
FadeChatHistory();
if ( IsGameConsole() )
{
// force to one time only for layout
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : width -
// *text -
// textlen -
// Output : int
//-----------------------------------------------------------------------------
int CBaseHudChat::ComputeBreakChar( int width, const char *text, int textlen )
{
CBaseHudChatLine *line = m_ChatLine;
vgui::HFont font = line->GetFont();
int currentlen = 0;
int lastbreak = textlen;
for ( int i = 0; i < textlen ; i++)
{
char ch = text[i];
if ( ch <= 32 )
{
lastbreak = i;
}
wchar_t wch[2];
g_pVGuiLocalize->ConvertANSIToUnicode( &ch, wch, sizeof( wch ) );
int a,b,c;
vgui::surface()->GetCharABCwide( font, wch[0], a, b, c);
currentlen += a + b + c;
if ( currentlen >= width )
{
// If we haven't found a whitespace char to break on before getting
// to the end, but it's still too long, break on the character just before
// this one
if ( lastbreak == textlen )
{
lastbreak = MAX( 0, i - 1 );
}
break;
}
}
if ( currentlen >= width )
{
return lastbreak;
}
return textlen;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fmt -
// ... -
//-----------------------------------------------------------------------------
void CBaseHudChat::Printf( int iFilter, const char *fmt, ... )
{
va_list marker;
char msg[4096];
va_start( marker, fmt);
Q_vsnprintf( msg, sizeof( msg), fmt, marker);
va_end( marker);
ChatPrintf( 0, iFilter, "%s", msg );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::StartMessageMode( int iMessageModeType )
{
m_nMessageMode = iMessageModeType;
cl_chat_active.SetValue( m_nMessageMode );
if ( !IsGameConsole() )
{
m_pChatInput->ClearEntry();
SetChatPrompt( iMessageModeType );
if ( GetChatHistory() )
{
// TERROR: hack to get ChatFont back
GetChatHistory()->SetFont( vgui::scheme()->GetIScheme( GetScheme() )->GetFont( "ChatFont", false ) );
GetChatHistory()->SetMouseInputEnabled( true );
GetChatHistory()->SetKeyBoardInputEnabled( false );
GetChatHistory()->SetVerticalScrollbar( true );
GetChatHistory()->ResetAllFades( true );
GetChatHistory()->SetPaintBorderEnabled( true );
GetChatHistory()->SetVisible( true );
}
vgui::SETUP_PANEL( this );
SetKeyBoardInputEnabled( true );
SetMouseInputEnabled( true );
m_pChatInput->SetVisible( true );
vgui::surface()->CalculateMouseVisible();
m_pChatInput->RequestFocus();
m_pChatInput->SetPaintBorderEnabled( true );
m_pChatInput->SetMouseInputEnabled( true );
// Place the mouse cursor near the text so people notice it.
int x, y, w, h;
GetChatHistory()->GetBounds( x, y, w, h );
#ifndef INFESTED_DLL
vgui::input()->SetCursorPos( x + ( w/2), y + ( h/2) );
#endif
m_pFilterPanel->SetVisible( false );
}
m_flHistoryFadeTime = gpGlobals->curtime + CHAT_HISTORY_FADE_TIME;
engine->ClientCmd_Unrestricted( "gameui_preventescapetoshow\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::SetChatPrompt( int iMessageModeType )
{
if ( m_nMessageMode == MM_SAY )
{
m_pChatInput->SetPrompt( g_pVGuiLocalize->FindSafe( "#chat_say" ) );
}
else
{
m_pChatInput->SetPrompt( g_pVGuiLocalize->FindSafe( "#chat_say_team" ) );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::StopMessageMode( bool bFade )
{
engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" );
if ( !IsGameConsole() )
{
SetKeyBoardInputEnabled( false );
SetMouseInputEnabled( false );
if ( GetChatHistory() )
{
GetChatHistory()->SetPaintBorderEnabled( false );
GetChatHistory()->GotoTextEnd();
GetChatHistory()->SetMouseInputEnabled( false );
GetChatHistory()->SetVerticalScrollbar( false );
GetChatHistory()->ResetAllFades( false, true, CHAT_HISTORY_FADE_TIME );
GetChatHistory()->SelectNoText();
}
// Clear the entry since we wont need it anymore.
