Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef BASESAVEGAMEDIALOG_H
#define BASESAVEGAMEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
#include "vgui/MouseCode.h"
#include "KeyValues.h"
#include "UtlVector.h"
#define SAVEGAME_MAPNAME_LEN 32
#define SAVEGAME_COMMENT_LEN 80
#define SAVEGAME_ELAPSED_LEN 32
struct SaveGameDescription_t
{
char szShortName[64];
char szFileName[128];
char szMapName[SAVEGAME_MAPNAME_LEN];
char szComment[SAVEGAME_COMMENT_LEN];
char szType[64];
char szElapsedTime[SAVEGAME_ELAPSED_LEN];
char szFileTime[32];
unsigned int iTimestamp;
unsigned int iSize;
};
int SaveReadNameAndComment( FileHandle_t f, char *name, char *comment );
//-----------------------------------------------------------------------------
// Purpose: Base class for save & load game dialogs
//-----------------------------------------------------------------------------
class CBaseSaveGameDialog : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CBaseSaveGameDialog, vgui::Frame );
public:
CBaseSaveGameDialog( vgui::Panel *parent, const char *name );
static int __cdecl SaveGameSortFunc( const void *lhs, const void *rhs );
protected:
CUtlVector<SaveGameDescription_t> m_SaveGames;
vgui::PanelListPanel *m_pGameList;
virtual void OnScanningSaveGames() {}
void DeleteSaveGame( const char *fileName );
void ScanSavedGames();
void CreateSavedGamesList();
int GetSelectedItemSaveIndex();
void AddSaveGameItemToList( int saveIndex );
bool ParseSaveData( char const *pszFileName, char const *pszShortName, SaveGameDescription_t &save );
private:
MESSAGE_FUNC( OnPanelSelected, "PanelSelected" );
};
#endif // BASESAVEGAMEDIALOG_H