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791 lines
21 KiB
791 lines
21 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include "iclientmode.h"
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#include "vgui_controls/AnimationController.h"
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#include "vgui_controls/Label.h"
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#include "vgui/ILocalize.h"
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#include "vgui/ISurface.h"
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#include "text_message.h"
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#include "c_baseplayer.h"
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#include "IGameUIFuncs.h"
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#include "inputsystem/iinputsystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Displays hints across the center of the screen
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//-----------------------------------------------------------------------------
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class CHudHintDisplay : public vgui::Panel, public CHudElement
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{
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DECLARE_CLASS_SIMPLE( CHudHintDisplay, vgui::Panel );
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public:
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explicit CHudHintDisplay( const char *pElementName );
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void Init();
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void Reset();
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bool MsgFunc_HintText( const CCSUsrMsg_HintText &msg );
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void FireGameEvent( IGameEvent * event);
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bool SetHintText( wchar_t *text );
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void LocalizeAndDisplay( const char *pszHudTxtMsg, const char *szRawString );
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virtual void PerformLayout();
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virtual bool ShouldDraw()
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{
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// [jason] Moving into Scaleform: sfhudinfopanel
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#if defined( CSTRIKE15 )
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return false;
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#else
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return Super::ShouldDraw();
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#endif
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}
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CUserMessageBinder m_UMCMsgHintText;
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protected:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnThink();
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protected:
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vgui::HFont m_hFont;
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Color m_bgColor;
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vgui::Label *m_pLabel;
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CUtlVector<vgui::Label *> m_Labels;
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CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iCenterX, "center_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iCenterY, "center_y", "0", "proportional_int" );
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bool m_bLastLabelUpdateHack;
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CPanelAnimationVar( float, m_flLabelSizePercentage, "HintSize", "0" );
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};
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DECLARE_HUDELEMENT( CHudHintDisplay );
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DECLARE_HUD_MESSAGE( CHudHintDisplay, HintText );
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#define MAX_HINT_STRINGS 5
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CHudHintDisplay::CHudHintDisplay( const char *pElementName ) : BaseClass(NULL, "HudHintDisplay"), CHudElement( pElementName )
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{
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vgui::Panel *pParent = GetClientMode()->GetViewport();
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SetParent( pParent );
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SetVisible( false );
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m_pLabel = new vgui::Label( this, "HudHintDisplayLabel", "" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHintDisplay::Init()
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{
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HOOK_HUD_MESSAGE( CHudHintDisplay, HintText );
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// listen for client side events
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ListenForGameEvent( "player_hintmessage" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHintDisplay::Reset()
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{
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SetHintText( NULL );
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GetClientMode()->GetViewportAnimationController()->StartAnimationSequence( "HintMessageHide" );
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m_bLastLabelUpdateHack = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHintDisplay::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetFgColor( GetSchemeColor("HintMessageFg", pScheme) );
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m_hFont = pScheme->GetFont( "HudHintText", true );
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m_pLabel->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) );
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m_pLabel->SetPaintBackgroundType( 2 );
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m_pLabel->SetSize( 0, GetTall() ); // Start tiny, it'll grow.