m_pChatInput->ClearEntry();
}
m_nMessageMode = MM_NONE; // TERROR
cl_chat_active.SetValue( m_nMessageMode );
if ( bFade )
{
m_flHistoryFadeTime = gpGlobals->curtime + CHAT_HISTORY_FADE_TIME;
}
else
{
m_flHistoryFadeTime = gpGlobals->curtime;
if ( IsGameConsole() )
{
// console forces these off now
GetChatHistory()->ResetAllFades( false, false, 0 );
}
}
}
void CBaseHudChat::FadeChatHistory( void )
{
if ( IsGameConsole() )
{
return;
}
float frac = ( m_flHistoryFadeTime - gpGlobals->curtime ) * CHAT_HISTORY_ONE_OVER_FADE_TIME;
int alpha = frac * CHAT_HISTORY_ALPHA;
alpha = clamp( alpha, 0, CHAT_HISTORY_ALPHA );
if ( alpha >= 0 )
{
if ( GetChatHistory() )
{
if ( IsMouseInputEnabled() )
{
// fade in
SetAlpha( 255 );
GetChatHistory()->SetBgColor( Color( 0, 0, 0, CHAT_HISTORY_ALPHA - alpha ) );
SetBgColor( Color( GetBgColor().r(), GetBgColor().g(), GetBgColor().b(), CHAT_HISTORY_ALPHA - alpha ) );
m_pChatInput->GetPrompt()->SetAlpha( ( CHAT_HISTORY_ALPHA*2) - alpha );
m_pChatInput->GetInputPanel()->SetAlpha( ( CHAT_HISTORY_ALPHA*2) - alpha );
m_pFiltersButton->SetAlpha( ( CHAT_HISTORY_ALPHA*2) - alpha );
}
else
{
// fade out
GetChatHistory()->SetBgColor( Color( 0, 0, 0, alpha ) );
SetBgColor( Color( GetBgColor().r(), GetBgColor().g(), GetBgColor().b(), alpha ) );
m_pChatInput->GetPrompt()->SetAlpha( alpha );
m_pChatInput->GetInputPanel()->SetAlpha( alpha );
m_pFiltersButton->SetAlpha( alpha );
}
}
}
}
void CBaseHudChat::SetFilterFlag( int iFilter )
{
m_iFilterFlags = iFilter;
cl_chatfilters.SetValue( m_iFilterFlags );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Color CBaseHudChat::GetTextColorForClient( TextColor colorNum, int clientIndex )
{
Color c;
switch ( colorNum )
{
case COLOR_PLAYERNAME:
c = GetClientColor( clientIndex );
break;
case COLOR_LOCATION:
c = g_ColorDarkGreen;
break;
case COLOR_ACHIEVEMENT:
{
vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "SourceScheme" ) );
if ( pSourceScheme )
{
c = pSourceScheme->GetColor( "SteamLightGreen", GetBgColor() );
}
else
{
c = GetDefaultTextColor();
}
}
break;
default:
c = GetDefaultTextColor();
}
return Color( c[0], c[1], c[2], 255 );
}
//-----------------------------------------------------------------------------
Color CBaseHudChat::GetDefaultTextColor( void )
{
return g_ColorYellow;
}
//-----------------------------------------------------------------------------
Color CBaseHudChat::GetClientColor( int clientIndex )
{
if ( clientIndex == 0 ) // console msg
{
return g_ColorGreen;
}
else if( g_PR )
{
return g_ColorGrey;
}
return g_ColorYellow;
}
//-----------------------------------------------------------------------------
// Purpose: Parses a line of text for color markup and inserts it via Colorize()
//-----------------------------------------------------------------------------
void CBaseHudChatLine::InsertAndColorizeText( wchar_t *buf, int clientIndex )
{
if ( m_text )
{
delete[] m_text;
m_text = NULL;
}
m_textRanges.RemoveAll();
m_text = CloneWString( buf );
CBaseHudChat *pChat = dynamic_cast<CBaseHudChat*>( GetParent() );
if ( pChat == NULL )
return;
wchar_t *txt = m_text;
int lineLen = wcslen( m_text );
if ( m_text[0] == COLOR_PLAYERNAME || m_text[0] == COLOR_LOCATION || m_text[0] == COLOR_NORMAL || m_text[0] == COLOR_ACHIEVEMENT || m_text[0] == COLOR_AWARD || m_text[0] == COLOR_PENALTY )
{
while ( txt && *txt )
{
TextRange range;
switch ( *txt )
{
case COLOR_PLAYERNAME:
