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3302 lines
77 KiB
3302 lines
77 KiB
//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include <ctype.h>
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#include <vstdlib/vstrtools.h>
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#ifdef _PS3
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#include <wctype.h>
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int wcsnlen( wchar_t const *wsz, int nMaxLen )
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{
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int nLen = 0;
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while ( nMaxLen -- > 0 )
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{
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if ( *( wsz ++ ) )
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++ nLen;
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else
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break;
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}
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return nLen;
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}
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#endif
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#include "sentence.h"
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#include "hud_closecaption.h"
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#include "tier1/strtools.h"
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#include <vgui_controls/Controls.h>
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#include <vgui/IVGui.h>
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#include <vgui/ISurface.h>
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include "iclientmode.h"
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#include "hud_macros.h"
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#include "checksum_crc.h"
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#include "filesystem.h"
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#include "datacache/idatacache.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "tier3/tier3.h"
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#include "characterset.h"
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#include "gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define CC_INSET 12
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extern ISoundEmitterSystemBase *soundemitterbase;
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static bool GetDefaultSubtitlesState()
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{
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return XBX_IsLocalized() && !XBX_IsAudioLocalized();
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}
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// Marked as FCVAR_USERINFO so that the server can cull CC messages before networking them down to us!!!
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ConVar closecaption( "closecaption", GetDefaultSubtitlesState() ? "1" : "0", FCVAR_ARCHIVE | FCVAR_ARCHIVE_GAMECONSOLE, "Enable close captioning." );
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extern ConVar cc_lang;
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static ConVar cc_linger_time( "cc_linger_time", "1.0", FCVAR_ARCHIVE, "Close caption linger time." );
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static ConVar cc_predisplay_time( "cc_predisplay_time", "0.25", FCVAR_ARCHIVE, "Close caption delay before showing caption." );
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static ConVar cc_captiontrace( "cc_captiontrace", "1", 0, "Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)" );
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static ConVar cc_subtitles( "cc_subtitles", GetDefaultSubtitlesState() ? "1" : "0", FCVAR_ARCHIVE | FCVAR_ARCHIVE_GAMECONSOLE, "If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players)." );
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ConVar english( "english", "1", FCVAR_HIDDEN, "If set to 1, running the english language set of assets." );
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#define MAX_CAPTION_CHARACTERS 10200
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#define CAPTION_PAN_FADE_TIME 0.5 // The time it takes for a line to fade while panning over a large entry
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#define CAPTION_PAN_SLIDE_TIME 0.5 // The time it takes for a line to slide on while panning over a large entry
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// A work unit is a pre-processed chunk of CC text to display
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// Any state changes (font/color/etc) cause a new work unit to be precomputed
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// Moving onto a new line also causes a new Work Unit
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// The width and height are stored so that layout can be quickly recomputed each frame
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class CCloseCaptionWorkUnit
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{
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public:
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CCloseCaptionWorkUnit();
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~CCloseCaptionWorkUnit();
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void SetWidth( int w );
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int GetWidth() const;
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void SetHeight( int h );
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int GetHeight() const;
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void SetPos( int x, int y );
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void GetPos( int& x, int &y ) const;
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void SetFadeStart( float flTime );
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float GetFadeStart( void ) const;
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void SetBold( bool bold );
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bool GetBold() const;
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void SetItalic( bool ital );
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bool GetItalic() const;
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void SetStream( const wchar_t *stream );
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const wchar_t *GetStream() const;
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void SetColor( Color& clr );
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Color GetColor() const;
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vgui::HFont GetFont() const
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{
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return m_hFont;
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}
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void SetFont( vgui::HFont fnt )
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{
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m_hFont = fnt;
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}
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void Dump()
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{
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char buf[ 2048 ];
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g_pVGuiLocalize->ConvertUnicodeToANSI( GetStream(), buf, sizeof( buf ) );
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Msg( "x = %i, y = %i, w = %i h = %i text %s\n", m_nX, m_nY, m_nWidth, m_nHeight, buf );
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}
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private:
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int m_nX;
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int m_nY;
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int m_nWidth;
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int m_nHeight;
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float m_flFadeStartTime;
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bool m_bBold;
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bool m_bItalic;
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wchar_t *m_pszStream;
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vgui::HFont m_hFont;
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Color m_Color;
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};
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CCloseCaptionWorkUnit::CCloseCaptionWorkUnit() :
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m_nWidth(0),
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m_nHeight(0),
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m_bBold(false),
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m_bItalic(false),
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m_pszStream(0),
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m_Color( Color( 255, 255, 255, 255 ) ),
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m_hFont( 0 ),
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m_flFadeStartTime(0)
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{
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}
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CCloseCaptionWorkUnit::~CCloseCaptionWorkUnit()
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{
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delete[] m_pszStream;
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m_pszStream = NULL;
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}
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void CCloseCaptionWorkUnit::SetWidth( int w )
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{
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m_nWidth = w;
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}
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int CCloseCaptionWorkUnit::GetWidth() const
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{
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return m_nWidth;
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}
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void CCloseCaptionWorkUnit::SetHeight( int h )
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{
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m_nHeight = h;
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}
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int CCloseCaptionWorkUnit::GetHeight() const
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{
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return m_nHeight;
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}
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void CCloseCaptionWorkUnit::SetPos( int x, int y )
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{
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m_nX = x;
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m_nY = y;
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}
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void CCloseCaptionWorkUnit::GetPos( int& x, int &y ) const
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{
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x = m_nX;
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y = m_nY;
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}
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void CCloseCaptionWorkUnit::SetFadeStart( float flTime )
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{
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m_flFadeStartTime = flTime;
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}
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float CCloseCaptionWorkUnit::GetFadeStart( void ) const
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{
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return m_flFadeStartTime;
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}
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void CCloseCaptionWorkUnit::SetBold( bool bold )
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{
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m_bBold = bold;
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}
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bool CCloseCaptionWorkUnit::GetBold() const
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{
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return m_bBold;
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}
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void CCloseCaptionWorkUnit::SetItalic( bool ital )
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{
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m_bItalic = ital;
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}
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bool CCloseCaptionWorkUnit::GetItalic() const
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{
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return m_bItalic;
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}
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void CCloseCaptionWorkUnit::SetStream( const wchar_t *stream )
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{
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delete[] m_pszStream;
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m_pszStream = NULL;
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#ifdef WIN32
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int len = wcsnlen( stream, ( MAX_CAPTION_CHARACTERS - 1 ) );
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#else
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int len = wcslen( stream );
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#endif
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Assert( len < ( MAX_CAPTION_CHARACTERS - 1 ) );
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m_pszStream = new wchar_t[ len + 1 ];
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wcsncpy( m_pszStream, stream, len );
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m_pszStream[ len ] = L'\0';
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}
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const wchar_t *CCloseCaptionWorkUnit::GetStream() const
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{
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return m_pszStream ? m_pszStream : L"";
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}
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void CCloseCaptionWorkUnit::SetColor( Color& clr )
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{
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m_Color = clr;
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}
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Color CCloseCaptionWorkUnit::GetColor() const
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{
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return m_Color;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CCloseCaptionItem
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{
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public:
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CCloseCaptionItem(
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const wchar_t *stream,
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float timetolive,
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float addedtime,
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float predisplay,
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bool valid,
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bool fromplayer,
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bool bSFXEntry,
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bool bLowPriorityEntry
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) :
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m_flTimeToLive( 0.0f ),
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m_flAddedTime( addedtime ),
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m_bValid( false ),
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m_nTotalWidth( 0 ),
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m_nTotalHeight( 0 ),
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m_bSizeComputed( false ),
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m_bFromPlayer( fromplayer ),
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m_bSFXEntry( bSFXEntry ),
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m_bLowPriorityEntry( bLowPriorityEntry )
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{
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SetStream( stream );
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SetTimeToLive( timetolive );
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SetInitialLifeSpan( timetolive );
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SetPreDisplayTime( cc_predisplay_time.GetFloat() + predisplay );
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m_bValid = valid;
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}
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CCloseCaptionItem( const CCloseCaptionItem& src )
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{
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SetStream( src.m_szStream );
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m_flTimeToLive = src.m_flTimeToLive;
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m_bValid = src.m_bValid;
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m_bFromPlayer = src.m_bFromPlayer;
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m_flAddedTime = src.m_flAddedTime;
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}
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~CCloseCaptionItem( void )
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{
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while ( m_Work.Count() > 0 )
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{
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CCloseCaptionWorkUnit *unit = m_Work[ 0 ];
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m_Work.Remove( 0 );
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delete unit;
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}
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}
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void SetStream( const wchar_t *stream)
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{
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wcsncpy( m_szStream, stream, sizeof( m_szStream ) / sizeof( wchar_t ) );
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}
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const wchar_t *GetStream() const
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{
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return m_szStream;
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}
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void SetTimeToLive( float ttl )
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{
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m_flTimeToLive = ttl;
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}
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float GetTimeToLive( void ) const
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{
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return m_flTimeToLive;
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}
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void SetInitialLifeSpan( float t )
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{
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m_flInitialLifeSpan = t;
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}
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float GetInitialLifeSpan() const
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{
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return m_flInitialLifeSpan;
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}
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bool IsValid() const
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{
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return m_bValid;
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}
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void SetHeight( int h )
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{
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m_nTotalHeight = h;
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}
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int GetHeight() const
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{
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return m_nTotalHeight;
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}
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void SetWidth( int w )
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{
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m_nTotalWidth = w;
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}
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int GetWidth() const
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{
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return m_nTotalWidth;
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}
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void AddWork( CCloseCaptionWorkUnit *unit )
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{
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m_Work.AddToTail( unit );
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}
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int GetNumWorkUnits() const
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{
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return m_Work.Count();
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}
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CCloseCaptionWorkUnit *GetWorkUnit( int index )
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{
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Assert( index >= 0 && index < m_Work.Count() );
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return m_Work[ index ];
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}
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void SetSizeComputed( bool computed )
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{
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m_bSizeComputed = computed;
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}
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bool GetSizeComputed() const
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{
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return m_bSizeComputed;
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}
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void SetPreDisplayTime( float t )
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{
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m_flPreDisplayTime = t;
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}
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float GetPreDisplayTime() const
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{
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return m_flPreDisplayTime;
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}
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float GetAlpha( float fadeintimehidden, float fadeintime, float fadeouttime )
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{
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float time_since_start = m_flInitialLifeSpan - m_flTimeToLive;
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float time_until_end = m_flTimeToLive;
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float totalfadeintime = fadeintimehidden + fadeintime;
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if ( totalfadeintime > 0.001f &&
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time_since_start < totalfadeintime )
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{
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if ( time_since_start >= fadeintimehidden )
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{
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float f = 1.0f;
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if ( fadeintime > 0.001f )
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{
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f = ( time_since_start - fadeintimehidden ) / fadeintime;
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}
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f = clamp( f, 0.0f, 1.0f );
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return f;
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}
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return 0.0f;
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}
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if ( fadeouttime > 0.001f &&
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time_until_end < fadeouttime )
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{
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float f = time_until_end / fadeouttime;
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f = clamp( f, 0.0f, 1.0f );
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return f;
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}
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return 1.0f;
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}
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float GetAddedTime() const
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{
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return m_flAddedTime;
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}
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void SetAddedTime( float addt )
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{
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m_flAddedTime = addt;
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}
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bool IsFromPlayer() const
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{
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return m_bFromPlayer;
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}
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bool IsSFXEntry() const
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{
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return m_bSFXEntry;
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}
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bool IsLowPriorityEntry() const
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{
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return m_bLowPriorityEntry;
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}
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private:
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wchar_t m_szStream[ MAX_CAPTION_CHARACTERS ];
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float m_flPreDisplayTime;
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float m_flTimeToLive;
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float m_flInitialLifeSpan;
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float m_flAddedTime;
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bool m_bValid;
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int m_nTotalWidth;
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int m_nTotalHeight;
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bool m_bSizeComputed;
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bool m_bFromPlayer;
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bool m_bSFXEntry;
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bool m_bLowPriorityEntry;
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CUtlVector< CCloseCaptionWorkUnit * > m_Work;
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};
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struct VisibleStreamItem
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{
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int height;
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int width;
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CCloseCaptionItem *item;
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};
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//-----------------------------------------------------------------------------
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// Purpose: The only resource manager parameter we currently care about is the name
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// of the .vcd to cache into memory
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//-----------------------------------------------------------------------------
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struct asynccaptionparams_t
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{
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const char *dbfile;
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int fileindex;
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int blocktoload;
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int blockoffset;
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int blocksize;
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};
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// 16K of cache for close caption data
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#define MAX_ASYNCCAPTION_MEMORY_CACHE (int)( 64.0 * 1024.0f )
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void CaptionAsyncLoaderCallback( const FileAsyncRequest_t &request, int numReadBytes, FSAsyncStatus_t asyncStatus );
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struct AsyncCaptionData_t
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{
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int m_nBlockNum;
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byte *m_pBlockData;
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int m_nFileIndex;
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int m_nBlockSize;
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bool m_bLoadPending : 1;
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bool m_bLoadCompleted : 1;
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FSAsyncControl_t m_hAsyncControl;
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AsyncCaptionData_t() :
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m_nBlockNum( -1 ),
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m_pBlockData( 0 ),
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m_nFileIndex( -1 ),
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m_nBlockSize( 0 ),
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m_bLoadPending( false ),
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m_bLoadCompleted( false ),
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m_hAsyncControl( NULL )
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{
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}
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// APIS required by CDataManager
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void DestroyResource()
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{
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if ( m_bLoadPending && !m_bLoadCompleted )
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{
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filesystem->AsyncFinish( m_hAsyncControl, true );
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}
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filesystem->AsyncRelease( m_hAsyncControl );
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WipeData();
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delete this;
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}
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void ReleaseData()
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{
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filesystem->AsyncRelease( m_hAsyncControl );
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m_hAsyncControl = 0;
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WipeData();
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m_bLoadCompleted = false;
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Assert( !m_bLoadPending );
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}
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void WipeData()
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{
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delete[] m_pBlockData;
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m_pBlockData = NULL;
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}
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AsyncCaptionData_t *GetData()
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{
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return this;
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}
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unsigned int Size()
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{
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return sizeof( *this ) + m_nBlockSize;
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}
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void AsyncLoad( const char *fileName, int blockOffset )
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{
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// Already pending
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Assert ( !m_hAsyncControl );
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// async load the file
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FileAsyncRequest_t fileRequest;
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fileRequest.pContext = (void *)this;
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fileRequest.pfnCallback = ::CaptionAsyncLoaderCallback;
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fileRequest.pData = m_pBlockData;
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fileRequest.pszFilename = fileName;
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fileRequest.nOffset = blockOffset;
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fileRequest.flags = 0;
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fileRequest.nBytes = m_nBlockSize;
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fileRequest.priority = -1;
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fileRequest.pszPathID = "GAME";
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// queue for async load
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MEM_ALLOC_CREDIT();
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filesystem->AsyncRead( fileRequest, &m_hAsyncControl );
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}
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|
|
// you must implement these static functions for the ResourceManager
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|
// -----------------------------------------------------------
|
|
static AsyncCaptionData_t *CreateResource( const asynccaptionparams_t ¶ms )
|
|
{
|
|
AsyncCaptionData_t *data = new AsyncCaptionData_t;
|
|
data->m_nBlockNum = params.blocktoload;
|
|
data->m_nFileIndex = params.fileindex;
|
|
data->m_nBlockSize = params.blocksize;
|
|
data->m_pBlockData = new byte[ data->m_nBlockSize ];
|
|
return data;
|
|
}
|
|
|
|
static unsigned int EstimatedSize( const asynccaptionparams_t ¶ms )
|
|
{
|
|
// The block size is assumed to be 4K
|
|
return ( sizeof( AsyncCaptionData_t ) + params.blocksize );
|
|
}
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: This manages the instanced scene memory handles. We essentially grow a handle list by scene filename where
|
|
// the handle is a pointer to a AsyncCaptionData_t defined above. If the resource manager uncaches the handle, we reload the
|
|
// .vcd from disk. Precaching a .vcd calls into FindOrAddBlock which moves the .vcd to the head of the LRU if it's in memory
|
|
// or it reloads it from disk otherwise.