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the hint text, replacing variables as necessary
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//-----------------------------------------------------------------------------
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bool CHudHintDisplay::SetHintText( wchar_t *text )
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{
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// clear the existing text
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for (int i = 0; i < m_Labels.Count(); i++)
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{
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m_Labels[i]->MarkForDeletion();
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}
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m_Labels.RemoveAll();
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wchar_t *p = text;
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while ( p )
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{
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wchar_t *line = p;
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wchar_t *end = wcschr( p, L'\n' );
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int linelengthbytes = 0;
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if ( end )
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{
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//*end = 0; //eek
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p = end+1;
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linelengthbytes = ( end - line ) * 2;
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}
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else
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{
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p = NULL;
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}
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// replace any key references with bound keys
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wchar_t buf[512];
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UTIL_ReplaceKeyBindings( line, linelengthbytes, buf, sizeof( buf ) );
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// put it in a label
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vgui::Label *label = vgui::SETUP_PANEL(new vgui::Label(this, NULL, buf));
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label->SetFont( m_hFont );
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label->SetPaintBackgroundEnabled( false );
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label->SetPaintBorderEnabled( false );
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label->SizeToContents();
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label->SetContentAlignment( vgui::Label::a_west );
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label->SetFgColor( GetFgColor() );
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m_Labels.AddToTail( vgui::SETUP_PANEL(label) );
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}
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InvalidateLayout( true );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Resizes the label
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//-----------------------------------------------------------------------------
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void CHudHintDisplay::PerformLayout()
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{
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BaseClass::PerformLayout();
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int i;
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int wide, tall;
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GetSize( wide, tall );
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// find the widest line
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int iDesiredLabelWide = 0;
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for ( i=0; i < m_Labels.Count(); ++i )
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{
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iDesiredLabelWide = MAX( iDesiredLabelWide, m_Labels[i]->GetWide() );
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}
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// find the total height
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int fontTall = vgui::surface()->GetFontTall( m_hFont );
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int labelTall = fontTall * m_Labels.Count();
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iDesiredLabelWide += m_iTextX*2;
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labelTall += m_iTextY*2;
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// Now clamp it to our animation size
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iDesiredLabelWide = (iDesiredLabelWide * m_flLabelSizePercentage);
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int x, y;
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if ( m_iCenterX < 0 )
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{
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x = 0;
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}
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else if ( m_iCenterX > 0 )
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{
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x = wide - iDesiredLabelWide;
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}
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else
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{
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x = (wide - iDesiredLabelWide) / 2;
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}
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if ( m_iCenterY > 0 )
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{
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y = 0;
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}
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else if ( m_iCenterY < 0 )
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{
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y = tall - labelTall;
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}
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else
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{
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y = (tall - labelTall) / 2;
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}
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x = MAX(x,0);
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y = MAX(y,0);
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iDesiredLabelWide = MIN(iDesiredLabelWide,wide);
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m_pLabel->SetBounds( x, y, iDesiredLabelWide, labelTall );
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// now lay out the sub-labels
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for ( i=0; i<m_Labels.Count(); ++i )
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{
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int xOffset = (wide - m_Labels[i]->GetWide()) * 0.5;
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m_Labels[i]->SetPos( xOffset, y + m_iTextY + i*fontTall );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates the label color each frame
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//-----------------------------------------------------------------------------
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void CHudHintDisplay::OnThink()
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{
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m_pLabel->SetFgColor(GetFgColor());
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for (int i = 0; i < m_Labels.Count(); i++)
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{
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m_Labels[i]->SetFgColor(GetFgColor());
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}
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// If our label size isn't at the extreme's, we're sliding open / closed
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// This is a hack to get around InvalideLayout() not getting called when
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// m_flLabelSizePercentage is changed via a HudAnimation.