case COLOR_LOCATION:
case COLOR_ACHIEVEMENT:
case COLOR_NORMAL:
case COLOR_AWARD:
case COLOR_PENALTY:
{
// save this start
range.start = ( txt-m_text) + 1;
range.color = pChat->GetTextColorForClient( ( TextColor)( *txt), clientIndex );
range.end = lineLen;
int count = m_textRanges.Count();
if ( count )
{
m_textRanges[count-1].end = range.start - 1;
}
m_textRanges.AddToTail( range );
}
++txt;
break;
default:
++txt;
}
}
}
if ( !m_textRanges.Count() && m_iNameLength > 0 && m_text[0] == COLOR_USEOLDCOLORS )
{
TextRange range;
range.start = 0;
range.end = m_iNameStart;
range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex );
m_textRanges.AddToTail( range );
range.start = m_iNameStart;
range.end = m_iNameStart + m_iNameLength;
range.color = pChat->GetTextColorForClient( COLOR_PLAYERNAME, clientIndex );
m_textRanges.AddToTail( range );
range.start = range.end;
range.end = wcslen( m_text );
range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex );
m_textRanges.AddToTail( range );
}
if ( !m_textRanges.Count() )
{
TextRange range;
range.start = 0;
range.end = wcslen( m_text );
range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex );
m_textRanges.AddToTail( range );
}
for ( int i=0; i<m_textRanges.Count(); ++i )
{
wchar_t * start = m_text + m_textRanges[i].start;
if ( *start > 0 && *start < COLOR_MAX )
{
m_textRanges[i].start += 1;
}
}
Colorize();
}
//-----------------------------------------------------------------------------
// Purpose: Inserts colored text into the RichText control at the given alpha
//-----------------------------------------------------------------------------
void CBaseHudChatLine::Colorize( int alpha )
{
MEM_ALLOC_CREDIT();
// clear out text
SetText( "" );
CBaseHudChat *pChat = dynamic_cast<CBaseHudChat*>( GetParent() );
if ( pChat && pChat->GetChatHistory() )
{
pChat->GetChatHistory()->InsertString( "\n" );
}
wchar_t wText[4096];
Color color;
for ( int i=0; i<m_textRanges.Count(); ++i )
{
wchar_t * start = m_text + m_textRanges[i].start;
int len = m_textRanges[i].end - m_textRanges[i].start + 1;
if ( len > 1 )
{
wcsncpy( wText, start, len );
wText[len-1] = 0;
color = m_textRanges[i].color;
color[3] = alpha;
InsertColorChange( color );
InsertString( wText );
// TERROR: color console echo
ConColorMsg( color, "%ls", wText );
CBaseHudChat *pChat = dynamic_cast<CBaseHudChat*>( GetParent() );
if ( pChat && pChat->GetChatHistory() )
{
pChat->GetChatHistory()->InsertColorChange( color );
pChat->GetChatHistory()->InsertString( wText );
pChat->GetChatHistory()->InsertFade( hud_saytext_time.GetFloat(), CHAT_HISTORY_IDLE_FADE_TIME );
if ( i == m_textRanges.Count()-1 )
{
pChat->GetChatHistory()->InsertFade( -1, -1 );
}
}
}
}
Msg( "\n" );
InvalidateLayout( true );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CBaseHudChatLine
//-----------------------------------------------------------------------------
CBaseHudChatLine *CBaseHudChat::FindUnusedChatLine( void )
{
return m_ChatLine;
}
void CBaseHudChat::Send( void )
{
if ( IsGameConsole() )
{
// not used
return;
}
wchar_t szTextbuf[1024];
m_pChatInput->GetMessageText( szTextbuf, sizeof( szTextbuf ) );
char ansi[1024];
g_pVGuiLocalize->ConvertUnicodeToANSI( szTextbuf, ansi, sizeof( ansi ) );
int len = Q_strlen( ansi);
// Remove this code before shipping
if ( StringHasPrefix( ansi, "bug!" ) || StringHasPrefix( ansi, "bug:" ) )
{
char szTempStr[1024];