|
|
//-----------------------------------------------------------------------------
|
|
class CAsyncCaptionResourceManager : public CAutoGameSystem, public CManagedDataCacheClient< AsyncCaptionData_t, asynccaptionparams_t >
|
|
{
|
|
public:
|
|
CAsyncCaptionResourceManager() : CAutoGameSystem( "CAsyncCaptionResourceManager" )
|
|
{
|
|
}
|
|
|
|
void SetDbInfo( const CUtlVector< AsyncCaption_t > & info )
|
|
{
|
|
m_Db = info;
|
|
}
|
|
|
|
virtual bool Init()
|
|
{
|
|
CCacheClientBaseClass::Init( g_pDataCache, "Captions", MAX_ASYNCCAPTION_MEMORY_CACHE );
|
|
return true;
|
|
}
|
|
virtual void Shutdown()
|
|
{
|
|
Clear();
|
|
CCacheClientBaseClass::Shutdown();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Spew a cache summary to the console
|
|
//-----------------------------------------------------------------------------
|
|
void SpewMemoryUsage()
|
|
{
|
|
GetCacheSection()->OutputReport();
|
|
|
|
DataCacheStatus_t status;
|
|
DataCacheLimits_t limits;
|
|
GetCacheSection()->GetStatus( &status, &limits );
|
|
int bytesUsed, bytesTotal;
|
|
float percent;
|
|
bytesUsed = status.nBytes;
|
|
bytesTotal = limits.nMaxBytes;
|
|
percent = 100.0f * (float)bytesUsed / (float)bytesTotal;
|
|
|
|
int count = 0;
|
|
for ( int i = 0; i < m_Db.Count(); ++i )
|
|
{
|
|
count += m_Db[ i ].m_RequestedBlocks.Count();
|
|
}
|
|
|
|
DevMsg( "CAsyncCaptionResourceManager: %i blocks total %s, %.2f %% of capacity\n", count, Q_pretifymem( bytesUsed, 2 ), percent );
|
|
}
|
|
|
|
virtual void LevelInitPostEntity()
|
|
{
|
|
}
|
|
|
|
void CaptionAsyncLoaderCallback( const FileAsyncRequest_t &request, int numReadBytes, FSAsyncStatus_t asyncStatus )
|
|
{
|
|
// get our preserved data
|
|
AsyncCaptionData_t *pData = ( AsyncCaptionData_t * )request.pContext;
|
|
|
|
Assert( pData );
|
|
|
|
// mark as completed in single atomic operation
|
|
pData->m_bLoadCompleted = true;
|
|
}
|
|
|
|
int ComputeBlockOffset( int fileIndex, int blockNum )
|
|
{
|
|
return m_Db[ fileIndex ].m_Header.dataoffset + blockNum * m_Db[ fileIndex ].m_Header.blocksize;
|
|
}
|
|
|
|
void GetBlockInfo( int fileIndex, int blockNum, bool& entry, bool& pending, bool& loaded )
|
|
{
|
|
pending = false;
|
|
loaded = false;
|
|
AsyncCaption_t::BlockInfo_t search;
|
|
search.fileindex = fileIndex;
|
|
search.blocknum = blockNum;
|
|
|
|
CUtlRBTree< AsyncCaption_t::BlockInfo_t, unsigned short >& requested = m_Db[ fileIndex ].m_RequestedBlocks;
|
|
|
|
int idx = requested.Find( search );
|
|
if ( idx == requested.InvalidIndex() )
|
|
{
|
|
entry = false;
|
|
return;
|
|
}
|
|
entry = true;
|
|
|
|
DataCacheHandle_t handle = requested[ idx ].handle;
|
|
AsyncCaptionData_t *pCaptionData = CacheLock( handle );
|
|
if ( pCaptionData )
|
|
{
|
|
if ( pCaptionData->m_bLoadPending )
|
|
{
|
|
pending = true;
|
|
}
|
|
else if ( pCaptionData->m_bLoadCompleted )
|
|
{
|
|
loaded = true;
|
|
}
|
|
CacheUnlock( handle );
|
|
}
|
|
}
|
|
|
|
// Either commences async loading or polls for async loading once per frame to wait for it to complete...
|
|
void PollForAsyncLoading( CHudCloseCaption *hudCloseCaption, int dbFileIndex, int blockNum )
|
|
{
|
|
const char *dbname = m_Db[ dbFileIndex ].m_DataBaseFile.String();
|
|
|
|
CUtlRBTree< AsyncCaption_t::BlockInfo_t, unsigned short >& requested = m_Db[ dbFileIndex ].m_RequestedBlocks;
|
|
|
|
int idx = FindOrAddBlock( dbFileIndex, blockNum );
|
|
if ( idx == requested.InvalidIndex() )
|
|
{
|
|
Assert( 0 );
|
|
return;
|
|
}
|
|
|
|
DataCacheHandle_t handle = requested[ idx ].handle;
|
|
|
|
AsyncCaptionData_t *pCaptionData = CacheLock( handle );
|
|
if ( !pCaptionData )
|
|
{
|
|
// Try and reload it
|
|
char fn[ 256 ];
|
|
Q_strncpy( fn, dbname, sizeof( fn ) );
|
|
Q_FixSlashes( fn );
|
|
Q_strlower( fn );
|
|
|
|
asynccaptionparams_t params;
|
|
params.dbfile = fn;
|
|
params.blocktoload = blockNum;
|
|
params.blocksize = m_Db[ dbFileIndex ].m_Header.blocksize;
|
|
params.blockoffset = ComputeBlockOffset( dbFileIndex, blockNum );
|
|
params.fileindex = dbFileIndex;
|
|
|
|
handle = requested[ idx ].handle = CacheCreate( params );
|
|
pCaptionData = CacheLock( handle );
|
|
if ( !pCaptionData )
|
|
{
|
|
Assert( pCaptionData );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( pCaptionData->m_bLoadCompleted )
|
|
{
|
|
pCaptionData->m_bLoadPending = false;
|
|
// Copy in data at this point
|
|
Assert( hudCloseCaption );
|
|
if ( hudCloseCaption )
|
|
{
|
|
hudCloseCaption->OnFinishAsyncLoad( requested[ idx ].fileindex, requested[ idx ].blocknum, pCaptionData );
|
|
}
|
|
|
|
// This finalizes the load (unlocks the handle)
|
|
GetCacheSection()->BreakLock( handle );
|
|
return;
|
|
}
|
|
|
|
if ( pCaptionData->m_bLoadPending )
|
|
{
|
|
CacheUnlock( handle );
|
|
return;
|
|
}
|
|
|
|
// Commence load (locks handle for entire async load) (unlocked above)
|
|
pCaptionData->m_bLoadPending = true;
|
|
pCaptionData->AsyncLoad( dbname, ComputeBlockOffset( dbFileIndex, blockNum ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Touch the cache or load the scene into the cache for the first time
|
|
// Input : *filename -
|
|
//-----------------------------------------------------------------------------
|
|
int FindOrAddBlock( int dbFileIndex, int blockNum )
|
|
{
|
|
const char *dbname = m_Db[ dbFileIndex ].m_DataBaseFile.String();
|
|
|
|
CUtlRBTree< AsyncCaption_t::BlockInfo_t, unsigned short >& requested = m_Db[ dbFileIndex ].m_RequestedBlocks;
|
|
|
|
AsyncCaption_t::BlockInfo_t search;
|
|
search.blocknum = blockNum;
|
|
search.fileindex = dbFileIndex;
|
|
|
|
int idx = requested.Find( search );
|
|
if ( idx != requested.InvalidIndex() )
|
|
{
|
|
// Move it to head of LRU
|
|
CacheTouch( requested[ idx ].handle );
|
|
return idx;
|
|
}
|
|
|
|
char fn[ 256 ];
|
|
Q_strncpy( fn, dbname, sizeof( fn ) );
|
|
Q_FixSlashes( fn );
|
|
Q_strlower( fn );
|
|
|
|
asynccaptionparams_t params;
|
|
params.dbfile = fn;
|
|
params.blocktoload = blockNum;
|
|
params.blockoffset = ComputeBlockOffset( dbFileIndex, blockNum );
|
|
params.blocksize = m_Db[ dbFileIndex ].m_Header.blocksize;
|
|
params.fileindex = dbFileIndex;
|
|
|
|
memhandle_t handle = CacheCreate( params );
|
|
|
|
AsyncCaption_t::BlockInfo_t info;
|
|
info.fileindex = dbFileIndex;
|
|
info.blocknum = blockNum;
|
|
info.handle = handle;
|
|
|
|
// Add scene filename to dictionary
|
|
idx = requested.Insert( info );
|
|
return idx;
|
|
}
|
|
|
|
void Flush()
|
|
{
|
|
CacheFlush();
|
|
}
|
|
|
|
void Clear()
|
|
{
|
|
for ( int file = 0; file < m_Db.Count(); ++file )
|
|
{
|
|
CUtlRBTree< AsyncCaption_t::BlockInfo_t, unsigned short >& requested = m_Db[ file ].m_RequestedBlocks;
|
|
|
|
int c = requested.Count();
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
memhandle_t dat = requested[ i ].handle;
|
|
CacheRemove( dat );
|
|
}
|
|
|
|
requested.RemoveAll();
|
|
}
|
|
}
|
|
|
|
private:
|
|
|
|
CUtlVector< AsyncCaption_t > m_Db;
|
|
};
|
|
|
|
CAsyncCaptionResourceManager g_AsyncCaptionResourceManager;
|
|
|
|
void CaptionAsyncLoaderCallback( const FileAsyncRequest_t &request, int numReadBytes, FSAsyncStatus_t asyncStatus )
|
|
{
|
|
g_AsyncCaptionResourceManager.CaptionAsyncLoaderCallback( request, numReadBytes, asyncStatus );
|
|
}
|
|
|
|
DECLARE_HUDELEMENT_FLAGS( CHudCloseCaption, HUDELEMENT_SS_FULLSCREEN_ONLY );
|
|
|
|
DECLARE_HUD_MESSAGE( CHudCloseCaption, CloseCaption );
|
|
DECLARE_HUD_MESSAGE( CHudCloseCaption, CloseCaptionDirect );
|
|
|
|
CHudCloseCaption::CHudCloseCaption( const char *pElementName )
|
|
: CHudElement( pElementName ),
|
|
vgui::Panel( NULL, "HudCloseCaption" ),
|
|
m_CloseCaptionRepeats( 0, 0, CaptionTokenLessFunc ),
|
|
m_CurrentLanguage( UTL_INVAL_SYMBOL ),
|
|
m_bPaintDebugInfo( false ),
|
|
m_ColorMap( k_eDictCompareTypeCaseInsensitive )
|
|
{
|
|
vgui::Panel *pParent = GetFullscreenClientMode()->GetViewport();
|
|
SetParent( pParent );
|
|
|
|
SetProportional( true );
|
|
|
|
m_nGoalHeight = 0;
|
|
m_nCurrentHeight = 0;
|
|
m_flGoalAlpha = 1.0f;
|
|
m_flCurrentAlpha = 1.0f;
|
|
|
|
m_flGoalHeightStartTime = 0;
|
|
m_flGoalHeightFinishTime = 0;
|
|
|
|
m_bLocked = false;
|
|
m_bVisibleDueToDirect = false;
|
|
|
|
SetPaintBorderEnabled( false );
|
|
SetPaintBackgroundEnabled( false );
|
|
|
|
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
|
|
|
|
if ( !IsGameConsole() )
|
|
{
|
|
g_pVGuiLocalize->AddFile( "resource/closecaption_%language%.txt", "GAME", true );
|
|
}
|
|
|
|
HOOK_HUD_MESSAGE( CHudCloseCaption, CloseCaption );
|
|
HOOK_HUD_MESSAGE( CHudCloseCaption, CloseCaptionDirect );
|
|
|
|
char uilanguage[ 64 ];
|
|
engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
|
|
|
|
if ( !Q_stricmp( uilanguage, "english" ) )
|
|
{
|
|
english.SetValue( 1 );
|
|
}
|
|
else
|
|
{
|
|
english.SetValue( 0 );
|
|
}
|
|
|
|
InitCaptionDictionary( uilanguage );
|
|
|
|
LoadColorMap( "resource/captioning_colors.txt" );
|
|
|
|
m_bLevelShutDown = false;
|
|
m_bUseAsianWordWrapping = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CHudCloseCaption::~CHudCloseCaption()
|
|
{
|
|
m_CloseCaptionRepeats.RemoveAll();
|
|
|
|
ClearAsyncWork();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *newmap -
|
|
//-----------------------------------------------------------------------------
|
|
void CHudCloseCaption::LevelInit( void )
|
|
{
|
|
CreateFonts();
|
|
|
|
// Reset repeat counters per level
|
|
m_CloseCaptionRepeats.RemoveAll();
|
|
|
|
// Wipe any stale pending work items...