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if ( m_flLabelSizePercentage != 0.0 && m_flLabelSizePercentage != 1.0 || m_bLastLabelUpdateHack )
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{
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m_bLastLabelUpdateHack = (m_flLabelSizePercentage != 0.0 && m_flLabelSizePercentage != 1.0);
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InvalidateLayout();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activates the hint display
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//-----------------------------------------------------------------------------
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bool CHudHintDisplay::MsgFunc_HintText( const CCSUsrMsg_HintText &msg )
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{
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#if defined( CSTRIKE15 )
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// csgo handles their hint text in sfhudinfopanel
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return true;
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#endif
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char *tmpStr = hudtextmessage->LookupString( msg.text().c_str(), NULL );
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LocalizeAndDisplay( tmpStr, msg.text().c_str() );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activates the hint display upon recieving a hint
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//-----------------------------------------------------------------------------
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void CHudHintDisplay::FireGameEvent( IGameEvent * event)
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{
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const char *hintmessage = event->GetString( "hintmessage" );
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char *tmpStr = hudtextmessage->LookupString( hintmessage, NULL );
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LocalizeAndDisplay( tmpStr, hintmessage );
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}
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ConVar sv_hudhint_sound( "sv_hudhint_sound", "1", FCVAR_REPLICATED );
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//-----------------------------------------------------------------------------
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// Purpose: Localize, display, and animate the hud element
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//-----------------------------------------------------------------------------
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void CHudHintDisplay::LocalizeAndDisplay( const char *pszHudTxtMsg, const char *szRawString )
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{
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static wchar_t szBuf[128];
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static wchar_t *pszBuf;
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// init buffers & pointers
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szBuf[0] = 0;
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pszBuf = szBuf;
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// try to localize
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if ( pszHudTxtMsg )
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{
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pszBuf = g_pVGuiLocalize->Find( pszHudTxtMsg );
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}
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else
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{
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pszBuf = g_pVGuiLocalize->Find( szRawString );
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}
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if ( !pszBuf )
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{
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// use plain ASCII string
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g_pVGuiLocalize->ConvertANSIToUnicode( szRawString, szBuf, sizeof(szBuf) );
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pszBuf = szBuf;
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}
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// make it visible
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if ( SetHintText( pszBuf ) )
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{
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SetVisible( true );
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GetClientMode()->GetViewportAnimationController()->StartAnimationSequence( "HintMessageShow" );
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
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if ( pLocalPlayer )
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{
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#ifndef HL2MP
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if ( sv_hudhint_sound.GetBool() )
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{
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pLocalPlayer->EmitSound( "Hud.Hint" );
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}
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#endif // HL2MP
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if ( pLocalPlayer->Hints() )
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{
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pLocalPlayer->Hints()->PlayedAHint();
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}
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}
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}
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else
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{
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GetClientMode()->GetViewportAnimationController()->StartAnimationSequence( "HintMessageHide" );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Displays small key-centric hints on the right hand side of the screen
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//-----------------------------------------------------------------------------
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class CHudHintKeyDisplay : public vgui::Panel, public CHudElement
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{
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DECLARE_CLASS_SIMPLE( CHudHintKeyDisplay, vgui::Panel );
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public:
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explicit CHudHintKeyDisplay( const char *pElementName );
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void Init();
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void Reset();
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bool MsgFunc_KeyHintText( const CCSUsrMsg_KeyHintText &msg );
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bool ShouldDraw();
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bool SetHintText( const char *text );
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CUserMessageBinder m_UMCMsgKeyHintText;
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protected:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnThink();
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private:
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CUtlVector<vgui::Label *> m_Labels;
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vgui::HFont m_hSmallFont, m_hLargeFont;
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int m_iBaseY;
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CPanelAnimationVarAliasType( float, m_iTextX, "text_xpos", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_iTextY, "text_ypos", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_iTextGapX, "text_xgap", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_iTextGapY, "text_ygap", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_iYOffset, "YOffset", "0", "proportional_float" );
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};
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DECLARE_HUDELEMENT( CHudHintKeyDisplay );
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DECLARE_HUD_MESSAGE( CHudHintKeyDisplay, KeyHintText );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CHudHintKeyDisplay::CHudHintKeyDisplay( const char *pElementName ) : BaseClass(NULL, "HudHintKeyDisplay"), CHudElement( pElementName )
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{
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vgui::Panel *pParent = GetClientMode()->GetViewport();
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SetParent( pParent );
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SetVisible( false );
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SetAlpha( 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHintKeyDisplay::Init()
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{
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HOOK_HUD_MESSAGE( CHudHintKeyDisplay, KeyHintText );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHintKeyDisplay::Reset()
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{
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SetHintText( NULL );
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SetAlpha( 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHintKeyDisplay::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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m_hSmallFont = pScheme->GetFont( "HudHintTextSmall", true );
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m_hLargeFont = pScheme->GetFont( "HudHintTextLarge", true );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Save CPU cycles by letting the HUD system early cull
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// costly traversal. Called per frame, return true if thinking and
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// painting need to occur.
