Counter Strike : Global Offensive Source Code
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//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OPTIONSSUBMULTIPLAYER_H
#define OPTIONSSUBMULTIPLAYER_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyPage.h>
class CLabeledCommandComboBox;
class CBitmapImagePanel;
class CCvarToggleCheckButton;
class CCvarTextEntry;
class CCvarSlider;
class CrosshairImagePanel;
class CMultiplayerAdvancedDialog;
class AdvancedCrosshairImagePanel;
enum ConversionErrorType
{
CE_SUCCESS,
CE_MEMORY_ERROR,
CE_CANT_OPEN_SOURCE_FILE,
CE_ERROR_PARSING_SOURCE,
CE_SOURCE_FILE_FORMAT_NOT_SUPPORTED,
CE_ERROR_WRITING_OUTPUT_FILE,
CE_ERROR_LOADING_DLL
};
struct TGAHeader {
byte identsize; // size of ID field that follows 18 byte header (0 usually)
byte colourmaptype; // type of colour map 0=none, 1=has palette
byte imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
short colourmapstart; // first colour map entry in palette
short colourmaplength; // number of colours in palette
byte colourmapbits; // number of bits per palette entry 15,16,24,32
short xstart; // image x origin
short ystart; // image y origin
short width; // image width in pixels
short height; // image height in pixels
byte bits; // image bits per pixel 8,16,24,32
byte descriptor; // image descriptor bits (vh flip bits)
};
//-----------------------------------------------------------------------------
// Purpose: multiplayer options property page
//-----------------------------------------------------------------------------
class COptionsSubMultiplayer : public vgui::PropertyPage
{
DECLARE_CLASS_SIMPLE( COptionsSubMultiplayer, vgui::PropertyPage );
public:
COptionsSubMultiplayer(vgui::Panel *parent);
~COptionsSubMultiplayer();
virtual vgui::Panel *CreateControlByName(const char *controlName);
protected:
// Called when page is loaded. Data should be reloaded from document into controls.
virtual void OnResetData();
// Called when the OK / Apply button is pressed. Changed data should be written into document.
virtual void OnApplyChanges();
virtual void OnCommand( const char *command );
private:
void InitModelList(CLabeledCommandComboBox *cb);
void InitLogoList(CLabeledCommandComboBox *cb);
void RemapModel();
void RemapLogo();
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
MESSAGE_FUNC_PARAMS( OnSliderMoved, "SliderMoved", data );
MESSAGE_FUNC( OnApplyButtonEnable, "ControlModified" );
MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
void RemapPalette(char *filename, int topcolor, int bottomcolor);
void ColorForName(char const *pszColorName, int &r, int &g, int &b);
CBitmapImagePanel *m_pModelImage;
CLabeledCommandComboBox *m_pModelList;
char m_ModelName[128];
vgui::ImagePanel *m_pLogoImage;
CLabeledCommandComboBox *m_pLogoList;
char m_LogoName[128];
CCvarSlider *m_pPrimaryColorSlider;
CCvarSlider *m_pSecondaryColorSlider;
CCvarToggleCheckButton *m_pHighQualityModelCheckBox;
// Mod specific general checkboxes
vgui::Dar< CCvarToggleCheckButton * > m_cvarToggleCheckButtons;
// --- crosshair controls ----------------------------------
CLabeledCommandComboBox *m_pCrosshairSize;
void InitCrosshairSizeList(CLabeledCommandComboBox *cb);
CCvarToggleCheckButton *m_pCrosshairTranslucencyCheckbox;
vgui::ComboBox *m_pCrosshairColorComboBox;
void InitCrosshairColorEntries();
void ApplyCrosshairColorChanges();
CrosshairImagePanel *m_pCrosshairImage;
// called when the appearance of the crosshair has changed.
void RedrawCrosshairImage();
// ---------------------------------------------------------
// --- advanced crosshair controls
AdvancedCrosshairImagePanel *m_pAdvCrosshairImage;
CCvarSlider *m_pAdvCrosshairRedSlider;
CCvarSlider *m_pAdvCrosshairBlueSlider;
CCvarSlider *m_pAdvCrosshairGreenSlider;
CCvarSlider *m_pAdvCrosshairScaleSlider;
CLabeledCommandComboBox *m_pAdvCrosshairStyle;
void InitAdvCrosshairStyleList(CLabeledCommandComboBox *cb);
void RedrawAdvCrosshairImage();
// -----
// --- client download filter
vgui::ComboBox *m_pDownloadFilterCombo;
// Begin Spray Import Functions
ConversionErrorType ConvertJPEGToTGA(const char *jpgPath, const char *tgaPath);
ConversionErrorType ConvertBMPToTGA(const char *bmpPath, const char *tgaPath);
ConversionErrorType ConvertTGA(const char *tgaPath);
unsigned char *ReadTGAAsRGBA(const char *tgaPath, int &width, int &height, ConversionErrorType &errcode, TGAHeader &tgaHeader);
ConversionErrorType StretchRGBAImage(const unsigned char *srcBuf, const int srcWidth, const int srcHeight, unsigned char *destBuf, const int destWidth, const int destHeight);
ConversionErrorType PadRGBAImage(const unsigned char *srcBuf, const int srcWidth, const int srcHeight, unsigned char *destBuf, const int destWidth, const int destHeight);
ConversionErrorType ConvertTGAToVTF(const char *tgaPath);
ConversionErrorType WriteSprayVMT(const char *vtfPath);
void SelectLogo(const char *logoName);
// End Spray Import Functions
int m_nTopColor;
int m_nBottomColor;
int m_nLogoR;
int m_nLogoG;
int m_nLogoB;
vgui::DHANDLE<CMultiplayerAdvancedDialog> m_hMultiplayerAdvancedDialog;
vgui::FileOpenDialog *m_hImportSprayDialog;
};
#endif // OPTIONSSUBMULTIPLAYER_H