|
|
ClearAsyncWork();
|
|
}
|
|
|
|
static ConVar cc_minvisibleitems( "cc_minvisibleitems", "1", 0, "Minimum number of caption items to show." );
|
|
|
|
void CHudCloseCaption::TogglePaintDebug()
|
|
{
|
|
m_bPaintDebugInfo = !m_bPaintDebugInfo;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudCloseCaption::Paint( void )
|
|
{
|
|
int w, h;
|
|
GetSize( w, h );
|
|
|
|
if ( m_bPaintDebugInfo )
|
|
{
|
|
int blockWide = 350;
|
|
int startx = 50;
|
|
|
|
int y = 0;
|
|
int size = 8;
|
|
int sizewithgap = size + 1;
|
|
|
|
for ( int a = 0; a < m_AsyncCaptions.Count(); ++a )
|
|
{
|
|
int x = startx;
|
|
|
|
int c = m_AsyncCaptions[ a ].m_Header.numblocks;
|
|
for ( int i = 0 ; i < c; ++i )
|
|
{
|
|
bool entry, pending, loaded;
|
|
g_AsyncCaptionResourceManager.GetBlockInfo( a, i, entry, pending, loaded );
|
|
|
|
if ( !entry )
|
|
{
|
|
vgui::surface()->DrawSetColor( Color( 0, 0, 0, 127 ) );
|
|
}
|
|
else if ( pending )
|
|
{
|
|
vgui::surface()->DrawSetColor( Color( 0, 0, 255, 127 ) );
|
|
}
|
|
else if ( loaded )
|
|
{
|
|
vgui::surface()->DrawSetColor( Color( 0, 255, 0, 127 ) );
|
|
}
|
|
else
|
|
{
|
|
vgui::surface()->DrawSetColor( Color( 255, 255, 0, 127 ) );
|
|
}
|
|
|
|
vgui::surface()->DrawFilledRect( x, y, x + size, y + size );
|
|
x += sizewithgap;
|
|
if ( x >= startx + blockWide )
|
|
{
|
|
x = startx;
|
|
y += sizewithgap;
|
|
}
|
|
}
|
|
|
|
y += sizewithgap;
|
|
}
|
|
}
|
|
|
|
wrect_t rcOutput;
|
|
rcOutput.left = 0;
|
|
rcOutput.right = w;
|
|
rcOutput.bottom = h;
|
|
rcOutput.top = m_nTopOffset;
|
|
|
|
wrect_t rcText = rcOutput;
|
|
|
|
int avail_width = rcText.right - rcText.left - 2 * CC_INSET;
|
|
int avail_height = rcText.bottom - rcText.top - 2 * CC_INSET;
|
|
|
|
int totalheight = 0;
|
|
int i;
|
|
CUtlVector< VisibleStreamItem > visibleitems;
|
|
int c = m_Items.Count();
|
|
int maxwidth = 0;
|
|
|
|
for ( i = 0; i < c; i++ )
|
|
{
|
|
CCloseCaptionItem *item = m_Items[ i ];
|
|
|
|
// Not ready for display yet.
|
|
if ( item->GetPreDisplayTime() > 0.0f )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !item->GetSizeComputed() )
|
|
{
|
|
ComputeStreamWork( avail_width, item );
|
|
}
|
|
|
|
int itemwidth = item->GetWidth();
|
|
int itemheight = item->GetHeight();
|
|
|
|
totalheight += itemheight;
|
|
if ( itemwidth > maxwidth )
|
|
{
|
|
maxwidth = itemwidth;
|
|
}
|
|
|
|
VisibleStreamItem si;
|
|
si.height = itemheight;
|
|
si.width = itemwidth;
|
|
si.item = item;
|
|
|
|
visibleitems.AddToTail( si );
|
|
|
|
int iSizeCheck = 0;
|
|
|
|
// Pop the oldest SFX items off the stack first if we're out of space
|
|
while ( totalheight > avail_height &&
|
|
visibleitems.Count() > cc_minvisibleitems.GetInt() &&
|
|
iSizeCheck <= visibleitems.Count() - 1 )
|
|
{
|
|
VisibleStreamItem & pop = visibleitems[ iSizeCheck ];
|
|
if ( pop.item->IsSFXEntry() )
|
|
{
|
|
totalheight -= pop.height;
|
|
|
|
// And make it die right away...
|
|
pop.item->SetTimeToLive( 0.0f );
|
|
|
|
visibleitems.Remove( iSizeCheck );
|
|
continue;
|
|
}
|
|
iSizeCheck++;
|
|
}
|
|
|
|
iSizeCheck = 0;
|
|
|
|
// Pop the oldest low priority items off the stack next if we're still out of space
|
|
while ( totalheight > avail_height &&
|
|
visibleitems.Count() > cc_minvisibleitems.GetInt() &&
|
|
iSizeCheck <= visibleitems.Count() - 1 )
|
|
{
|
|
VisibleStreamItem & pop = visibleitems[ iSizeCheck ];
|
|
if ( pop.item->IsLowPriorityEntry() )
|
|
{
|
|
totalheight -= pop.height;
|
|
|
|
// And make it die right away...
|
|
pop.item->SetTimeToLive( 0.0f );
|
|
|
|
visibleitems.Remove( iSizeCheck );
|
|
continue;
|
|
}
|
|
iSizeCheck++;
|
|
}
|
|
|
|
// Start popping really old items off the stack if we're still out of space
|
|
while ( itemheight <= avail_height &&
|
|
totalheight > avail_height &&
|
|
visibleitems.Count() > cc_minvisibleitems.GetInt() )
|
|
{
|
|
VisibleStreamItem & pop = visibleitems[ 0 ];
|
|
totalheight -= pop.height;
|
|
|
|
// And make it die right away...
|
|
pop.item->SetTimeToLive( 0.0f );
|
|
|
|
visibleitems.Remove( 0 );
|
|
}
|
|
}
|
|
|
|
float desiredAlpha = visibleitems.Count() >= 1 ? 1.0f : 0.0f;
|
|
|
|
// Always return at least one line height for drawing the surrounding box
|
|
totalheight = MAX( totalheight, m_nLineHeight );
|
|
|
|
// Trigger box growing
|
|
if ( totalheight != m_nGoalHeight )
|
|
{
|
|
m_nGoalHeight = totalheight;
|
|
m_flGoalHeightStartTime = gpGlobals->curtime;
|
|
m_flGoalHeightFinishTime = gpGlobals->curtime + m_flGrowTime;
|
|
}
|
|
if ( desiredAlpha != m_flGoalAlpha )
|
|
{
|
|
m_flGoalAlpha = desiredAlpha;
|
|
m_flGoalHeightStartTime = gpGlobals->curtime;
|
|
m_flGoalHeightFinishTime = gpGlobals->curtime + m_flGrowTime;
|
|
}
|
|
|
|
// If shrunk to zero and faded out, nothing left to do
|
|
if ( !visibleitems.Count() &&
|
|
m_nGoalHeight == m_nCurrentHeight &&
|
|
m_flGoalAlpha == m_flCurrentAlpha )
|
|
{
|
|
m_flGoalHeightStartTime = 0;
|
|
m_flGoalHeightFinishTime = 0;
|
|
return;
|
|
}
|
|
|
|
bool growingDown = false;
|
|
|
|
// Continue growth?
|
|
if ( m_flGoalHeightFinishTime &&
|
|
m_flGoalHeightStartTime &&
|
|
m_flGoalHeightFinishTime > m_flGoalHeightStartTime )
|
|
{
|
|
float togo = m_nGoalHeight - m_nCurrentHeight;
|
|
float alphatogo = m_flGoalAlpha - m_flCurrentAlpha;
|
|
|
|
growingDown = togo < 0.0f ? true : false;
|
|
|
|
float dt = m_flGoalHeightFinishTime - m_flGoalHeightStartTime;
|
|
float frac = ( gpGlobals->curtime - m_flGoalHeightStartTime ) / dt;
|
|
frac = clamp( frac, 0.0f, 1.0f );
|
|
int newHeight = m_nCurrentHeight + (int)( frac * togo );
|
|
m_nCurrentHeight = newHeight;
|
|
float newAlpha = m_flCurrentAlpha + frac * alphatogo;
|
|
m_flCurrentAlpha = clamp( newAlpha, 0.0f, 1.0f );
|
|
}
|
|
else
|
|
{
|
|
m_nCurrentHeight = m_nGoalHeight;
|
|
m_flCurrentAlpha = m_flGoalAlpha;
|
|
}
|
|
|
|
rcText.top = rcText.bottom - m_nCurrentHeight - 2 * CC_INSET;
|
|
|
|
Color bgColor = GetBgColor();
|
|
bgColor[3] = m_flBackgroundAlpha;
|
|
DrawBox( rcText.left, MAX(rcText.top,0), rcText.right - rcText.left, rcText.bottom - MAX(rcText.top,0), bgColor, m_flCurrentAlpha );
|
|
|
|
if ( !visibleitems.Count() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
rcText.left += CC_INSET;
|
|
rcText.right -= CC_INSET;
|
|
|
|
int textHeight = m_nCurrentHeight;
|
|
if ( growingDown )
|
|
{
|
|
// If growing downward, keep the text locked to the bottom of the window instead of anchored to the top
|
|
textHeight = totalheight;
|
|
}
|
|
|
|
rcText.top = rcText.bottom - textHeight - CC_INSET;
|
|
|
|
// Now draw them
|
|
c = visibleitems.Count();
|
|
for ( i = 0; i < c; i++ )
|
|
{
|
|
VisibleStreamItem *si = &visibleitems[ i ];
|
|
|
|
// If the oldest/top item was created with additional time, we can remove that now
|
|
if ( i == 0 )
|
|
{
|
|
if ( si->item->GetAddedTime() > 0.0f )
|
|
{
|
|
float ttl = si->item->GetTimeToLive();
|
|
ttl -= si->item->GetAddedTime();
|
|
ttl = MAX( 0.0f, ttl );
|
|
si->item->SetTimeToLive( ttl );
|
|
si->item->SetAddedTime( 0.0f );
|
|
}
|
|
}
|
|
|
|
int height = si->height;
|
|
CCloseCaptionItem *item = si->item;
|
|
|
|
int iFadeLine = -1;
|
|
float flFadeLineAlpha = 1.0;
|
|
|
|
// If the height is greater than the total height of the element,
|
|
// we need to slowly pan over this item.
|
|
if ( height > avail_height )
|
|
{
|
|
// Figure out how many lines we'll need to move to see the whole caption
|
|
int units = item->GetNumWorkUnits();
|
|
int extraheight = (height - avail_height);
|
|
for ( int j = 0 ; j < units; j++ )
|
|
{
|
|
CCloseCaptionWorkUnit *wu = item->GetWorkUnit( j );
|
|
extraheight -= wu->GetHeight();
|
|
if ( extraheight <= 0 )
|
|
{
|
|
units = j+2; // Add an extra line since we want to scroll over the lifetime of the audio and the last scroll is at the end time
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Figure out the delta between each point where we move the line
|
|
float flMoveDelta = item->GetInitialLifeSpan() / (float)units;
|
|
float flCurMove = item->GetInitialLifeSpan() - item->GetTimeToLive();
|
|
int iHeightToMove = 0;
|
|
|
|
int iLinesToMove = clamp( floor( flCurMove / flMoveDelta ), 0, units );
|
|
if ( iLinesToMove )
|
|
{
|
|
int iCurrentLineHeight = 0;
|
|
for ( int j = 0 ; j < iLinesToMove; j++ )
|
|
{
|
|
iHeightToMove = iCurrentLineHeight;
|
|
|
|
CCloseCaptionWorkUnit *wu = item->GetWorkUnit( j );
|
|
iCurrentLineHeight += wu->GetHeight();
|
|
}
|
|
|
|
// Slide to the desired distance, once the fade is done
|
|
float flTimePostMove = flCurMove - (flMoveDelta * iLinesToMove);
|
|
if ( flTimePostMove < CAPTION_PAN_FADE_TIME )
|
|
{
|
|
iFadeLine = iLinesToMove-1;
|
|
|
|
// It's time to fade out the top line. If it hasn't started fading yet, start it.
|
|
CCloseCaptionWorkUnit *wu = item->GetWorkUnit(iFadeLine);
|
|
if ( wu->GetFadeStart() == 0 )
|
|
{
|
|
wu->SetFadeStart( gpGlobals->curtime );
|
|
}
|
|
|
|
// Fade out quickly
|
|
float flFadeTime = (gpGlobals->curtime - wu->GetFadeStart()) / CAPTION_PAN_FADE_TIME;
|
|
flFadeLineAlpha = clamp( 1.0 - flFadeTime, 0, 1 );
|
|
}
|
|
else if ( flTimePostMove < (CAPTION_PAN_FADE_TIME+CAPTION_PAN_SLIDE_TIME) )
|
|
{
|
|
flTimePostMove -= CAPTION_PAN_FADE_TIME;
|
|
float flSlideTime = clamp( flTimePostMove / 0.25, 0, 1 );
|
|
iHeightToMove += ceil((iCurrentLineHeight - iHeightToMove) * flSlideTime);
|
|
iFadeLine = iLinesToMove-1;
|
|
flFadeLineAlpha = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
iHeightToMove = iCurrentLineHeight;
|
|
}
|
|
}
|
|
|
|
// Minor adjustment to center the caption text within the window.