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//-----------------------------------------------------------------------------
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bool CHudHintKeyDisplay::ShouldDraw( void )
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{
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// [jason] Moving into Scaleform: sfhudinfopanel
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#if defined( CSTRIKE15 )
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return false;
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#endif
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return ( ( GetAlpha() > 0 ) && CHudElement::ShouldDraw() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates the label color each frame
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//-----------------------------------------------------------------------------
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void CHudHintKeyDisplay::OnThink()
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{
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for (int i = 0; i < m_Labels.Count(); i++)
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{
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if ( IsGameConsole() && ( i & 1 ) == 0 )
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{
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// Don't change the fg color for buttons (even numbered labels)
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m_Labels[i]->SetAlpha( GetFgColor().a() );
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}
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else
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{
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m_Labels[i]->SetFgColor(GetFgColor());
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}
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}
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int ox, oy;
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GetPos(ox, oy);
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SetPos( ox, m_iBaseY + m_iYOffset );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the hint text, replacing variables as necessary
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//-----------------------------------------------------------------------------
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bool CHudHintKeyDisplay::SetHintText( const char *text )
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{
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if ( text == NULL || text[0] == L'\0' )
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return false;
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// clear the existing text
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for (int i = 0; i < m_Labels.Count(); i++)
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{
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m_Labels[i]->MarkForDeletion();
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}
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m_Labels.RemoveAll();
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// look up the text string
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wchar_t *ws = g_pVGuiLocalize->Find( text );
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wchar_t wszBuf[256];
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if ( !ws || wcslen(ws) <= 0)
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{
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g_pVGuiLocalize->ConvertANSIToUnicode(text, wszBuf, sizeof(wszBuf));
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ws = wszBuf;
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}
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// parse out the text into a label set
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while ( *ws )
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{
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wchar_t token[256];
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bool isVar = false;
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// check for variables
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if ( *ws == '%' )
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{
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isVar = true;
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++ws;
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}
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// parse out the string
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wchar_t *end = wcschr( ws, '%' );
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if ( end )
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{
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wcsncpy( token, ws, MIN( end - ws, ARRAYSIZE(token)) );