char szCommand[1024];
// Copy the string since we are going to hack it up in ParseTokens
V_strncpy( szTempStr, ansi+4, sizeof( szTempStr));
// Auto submit if there is text after the keyword
// otherwise throw up the bug reporter ui
CUtlLinkedList<const char *> *tokens = ParseTokens( szTempStr);
if ( V_strlen( szTempStr))
{
V_snprintf( szCommand, sizeof( szCommand), "bug -auto -title \"%s\"", szTempStr);
}
else
{
V_strncpy( szCommand, "bug", sizeof( szCommand));
}
FOR_EACH_LL( (*tokens), i)
{
V_snprintf( szCommand, sizeof( szCommand), "%s \"%s\"", szCommand, tokens->Element( i));
}
free( tokens);
//Msg( "BUG: %s\n", szCommand);
engine->ClientCmd_Unrestricted( szCommand);
}
// remove the \n
if ( len > 0 &&
ansi[ len - 1 ] == '\n' )
{
ansi[ len - 1 ] = '\0';
}
if ( len > 0 )
{
char szbuf[1024]; // more than 128
Q_snprintf( szbuf, sizeof( szbuf), "%s \"%s\"", m_nMessageMode == MM_SAY ? "say" : "say_team", ansi );
engine->ClientCmd_Unrestricted( szbuf);
}
m_pChatInput->ClearEntry();
m_nMessageMode = MM_NONE; // TERROR
cl_chat_active.SetValue( m_nMessageMode );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : vgui::Panel
//-----------------------------------------------------------------------------
vgui::Panel *CBaseHudChat::GetInputPanel( void )
{
return m_pChatInput->GetInputPanel();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::Clear( void )
{
// Kill input prompt
StopMessageMode();
m_flHistoryFadeTime = 0;
if ( GetChatHistory() )
{
GetChatHistory()->ResetAllFades( false, false, 0.0f );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *newmap -
//-----------------------------------------------------------------------------
void CBaseHudChat::LevelInit( const char *newmap )
{
Clear();
// [pfreese] initialize new chat filters to defaults. We do this because
// unused filter bits are zero, and we might want them on for new filters that
// are added.
//
// Also, we have to do this here instead of somewhere more sensible like the
// c'tor or Init() method, because cvars are currently loaded twice: once
// during initialization from the local file, and later ( after HUD elements
// have been construction and initialized) from Steam Cloud remote storage.
switch ( cl_chatfilter_version.GetInt() )
{
case 0:
m_iFilterFlags |= CHAT_FILTER_ACHIEVEMENT;
// fall through
case kChatFilterVersion:
break;
}
if ( cl_chatfilter_version.GetInt() != kChatFilterVersion )
{
cl_chatfilters.SetValue( m_iFilterFlags );
cl_chatfilter_version.SetValue( kChatFilterVersion );
}
}
void CBaseHudChat::LevelShutdown( void )
{
Clear();
}
void CBaseHudChat::ChatPrintfW( int iPlayerIndex, int iFilter, const wchar_t *wszNotice )
{
#if defined( _PS3 ) && !defined( NO_STEAM )
if ( !steamapicontext->SteamFriends() || steamapicontext->SteamFriends()->GetUserRestrictions() )
return; // user not eligible to chat
#endif
if ( CDemoPlaybackParameters_t const *pParameters = engine->GetDemoPlaybackParameters() )
{
if ( pParameters->m_bAnonymousPlayerIdentity )
return; // cannot print potentially personal details
}
// Forward message to Scaleform for display
#if defined( CSTRIKE15 )
if ( iFilter != CHAT_FILTER_NONE )
{
if ( !( iFilter & GetFilterFlags() ) )
return;
}
CS15ForwardStatusMsg( wszNotice, iPlayerIndex );
return;
#else
Assert( 0 );
#endif // CSTRIKE15
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fmt -
// ... -