|
|
rcText.top = -iHeightToMove + 2;
|
|
}
|
|
|
|
rcText.bottom = rcText.top + height;
|
|
|
|
wrect_t rcOut = rcText;
|
|
|
|
rcOut.right = rcOut.left + si->width + 6;
|
|
|
|
DrawStream( rcOut, rcOutput, item, iFadeLine, flFadeLineAlpha );
|
|
|
|
rcText.top += height;
|
|
rcText.bottom += height;
|
|
|
|
if ( rcText.top >= rcOutput.bottom )
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CHudCloseCaption::OnTick( void )
|
|
{
|
|
// See if any async work has completed
|
|
ProcessAsyncWork();
|
|
|
|
|
|
float dt = gpGlobals->frametime;
|
|
|
|
int c = m_Items.Count();
|
|
int i;
|
|
|
|
if ( m_bVisibleDueToDirect )
|
|
{
|
|
SetVisible( true );
|
|
if ( !c )
|
|
{
|
|
// Don't clear our force visible if we're waiting for the caption to load
|
|
if ( m_AsyncWork.Count() == 0 )
|
|
{
|
|
m_bVisibleDueToDirect = false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetVisible( closecaption.GetBool() );
|
|
}
|
|
|
|
// Pass one decay all timers
|
|
for ( i = 0 ; i < c ; ++i )
|
|
{
|
|
CCloseCaptionItem *item = m_Items[ i ];
|
|
|
|
float predisplay = item->GetPreDisplayTime();
|
|
if ( predisplay > 0.0f )
|
|
{
|
|
predisplay -= dt;
|
|
predisplay = MAX( 0.0f, predisplay );
|
|
item->SetPreDisplayTime( predisplay );
|
|
}
|
|
else
|
|
{
|
|
// remove time from actual playback
|
|
float ttl = item->GetTimeToLive();
|
|
ttl -= dt;
|
|
ttl = MAX( 0.0f, ttl );
|
|
item->SetTimeToLive( ttl );
|
|
}
|
|
}
|
|
|
|
// Pass two, remove from head until we get to first item with time remaining
|
|
bool foundfirstnondeletion = false;
|
|
for ( i = 0 ; i < c ; ++i )
|
|
{
|
|
CCloseCaptionItem *item = m_Items[ i ];
|
|
|
|
// Skip items not yet showing...
|
|
float predisplay = item->GetPreDisplayTime();
|
|
if ( predisplay > 0.0f )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
float ttl = item->GetTimeToLive();
|
|
if ( ttl > 0.0f )
|
|
{
|
|
foundfirstnondeletion = true;
|
|
continue;
|
|
}
|
|
|
|
// Skip the remainder of the items after we find the first/oldest active item
|
|
if ( foundfirstnondeletion )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
delete item;
|
|
m_Items.Remove( i );
|
|
--i;
|
|
--c;
|
|
}
|
|
}
|
|
|
|
void CHudCloseCaption::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
// must get/reget fonts when scheme changes due to video resolution changes
|
|
CreateFonts();
|
|
|
|
SetUseAsianWordWrapping();
|
|
}
|
|
|
|
void CHudCloseCaption::Reset( void )
|
|
{
|
|
if ( m_bLevelShutDown || !g_pGameRules || !g_pGameRules->IsMultiplayer() )
|
|
{
|
|
m_Items.PurgeAndDeleteElements();
|
|
|
|
ClearAsyncWork();
|
|
Unlock();
|
|
}
|
|
}
|
|
|
|
bool CHudCloseCaption::SplitCommand( wchar_t const **ppIn, wchar_t *cmd, wchar_t *args ) const
|
|
{
|
|
const wchar_t *in = *ppIn;
|
|
const wchar_t *oldin = in;
|
|
|
|
if ( *in != L'<' )
|
|
{
|
|
*ppIn += ( oldin - in );
|
|
return false;
|
|
}
|
|
|
|
args[ 0 ] = 0;
|
|
cmd[ 0 ]= 0;
|
|
wchar_t *out = cmd;
|
|
in++;
|
|
while ( *in != L'\0' && *in != L':' && *in != L'>' && !V_isspace( *in ) )
|
|
{
|
|
*out++ = *in++;
|
|
}
|
|
*out = L'\0';
|
|
|
|
if ( *in != L':' )
|
|
{
|
|
*ppIn += ( in - oldin );
|
|
return true;
|
|
}
|
|
|
|
in++;
|
|
out = args;
|
|
while ( *in != L'\0' && *in != L'>' )
|
|
{
|
|
*out++ = *in++;
|
|
}
|
|
*out = L'\0';
|
|
|
|
//if ( *in == L'>' )
|
|
// in++;
|
|
|
|
*ppIn += ( in - oldin );
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *stream -
|
|
// *findcmd -
|
|
// value -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CHudCloseCaption::GetFloatCommandValue( const wchar_t *stream, const wchar_t *findcmd, float& value ) const
|
|
{
|
|
const wchar_t *curpos = stream;
|
|
|
|
for ( ; curpos && *curpos != L'\0'; ++curpos )
|
|
{
|
|
wchar_t cmd[ 256 ];
|
|
wchar_t args[ 256 ];
|
|
|
|
if ( SplitCommand( &curpos, cmd, args ) )
|
|
{
|
|
if ( !wcscmp( cmd, findcmd ) )
|
|
{
|
|
value = (float)wcstod( args, NULL );
|
|
return true;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CHudCloseCaption::StreamHasCommand( const wchar_t *stream, const wchar_t *findcmd ) const
|
|
{
|
|
const wchar_t *curpos = stream;
|
|
|
|
for ( ; curpos && *curpos != L'\0'; ++curpos )
|
|
{
|
|
wchar_t cmd[ 256 ];
|
|
wchar_t args[ 256 ];
|
|
|
|
if ( SplitCommand( &curpos, cmd, args ) )
|
|
{
|
|
if ( !wcscmp( cmd, findcmd ) )
|
|
{
|
|
return true;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: It's blank or only comprised of whitespace/space characters...
|
|
// Input : *stream -
|
|
// Output : static bool
|
|
//-----------------------------------------------------------------------------
|
|
static bool IsAllSpaces( const wchar_t *stream )
|
|
{
|
|
const wchar_t *p = stream;
|
|
while ( *p != L'\0' )
|
|
{
|
|
if ( !iswspace( *p ) )
|
|
return false;
|
|
|
|
p++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHudCloseCaption::StreamHasCommand( const wchar_t *stream, const wchar_t *search )
|
|
{
|
|
for ( const wchar_t *curpos = stream; curpos && *curpos != L'\0'; ++curpos )
|
|
{
|
|
wchar_t cmd[ 256 ];
|
|
wchar_t args[ 256 ];
|
|
|
|
if ( SplitCommand( &curpos, cmd, args ) )
|
|
{
|
|
if ( !wcscmp( cmd, search ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CHudCloseCaption::Process( const wchar_t *stream, float duration, bool fromplayer, bool direct )
|
|
{
|
|
if ( !direct )
|
|
{
|
|
if ( !closecaption.GetBool() )
|
|
return;
|
|
|
|
// If we're locked, ignore all closecaption commands
|
|
if ( m_bLocked )
|
|
return;
|
|
}
|
|
|
|
// Nothing to do...
|
|
if ( IsAllSpaces( stream) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool bSFXEntry = StreamHasCommand( stream, L"sfx" );
|
|
bool bLowPriorityEntry = StreamHasCommand( stream, L"low" );
|
|
|
|
// If subtitling, don't show sfx captions at all
|
|
if ( cc_subtitles.GetBool() && bSFXEntry )
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool valid = true;
|
|
if ( !wcsncmp( stream, L"!!!", wcslen( L"!!!" ) ) )
|
|
{
|
|
// It's in the text file, but hasn't been translated...
|
|
valid = false;
|
|
}
|
|
|
|
if ( !wcsncmp( stream, L"-->", wcslen( L"-->" ) ) )
|
|
{
|
|
// It's in the text file, but hasn't been translated...
|
|
valid = false;
|
|
if ( cc_captiontrace.GetInt() < 2 )
|
|
{
|
|
if ( cc_captiontrace.GetInt() == 1 )
|
|
{
|
|
Msg( "Missing caption for '%S'\n", stream );
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
float lifespan = duration + cc_linger_time.GetFloat();
|
|
|
|
float addedlife = 0.0f;
|
|
|
|
if ( m_Items.Count() > 0 )
|
|
{
|
|
// Get the remaining life span of the last item
|
|
CCloseCaptionItem *final = m_Items[ m_Items.Count() - 1 ];
|
|
float prevlife = final->GetTimeToLive();
|
|
|
|
if ( prevlife > lifespan )
|
|
{
|
|
addedlife = prevlife - lifespan;
|
|
}
|
|
|
|
lifespan = MAX( lifespan, prevlife );
|
|
}
|
|
|
|
float delay = 0.0f;
|
|
float override_duration = 0.0f;
|
|
|
|
wchar_t phrase[ MAX_CAPTION_CHARACTERS ];
|
|
wchar_t *out = phrase;
|
|
|
|
for ( const wchar_t *curpos = stream; curpos && *curpos != L'\0'; ++curpos )
|
|
{
|
|
wchar_t cmd[ 256 ];
|
|
wchar_t args[ 256 ];
|
|
|
|
const wchar_t *prevpos = curpos;
|
|
|
|
if ( SplitCommand( &curpos, cmd, args ) )
|
|
{
|
|
if ( !wcscmp( cmd, L"delay" ) )
|
|
{
|
|
|
|
// End current phrase
|
|
*out = L'\0';
|
|
|
|
if ( phrase[ 0 ] != L'\0' )
|
|
{
|
|
CCloseCaptionItem *item = new CCloseCaptionItem( phrase, lifespan, addedlife, delay, valid, fromplayer, bSFXEntry, bLowPriorityEntry );
|
|
m_Items.AddToTail( item );
|
|
if ( StreamHasCommand( phrase, L"sfx" ) )
|
|
{
|
|
// SFX show up instantly.
|
|
item->SetPreDisplayTime( 0.0f );
|
|
}
|
|
|
|
if ( GetFloatCommandValue( phrase, L"len", override_duration ) )
|
|
{
|
|
item->SetTimeToLive( override_duration );
|
|
}
|
|
}
|
|
|
|
// Start new phrase
|
|
out = phrase;
|
|
|
|
// Delay must be positive
|
|
delay = MAX( 0.0f, (float)wcstod( args, NULL ) );
|
|
|
|
continue;
|
|
}
|
|
|
|
int copychars = curpos - prevpos;
|
|
while ( --copychars >= 0 )
|
|
{
|
|
*out++ = *prevpos++;
|
|
}
|
|
}
|
|
|
|
*out++ = *curpos;
|
|
}
|
|
|
|
// End final phrase, if any
|
|
*out = L'\0';
|
|
if ( phrase[ 0 ] != L'\0' )
|
|
{
|
|
CCloseCaptionItem *item = new CCloseCaptionItem( phrase, lifespan, addedlife, delay, valid, fromplayer, bSFXEntry, bLowPriorityEntry );
|
|
m_Items.AddToTail( item );
|
|
|
|
if ( StreamHasCommand( phrase, L"sfx" ) )
|
|
{
|
|
// SFX show up instantly.
|
|
item->SetPreDisplayTime( 0.0f );
|
|
}
|
|
|
|
if ( GetFloatCommandValue( phrase, L"len", override_duration ) )
|
|
{
|
|
item->SetTimeToLive( override_duration );
|
|
item->SetInitialLifeSpan( override_duration );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHudCloseCaption::CreateFonts( void )
|
|
{
|
|
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "basemodui_scheme" ) );
|
|
|
|
if ( !IsGameConsole() )
|
|
{
|
|
m_hFonts[CCFONT_NORMAL] = pScheme->GetFont( "CloseCaption_Normal", true );
|
|
m_hFonts[CCFONT_BOLD] = pScheme->GetFont( "CloseCaption_Bold", true );
|
|
m_hFonts[CCFONT_ITALIC] = pScheme->GetFont( "CloseCaption_Italic", true );
|
|
m_hFonts[CCFONT_ITALICBOLD] = pScheme->GetFont( "CloseCaption_BoldItalic", true );
|
|
|
|
m_nLineHeight = MAX( 6, vgui::surface()->GetFontTall( m_hFonts[ CCFONT_NORMAL ] ) );
|
|
}
|
|
else
|
|
{
|
|
m_hFonts[CCFONT_CONSOLE] = pScheme->GetFont( "CloseCaption_Console", true );
|
|
|
|
m_nLineHeight = MAX( 6, vgui::surface()->GetFontTall( m_hFonts[ CCFONT_CONSOLE ] ) );
|
|
}
|
|
}
|
|
|
|
struct WorkUnitParams
|
|
{
|
|
WorkUnitParams()
|
|
{
|
|
Q_memset( stream, 0, sizeof( stream ) );
|
|
out = stream;
|
|
x = 0;
|
|
y = 0;
|
|
width = 0;
|
|
bold = italic = false;
|
|
clr = Color( 255, 255, 255, 255 );
|
|
newline = false;
|
|
font = 0;
|
|
}
|
|
|
|
~WorkUnitParams()
|
|
{
|
|
}
|
|
|
|
void Finalize( int lineheight )
|
|
{
|
|
*out = L'\0';
|
|
}
|
|
|
|
void Next( int lineheight )
|
|
{
|
|
// Restart output
|
|
Q_memset( stream, 0, sizeof( stream ) );
|
|
out = stream;
|
|
|
|
x += width;
|
|
|
|
width = 0;
|
|
// Leave bold, italic and color alone!!!