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token[end - ws] = L'\0'; // force null termination
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}
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else
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{
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wcsncpy( token, ws, ARRAYSIZE(token) );
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token[ ARRAYSIZE(token) - 1 ] = L'\0'; // force null termination
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}
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ws += wcslen( token );
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if ( isVar )
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{
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// move over the end of the variable
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++ws;
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}
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// put it in a label
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vgui::Label *label = vgui::SETUP_PANEL(new vgui::Label(this, NULL, token));
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bool bIsBitmap = false;
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// modify the label if necessary
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if ( isVar )
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{
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label->SetFont( m_hLargeFont );
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// lookup key names
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char binding[64];
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g_pVGuiLocalize->ConvertUnicodeToANSI( token, binding, sizeof(binding) );
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//!! change some key names into better names
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char friendlyName[64];
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if ( IsGameConsole() )
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{
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int iNumBinds = 0;
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char szBuff[ 512 ];
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wchar_t szWideBuff[ 64 ];
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|
|
|
for ( int iCode = 0; iCode < BUTTON_CODE_LAST; ++iCode )
|
|
{
|
|
ButtonCode_t code = static_cast<ButtonCode_t>( iCode );
|
|
|
|
bool bUseThisKey = false;
|
|
|
|
// Only check against bind name if we haven't already forced this binding to be used
|
|
const char *pBinding = gameuifuncs->GetBindingForButtonCode( code );
|
|
|
|
if ( !pBinding )
|
|
continue;
|
|
|
|
bUseThisKey = ( Q_stricmp( pBinding, binding ) == 0 );
|
|
|
|
if ( !bUseThisKey &&
|
|
( Q_stricmp( pBinding, "+duck" ) == 0 || Q_stricmp( pBinding, "toggle_duck" ) == 0 ) &&
|
|
( Q_stricmp( binding, "+duck" ) == 0 || Q_stricmp( binding, "toggle_duck" ) == 0 ) )
|
|
{
|
|
// +duck and toggle_duck are interchangable
|
|
bUseThisKey = true;
|
|
}
|
|
|
|
if ( !bUseThisKey &&
|
|
( Q_stricmp( pBinding, "+zoom" ) == 0 || Q_stricmp( pBinding, "toggle_zoom" ) == 0 ) &&
|
|
( Q_stricmp( binding, "+zoom" ) == 0 || Q_stricmp( binding, "toggle_zoom" ) == 0 ) )
|
|
{
|
|
// +zoom and toggle_zoom are interchangable
|
|
bUseThisKey = true;
|
|
}
|
|
|
|
// Don't use this bind in out list
|
|
if ( !bUseThisKey )
|
|
continue;
|
|
|
|
// Turn localized string into icon character
|
|
Q_snprintf( szBuff, sizeof( szBuff ), "#GameUI_Icons_%s", g_pInputSystem->ButtonCodeToString( static_cast<ButtonCode_t>( iCode ) ) );
|
|
g_pVGuiLocalize->ConstructString( szWideBuff, sizeof( szWideBuff ), g_pVGuiLocalize->Find( szBuff ), 0 );
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( szWideBuff, szBuff, sizeof( szBuff ) );
|
|
|
|
// Add this icon to our list of keys to display
|
|
friendlyName[ iNumBinds ] = szBuff[ 0 ];
|
|
++iNumBinds;
|
|
}
|
|
|
|
friendlyName[ iNumBinds ] = '\0';
|
|
|
|
if ( iNumBinds == 0 )
|
|
{
|
|
friendlyName[ 0 ] = '\0';
|
|
label->SetFont( m_hSmallFont );
|
|
label->SetText( "#GameUI_Icons_NONE" );
|
|
}
|
|
else
|
|
{
|
|
// 360 always uses bitmaps
|
|
bIsBitmap = true;
|
|
label->SetText( friendlyName );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char *key = engine->Key_LookupBinding( *binding == '+' ? binding + 1 : binding );
|
|
if ( !key )
|
|
{
|
|
key = "< not bound >";
|
|
}
|
|
|
|
Q_snprintf( friendlyName, sizeof(friendlyName), "#%s", key );
|
|
Q_strupr( friendlyName );
|
|
|
|
// set the variable text - key may need to be localized (button images for example)
|
|
wchar_t *locName = g_pVGuiLocalize->Find( friendlyName );
|
|
if ( !locName || wcslen(locName) <= 0)
|
|
{
|
|
label->SetText( friendlyName + 1 );
|
|
}
|
|
else
|
|
{
|
|
// Assuming localized vars must be using a bitmap image. *May* not be the case, but since
|
|
// keyboard bindings have never been locaized in the past, they probably won't in the future either.
