Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hud_chat.h"
#include "hud_macros.h"
#include "text_message.h"
#include "vguicenterprint.h"
#include "hud_basechat.h"
#include <vgui/ILocalize.h>
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
DECLARE_HUDELEMENT_FLAGS( CHudChat, HUDELEMENT_SS_FULLSCREEN_ONLY );
DECLARE_HUD_MESSAGE( CHudChat, SayText );
DECLARE_HUD_MESSAGE( CHudChat, SayText2 );
DECLARE_HUD_MESSAGE( CHudChat, TextMsg );
//=====================
//CHudChat
//=====================
CHudChat::CHudChat( const char *pElementName ) : BaseClass( pElementName )
{
}
void CHudChat::Init( void )
{
BaseClass::Init();
HOOK_HUD_MESSAGE( CHudChat, SayText );
HOOK_HUD_MESSAGE( CHudChat, SayText2 );
HOOK_HUD_MESSAGE( CHudChat, TextMsg );
}
//-----------------------------------------------------------------------------
// Purpose: Reads in a player's Chat text from the server
//-----------------------------------------------------------------------------
void CHudChat::MsgFunc_SayText2( bf_read &msg )
{
int client = msg.ReadByte();
bool bWantsToChat = msg.ReadByte() ? true : false;
wchar_t szBuf[6][256];
char untranslated_msg_text[256];
wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) );
// keep reading strings and using C format strings for subsituting the strings into the localised text string
ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name
ReadChatTextString ( msg, szBuf[2], sizeof( szBuf[2] ) ); // chat text
ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true );
ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true );
g_pVGuiLocalize->ConstructString( szBuf[5], sizeof( szBuf[5] ), msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
char ansiString[512];
g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) );
if ( bWantsToChat )
{
// print raw chat text
ChatPrintf( client, CHAT_FILTER_NONE, "%s", ansiString );
Msg( "%s\n", RemoveColorMarkup(ansiString) );
}
else
{
// print raw chat text
ChatPrintf( client, CHAT_FILTER_NONE, "%s", ansiString );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszName -
// iSize -
// *pbuf -
//-----------------------------------------------------------------------------
void CHudChat::MsgFunc_SayText( bf_read &msg )
{
char szString[256];
msg.ReadByte(); // client ID
msg.ReadString( szString, sizeof(szString) );
Printf( CHAT_FILTER_NONE, "%s", szString );
}
// Message handler for text messages
// displays a string, looking them up from the titles.txt file, which can be localised
// parameters:
// byte: message direction ( HUD_PRINTCONSOLE, HUD_PRINTNOTIFY, HUD_PRINTCENTER, HUD_PRINTTALK )
// string: message
// optional parameters:
// string: message parameter 1
// string: message parameter 2
// string: message parameter 3
// string: message parameter 4
// any string that starts with the character '#' is a message name, and is used to look up the real message in titles.txt
// the next (optional) one to four strings are parameters for that string (which can also be message names if they begin with '#')
void CHudChat::MsgFunc_TextMsg( bf_read &msg )
{
char szString[2048];
int msg_dest = msg.ReadByte();
static char szBuf[6][256];
msg.ReadString( szString, sizeof(szString) );
char *msg_text = hudtextmessage->LookupString( szString, &msg_dest );
Q_strncpy( szBuf[0], msg_text, sizeof( szBuf[0] ) );
msg_text = szBuf[0];
// keep reading strings and using C format strings for subsituting the strings into the localised text string
msg.ReadString( szString, sizeof(szString) );
char *sstr1 = hudtextmessage->LookupString( szString );
Q_strncpy( szBuf[1], sstr1, sizeof( szBuf[1] ) );
sstr1 = szBuf[1];
StripEndNewlineFromString( sstr1 ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
msg.ReadString( szString, sizeof(szString) );
char *sstr2 = hudtextmessage->LookupString( szString );
Q_strncpy( szBuf[2], sstr2, sizeof( szBuf[2] ) );
sstr2 = szBuf[2];
StripEndNewlineFromString( sstr2 );
msg.ReadString( szString, sizeof(szString) );
char *sstr3 = hudtextmessage->LookupString( szString );
Q_strncpy( szBuf[3], sstr3, sizeof( szBuf[3] ) );
sstr3 = szBuf[3];
StripEndNewlineFromString( sstr3 );
msg.ReadString( szString, sizeof(szString) );
char *sstr4 = hudtextmessage->LookupString( szString );
Q_strncpy( szBuf[4], sstr4, sizeof( szBuf[4] ) );
sstr4 = szBuf[4];
StripEndNewlineFromString( sstr4 );
char *psz = szBuf[5];
if ( !cl_showtextmsg.GetInt() )
return;
switch ( msg_dest )
{
case HUD_PRINTCENTER:
Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 );
GetCenterPrint()->Print( ConvertCRtoNL( psz ) );
break;
case HUD_PRINTNOTIFY:
psz[0] = 1; // mark this message to go into the notify buffer
Q_snprintf( psz+1, sizeof( szBuf[5] ) - 1, msg_text, sstr1, sstr2, sstr3, sstr4 );
Msg( "%s", ConvertCRtoNL( psz ) );
break;
case HUD_PRINTTALK:
Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 );
Printf( CHAT_FILTER_NONE, "%s", ConvertCRtoNL( psz ) );
break;
case HUD_PRINTCONSOLE:
Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 );
Msg( "%s", ConvertCRtoNL( psz ) );
break;
}
}