|
|
if ( newline )
|
|
{
|
|
newline = false;
|
|
x = 0;
|
|
y += lineheight;
|
|
}
|
|
}
|
|
|
|
int GetFontNumber()
|
|
{
|
|
return CHudCloseCaption::GetFontNumber( bold, italic );
|
|
}
|
|
|
|
wchar_t stream[ MAX_CAPTION_CHARACTERS ];
|
|
wchar_t *out;
|
|
|
|
int x;
|
|
int y;
|
|
int width;
|
|
bool bold;
|
|
bool italic;
|
|
Color clr;
|
|
bool newline;
|
|
vgui::HFont font;
|
|
};
|
|
|
|
void CHudCloseCaption::AddWorkUnit( CCloseCaptionItem *item,
|
|
WorkUnitParams& params )
|
|
{
|
|
params.Finalize( vgui::surface()->GetFontTall( params.font ) );
|
|
|
|
if ( params.stream[ 0 ] != L'\0' )
|
|
{
|
|
CCloseCaptionWorkUnit *wu = new CCloseCaptionWorkUnit();
|
|
|
|
wu->SetStream( params.stream );
|
|
wu->SetColor( params.clr );
|
|
wu->SetBold( params.bold );
|
|
wu->SetItalic( params.italic );
|
|
wu->SetWidth( params.width );
|
|
wu->SetHeight( vgui::surface()->GetFontTall( params.font ) );
|
|
wu->SetPos( params.x, params.y );
|
|
wu->SetFont( params.font );
|
|
wu->SetFadeStart( 0 );
|
|
|
|
int curheight = item->GetHeight();
|
|
int curwidth = item->GetWidth();
|
|
|
|
curheight = MAX( curheight, params.y + wu->GetHeight() );
|
|
curwidth = MAX( curwidth, params.x + params.width );
|
|
|
|
item->SetHeight( curheight );
|
|
item->SetWidth( curwidth );
|
|
|
|
// Add it
|
|
item->AddWork( wu );
|
|
|
|
params.Next( vgui::surface()->GetFontTall( params.font ) );
|
|
}
|
|
}
|
|
|
|
void CHudCloseCaption::ComputeStreamWork( int available_width, CCloseCaptionItem *item )
|
|
{
|
|
// Start with a clean param block
|
|
WorkUnitParams params;
|
|
|
|
const wchar_t *curpos = item->GetStream();
|
|
CUtlVector< Color > colorStack;
|
|
|
|
// Need to distinguish wspace breaks from Asian word wrapping breaks
|
|
bool most_recent_break_was_wspace = true;
|
|
const wchar_t *most_recent_space = NULL;
|
|
int most_recent_space_w = -1;
|
|
|
|
for ( ; curpos && *curpos != L'\0'; ++curpos )
|
|
{
|
|
wchar_t cmd[ 256 ];
|
|
wchar_t args[ 256 ];
|
|
|
|
if ( SplitCommand( &curpos, cmd, args ) )
|
|
{
|
|
if ( !wcscmp( cmd, L"cr" ) )
|
|
{
|
|
params.newline = true;
|
|
AddWorkUnit( item, params);
|
|
}
|
|
else if ( !wcscmp( cmd, L"clr" ) )
|
|
{
|
|
AddWorkUnit( item, params );
|
|
|
|
if ( args[0] == 0 && colorStack.Count()>= 2)
|
|
{
|
|
colorStack.Remove( colorStack.Count() - 1 );
|
|
params.clr = colorStack[ colorStack.Count() - 1 ];
|
|
}
|
|
else
|
|
{
|
|
int r, g, b;
|
|
Color newcolor;
|
|
bool bColorValid = false;
|
|
if ( 3 == swscanf( args, L"%i,%i,%i", &r, &g, &b ) )
|
|
{
|
|
newcolor = Color( r, g, b, 255 );
|
|
bColorValid = true;
|
|
}
|
|
|
|
if ( bColorValid )
|
|
{
|
|
// lookup the alternate color using the color map
|
|
if ( curpos[0] == L'>' )
|
|
{
|
|
// identify a possible announcer tag
|
|
wchar_t announcerName[128];
|
|
const wchar_t *pColon = wcsstr( curpos+1, L":" );
|
|
if ( pColon )
|
|
{
|
|
// parse away any <???> commands after the color
|
|
const wchar_t *pStart = curpos + 1;
|
|
while ( pStart[0] == L'<' )
|
|
{
|
|
pStart = wcsstr( pStart, L">" );
|
|
if ( !pStart )
|
|
{
|
|
// should have found matched >
|
|
// go back to original position
|
|
pStart = curpos + 1;
|
|
break;
|
|
}
|
|
pStart++;
|
|
}
|
|
|
|
int nLength = MIN( sizeof( announcerName ), ( pColon - pStart + 1 ) * 2 );
|
|
V_wcsncpy( announcerName, pStart, nLength );
|
|
|
|
Color tagColor;
|
|
bool bFound = FindColorForTag( announcerName, tagColor );
|
|
if ( bFound )
|
|
{
|
|
newcolor = tagColor;
|
|
}
|
|
}
|
|
}
|
|
|
|
colorStack.AddToTail( newcolor );
|
|
params.clr = colorStack[ colorStack.Count() - 1 ];
|
|
}
|
|
}
|
|
}
|
|
else if ( !wcscmp( cmd, L"playerclr" ) )
|
|
{
|
|
AddWorkUnit( item, params );
|
|
|
|
if ( args[0] == 0 && colorStack.Count()>= 2)
|
|
{
|
|
colorStack.Remove( colorStack.Count() - 1 );
|
|
params.clr = colorStack[ colorStack.Count() - 1 ];
|
|
}
|
|
else
|
|
{
|
|
// player and npc color selector
|
|
// e.g.,. 255,255,255:200,200,200
|
|
int pr, pg, pb, nr, ng, nb;
|
|
Color newcolor;
|
|
if ( 6 == swscanf( args, L"%i,%i,%i:%i,%i,%i", &pr, &pg, &pb, &nr, &ng, &nb ) )
|
|
{
|
|
newcolor = item->IsFromPlayer() ? Color( pr, pg, pb, 255 ) : Color( nr, ng, nb, 255 );
|
|
colorStack.AddToTail( newcolor );
|
|
params.clr = colorStack[ colorStack.Count() - 1 ];
|
|
}
|
|
}
|
|
}
|
|
else if ( !wcscmp( cmd, L"I" ) )
|
|
{
|
|
AddWorkUnit( item, params );
|
|
params.italic = !params.italic;
|
|
}
|
|
else if ( !wcscmp( cmd, L"B" ) )
|
|
{
|
|
AddWorkUnit( item, params );
|
|
params.bold = !params.bold;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
int font;
|
|
if ( !IsGameConsole() )
|
|
{
|
|
font = params.GetFontNumber();
|
|
}
|
|
else
|
|
{
|
|
// consoles cannot support the varied fonts
|
|
font = CCFONT_CONSOLE;
|
|
}
|
|
vgui::HFont useF = m_hFonts[font];
|
|
params.font = useF;
|
|
|
|
int w, h;
|
|
|
|
wchar_t sz[2];
|
|
sz[ 0 ] = *curpos;
|
|
sz[ 1 ] = L'\0';
|
|
vgui::surface()->GetTextSize( useF, sz, w, h );
|
|
|
|
if ( ( params.x + params.width ) + w > available_width )
|
|
{
|
|
if ( most_recent_space && curpos >= most_recent_space + 1 )
|
|
{
|
|
// Roll back to previous space character if there is one...
|
|
int goback = curpos - most_recent_space - 1;
|
|
params.out -= ( goback + ( most_recent_break_was_wspace ? 1 : 0 ) ); // Don't drop the character before the wrap if it's not whitespace!
|
|
params.width = most_recent_space_w;
|
|
|
|
wchar_t *extra = new wchar_t[ goback + 1 ];
|
|
wcsncpy( extra, most_recent_space + 1, goback );
|
|
extra[ goback ] = L'\0';
|
|
|
|
params.newline = true;
|
|
AddWorkUnit( item, params );
|
|
|
|
wcsncpy( params.out, extra, goback );
|
|
params.out += goback;
|
|
int textw, texth;
|
|
vgui::surface()->GetTextSize( useF, extra, textw, texth );
|
|
|
|
params.width = textw;
|
|
|
|
delete[] extra;
|
|
|
|
most_recent_space = NULL;
|
|
most_recent_space_w = -1;
|
|
}
|
|
else
|
|
{
|
|
params.newline = true;
|
|
AddWorkUnit( item, params );
|
|
}
|
|
}
|
|
*params.out++ = *curpos;
|
|
params.width += w;
|
|
|
|
if ( isbreakablewspace( *curpos ) )
|
|
{
|
|
most_recent_break_was_wspace = true;
|
|
most_recent_space = curpos;
|
|
most_recent_space_w = params.width;
|
|
}
|
|
else if ( m_bUseAsianWordWrapping && AsianWordWrap::CanBreakAfter( curpos ) )
|
|
{
|
|
most_recent_break_was_wspace = false;
|
|
most_recent_space = curpos;
|
|
most_recent_space_w = params.width;
|
|
}
|
|
}
|
|
|
|
// Add the final unit.
|
|
params.newline = true;
|
|
AddWorkUnit( item, params );
|
|
|
|
item->SetSizeComputed( true );
|
|
|
|
// DumpWork( item );
|
|
}
|
|
|
|
void CHudCloseCaption:: DumpWork( CCloseCaptionItem *item )
|
|
{
|
|
int c = item->GetNumWorkUnits();
|
|
for ( int i = 0 ; i < c; ++i )
|
|
{
|
|
CCloseCaptionWorkUnit *wu = item->GetWorkUnit( i );
|
|
wu->Dump();
|
|
}
|
|
}
|
|
|
|
void CHudCloseCaption::DrawStream( wrect_t &rcText, wrect_t &rcWindow, CCloseCaptionItem *item, int iFadeLine, float flFadeLineAlpha )
|
|
{
|
|
int c = item->GetNumWorkUnits();
|
|
|
|
wrect_t rcOut;
|
|
|
|
float alpha = item->GetAlpha( m_flItemHiddenTime, m_flItemFadeInTime, m_flItemFadeOutTime );
|
|
|
|
for ( int i = 0 ; i < c; ++i )
|
|
{
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
CCloseCaptionWorkUnit *wu = item->GetWorkUnit( i );
|
|
|
|
vgui::HFont useF = wu->GetFont();
|
|
|
|
wu->GetPos( x, y );
|
|
|
|
rcOut.left = rcText.left + x + 3;
|
|
rcOut.right = rcOut.left + wu->GetWidth();
|
|
rcOut.top = rcText.top + y;
|
|
rcOut.bottom = rcOut.top + wu->GetHeight();
|
|
|
|
// Adjust alpha to handle fade in/out at the top & bottom of the element.
|
|
// Used for single commentary entries that are too big to fit into the element.