//-----------------------------------------------------------------------------
void CBaseHudChat::ChatPrintf( int iPlayerIndex, int iFilter, const char *fmt, ... )
{
#if defined( _PS3 ) && !defined( NO_STEAM )
if ( !steamapicontext->SteamFriends() || steamapicontext->SteamFriends()->GetUserRestrictions() )
return; // user not eligible to chat
#endif
if ( CDemoPlaybackParameters_t const *pParameters = engine->GetDemoPlaybackParameters() )
{
if ( pParameters->m_bAnonymousPlayerIdentity )
return; // cannot print potentially personal details
}
va_list marker;
char msg[4096];
va_start( marker, fmt);
Q_vsnprintf( msg, sizeof( msg), fmt, marker);
va_end( marker);
// Strip any trailing '\n'
if ( strlen( msg ) > 0 && msg[ strlen( msg )-1 ] == '\n' )
{
msg[ strlen( msg ) - 1 ] = 0;
}
// Strip leading \n characters ( or notify/color signifiers ) for empty string check
char *pmsg = msg;
while ( *pmsg && ( *pmsg == '\n' || ( *pmsg > 0 && *pmsg < COLOR_MAX ) ) )
{
pmsg++;
}
if ( !*pmsg )
return;
// [jason] Forward message to Scaleform for display
#if defined( CSTRIKE15 )
if ( iFilter != CHAT_FILTER_NONE )
{
if ( !( iFilter & GetFilterFlags() ) )
return;
}
CS15ForwardStatusMsg( pmsg, iPlayerIndex );
return;
#endif // CSTRIKE15
// Now strip just newlines, since we want the color info for printing
pmsg = msg;
while ( *pmsg && ( *pmsg == '\n' ) )
{
pmsg++;
}
if ( !*pmsg )
return;
CBaseHudChatLine *line = ( CBaseHudChatLine *)FindUnusedChatLine();
if ( !line )
{
line = ( CBaseHudChatLine *)FindUnusedChatLine();
}
if ( !line )
{
return;
}
if ( iFilter != CHAT_FILTER_NONE )
{
#ifdef PORTAL2
if ( iFilter & ( CHAT_FILTER_JOINLEAVE | CHAT_FILTER_TEAMCHANGE ) )
// In Portal 2 we don't want to show join/leave or teamchange messages
return;
#endif
if ( !( iFilter & GetFilterFlags() ) )
return;
}
if ( hudlcd )
{
if ( *pmsg < 32 )
{
hudlcd->AddChatLine( pmsg + 1 );
}
else
{
hudlcd->AddChatLine( pmsg );
}
}
line->SetText( "" );
int iNameStart = 0;
int iNameLength = 0;
player_info_t sPlayerInfo;
if ( iPlayerIndex == 0 )
{
Q_memset( &sPlayerInfo, 0, sizeof( player_info_t) );
Q_strncpy( sPlayerInfo.name, "Console", sizeof( sPlayerInfo.name) );
}
else
{
engine->GetPlayerInfo( iPlayerIndex, &sPlayerInfo );
}
int bufSize = ( strlen( pmsg ) + 1 ) * sizeof( wchar_t);
wchar_t *wbuf = static_cast<wchar_t *>( stackalloc( bufSize ) );
if ( wbuf )
{
Color clrNameColor = GetClientColor( iPlayerIndex );
line->SetExpireTime();
g_pVGuiLocalize->ConvertANSIToUnicode( pmsg, wbuf, bufSize);
// find the player's name in the unicode string, in case there is no color markup
const char *pName = sPlayerInfo.name;
if ( pName )
{
wchar_t wideName[MAX_PLAYER_NAME_LENGTH];
g_pVGuiLocalize->ConvertANSIToUnicode( pName, wideName, sizeof( wideName ) );
const wchar_t *nameInString = wcsstr( wbuf, wideName );
if ( nameInString )
{
iNameStart = ( nameInString - wbuf);
iNameLength = wcslen( wideName );
}
}
line->SetVisible( false );
line->SetNameStart( iNameStart );
line->SetNameLength( iNameLength );
line->SetNameColor( clrNameColor );
line->InsertAndColorizeText( wbuf, iPlayerIndex );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::FireGameEvent( IGameEvent *event )
{
const char *eventname = event->GetName();
if ( Q_strcmp( "hltv_chat", eventname ) == 0 )
{
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if ( !player )
return;
ChatPrintf( player->entindex(), CHAT_FILTER_NONE, "(GOTV) %s", event->GetString( "text" ) );
}
}