|
|
bIsBitmap = true;
|
|
label->SetText( locName );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
label->SetFont( m_hSmallFont );
|
|
}
|
|
|
|
label->SetPaintBackgroundEnabled( false );
|
|
label->SetPaintBorderEnabled( false );
|
|
label->SizeToContents();
|
|
label->SetContentAlignment( vgui::Label::a_west );
|
|
if ( bIsBitmap && isVar )
|
|
{
|
|
// Don't change the color of the button art
|
|
label->SetFgColor( Color(255,255,255,255) );
|
|
}
|
|
else
|
|
{
|
|
label->SetFgColor( GetFgColor() );
|
|
}
|
|
m_Labels.AddToTail( vgui::SETUP_PANEL(label) );
|
|
}
|
|
|
|
// find the bounds we need to show
|
|
int widest1 = 0, widest2 = 0;
|
|
for (int i = 0; i < m_Labels.Count(); i++)
|
|
{
|
|
vgui::Label *label = m_Labels[i];
|
|
|
|
if (i & 1)
|
|
{
|
|
// help text
|
|
if (label->GetWide() > widest2)
|
|
{
|
|
widest2 = label->GetWide();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// variable
|
|
if (label->GetWide() > widest1)
|
|
{
|
|
widest1 = label->GetWide();
|
|
}
|
|
}
|
|
}
|
|
|
|
int tallest1 = 0, tallest2 = 0;
|
|
for (int i = 0; i < m_Labels.Count(); i++)
|
|
{
|
|
vgui::Label *label = m_Labels[i];
|
|
|
|
if (i & 1)
|
|
{
|
|
// help text
|
|
if (label->GetTall() > tallest2)
|
|
{
|
|
tallest2 = label->GetTall();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// variable
|
|
if (label->GetTall() > tallest1)
|
|
{
|
|
tallest1 = label->GetTall();
|
|
}
|
|
}
|
|
}
|
|
int tallest = MAX( tallest1, tallest2 );
|
|
|
|
// position the labels
|
|
int col1_x = m_iTextX;
|
|
int col2_x = m_iTextX + widest1 + m_iTextGapX;
|
|
int col_y = m_iTextY;
|
|
|
|
// Difference between the variable and the help text
|
|
int col_y_extra = ( (tallest1 - tallest2) / 2 );
|
|
if ( col_y_extra < 0 )
|
|
{
|
|
// text is taller than the variable (multi-line text).
|
|
// Push the variable's y down by subtracting the negative value.
|
|
col_y -= col_y_extra;
|
|
}
|
|
|
|
for (int i = 0; i < m_Labels.Count(); i++)
|
|
{
|
|
vgui::Label *label = m_Labels[i];
|
|
|
|
if (i & 1)
|
|
{
|
|
label->SetPos( col2_x, col_y + col_y_extra );
|
|
|
|
col_y += tallest;
|
|
col_y += m_iTextGapY;
|
|
}
|
|
else
|
|
{
|
|
// variable
|
|
label->SetPos( col1_x, col_y );
|
|
}
|
|
}
|
|
|
|
// move ourselves relative to our start position
|
|
int newWide = col2_x + widest2 + m_iTextX;
|
|
int newTall = col_y;
|
|
int ox, oy;
|
|
GetPos(ox, oy);
|
|
|
|
if (IsRightAligned())
|
|
{
|
|
int oldWide = GetWide();
|
|
int diff = newWide - oldWide;
|
|
ox -= diff;
|
|
}
|
|
|
|
if (IsBottomAligned())
|
|
{
|
|
int oldTall = GetTall();
|
|
int diff = newTall - oldTall;
|
|
oy -= diff;
|
|
}
|
|
|
|
// set the size of the hint panel to fit
|
|
SetPos( ox, oy );
|
|
SetSize( newWide, newTall );
|
|
|
|
m_iBaseY = oy;
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Activates the hint display
|
|
//-----------------------------------------------------------------------------
|
|
bool CHudHintKeyDisplay::MsgFunc_KeyHintText( const CCSUsrMsg_KeyHintText &msg )
|
|
{
|
|
// how many strings do we receive ?
|
|
int count = msg.hints_size();
|
|
|
|
// here we expect only one string
|
|
if ( count != 1 )
|
|
{
|
|
DevMsg("CHudHintKeyDisplay::MsgFunc_KeyHintText: string count != 1.\n");
|
|
return true;
|
|
}
|
|
|
|
// make it visible
|
|
if ( SetHintText( msg.hints(0).c_str() ) )
|
|
{
|
|
SetVisible( true );
|
|
GetClientMode()->GetViewportAnimationController()->StartAnimationSequence( "KeyHintMessageShow" );
|
|
}
|
|
else
|
|
{
|
|
// it's being cleared, hide the panel
|
|
GetClientMode()->GetViewportAnimationController()->StartAnimationSequence( "KeyHintMessageHide" );
|
|
}
|
|
|
|
return true;
|
|
}
|