|
|
float flLineAlpha = alpha;
|
|
if ( i == iFadeLine )
|
|
{
|
|
flLineAlpha *= flFadeLineAlpha;
|
|
}
|
|
else if ( rcOut.top < rcWindow.top )
|
|
{
|
|
// We're off the top of the element, so don't draw
|
|
continue;
|
|
}
|
|
else if ( rcOut.bottom > rcWindow.bottom )
|
|
{
|
|
continue;
|
|
}
|
|
else if ( rcOut.top > rcWindow.bottom )
|
|
{
|
|
float flFadeHeight = (float)wu->GetHeight() * 0.25;
|
|
float flDist = (float)(rcOut.top - rcWindow.bottom) / flFadeHeight;
|
|
flDist = Bias( flDist, 0.2 );
|
|
if ( flDist > 1 )
|
|
continue;
|
|
|
|
flLineAlpha *= 1.0 - flDist;
|
|
}
|
|
|
|
Color useColor = wu->GetColor();
|
|
|
|
useColor[ 3 ] *= flLineAlpha;
|
|
|
|
if ( !item->IsValid() )
|
|
{
|
|
useColor = Color( 255, 255, 255, 255 * flLineAlpha );
|
|
rcOut.right += 2;
|
|
vgui::surface()->DrawSetColor( Color( 100, 100, 40, 255 * flLineAlpha ) );
|
|
vgui::surface()->DrawFilledRect( rcOut.left, rcOut.top, rcOut.right, rcOut.bottom );
|
|
}
|
|
|
|
vgui::surface()->DrawSetTextFont( useF );
|
|
vgui::surface()->DrawSetTextPos( rcOut.left, rcOut.top );
|
|
vgui::surface()->DrawSetTextColor( useColor );
|
|
#ifdef WIN32
|
|
int len = wcsnlen( wu->GetStream(), MAX_CAPTION_CHARACTERS ) ;
|
|
#else
|
|
int len = wcslen( wu->GetStream() ) ;
|
|
#endif
|
|
vgui::surface()->DrawPrintText( wu->GetStream(), len );
|
|
}
|
|
}
|
|
|
|
bool CHudCloseCaption::GetNoRepeatValue( const wchar_t *caption, float &retval )
|
|
{
|
|
retval = 0.0f;
|
|
const wchar_t *curpos = caption;
|
|
|
|
for ( ; curpos && *curpos != L'\0'; ++curpos )
|
|
{
|
|
wchar_t cmd[ 256 ];
|
|
wchar_t args[ 256 ];
|
|
|
|
if ( SplitCommand( &curpos, cmd, args ) )
|
|
{
|
|
if ( !wcscmp( cmd, L"norepeat" ) )
|
|
{
|
|
retval = (float)wcstod( args, NULL );
|
|
return true;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CHudCloseCaption::CaptionTokenLessFunc( const CaptionRepeat &lhs, const CaptionRepeat &rhs )
|
|
{
|
|
return ( lhs.m_nTokenIndex < rhs.m_nTokenIndex );
|
|
}
|
|
|
|
static bool CaptionTrace( const char *token )
|
|
{
|
|
static CUtlSymbolTable s_MissingCloseCaptions;
|
|
|
|
// Make sure we only show the message once
|
|
if ( UTL_INVAL_SYMBOL == s_MissingCloseCaptions.Find( token ) )
|
|
{
|
|
s_MissingCloseCaptions.AddString( token );
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static ConVar cc_sentencecaptionnorepeat( "cc_sentencecaptionnorepeat", "4", 0, "How often a sentence can repeat." );
|
|
|
|
int CRCString( const char *str )
|
|
{
|
|
int len = Q_strlen( str );
|
|
CRC32_t crc;
|
|
CRC32_Init( &crc );
|
|
CRC32_ProcessBuffer( &crc, str, len );
|
|
CRC32_Final( &crc );
|
|
|
|
return ( int )crc;
|
|
}
|
|
|
|
class CAsyncCaption
|
|
{
|
|
public:
|
|
CAsyncCaption() :
|
|
m_flDuration( 0.0f ),
|
|
m_bIsStream( false ),
|
|
m_bFromPlayer( false )
|
|
{
|
|
}
|
|
|
|
~CAsyncCaption()
|
|
{
|
|
int c = m_Tokens.Count();
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
delete m_Tokens[ i ];
|
|
}
|
|
m_Tokens.Purge();
|
|
}
|
|
|
|
void StartRequesting( CHudCloseCaption *hudCloseCaption, CUtlVector< AsyncCaption_t >& directories )
|
|
{
|
|
// Issue pending async requests for each token in string
|
|
int c = m_Tokens.Count();
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
caption_t *caption = m_Tokens[ i ];
|
|
Assert( !caption->stream );
|
|
Assert( caption->dirindex >= 0 );
|
|
|
|
CaptionLookup_t& entry = directories[ caption->fileindex ].m_CaptionDirectory[ caption->dirindex ];
|
|
|
|
// Request this block, and if it's there, it'll call OnDataLoaded immediately
|
|
g_AsyncCaptionResourceManager.PollForAsyncLoading( hudCloseCaption, caption->fileindex, entry.blockNum );
|
|
}
|
|
}
|
|
|
|
void OnDataArrived( CUtlVector< AsyncCaption_t >& directories, int nFileIndex, int nBlockNum, AsyncCaptionData_t *pData )
|
|
{
|
|
int c = m_Tokens.Count();
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
caption_t *caption = m_Tokens[ i ];
|
|
if ( !caption || caption->stream != NULL || caption->fileindex != nFileIndex )
|
|
continue;
|
|
|
|
// Lookup the data
|
|
CaptionLookup_t &entry = directories[ nFileIndex ].m_CaptionDirectory[ caption->dirindex ];
|
|
if ( entry.blockNum != nBlockNum )
|
|
continue;
|
|
|
|
const wchar_t *pIn = ( const wchar_t *)&pData->m_pBlockData[ entry.offset ];
|
|
caption->stream = new wchar_t[ entry.length >> 1 ];
|
|
memcpy( (void *)caption->stream, pIn, entry.length );
|
|
}
|
|
}
|
|
|
|
void ProcessAsyncWork( CHudCloseCaption *hudCloseCaption, CUtlVector< AsyncCaption_t >& directories )
|
|
{
|
|
int c = m_Tokens.Count();
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
caption_t *caption = m_Tokens[ i ];
|
|
if ( caption->stream != NULL )
|
|
continue;
|
|
|
|
CaptionLookup_t& entry = directories[ caption->fileindex].m_CaptionDirectory[ caption->dirindex ];
|
|
|
|
// Request this block, and if it's there, it'll call OnDataLoaded immediately
|
|
g_AsyncCaptionResourceManager.PollForAsyncLoading( hudCloseCaption, caption->fileindex, entry.blockNum );
|
|
}
|
|
}
|
|
|
|
bool GetStream( OUT_Z_BYTECAP(bufSizeInBytes) wchar_t *buf, int bufSizeInBytes )
|
|
{
|
|
buf[ 0 ] = L'\0';
|
|
|
|
int c = m_Tokens.Count();
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
caption_t *caption = m_Tokens[ i ];
|
|
if ( !caption || caption->stream == NULL )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
unsigned int curlen = 0;
|
|
unsigned int maxlen = bufSizeInBytes / sizeof( wchar_t );
|
|
|
|
// Compose full stream from tokens
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
caption_t *caption = m_Tokens[ i ];
|
|
#ifdef WIN32
|
|
unsigned int len = wcsnlen( caption->stream, maxlen ) + 1;
|
|
#else
|
|
unsigned int len = wcslen( caption->stream ) + 1;
|
|
#endif
|
|
Assert( len < maxlen );
|
|
|
|
if ( curlen + len >= maxlen )
|
|
break;
|
|
|
|
wcscat( buf, caption->stream );
|
|
if ( i < c - 1 )
|
|
{
|
|
wcscat( buf, L" " );
|
|
}
|
|
|
|
curlen += len;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool IsStream() const
|
|
{
|
|
return m_bIsStream;
|
|
}
|
|
|
|
void SetIsStream( bool state )
|
|
{
|
|
m_bIsStream = state;
|
|
}
|
|
|
|
void AddRandomToken( CUtlVector< AsyncCaption_t >& directories )
|
|
{
|
|
int dc = directories.Count();
|
|
int fileindex = RandomInt( 0, dc - 1 );
|
|
|
|
int c = directories[ fileindex ].m_CaptionDirectory.Count();
|
|
int idx = RandomInt( 0, c - 1 );
|
|
|
|
caption_t *caption = new caption_t;
|
|
char foo[ 32 ];
|
|
Q_snprintf( foo, sizeof( foo ), "%d", idx );
|
|
caption->token = strdup( foo );
|
|
CaptionLookup_t help;
|
|
help.SetHash( foo );
|
|
caption->hash = help.hash;
|
|
caption->dirindex = idx;
|
|
caption->stream = NULL;
|
|
caption->fileindex = fileindex;
|
|
|
|
m_Tokens.AddToTail( caption );
|
|
}
|
|
|
|
bool AddTokenByHash
|
|
(
|
|
CUtlVector< AsyncCaption_t >& directories,
|
|
unsigned int hash,
|
|
char const *pchToken
|
|
)
|
|
{
|
|
CaptionLookup_t search;
|
|
search.hash = hash;
|
|
|
|
int idx = -1;
|
|
int i;
|
|
int dc = directories.Count();
|
|
for ( i = 0; i < dc; ++i )
|
|
{
|
|
idx = directories[ i ].m_CaptionDirectory.Find( search );
|
|
if ( idx == directories[ i ].m_CaptionDirectory.InvalidIndex() )
|
|
continue;
|
|
|
|
break;
|
|
}
|
|
|
|
if ( i >= dc || idx == -1 )
|
|
{
|
|
AssertMsgOnce( *pchToken, "Should never fail to find a caption by hash, since server side has searched for hash!!!" );
|
|
return false;
|
|
}
|
|
|
|
caption_t *caption = new caption_t;
|
|
caption->token = strdup( pchToken );
|
|
caption->hash = hash;
|
|
caption->dirindex = idx;
|
|
caption->stream = NULL;
|
|
caption->fileindex = i;
|
|
|
|
m_Tokens.AddToTail( caption );
|
|
return true;
|
|
}
|
|
|
|
bool AddToken
|
|
(
|
|
CUtlVector< AsyncCaption_t >& directories,
|
|
const char *token
|
|
)
|
|
{
|
|
CaptionLookup_t search;
|
|
search.SetHash( token );
|
|
return AddTokenByHash( directories, search.hash, token );
|
|
}
|
|
|
|
int Count() const
|
|
{
|
|
return m_Tokens.Count();
|
|
}
|
|
|
|
const char *GetToken( int index )
|
|
{
|
|
return m_Tokens[ index ]->token;
|
|
}
|
|
|
|
void GetOriginalStream( char *buf, size_t bufsize )
|
|
{
|
|
buf[ 0 ] = 0;
|
|
int c = Count();
|
|
for ( int i = 0 ; i < c; ++i )
|
|
{
|
|
Q_strncat( buf, GetToken( i ), bufsize, COPY_ALL_CHARACTERS );
|
|
if ( i != c - 1 )
|
|
{
|
|
Q_strncat( buf, " ", bufsize, COPY_ALL_CHARACTERS );
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetDuration( float t )
|
|
{
|
|
m_flDuration = t;
|
|
}
|
|
|
|
float GetDuration()
|
|
{
|
|
return m_flDuration;
|
|
}
|
|
|
|
bool IsFromPlayer()
|
|
{
|
|
return m_bFromPlayer;
|
|
}
|
|
|
|
void SetFromPlayer( bool state )
|
|
{
|
|
m_bFromPlayer = state;
|
|
}
|
|
|
|
bool IsDirect()
|
|
{
|
|
return m_bDirect;
|
|
}
|
|
|
|
void SetDirect( bool state )
|
|
{
|
|
m_bDirect = state;
|
|
}
|
|
|
|
unsigned int GetHash() const
|
|
{
|
|
if ( m_bIsStream )
|
|
return 0u;
|
|
if ( m_Tokens.Count() == 0 )
|
|
return 0u;
|
|
return m_Tokens[ 0 ]->hash;
|
|
}
|
|
private:
|
|
float m_flDuration;
|
|
bool m_bIsStream : 1;
|
|
bool m_bFromPlayer : 1;
|
|
bool m_bDirect : 1;
|
|
|
|
struct caption_t
|
|
{
|
|
caption_t() :
|
|
token( 0 ),
|
|
hash( 0u ),
|
|
dirindex( -1 ),
|
|
fileindex( -1 ),
|
|
stream( 0 )
|
|
{
|
|
}
|
|
|
|
~caption_t()
|
|
{
|
|
free( token );
|
|
delete[] stream;
|
|
}
|
|
|
|
void SetStream( const wchar_t *in )
|
|
{
|
|
delete[] stream;
|
|
stream = 0;
|
|
if ( !in )
|
|
return;
|
|
|
|
#ifdef WIN32
|
|
int len = wcsnlen( in, ( MAX_CAPTION_CHARACTERS - 1 ) );
|
|
#else
|
|
int len = wcslen( in );
|
|
#endif
|
|
Assert( len < ( MAX_CAPTION_CHARACTERS - 1 ) );
|
|
|
|
stream = new wchar_t[ len + 1 ];
|
|
wcsncpy( stream, in, len + 1 );
|
|
}
|
|
|
|
char *token;
|
|
unsigned int hash;
|
|
int dirindex;
|
|
int fileindex;
|
|
wchar_t *stream;
|
|
};
|
|
|
|
CUtlVector< caption_t * > m_Tokens;
|
|
};
|
|
|
|
void CHudCloseCaption::ProcessAsyncWork()
|
|
{
|
|
int i;
|
|
for( i = m_AsyncWork.Head(); i != m_AsyncWork.InvalidIndex(); i = m_AsyncWork.Next( i ) )
|
|
{
|
|
// check for data arrival
|
|
CAsyncCaption *item = m_AsyncWork[ i ];
|
|
|
|
Assert( item );
|
|
if ( item )
|
|
{
|
|
item->ProcessAsyncWork( this, m_AsyncCaptions );
|
|
}
|
|
}
|
|
// Now operate on any new data which arrived
|
|
for( i = m_AsyncWork.Head(); i != m_AsyncWork.InvalidIndex(); )
|
|
{
|
|
int n = m_AsyncWork.Next( i );
|
|
|
|
CAsyncCaption *item = m_AsyncWork[ i ];
|
|
wchar_t stream[ MAX_CAPTION_CHARACTERS ];
|
|
|
|
// If we get to the first item with pending async work, stop processing
|
|
if ( !item || !item->GetStream( stream, sizeof( stream ) ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( stream[ 0 ] != L'\0' )
|
|
{
|
|
char original[ 512 ];
|
|
item->GetOriginalStream( original, sizeof( original ) );
|
|
|
|
// Process it now
|
|
if ( item->IsStream() )
|
|
{
|
|
_ProcessSentenceCaptionStream( item->Count(), original, stream );
|
|
}
|
|
else
|
|
{
|
|
#if defined( POSIX ) && !defined( PLATFORM_PS3 )
|
|
wchar_t localStream[ MAX_CAPTION_CHARACTERS ];
|
|
|
|
// we persist to disk as ucs2 so convert back to real unicode here
|
|
V_UCS2ToUnicode( (ucs2 *)stream, localStream, sizeof(localStream) );
|
|
_ProcessCaption( localStream, item->GetHash(), item->GetDuration(), item->IsFromPlayer(), item->IsDirect() );
|
|
#else
|
|
_ProcessCaption( stream, item->GetHash(), item->GetDuration(), item->IsFromPlayer(), item->IsDirect() );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
m_AsyncWork.Remove( i );
|
|
delete item;
|
|
|
|
i = n;
|
|
}
|
|
}
|
|
|
|
void CHudCloseCaption::ClearAsyncWork()
|
|
{
|
|
for ( int i = m_AsyncWork.Head(); i != m_AsyncWork.InvalidIndex(); i = m_AsyncWork.Next( i ) )
|
|
{
|
|
CAsyncCaption *item = m_AsyncWork[ i ];
|
|
delete item;
|
|
}
|
|
m_AsyncWork.Purge();
|
|
}
|
|
|
|
extern void Hack_FixEscapeChars( char *str );
|
|
|
|
void CHudCloseCaption::ProcessCaptionDirect( const char *tokenname, float duration, bool fromplayer /* = false */ )
|
|
{
|
|
m_bVisibleDueToDirect = true;
|
|
|
|
char token[ 512 ];
|
|
Q_strncpy( token, tokenname, sizeof( token ) );
|
|
if ( Q_strstr( token, "\\" ) )
|
|
{
|
|
Hack_FixEscapeChars( token );
|
|
}
|
|
|
|
ProcessCaption( token, duration, fromplayer, true );
|
|
}
|
|
|
|
void CHudCloseCaption::PlayRandomCaption()
|
|
{
|
|
if ( !closecaption.GetBool() )
|
|
return;
|
|
CAsyncCaption *async = new CAsyncCaption;
|
|
async->SetIsStream( false );
|
|
async->AddRandomToken( m_AsyncCaptions );
|
|
async->SetDuration( RandomFloat( 1.0f, 3.0f ) );
|
|
async->SetFromPlayer( RandomInt( 0, 1 ) == 0 ? true : false );
|
|
async->StartRequesting( this, m_AsyncCaptions );
|
|
m_AsyncWork.AddToTail( async );
|
|
}
|
|
|
|
bool CHudCloseCaption::AddAsyncWork( char const *tokenstream, bool bIsStream, float duration, bool fromplayer, bool direct /*=false*/ )
|
|
{
|
|
if ( !closecaption.GetBool() && !direct )
|
|
return false;
|
|
bool bret = true;
|
|
|
|
CAsyncCaption *async = new CAsyncCaption();
|
|
async->SetIsStream( bIsStream );
|
|
async->SetDirect( direct );
|
|
if ( !bIsStream )
|
|
{
|
|
bret = async->AddToken
|
|
(
|
|
m_AsyncCaptions,
|
|
tokenstream
|
|
);
|
|
}
|
|
else
|
|
{
|
|
// The first token from the stream is the name of the sentence
|
|
char tokenname[ 512 ];
|
|
tokenname[ 0 ] = 0;
|
|
const char *p = tokenstream;
|
|
p = nexttoken( tokenname, p, ' ' );
|
|
// p points to reset of sentence tokens, build up a unicode string from them...
