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173 lines
5.6 KiB
173 lines
5.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hud_chat.h"
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#include "hud_macros.h"
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#include "text_message.h"
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#include "vguicenterprint.h"
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#include "hud_basechat.h"
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#include <vgui/ILocalize.h>
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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DECLARE_HUDELEMENT_FLAGS( CHudChat, HUDELEMENT_SS_FULLSCREEN_ONLY );
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DECLARE_HUD_MESSAGE( CHudChat, SayText );
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DECLARE_HUD_MESSAGE( CHudChat, SayText2 );
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DECLARE_HUD_MESSAGE( CHudChat, TextMsg );
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//=====================
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//CHudChat
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//=====================
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CHudChat::CHudChat( const char *pElementName ) : BaseClass( pElementName )
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{
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}
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void CHudChat::Init( void )
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{
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BaseClass::Init();
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HOOK_HUD_MESSAGE( CHudChat, SayText );
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HOOK_HUD_MESSAGE( CHudChat, SayText2 );
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HOOK_HUD_MESSAGE( CHudChat, TextMsg );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reads in a player's Chat text from the server
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//-----------------------------------------------------------------------------
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void CHudChat::MsgFunc_SayText2( bf_read &msg )
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{
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int client = msg.ReadByte();
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bool bWantsToChat = msg.ReadByte() ? true : false;
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wchar_t szBuf[6][256];
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char untranslated_msg_text[256];
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wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) );
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// keep reading strings and using C format strings for subsituting the strings into the localised text string
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ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name
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ReadChatTextString ( msg, szBuf[2], sizeof( szBuf[2] ) ); // chat text
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ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true );
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ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true );
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g_pVGuiLocalize->ConstructString( szBuf[5], sizeof( szBuf[5] ), msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
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char ansiString[512];
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g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) );
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if ( bWantsToChat )
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{
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// print raw chat text
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ChatPrintf( client, CHAT_FILTER_NONE, "%s", ansiString );
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Msg( "%s\n", RemoveColorMarkup(ansiString) );
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}
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else
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{
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// print raw chat text
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ChatPrintf( client, CHAT_FILTER_NONE, "%s", ansiString );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pszName -
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// iSize -
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// *pbuf -
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//-----------------------------------------------------------------------------
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void CHudChat::MsgFunc_SayText( bf_read &msg )
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{
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char szString[256];
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msg.ReadByte(); // client ID
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msg.ReadString( szString, sizeof(szString) );
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Printf( CHAT_FILTER_NONE, "%s", szString );
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}
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// Message handler for text messages
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// displays a string, looking them up from the titles.txt file, which can be localised
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// parameters:
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// byte: message direction ( HUD_PRINTCONSOLE, HUD_PRINTNOTIFY, HUD_PRINTCENTER, HUD_PRINTTALK )
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// string: message
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// optional parameters:
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// string: message parameter 1
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// string: message parameter 2
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// string: message parameter 3
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// string: message parameter 4
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// any string that starts with the character '#' is a message name, and is used to look up the real message in titles.txt
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// the next (optional) one to four strings are parameters for that string (which can also be message names if they begin with '#')
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void CHudChat::MsgFunc_TextMsg( bf_read &msg )
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{
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char szString[2048];
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int msg_dest = msg.ReadByte();
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static char szBuf[6][256];
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msg.ReadString( szString, sizeof(szString) );
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char *msg_text = hudtextmessage->LookupString( szString, &msg_dest );
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Q_strncpy( szBuf[0], msg_text, sizeof( szBuf[0] ) );
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msg_text = szBuf[0];
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// keep reading strings and using C format strings for subsituting the strings into the localised text string
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msg.ReadString( szString, sizeof(szString) );
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char *sstr1 = hudtextmessage->LookupString( szString );
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Q_strncpy( szBuf[1], sstr1, sizeof( szBuf[1] ) );
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sstr1 = szBuf[1];
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StripEndNewlineFromString( sstr1 ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
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msg.ReadString( szString, sizeof(szString) );
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char *sstr2 = hudtextmessage->LookupString( szString );
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Q_strncpy( szBuf[2], sstr2, sizeof( szBuf[2] ) );
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sstr2 = szBuf[2];
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StripEndNewlineFromString( sstr2 );
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msg.ReadString( szString, sizeof(szString) );
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char *sstr3 = hudtextmessage->LookupString( szString );
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Q_strncpy( szBuf[3], sstr3, sizeof( szBuf[3] ) );
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sstr3 = szBuf[3];
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StripEndNewlineFromString( sstr3 );
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msg.ReadString( szString, sizeof(szString) );
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char *sstr4 = hudtextmessage->LookupString( szString );
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Q_strncpy( szBuf[4], sstr4, sizeof( szBuf[4] ) );
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sstr4 = szBuf[4];
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StripEndNewlineFromString( sstr4 );
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char *psz = szBuf[5];
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if ( !cl_showtextmsg.GetInt() )
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return;
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switch ( msg_dest )
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{
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case HUD_PRINTCENTER:
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Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 );
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GetCenterPrint()->Print( ConvertCRtoNL( psz ) );
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break;
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case HUD_PRINTNOTIFY:
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psz[0] = 1; // mark this message to go into the notify buffer
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Q_snprintf( psz+1, sizeof( szBuf[5] ) - 1, msg_text, sstr1, sstr2, sstr3, sstr4 );
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Msg( "%s", ConvertCRtoNL( psz ) );
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break;
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case HUD_PRINTTALK:
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Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 );
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Printf( CHAT_FILTER_NONE, "%s", ConvertCRtoNL( psz ) );
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break;
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case HUD_PRINTCONSOLE:
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Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 );
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Msg( "%s", ConvertCRtoNL( psz ) );
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break;
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}
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}
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