|
|
while ( p && Q_strlen( tokenname ) > 0 )
|
|
{
|
|
p = nexttoken( tokenname, p, ' ' );
|
|
|
|
if ( Q_strlen( tokenname ) == 0 )
|
|
break;
|
|
|
|
async->AddToken
|
|
(
|
|
m_AsyncCaptions,
|
|
tokenname
|
|
);
|
|
}
|
|
}
|
|
|
|
m_AsyncWork.AddToTail( async );
|
|
|
|
async->SetDuration( duration );
|
|
async->SetFromPlayer( fromplayer );
|
|
// Do this last as the block might be resident already and this will finish immediately...
|
|
async->StartRequesting( this, m_AsyncCaptions );
|
|
return bret;
|
|
}
|
|
|
|
bool CHudCloseCaption::AddAsyncWorkByHash( unsigned int hash, float duration, bool fromplayer, bool direct /*=false*/ )
|
|
{
|
|
if ( !closecaption.GetBool() && !direct )
|
|
return false;
|
|
bool bret = true;
|
|
|
|
CAsyncCaption *async = new CAsyncCaption();
|
|
async->SetIsStream( false );
|
|
async->SetDirect( direct );
|
|
bret = async->AddTokenByHash
|
|
(
|
|
m_AsyncCaptions,
|
|
hash,
|
|
""
|
|
);
|
|
|
|
m_AsyncWork.AddToTail( async );
|
|
|
|
async->SetDuration( duration );
|
|
async->SetFromPlayer( fromplayer );
|
|
// Do this last as the block might be resident already and this will finish immediately...
|
|
async->StartRequesting( this, m_AsyncCaptions );
|
|
return bret;
|
|
}
|
|
|
|
void CHudCloseCaption::ProcessSentenceCaptionStream( const char *tokenstream )
|
|
{
|
|
float interval = cc_sentencecaptionnorepeat.GetFloat();
|
|
interval = clamp( interval, 0.1f, 60.0f );
|
|
|
|
// The first token from the stream is the name of the sentence
|
|
char tokenname[ 512 ];
|
|
|
|
tokenname[ 0 ] = 0;
|
|
|
|
const char *p = tokenstream;
|
|
|
|
p = nexttoken( tokenname, p, ' ' );
|
|
|
|
if ( Q_strlen( tokenname ) > 0 )
|
|
{
|
|
// Use it to check for "norepeat" rules
|
|
CaptionRepeat entry;
|
|
entry.m_nTokenIndex = CRCString( tokenname );
|
|
|
|
int idx = m_CloseCaptionRepeats.Find( entry );
|
|
if ( m_CloseCaptionRepeats.InvalidIndex() == idx )
|
|
{
|
|
entry.m_flLastEmitTime = gpGlobals->curtime;
|
|
entry.m_nLastEmitTick = gpGlobals->tickcount;
|
|
entry.m_flInterval = interval;
|
|
m_CloseCaptionRepeats.Insert( entry );
|
|
}
|
|
else
|
|
{
|
|
CaptionRepeat &entry = m_CloseCaptionRepeats[ idx ];
|
|
if ( gpGlobals->curtime < ( entry.m_flLastEmitTime + entry.m_flInterval ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
entry.m_flLastEmitTime = gpGlobals->curtime;
|
|
entry.m_nLastEmitTick = gpGlobals->tickcount;
|
|
}
|
|
}
|
|
|
|
AddAsyncWork( tokenstream, true, 0.0f, false );
|
|
}
|
|
|
|
void CHudCloseCaption::_ProcessSentenceCaptionStream( int wordCount, const char *tokenstream, const wchar_t *caption_full )
|
|
{
|
|
if ( caption_full[ 0 ] != L'\0' )
|
|
{
|
|
Process( caption_full, ( wordCount + 1 ) * 0.75f, false /*never from player!*/ );
|
|
}
|
|
}
|
|
|
|
bool CHudCloseCaption::ProcessCaption( const char *tokenname, float duration, bool fromplayer /* = false */, bool direct /* = false */ )
|
|
{
|
|
return AddAsyncWork( tokenname, false, duration, fromplayer, direct );
|
|
}
|
|
|
|
bool CHudCloseCaption::ProcessCaptionByHash( unsigned int hash, float duration, bool fromplayer, bool direct /* = false */ )
|
|
{
|
|
return AddAsyncWorkByHash( hash, duration, fromplayer, direct );
|
|
}
|
|
|
|
void CHudCloseCaption::_ProcessCaption( const wchar_t *caption, unsigned int hash, float duration, bool fromplayer, bool direct )
|
|
{
|
|
// Get the string for the token
|
|
float interval = 0.0f;
|
|
bool hasnorepeat = GetNoRepeatValue( caption, interval );
|
|
|
|
CaptionRepeat entry;
|
|
entry.m_nTokenIndex = hash;
|
|
|
|
int idx = m_CloseCaptionRepeats.Find( entry );
|
|
if ( m_CloseCaptionRepeats.InvalidIndex() == idx )
|
|
{
|
|
entry.m_flLastEmitTime = gpGlobals->curtime;
|
|
entry.m_nLastEmitTick = gpGlobals->tickcount;
|
|
entry.m_flInterval = interval;
|
|
m_CloseCaptionRepeats.Insert( entry );
|
|
}
|
|
else
|
|
{
|
|
CaptionRepeat &entry = m_CloseCaptionRepeats[ idx ];
|
|
|
|
// Interval of 0.0 means just don't double emit on same tick #
|
|
if ( entry.m_flInterval <= 0.0f )
|
|
{
|
|
if ( gpGlobals->tickcount <= entry.m_nLastEmitTick )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else if ( hasnorepeat )
|
|
{
|
|
if ( gpGlobals->curtime < ( entry.m_flLastEmitTime + entry.m_flInterval ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
entry.m_flLastEmitTime = gpGlobals->curtime;
|
|
entry.m_nLastEmitTick = gpGlobals->tickcount;
|
|
}
|
|
|
|
Process( caption, duration, fromplayer, direct );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pszName -
|
|
// iSize -
|
|
// *pbuf -
|
|
//-----------------------------------------------------------------------------
|
|
bool CHudCloseCaption::MsgFunc_CloseCaption(const CCSUsrMsg_CloseCaption &msg)
|
|
{
|
|
unsigned int hash;
|
|
hash = msg.hash();
|
|
float duration = msg.duration() * 0.1f;
|
|
bool fromplayer = msg.from_player();
|
|
|
|
ProcessCaptionByHash( hash, duration, fromplayer );
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pszName -
|
|
// iSize -
|
|
// *pbuf -
|
|
//-----------------------------------------------------------------------------
|
|
bool CHudCloseCaption::MsgFunc_CloseCaptionDirect(const CCSUsrMsg_CloseCaptionDirect &msg)
|
|
{
|
|
unsigned int hash;
|
|
hash = msg.hash();
|
|
float duration = msg.duration() * 0.1f;
|
|
bool fromplayer = msg.from_player();
|
|
|
|
m_bVisibleDueToDirect = true;
|
|
|
|
ProcessCaptionByHash( hash, duration, fromplayer, true );
|
|
|
|
return true;
|
|
}
|
|
|
|
int CHudCloseCaption::GetFontNumber( bool bold, bool italic )
|
|
{
|
|
if ( IsGameConsole() )
|
|
{
|
|
return CHudCloseCaption::CCFONT_CONSOLE;
|
|
}
|
|
|
|
if ( bold || italic )
|
|
{
|
|
if( bold && italic )
|
|
{
|
|
return CHudCloseCaption::CCFONT_ITALICBOLD;
|
|
}
|
|
|
|
if ( bold )
|
|
{
|
|
return CHudCloseCaption::CCFONT_BOLD;
|
|
}
|
|
|
|
if ( italic )
|
|
{
|
|
return CHudCloseCaption::CCFONT_ITALIC;
|
|
}
|
|
}
|
|
|
|
return CHudCloseCaption::CCFONT_NORMAL;
|
|
}
|
|
|
|
void CHudCloseCaption::Flush()
|
|
{
|
|
g_AsyncCaptionResourceManager.Flush();
|
|
}
|
|
|
|
void CHudCloseCaption::InitCaptionDictionary( const char *language, bool bForce )
|
|
{
|
|
if ( !bForce && m_CurrentLanguage.IsValid() && !Q_stricmp( m_CurrentLanguage.String(), language ) )
|
|
return;
|
|
|
|
if ( !language && bForce && m_CurrentLanguage.IsValid() )
|
|
{
|
|
// use existing language
|
|
language = m_CurrentLanguage.String();
|
|
}
|
|
else
|
|
{
|
|
m_CurrentLanguage = language;
|
|
}
|
|
|
|
// Make sure we've finished all out async work before rebuilding the dictionary
|
|
const float flMaxAsyncProcessTime = 0.5f;
|
|
float flStartProcessTime = Plat_FloatTime();
|
|
|
|
while ( m_AsyncWork.Count() > 0 )
|
|
{
|
|
ProcessAsyncWork();
|
|
|
|
if ( Plat_FloatTime() - flStartProcessTime >= flMaxAsyncProcessTime )
|
|
{
|
|
DevWarning( "Could not finish async caption work after %f seconds of processing before caption dictionary init!\n", flMaxAsyncProcessTime );
|
|
m_AsyncWork.RemoveAll();
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_AsyncCaptions.Purge();
|
|
|
|
g_AsyncCaptionResourceManager.Clear();
|
|
|
|
bool bAdded = AddFileToCaptionDictionary( VarArgs( "resource/closecaption_%s.dat", language ) );
|
|
if ( !bAdded && V_stricmp( language, "english" ) )
|
|
{
|
|
// non-english can fallback to english
|
|
AddFileToCaptionDictionary( "resource/closecaption_english.dat" );
|
|
}
|
|
|
|
bAdded = AddFileToCaptionDictionary( VarArgs( "resource/subtitles_%s.dat", language ) );
|
|
if ( !bAdded && V_stricmp( language, "english" ) )
|
|
{
|
|
// non-english can fallback to english
|
|
AddFileToCaptionDictionary( "resource/subtitles_english.dat" );
|
|
}
|
|
|
|
g_AsyncCaptionResourceManager.SetDbInfo( m_AsyncCaptions );
|
|
}
|
|
|
|
bool CHudCloseCaption::AddFileToCaptionDictionary( const char *filename )
|
|
{
|
|
int searchPathLen = filesystem->GetSearchPath( "GAME", true, NULL, 0 );
|
|
char *searchPaths = (char *)stackalloc( searchPathLen + 1 );
|
|
filesystem->GetSearchPath( "GAME", true, searchPaths, searchPathLen );
|
|
|
|
bool bAddedCaptions = false;
|
|
for ( char *path = strtok( searchPaths, ";" ); path; path = strtok( NULL, ";" ) )
|
|
{
|
|
if ( IsGameConsole() && ( filesystem->GetDVDMode() == DVDMODE_STRICT ) && !V_stristr( path, ".zip" ) )
|
|
{
|
|
// only want zip paths
|
|
continue;
|
|
}
|
|
|
|
if ( IsPS3() && !V_stristr( path, ".zip" ) )
|
|
{
|
|
// PS3 cannot convert dvddev subtitles files, must be in the zip
|
|
Warning( "Client: skipped dvddev caption file: %s\n", filename );
|
|
continue;
|
|
}
|
|
|
|
char fullpath[MAX_PATH];
|
|
Q_snprintf( fullpath, sizeof( fullpath ), "%s%s", path, filename );
|
|
Q_FixSlashes( fullpath );
|
|
Q_strlower( fullpath );
|
|
|
|
if ( IsGameConsole() )
|
|
{
|
|
char fullpath360[MAX_PATH];
|
|
UpdateOrCreateCaptionFile( fullpath, fullpath360, sizeof( fullpath360 ) );
|
|
Q_strncpy( fullpath, fullpath360, sizeof( fullpath ) );
|
|
}
|
|
|
|
int idx = m_AsyncCaptions.AddToTail();
|
|
AsyncCaption_t& entry = m_AsyncCaptions[ idx ];
|
|
if ( !entry.LoadFromFile( fullpath ) )
|
|
{
|
|
m_AsyncCaptions.Remove( idx );
|
|
}
|
|
else
|
|
{
|
|
DevMsg( "Client: added caption file: %s\n", fullpath );
|
|
bAddedCaptions = true;
|
|
}
|
|
}
|
|
|
|
return bAddedCaptions;
|
|
}
|
|
|
|
|
|
|
|
void CHudCloseCaption::OnFinishAsyncLoad( int nFileIndex, int nBlockNum, AsyncCaptionData_t *pData )
|
|
{
|
|
// Fill in data for all users of pData->m_nBlockNum
|
|
FOR_EACH_LL( m_AsyncWork, i )
|
|
{
|
|
CAsyncCaption *item = m_AsyncWork[ i ];
|
|
if ( item )
|
|
{
|
|
item->OnDataArrived( m_AsyncCaptions, nFileIndex, nBlockNum, pData );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudCloseCaption::Lock( void )
|
|
{
|
|
m_bLocked = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudCloseCaption::Unlock( void )
|
|
{
|
|
m_bLocked = false;
|
|
}
|
|
|
|
static int EmitCaptionCompletion( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
|
|
{
|
|
int current = 0;
|
|
if ( !g_pVGuiLocalize || IsGameConsole() )
|
|
return current;
|
|
|
|
const char *cmdname = "cc_emit";
|
|
char *substring = NULL;
|
|
int substringLen = 0;
|
|
if ( Q_strstr( partial, cmdname ) && strlen(partial) > strlen(cmdname) + 1 )
|
|
{
|
|
substring = (char *)partial + strlen( cmdname ) + 1;
|
|
substringLen = strlen(substring);
|
|
}
|
|
|
|
vgui::StringIndex_t i = g_pVGuiLocalize->GetFirstStringIndex();
|
|
|
|
while ( i != vgui::INVALID_STRING_INDEX &&
|
|
current < COMMAND_COMPLETION_MAXITEMS )
|
|
{
|
|
const char *ccname = g_pVGuiLocalize->GetNameByIndex( i );
|
|
if ( ccname )
|
|
{
|
|
if ( !substring || !Q_strncasecmp( ccname, substring, substringLen ) )
|
|
{
|
|
Q_snprintf( commands[ current ], sizeof( commands[ current ] ), "%s %s", cmdname, ccname );
|
|
current++;
|
|
}
|
|
}
|
|
i = g_pVGuiLocalize->GetNextStringIndex( i );
|
|
}
|
|
|
|
return current;
|
|
}
|
|
|
|
CON_COMMAND_F_COMPLETION( cc_emit, "Emits a closed caption", 0, EmitCaptionCompletion )
|
|
{
|
|
if ( args.ArgC() != 2 )
|
|
{
|
|
Msg( "usage: cc_emit tokenname\n" );
|
|
return;
|
|
}
|
|
|
|
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption );
|
|
if ( hudCloseCaption )
|
|
{
|
|
hudCloseCaption->ProcessCaption( args[1], 5.0f );
|
|
}
|
|
}
|
|
|
|
CON_COMMAND( cc_random, "Emits a random caption" )
|
|
{
|
|
int count = 1;
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
count = MAX( 1, atoi( args[ 1 ] ) );
|
|
}
|
|
|
|
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption );
|
|
if ( hudCloseCaption )
|
|
{
|
|
for ( int i = 0; i < count; ++i )
|
|
{
|
|
hudCloseCaption->PlayRandomCaption();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
CON_COMMAND( cc_flush, "Flushes async'd captions." )
|
|
{
|
|
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption );
|
|
if ( hudCloseCaption )
|
|
{
|
|
hudCloseCaption->Flush();
|
|
}
|
|
}
|
|
|
|
CON_COMMAND( cc_showblocks, "Toggles showing which blocks are pending/loaded async." )
|
|
{
|
|
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption );
|
|
if ( hudCloseCaption )
|
|
{
|
|
hudCloseCaption->TogglePaintDebug();
|
|
}
|
|
}
|
|
|
|
void OnCaptionLanguageChanged( IConVar *pConVar, const char *pOldString, float flOldValue )
|
|
{
|
|
if ( !g_pVGuiLocalize )
|
|
return;
|
|
|
|
ConVarRef var( pConVar );
|
|
|
|
char fn[ 512 ];
|
|
Q_snprintf( fn, sizeof( fn ), "resource/closecaption_%s.txt", var.GetString() );
|
|
|
|
// Re-adding the file, even if it's "english" will overwrite the tokens as needed
|
|
if ( !IsGameConsole() )
|
|
{
|
|
g_pVGuiLocalize->AddFile( "resource/closecaption_%language%.txt", "GAME", true );
|
|
}
|
|
|
|
char uilanguage[ 64 ];
|
|
if (engine)
|
|
{
|
|
engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
|
|
}
|
|
else
|
|
{
|
|
Msg( "Unable to get default ui language, using \'english\'\n" );
|
|
Q_strcpy( uilanguage, "english" );
|
|
}
|
|
|
|
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption );
|
|
if ( !hudCloseCaption )
|
|
return;
|
|
|
|
// If it's not the default, load the language on top of the user's default language
|
|
if ( Q_strlen( var.GetString() ) > 0 && Q_stricmp( var.GetString(), uilanguage ) )
|
|
{
|
|
if ( !IsGameConsole() )
|
|
{
|
|
if ( g_pFullFileSystem->FileExists( fn ) )
|
|
{
|
|
g_pVGuiLocalize->AddFile( fn, "GAME", true );
|
|
}
|
|
else
|
|
{
|
|
char fallback[ 512 ];
|
|
Q_snprintf( fallback, sizeof( fallback ), "resource/closecaption_%s.txt", uilanguage );
|
|
|
|
Msg( "%s not found\n", fn );
|
|
Msg( "%s will be used\n", fallback );
|
|
}
|
|
}
|
|
|
|
hudCloseCaption->InitCaptionDictionary( var.GetString() );
|
|
}
|
|
else
|
|
{
|
|
hudCloseCaption->InitCaptionDictionary( uilanguage );
|
|
}
|
|
DevMsg( "cc_lang = %s\n", var.GetString() );
|
|
}
|
|
|
|
|
|
|
|
ConVar cc_lang( "cc_lang", "", FCVAR_ARCHIVE, "Current close caption language (emtpy = use game UI language)", OnCaptionLanguageChanged );
|
|
|
|
#if defined( _GAMECONSOLE )
|
|
// internal issued command evented by DLC mount, not meant for users
|
|
CON_COMMAND_F( cc_reload, "", 0 )
|
|
{
|
|
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption );
|
|
if ( hudCloseCaption )
|
|
{
|
|
// minimal changes, TU DLC hack
|
|
// Clears a private store that otherwise prevents the cc's from a rull re-init, the language hasn't changed, but the underlying data has
|
|
// due to new search path mounts.
|
|
hudCloseCaption->ClearCurrentLanguage();
|
|
OnCaptionLanguageChanged( &cc_lang, cc_lang.GetString(), cc_lang.GetFloat() );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
CON_COMMAND( cc_findsound, "Searches for soundname which emits specified text." )
|
|
{
|
|
if ( args.ArgC() != 2 )
|
|
{
|
|
Msg( "usage: cc_findsound 'substring'\n" );
|
|
return;
|
|
}
|
|
|
|
CHudCloseCaption *hudCloseCaption = GET_FULLSCREEN_HUDELEMENT( CHudCloseCaption );
|
|
if ( hudCloseCaption )
|
|
{
|
|
hudCloseCaption->FindSound( args.Arg( 1 ) );
|
|
}
|
|
}
|
|
|
|
void CHudCloseCaption::FindSound( char const *pchANSI )
|
|
{
|
|
// Now do the searching
|
|
ucs2 stream[ 1024 ];
|
|
char streamANSI[ 1024 ];
|
|
|
|
for ( int i = 0 ; i < m_AsyncCaptions.Count(); ++i )
|
|
{
|
|
AsyncCaption_t &data = m_AsyncCaptions[ i ];
|
|
|
|
byte *block = new byte[ data.m_Header.blocksize ];
|
|
|
|
int nLoadedBlock = -1;
|
|
|
|
Q_memset( block, 0, data.m_Header.blocksize );
|
|
CaptionDictionary_t &dict = data.m_CaptionDirectory;
|
|
for ( int j = 0; j < dict.Count(); ++j )
|
|
{
|
|
CaptionLookup_t &lu = dict[ j ];
|
|
|
|
int blockNum = lu.blockNum;
|
|
|
|
const char *dbname = data.m_DataBaseFile.String();
|
|
|
|
// Try and reload it
|
|
char fn[ 256 ];
|
|
Q_strncpy( fn, dbname, sizeof( fn ) );
|
|
Q_FixSlashes( fn );
|
|
Q_strlower( fn );
|
|
|
|
asynccaptionparams_t params;
|
|
params.dbfile = fn;
|
|
params.blocktoload = blockNum;
|
|
params.blocksize = data.m_Header.blocksize;
|
|
params.blockoffset = data.m_Header.dataoffset + blockNum *data.m_Header.blocksize;
|
|
params.fileindex = i;
|
|
|
|
if ( blockNum != nLoadedBlock )
|
|
{
|
|
nLoadedBlock = blockNum;
|
|
|
|
FileHandle_t fh = filesystem->Open( fn, "rb" );
|
|
filesystem->Seek( fh, params.blockoffset, FILESYSTEM_SEEK_CURRENT );
|
|
filesystem->Read( block, data.m_Header.blocksize, fh );
|
|
filesystem->Close( fh );
|
|
}
|
|
|
|
// Now we have the data
|
|
const ucs2 *pIn = ( const ucs2 *)&block[ lu.offset ];
|
|
Q_memcpy( (void *)stream, pIn, MIN( lu.length, sizeof( stream ) ) );
|
|
|
|
// Now search for search text
|
|
V_UCS2ToUTF8( stream, streamANSI, sizeof( streamANSI ) );
|
|
streamANSI[ sizeof( streamANSI ) - 1 ] = 0;
|
|
|
|
if ( Q_stristr( streamANSI, pchANSI ) )
|
|
{
|
|
CaptionLookup_t search;
|
|
|
|
Msg( "found '%s' in %s\n", streamANSI, fn );
|
|
|
|
// Now find the sounds that will hash to this
|
|
for ( int k = soundemitterbase->First(); k != soundemitterbase->InvalidIndex(); k = soundemitterbase->Next( k ) )
|
|
{
|
|
char const *pchSoundName = soundemitterbase->GetSoundName( k );
|
|
|
|
// Hash it
|
|
|
|
search.SetHash( pchSoundName );
|
|
|
|
if ( search.hash == lu.hash )
|
|
{
|
|
Msg( " '%s' matches\n", pchSoundName );
|
|
}
|
|
}
|
|
|
|
if ( IsPC() )
|
|
{
|
|
for ( LocalizeStringIndex_t r = g_pVGuiLocalize->GetFirstStringIndex(); r != vgui::INVALID_STRING_INDEX; r = g_pVGuiLocalize->GetNextStringIndex( r ) )
|
|
{
|
|
const char *strName = g_pVGuiLocalize->GetNameByIndex( r );
|
|
|
|
search.SetHash( strName );
|
|
|
|
if ( search.hash == lu.hash )
|
|
{
|
|
Msg( " '%s' localization matches\n", strName );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
delete[] block;
|
|
}
|
|
}
|
|
|
|
void CHudCloseCaption::ClearCurrentLanguage()
|
|
{
|
|
m_CurrentLanguage = UTL_INVAL_SYMBOL;
|
|
}
|
|
|
|
void CHudCloseCaption::LoadColorMap( const char *pFilename )
|
|
{
|
|
CUtlBuffer colorMapBuffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
|
|
if ( !g_pFullFileSystem->ReadFile( pFilename, "MOD", colorMapBuffer ) )
|
|
return;
|
|
|
|
characterset_t breakSet;
|
|
CharacterSetBuild( &breakSet, "" );
|
|
|
|
for ( ;; )
|
|
{
|
|
char tagToken[MAX_PATH];
|
|
int nTokenSize = colorMapBuffer.ParseToken( &breakSet, tagToken, sizeof( tagToken ) );
|
|
if ( nTokenSize <= 0 )
|
|
{
|
|
break;
|
|
}
|
|
|
|
char colorToken[MAX_PATH];
|
|
nTokenSize = colorMapBuffer.ParseToken( &breakSet, colorToken, sizeof( colorToken ) );
|
|
if ( nTokenSize <= 0 )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( !StringHasPrefix( colorToken, "<clr:" ) )
|
|
{
|
|
// unrecognized color format
|
|
continue;
|
|
}
|
|
|
|
int r, g, b;
|
|
if ( sscanf( colorToken + V_strlen( "<clr:" ), "%i,%i,%i", &r, &g, &b ) != 3 )
|
|
{
|
|
// bad color format
|
|
continue;
|
|
}
|
|
|
|
Color tagColor = Color( r, g, b, 255 );
|
|
|
|
int iIndex = m_ColorMap.Find( tagToken );
|
|
if ( iIndex == m_ColorMap.InvalidIndex() )
|
|
{
|
|
iIndex = m_ColorMap.Insert( tagToken );
|
|
}
|
|
m_ColorMap[iIndex] = tagColor;
|
|
}
|
|
}
|
|
|
|
bool CHudCloseCaption::FindColorForTag( wchar_t *pTag, Color &tagColor )
|
|
{
|
|
char buf[128];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( pTag, buf, sizeof( buf ) );
|
|
|
|
int iIndex = m_ColorMap.Find( buf );
|
|
if ( iIndex != m_ColorMap.InvalidIndex() )
|
|
{
|
|
tagColor = m_ColorMap[iIndex];
|
|
return true;
|
|
}
|
|
|
|
// not found
|
|
return false;
|
|
}
|
|
|
|
void CHudCloseCaption::SetUseAsianWordWrapping()
|
|
{
|
|
static bool bCheckForAsianLanguage = false;
|
|
static bool bIsAsianLanguage = false;
|
|
|
|
if ( !bCheckForAsianLanguage )
|
|
{
|
|
bCheckForAsianLanguage = true;
|
|
const char *pLanguage = vgui::scheme()->GetLanguage();
|
|
if ( pLanguage )
|
|
{
|
|
if ( !V_stricmp( pLanguage, "japanese" ) ||
|
|
!V_stricmp( pLanguage, "schinese" ) ||
|
|
!V_stricmp( pLanguage, "tchinese" ) )
|
|
{
|
|
bIsAsianLanguage = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_bUseAsianWordWrapping = bIsAsianLanguage;
|
|
}
|